Fix trekker order from presets in the build commands

This commit is contained in:
Melledy
2026-04-18 04:22:32 -07:00
parent ea97c091df
commit c01e800f40
@@ -13,7 +13,6 @@ import emu.nebula.game.player.Player;
import emu.nebula.util.Utils;
import it.unimi.dsi.fastutil.ints.Int2IntLinkedOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
import it.unimi.dsi.fastutil.objects.ObjectSet;
import lombok.Getter;
@@ -247,7 +246,7 @@ public class CommandArgs {
*/
public Int2IntMap parsePresetCode(String code) {
// Init map
var items = new Int2IntOpenHashMap();
var items = new Int2IntLinkedOpenHashMap();
// Decode preset data from base64
byte[] data = Utils.base64Decode(code);