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Fix trekker order from presets in the build commands
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@@ -13,7 +13,6 @@ import emu.nebula.game.player.Player;
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import emu.nebula.util.Utils;
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import it.unimi.dsi.fastutil.ints.Int2IntLinkedOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2IntMap;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
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import it.unimi.dsi.fastutil.objects.ObjectSet;
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import lombok.Getter;
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@@ -247,7 +246,7 @@ public class CommandArgs {
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*/
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public Int2IntMap parsePresetCode(String code) {
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// Init map
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var items = new Int2IntOpenHashMap();
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var items = new Int2IntLinkedOpenHashMap();
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// Decode preset data from base64
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byte[] data = Utils.base64Decode(code);
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