Handle monolith quick battle better

This commit is contained in:
Melledy
2025-11-18 06:18:39 -08:00
parent 2cd276f091
commit c78234ca54
2 changed files with 36 additions and 7 deletions

View File

@@ -5,6 +5,7 @@ import emu.nebula.net.NetMsgId;
import emu.nebula.proto.StarTowerApply.StarTowerApplyReq;
import emu.nebula.proto.StarTowerApply.StarTowerApplyResp;
import emu.nebula.net.HandlerId;
import emu.nebula.game.tower.StarTowerGame;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.star_tower_apply_req)
@@ -16,18 +17,20 @@ public class HandlerStarTowerApplyReq extends NetHandler {
var req = StarTowerApplyReq.parseFrom(message);
// Apply to create a star tower instance
var instance = session.getPlayer().getStarTowerManager().apply(req);
var change = session.getPlayer().getStarTowerManager().apply(req);
if (instance == null) {
if (change == null) {
return session.encodeMsg(NetMsgId.star_tower_apply_failed_ack);
}
// Get star tower game from change info
var game = (StarTowerGame) change.getExtraData();
// Create response
var rsp = StarTowerApplyResp.newInstance()
.setLastId(req.getId())
.setInfo(instance.toProto());
rsp.getMutableChange();
.setInfo(game.toProto())
.setChange(change.toProto());
return session.encodeMsg(NetMsgId.star_tower_apply_succeed_ack, rsp);
}