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https://github.com/Melledy/Nebula.git
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Implement shop purchase limits
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@@ -28,7 +28,7 @@ public class HandlerMallShopListReq extends NetHandler {
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var info = ProductInfo.newInstance()
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.setId(data.getIdString())
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.setStock(data.getStock())
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.setStock(data.getStock(session.getPlayer()))
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.setRefreshTime(refreshTime);
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rsp.addList(info);
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@@ -22,12 +22,7 @@ public class HandlerMallShopOrderReq extends NetHandler {
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}
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// Buy items
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var change = session.getPlayer().getInventory().buyItem(
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data.getExchangeItemId(),
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data.getExchangeItemQty(),
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data.getProducts(),
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req.getQty()
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);
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var change = session.getPlayer().getInventory().buyMallItem(data, req.getQty());
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if (change == null) {
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return session.encodeMsg(NetMsgId.mall_shop_order_failed_ack);
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@@ -2,8 +2,10 @@ package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.Public.BoughtGoods;
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import emu.nebula.proto.Public.ResidentShop;
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import emu.nebula.proto.ResidentShopGet.ResidentShopGetResp;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@@ -13,15 +15,41 @@ public class HandlerResidentShopGetReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Build response
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var rsp = ResidentShopGetResp.newInstance();
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// Get shops
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var shops = new Int2ObjectOpenHashMap<ResidentShop>();
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for (var data : GameData.getResidentShopDataTable()) {
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var proto = ResidentShop.newInstance()
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.setId(data.getId())
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.setRefreshTime(Long.MAX_VALUE);
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rsp.addShops(proto);
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shops.put(data.getId(), proto);
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}
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// Add bought goods
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for (var data : GameData.getResidentGoodsDataTable()) {
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int bought = session.getPlayer().getInventory().getShopBuyCount().get(data.getId());
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if (bought == 0) {
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continue;
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}
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var shop = shops.get(data.getShopId());
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if (shop == null) {
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continue;
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}
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var info = BoughtGoods.newInstance()
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.setId(data.getId())
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.setNumber(bought);
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shop.addInfos(info);
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}
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// Build response
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var rsp = ResidentShopGetResp.newInstance();
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for (var shop : shops.values()) {
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rsp.addShops(shop);
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}
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// Encode and send
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@@ -23,17 +23,16 @@ public class HandlerResidentShopPurchaseReq extends NetHandler {
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}
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// Buy
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var change = session.getPlayer().getInventory().buyItem(
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data.getCurrencyItemId(),
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data.getPrice(),
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data.getProducts(),
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req.getNumber()
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);
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var change = session.getPlayer().getInventory().buyShopItem(data, req.getNumber());
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if (change == null) {
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return session.encodeMsg(NetMsgId.resident_shop_purchase_failed_ack);
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}
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// Build response
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var rsp = ResidentShopPurchaseResp.newInstance()
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.setChange(change.toProto())
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.setPurchasedNumber(0); // Prevent avaliable item count from decreasing
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.setPurchasedNumber(req.getNumber());
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rsp.getMutableShop()
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.setId(data.getShopId())
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