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Implement daily activity missions
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@@ -1,20 +1,25 @@
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package emu.nebula.game.quest;
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import dev.morphia.annotations.Entity;
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import emu.nebula.data.resources.DailyQuestDef;
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import emu.nebula.proto.Public.Quest;
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import emu.nebula.proto.Public.QuestProgress;
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import lombok.Getter;
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import lombok.Setter;
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@Getter
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@Entity(useDiscriminator = false)
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public class GameQuest {
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private int id;
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private int type;
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private int cond;
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private int curProgress;
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private int maxProgress;
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@Setter
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private boolean claimed;
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@Deprecated
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public GameQuest() {
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@@ -23,11 +28,50 @@ public class GameQuest {
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public GameQuest(DailyQuestDef data) {
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this.id = data.getId();
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this.type = QuestType.Daily;
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this.cond = data.getCompleteCond();
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this.maxProgress = data.getCompleteCondParams()[0];
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}
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public void resetProgress() {
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this.curProgress = 0;
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this.claimed = false;
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}
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public boolean isComplete() {
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return this.curProgress >= this.maxProgress;
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}
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private int getStatus() {
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if (this.isClaimed()) {
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return 2;
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} else if (this.isComplete()) {
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return 1;
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}
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return 0;
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}
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public boolean trigger(QuestCondType condition, int param) {
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// Sanity check
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if (this.isComplete()) {
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return false;
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}
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// Skip if not the correct condition
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if (this.cond != condition.getValue()) {
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return false;
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}
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// Get new progress
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int newProgress = Math.min(this.curProgress + param, this.maxProgress);
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// Set
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if (this.curProgress != newProgress) {
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this.curProgress = newProgress;
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return true;
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}
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return false;
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}
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// Proto
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@@ -40,6 +84,7 @@ public class GameQuest {
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var proto = Quest.newInstance()
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.setId(this.getId())
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.setTypeValue(this.getType())
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.setStatus(this.getStatus())
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.addProgress(progress);
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return proto;
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