mirror of
https://github.com/Melledy/Nebula.git
synced 2025-12-13 04:45:02 +01:00
Handle randomized daily instance rewards
This commit is contained in:
@@ -1,10 +1,14 @@
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package emu.nebula.data.resources;
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import java.util.ArrayList;
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import java.util.List;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.instance.InstanceData;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.instance.InstanceRewardParam;
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import emu.nebula.util.JsonUtils;
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import lombok.Getter;
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@Getter
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@@ -17,8 +21,8 @@ public class CharGemInstanceDef extends BaseDef implements InstanceData {
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private int EnergyConsume;
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private String BaseAwardPreview;
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private transient ItemParamMap firstRewards;
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private transient ItemParamMap rewards;
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private transient List<InstanceRewardParam> firstRewards;
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private transient List<InstanceRewardParam> rewards;
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@Override
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public int getId() {
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@@ -27,9 +31,9 @@ public class CharGemInstanceDef extends BaseDef implements InstanceData {
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@Override
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public void onLoad() {
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// Init reward maps
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this.firstRewards = new ItemParamMap();
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this.rewards = new ItemParamMap();
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// Init reward lists
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this.firstRewards = new ArrayList<>();
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this.rewards = new ArrayList<>();
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// Parse rewards
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var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
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@@ -39,13 +43,21 @@ public class CharGemInstanceDef extends BaseDef implements InstanceData {
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for (int[] award : awards) {
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int itemId = award[0];
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int count = award[1];
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boolean isFirst = award[2] == 1;
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int min = award[1];
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int max = award.length >= 4 ? award[2] : min;
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boolean isFirst = award[award.length - 1] == 1;
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if (min == -1) {
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min = 0;
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max = 1;
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}
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var reward = new InstanceRewardParam(itemId, min, max);
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if (isFirst) {
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this.firstRewards.put(itemId, count);
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this.firstRewards.add(reward);
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} else {
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this.rewards.put(itemId, count);
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this.rewards.add(reward);
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}
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}
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}
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@@ -1,10 +1,13 @@
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package emu.nebula.data.resources;
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import java.util.List;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.instance.InstanceData;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.instance.InstanceRewardParam;
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import lombok.Getter;
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@Getter
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@@ -33,17 +36,19 @@ public class DailyInstanceDef extends BaseDef implements InstanceData {
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}
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@Override
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public ItemParamMap getFirstRewards() {
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@Deprecated
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public List<InstanceRewardParam> getFirstRewards() {
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return null;
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}
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@Override
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public ItemParamMap getRewards() {
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@Deprecated
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public List<InstanceRewardParam> getRewards() {
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return null;
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}
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@Override
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public ItemParamMap getFirstRewards(int rewardType) {
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public List<InstanceRewardParam> getFirstRewards(int rewardType) {
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var data = this.getRewardGroup(rewardType);
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if (data != null) {
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@@ -54,7 +59,7 @@ public class DailyInstanceDef extends BaseDef implements InstanceData {
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}
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@Override
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public ItemParamMap getRewards(int rewardType) {
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public List<InstanceRewardParam> getRewards(int rewardType) {
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var data = this.getRewardGroup(rewardType);
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if (data != null) {
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@@ -1,8 +1,11 @@
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package emu.nebula.data.resources;
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import java.util.ArrayList;
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import java.util.List;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.instance.InstanceRewardParam;
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import emu.nebula.util.JsonUtils;
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import lombok.Getter;
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@@ -13,8 +16,8 @@ public class DailyInstanceRewardGroupDef extends BaseDef {
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private int DailyRewardType;
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private String BaseAwardPreview;
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private transient ItemParamMap firstRewards;
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private transient ItemParamMap rewards;
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private transient List<InstanceRewardParam> firstRewards;
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private transient List<InstanceRewardParam> rewards;
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@Override
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public int getId() {
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@@ -23,9 +26,9 @@ public class DailyInstanceRewardGroupDef extends BaseDef {
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@Override
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public void onLoad() {
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// Init reward maps
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this.firstRewards = new ItemParamMap();
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this.rewards = new ItemParamMap();
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// Init reward lists
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this.firstRewards = new ArrayList<>();
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this.rewards = new ArrayList<>();
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// Parse rewards
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var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
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@@ -35,13 +38,21 @@ public class DailyInstanceRewardGroupDef extends BaseDef {
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for (int[] award : awards) {
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int itemId = award[0];
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int count = award[1];
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boolean isFirst = award[2] == 1;
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int min = award[1];
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int max = award.length >= 4 ? award[2] : min;
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boolean isFirst = award[award.length - 1] == 1;
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if (min == -1) {
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min = 0;
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max = 1;
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}
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var reward = new InstanceRewardParam(itemId, min, max);
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if (isFirst) {
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this.firstRewards.put(itemId, count);
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this.firstRewards.add(reward);
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} else {
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this.rewards.put(itemId, count);
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this.rewards.add(reward);
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}
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}
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}
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@@ -1,10 +1,14 @@
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package emu.nebula.data.resources;
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import java.util.ArrayList;
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import java.util.List;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.instance.InstanceData;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.instance.InstanceRewardParam;
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import emu.nebula.util.JsonUtils;
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import lombok.Getter;
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@Getter
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@@ -17,8 +21,8 @@ public class RegionBossLevelDef extends BaseDef implements InstanceData {
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private int EnergyConsume;
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private String BaseAwardPreview;
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private transient ItemParamMap firstRewards;
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private transient ItemParamMap rewards;
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private transient List<InstanceRewardParam> firstRewards;
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private transient List<InstanceRewardParam> rewards;
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@Override
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public int getId() {
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@@ -27,9 +31,9 @@ public class RegionBossLevelDef extends BaseDef implements InstanceData {
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@Override
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public void onLoad() {
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// Init reward maps
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this.firstRewards = new ItemParamMap();
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this.rewards = new ItemParamMap();
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// Init reward lists
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this.firstRewards = new ArrayList<>();
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this.rewards = new ArrayList<>();
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// Parse rewards
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var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
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@@ -39,13 +43,21 @@ public class RegionBossLevelDef extends BaseDef implements InstanceData {
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for (int[] award : awards) {
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int itemId = award[0];
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int count = award[1];
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boolean isFirst = award[2] == 1;
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int min = award[1];
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int max = award.length >= 4 ? award[2] : min;
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boolean isFirst = award[award.length - 1] == 1;
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if (min == -1) {
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min = 0;
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max = 1;
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}
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var reward = new InstanceRewardParam(itemId, min, max);
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if (isFirst) {
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this.firstRewards.put(itemId, count);
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this.firstRewards.add(reward);
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} else {
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this.rewards.put(itemId, count);
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this.rewards.add(reward);
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}
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}
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}
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@@ -1,9 +1,12 @@
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package emu.nebula.data.resources;
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import java.util.ArrayList;
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import java.util.List;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.instance.InstanceData;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.instance.InstanceRewardParam;
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import emu.nebula.util.JsonUtils;
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import lombok.Getter;
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@@ -17,8 +20,8 @@ public class SkillInstanceDef extends BaseDef implements InstanceData {
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private int EnergyConsume;
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private String BaseAwardPreview;
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private transient ItemParamMap firstRewards;
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private transient ItemParamMap rewards;
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private transient List<InstanceRewardParam> firstRewards;
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private transient List<InstanceRewardParam> rewards;
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@Override
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public int getId() {
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@@ -27,9 +30,9 @@ public class SkillInstanceDef extends BaseDef implements InstanceData {
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@Override
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public void onLoad() {
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// Init reward maps
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this.firstRewards = new ItemParamMap();
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this.rewards = new ItemParamMap();
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// Init reward lists
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this.firstRewards = new ArrayList<>();
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this.rewards = new ArrayList<>();
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// Parse rewards
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var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
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@@ -39,13 +42,21 @@ public class SkillInstanceDef extends BaseDef implements InstanceData {
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for (int[] award : awards) {
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int itemId = award[0];
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int count = award[1];
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boolean isFirst = award[2] == 1;
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int min = award[1];
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int max = award.length >= 4 ? award[2] : min;
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boolean isFirst = award[award.length - 1] == 1;
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if (min == -1) {
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min = 0;
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max = 1;
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}
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var reward = new InstanceRewardParam(itemId, min, max);
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if (isFirst) {
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this.firstRewards.put(itemId, count);
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this.firstRewards.add(reward);
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} else {
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this.rewards.put(itemId, count);
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this.rewards.add(reward);
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}
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}
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}
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@@ -1,10 +1,14 @@
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package emu.nebula.data.resources;
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import java.util.ArrayList;
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import java.util.List;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.instance.InstanceData;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.instance.InstanceRewardParam;
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import emu.nebula.util.JsonUtils;
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import lombok.Getter;
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@Getter
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@@ -15,8 +19,8 @@ public class WeekBossLevelDef extends BaseDef implements InstanceData {
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private int NeedWorldClass;
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private String BaseAwardPreview;
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private transient ItemParamMap firstRewards;
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private transient ItemParamMap rewards;
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private transient List<InstanceRewardParam> firstRewards;
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private transient List<InstanceRewardParam> rewards;
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@Override
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public int getId() {
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@@ -29,9 +33,9 @@ public class WeekBossLevelDef extends BaseDef implements InstanceData {
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@Override
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public void onLoad() {
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// Init reward maps
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this.firstRewards = new ItemParamMap();
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this.rewards = new ItemParamMap();
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// Init reward lists
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this.firstRewards = new ArrayList<>();
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this.rewards = new ArrayList<>();
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// Parse rewards
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var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
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@@ -41,13 +45,21 @@ public class WeekBossLevelDef extends BaseDef implements InstanceData {
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for (int[] award : awards) {
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int itemId = award[0];
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int count = award[1];
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boolean isFirst = award[2] == 1;
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int min = award[1];
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int max = award.length >= 4 ? award[2] : min;
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boolean isFirst = award[award.length - 1] == 1;
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if (min == -1) {
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min = 0;
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max = 1;
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}
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var reward = new InstanceRewardParam(itemId, min, max);
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if (isFirst) {
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this.firstRewards.put(itemId, count);
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this.firstRewards.add(reward);
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} else {
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this.rewards.put(itemId, count);
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this.rewards.add(reward);
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}
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}
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}
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@@ -1,5 +1,7 @@
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package emu.nebula.game.instance;
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import java.util.List;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.player.Player;
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@@ -11,16 +13,36 @@ public interface InstanceData {
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public int getEnergyConsume();
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public ItemParamMap getFirstRewards();
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// Handle reward generation
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public ItemParamMap getRewards();
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public List<InstanceRewardParam> getFirstRewards();
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public default ItemParamMap getFirstRewards(int rewardType) {
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return this.getFirstRewards();
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public default List<InstanceRewardParam> getFirstRewards(int rewardType) {
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return getFirstRewards();
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}
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public default ItemParamMap getRewards(int rewardType) {
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return this.getRewards();
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public default ItemParamMap generateFirstRewards(int rewardType) {
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return this.generateRewards(this.getFirstRewards());
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}
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public List<InstanceRewardParam> getRewards();
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public default List<InstanceRewardParam> getRewards(int rewardType) {
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return getRewards();
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}
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public default ItemParamMap generateRewards(int rewardType) {
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return this.generateRewards(this.getRewards());
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}
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public default ItemParamMap generateRewards(List<InstanceRewardParam> params) {
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var map = new ItemParamMap();
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for (var param : params) {
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map.add(param.getId(), param.getRandomCount());
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}
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return map;
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}
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/**
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@@ -1,11 +1,14 @@
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package emu.nebula.game.instance;
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import java.util.ArrayList;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Id;
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import emu.nebula.GameConstants;
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import emu.nebula.Nebula;
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import emu.nebula.data.GameData;
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import emu.nebula.database.GameDatabaseObject;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.player.PlayerChangeInfo;
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import emu.nebula.game.player.PlayerManager;
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@@ -88,20 +91,17 @@ public class InstanceManager extends PlayerManager implements GameDatabaseObject
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// Handle win
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if (settleData.isWin()) {
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// Reward type
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int rewardType = this.getRewardType();
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// Calculate energy and exp
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settleData.setExp(data.getEnergyConsume());
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getPlayer().consumeEnergy(settleData.getExp(), change);
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// Awards
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getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, settleData.getExp(), change);
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getPlayer().getInventory().addItems(data.getRewards(rewardType), change);
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// Calculate rewards
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settleData.generateRewards(data, this.getRewardType());
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if (settleData.isFirst()) {
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getPlayer().getInventory().addItems(data.getFirstRewards(rewardType), change);
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}
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// Add to inventory
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getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, settleData.getExp(), change);
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getPlayer().getInventory().addItems(settleData.getRewards(), change);
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getPlayer().getInventory().addItems(settleData.getFirstRewards(), change);
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// Log
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this.saveInstanceLog(log, logName, data.getId(), star);
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@@ -146,15 +146,33 @@ public class InstanceManager extends PlayerManager implements GameDatabaseObject
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return null;
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}
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// Init player change info
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// Init variables
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var change = new PlayerChangeInfo();
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var list = new ArrayList<ItemParamMap>();
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// Consume exp
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getPlayer().consumeEnergy(energyCost, change);
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// Awards
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getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, energyCost, change);
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getPlayer().getInventory().addItems(data.getRewards(rewardType).mulitply(count), change);
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// Calculate total rewards
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var totalRewards = new ItemParamMap();
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for (int i = 0; i < count; i++) {
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// Generate rewards for each settle count
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var rewards = data.generateRewards(rewardType);
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// Add to reward list
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list.add(rewards);
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// Add to total rewards
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totalRewards.add(rewards);
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}
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// Add total rewards to inventory
|
||||
getPlayer().getInventory().addItems(totalRewards, change);
|
||||
|
||||
// Set reward list in change info so we can serialize it in the response proto later
|
||||
change.setExtraData(list);
|
||||
|
||||
// Quest triggers
|
||||
this.getPlayer().getQuestManager().triggerQuest(questCondition, count);
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
package emu.nebula.game.instance;
|
||||
|
||||
import emu.nebula.util.Utils;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
public class InstanceRewardParam {
|
||||
public int id;
|
||||
public int min;
|
||||
public int max;
|
||||
|
||||
public InstanceRewardParam(int id, int min, int max) {
|
||||
this.id = id;
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
}
|
||||
|
||||
public int getRandomCount() {
|
||||
if (this.min == this.max) {
|
||||
return this.min;
|
||||
}
|
||||
|
||||
return Utils.randomRange(this.min, this.max);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package emu.nebula.game.instance;
|
||||
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@@ -9,7 +10,18 @@ public class InstanceSettleData {
|
||||
private boolean isFirst;
|
||||
private int exp;
|
||||
|
||||
private ItemParamMap firstRewards;
|
||||
private ItemParamMap rewards;
|
||||
|
||||
public InstanceSettleData() {
|
||||
|
||||
}
|
||||
|
||||
public void generateRewards(InstanceData data, int rewardType) {
|
||||
if (this.isFirst) {
|
||||
this.firstRewards = data.generateFirstRewards(rewardType);
|
||||
}
|
||||
|
||||
this.rewards = data.generateRewards(rewardType);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,6 +19,16 @@ import us.hebi.quickbuf.RepeatedMessage;
|
||||
public class ItemParamMap extends Int2IntLinkedOpenHashMap implements ObjectBidirectionalIterable<Int2IntMap.Entry> {
|
||||
private static final long serialVersionUID = -4186524272780523459L;
|
||||
|
||||
public static final ItemParamMap EMPTY = new ItemParamMap() {
|
||||
public int put(int itemId, int count) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int add(int itemId, int count) {
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
@Override @Deprecated
|
||||
public int addTo(int itemId, int count) {
|
||||
return this.add(itemId, count);
|
||||
|
||||
@@ -45,12 +45,11 @@ public class HandlerCharGemInstanceSettleReq extends NetHandler {
|
||||
.setChange(changes.toProto());
|
||||
|
||||
// Add reward items
|
||||
if (settleData.isWin()) {
|
||||
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
|
||||
if (settleData.isFirst()) {
|
||||
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
if (settleData.getRewards() != null) {
|
||||
settleData.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
if (settleData.getFirstRewards() != null) {
|
||||
settleData.getFirstRewards().toItemTemplateStream().forEach(rsp::addFirstItems);
|
||||
}
|
||||
|
||||
// Send response
|
||||
|
||||
@@ -6,7 +6,11 @@ import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReq;
|
||||
import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepResp;
|
||||
import emu.nebula.proto.CharGemInstanceSweep.CharGemInstanceSweepReward;
|
||||
import emu.nebula.net.HandlerId;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@@ -42,17 +46,19 @@ public class HandlerCharGemInstanceSweepReq extends NetHandler {
|
||||
var rsp = CharGemInstanceSweepResp.newInstance()
|
||||
.setChange(change.toProto());
|
||||
|
||||
// Cache reward list
|
||||
var rewardList = data.getRewards().toItemTemplateStream().toList();
|
||||
|
||||
// Add rewards
|
||||
for (int i = 0; i < req.getTimes(); i++) {
|
||||
var reward = CharGemInstanceSweepReward.newInstance()
|
||||
.setExp(data.getEnergyConsume());
|
||||
// Add reward list to response
|
||||
if (change.getExtraData() != null) {
|
||||
@SuppressWarnings("unchecked")
|
||||
var list = (List<ItemParamMap>) change.getExtraData();
|
||||
|
||||
rewardList.forEach(reward::addAwardItems);
|
||||
|
||||
rsp.addRewards(reward);
|
||||
for (var rewards : list) {
|
||||
var reward = CharGemInstanceSweepReward.newInstance()
|
||||
.setExp(data.getEnergyConsume());
|
||||
|
||||
rewards.toItemTemplateStream().forEach(reward::addAwardItems);
|
||||
|
||||
rsp.addRewards(reward);
|
||||
}
|
||||
}
|
||||
|
||||
// Send response
|
||||
|
||||
@@ -6,7 +6,11 @@ import emu.nebula.proto.DailyInstanceRaid.DailyInstanceRaidReq;
|
||||
import emu.nebula.proto.DailyInstanceRaid.DailyInstanceRaidResp;
|
||||
import emu.nebula.proto.DailyInstanceRaid.DailyInstanceReward;
|
||||
import emu.nebula.net.HandlerId;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@@ -47,17 +51,19 @@ public class HandlerDailyInstanceRaidReq extends NetHandler {
|
||||
var rsp = DailyInstanceRaidResp.newInstance()
|
||||
.setChange(change.toProto());
|
||||
|
||||
// Cache reward list
|
||||
var rewardList = data.getRewards(req.getRewardType()).toItemProtoStream().toList();
|
||||
|
||||
// Add rewards
|
||||
for (int i = 0; i < req.getTimes(); i++) {
|
||||
var reward = DailyInstanceReward.newInstance()
|
||||
.setExp(data.getEnergyConsume());
|
||||
// Add reward list to response
|
||||
if (change.getExtraData() != null) {
|
||||
@SuppressWarnings("unchecked")
|
||||
var list = (List<ItemParamMap>) change.getExtraData();
|
||||
|
||||
rewardList.forEach(reward::addSelect);
|
||||
|
||||
rsp.addRewards(reward);
|
||||
for (var rewards : list) {
|
||||
var reward = DailyInstanceReward.newInstance()
|
||||
.setExp(data.getEnergyConsume());
|
||||
|
||||
rewards.toItemProtoStream().forEach(reward::addSelect);
|
||||
|
||||
rsp.addRewards(reward);
|
||||
}
|
||||
}
|
||||
|
||||
// Send response
|
||||
|
||||
@@ -44,14 +44,11 @@ public class HandlerDailyInstanceSettleReq extends NetHandler {
|
||||
.setChange(changes.toProto());
|
||||
|
||||
// Add reward items
|
||||
if (settleData.isWin()) {
|
||||
int rewardType = player.getInstanceManager().getRewardType();
|
||||
|
||||
data.getRewards(rewardType).toItemProtoStream().forEach(rsp::addSelect);
|
||||
|
||||
if (settleData.isFirst()) {
|
||||
data.getFirstRewards(rewardType).toItemProtoStream().forEach(rsp::addFirst);
|
||||
}
|
||||
if (settleData.getRewards() != null) {
|
||||
settleData.getRewards().toItemProtoStream().forEach(rsp::addSelect);
|
||||
}
|
||||
if (settleData.getFirstRewards() != null) {
|
||||
settleData.getFirstRewards().toItemProtoStream().forEach(rsp::addFirst);
|
||||
}
|
||||
|
||||
// Send response
|
||||
|
||||
@@ -45,12 +45,11 @@ public class HandlerRegionBossLevelSettleReq extends NetHandler {
|
||||
.setChange(changes.toProto());
|
||||
|
||||
// Add reward items
|
||||
if (settleData.isWin()) {
|
||||
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
|
||||
if (settleData.isFirst()) {
|
||||
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
if (settleData.getRewards() != null) {
|
||||
settleData.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
if (settleData.getFirstRewards() != null) {
|
||||
settleData.getFirstRewards().toItemTemplateStream().forEach(rsp::addFirstItems);
|
||||
}
|
||||
|
||||
// Send response
|
||||
|
||||
@@ -6,7 +6,11 @@ import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepReq;
|
||||
import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepResp;
|
||||
import emu.nebula.proto.RegionBossLevelSweep.RegionBossLevelSweepRewards;
|
||||
import emu.nebula.net.HandlerId;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@@ -42,17 +46,19 @@ public class HandlerRegionBossLevelSweepReq extends NetHandler {
|
||||
var rsp = RegionBossLevelSweepResp.newInstance()
|
||||
.setChange(change.toProto());
|
||||
|
||||
// Cache reward list
|
||||
var rewardList = data.getRewards().toItemTemplateStream().toList();
|
||||
|
||||
// Add rewards
|
||||
for (int i = 0; i < req.getTimes(); i++) {
|
||||
var reward = RegionBossLevelSweepRewards.newInstance()
|
||||
.setExp(data.getEnergyConsume());
|
||||
// Add reward list to response
|
||||
if (change.getExtraData() != null) {
|
||||
@SuppressWarnings("unchecked")
|
||||
var list = (List<ItemParamMap>) change.getExtraData();
|
||||
|
||||
rewardList.forEach(reward::addAwardItems);
|
||||
|
||||
rsp.addRewards(reward);
|
||||
for (var rewards : list) {
|
||||
var reward = RegionBossLevelSweepRewards.newInstance()
|
||||
.setExp(data.getEnergyConsume());
|
||||
|
||||
rewards.toItemTemplateStream().forEach(reward::addAwardItems);
|
||||
|
||||
rsp.addRewards(reward);
|
||||
}
|
||||
}
|
||||
|
||||
// Send response
|
||||
|
||||
@@ -45,12 +45,11 @@ public class HandlerSkillInstanceSettleReq extends NetHandler {
|
||||
.setChange(changes.toProto());
|
||||
|
||||
// Add reward items to proto
|
||||
if (settleData.isWin()) {
|
||||
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
|
||||
if (settleData.isFirst()) {
|
||||
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
if (settleData.getRewards() != null) {
|
||||
settleData.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
if (settleData.getFirstRewards() != null) {
|
||||
settleData.getFirstRewards().toItemTemplateStream().forEach(rsp::addFirstItems);
|
||||
}
|
||||
|
||||
// Send response
|
||||
|
||||
@@ -6,7 +6,11 @@ import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepReq;
|
||||
import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepResp;
|
||||
import emu.nebula.proto.SkillInstanceSweep.SkillInstanceSweepRewards;
|
||||
import emu.nebula.net.HandlerId;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@@ -42,17 +46,19 @@ public class HandlerSkillInstanceSweepReq extends NetHandler {
|
||||
var rsp = SkillInstanceSweepResp.newInstance()
|
||||
.setChange(change.toProto());
|
||||
|
||||
// Cache reward list
|
||||
var rewardList = data.getRewards().toItemTemplateStream().toList();
|
||||
|
||||
// Add rewards
|
||||
for (int i = 0; i < req.getTimes(); i++) {
|
||||
var reward = SkillInstanceSweepRewards.newInstance()
|
||||
.setExp(data.getEnergyConsume());
|
||||
// Add reward list to response
|
||||
if (change.getExtraData() != null) {
|
||||
@SuppressWarnings("unchecked")
|
||||
var list = (List<ItemParamMap>) change.getExtraData();
|
||||
|
||||
rewardList.forEach(reward::addAwardItems);
|
||||
|
||||
rsp.addRewards(reward);
|
||||
for (var rewards : list) {
|
||||
var reward = SkillInstanceSweepRewards.newInstance()
|
||||
.setExp(data.getEnergyConsume());
|
||||
|
||||
rewards.toItemTemplateStream().forEach(reward::addAwardItems);
|
||||
|
||||
rsp.addRewards(reward);
|
||||
}
|
||||
}
|
||||
|
||||
// Send response
|
||||
|
||||
@@ -44,12 +44,11 @@ public class HandlerWeekBossSettleReq extends NetHandler {
|
||||
.setChange(changes.toProto());
|
||||
|
||||
// Add reward items
|
||||
if (settleData.isWin()) {
|
||||
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
|
||||
if (settleData.isFirst()) {
|
||||
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
if (settleData.getRewards() != null) {
|
||||
settleData.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
if (settleData.getFirstRewards() != null) {
|
||||
settleData.getFirstRewards().toItemTemplateStream().forEach(rsp::addFirstItems);
|
||||
}
|
||||
|
||||
// Send response
|
||||
|
||||
Reference in New Issue
Block a user