mirror of
https://github.com/Melledy/Nebula.git
synced 2025-12-12 12:24:35 +01:00
Implement bounty trials
This commit is contained in:
@@ -97,6 +97,7 @@ public class Config {
|
||||
public Set<String> defaultPermissions = Set.of("*");
|
||||
public boolean autoCreateAccount = true;
|
||||
public boolean skipIntro = false;
|
||||
public boolean unlockInstances = true;
|
||||
}
|
||||
|
||||
@Getter
|
||||
|
||||
@@ -9,6 +9,7 @@ public class GameConstants {
|
||||
public static final int INTRO_GUIDE_ID = 1;
|
||||
|
||||
public static final int GOLD_ITEM_ID = 1;
|
||||
public static final int EXP_ITEM_ID = 21;
|
||||
|
||||
public static final int MAX_FORMATIONS = 5;
|
||||
|
||||
|
||||
@@ -40,6 +40,12 @@ public class GameData {
|
||||
@Getter private static DataTable<DictionaryTabDef> DictionaryTabDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<DictionaryEntryDef> DictionaryEntryDataTable = new DataTable<>();
|
||||
|
||||
@Getter private static DataTable<DailyInstanceDef> DailyInstanceDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<RegionBossLevelDef> RegionBossLevelDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SkillInstanceDef> SkillInstanceDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<CharGemInstanceDef> CharGemInstanceDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<WeekBossLevelDef> WeekBossLevelDataTable = new DataTable<>();
|
||||
|
||||
@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<StoryDef> StoryDataTable = new DataTable<>();
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.instance.InstanceData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "CharGemInstance.json")
|
||||
public class CharGemInstanceDef extends BaseDef implements InstanceData {
|
||||
private int Id;
|
||||
private int PreLevelId;
|
||||
private int PreLevelStar;
|
||||
private int NeedWorldClass;
|
||||
private int EnergyConsume;
|
||||
private String BaseAwardPreview;
|
||||
|
||||
private transient ItemParamMap firstRewards;
|
||||
private transient ItemParamMap rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Init reward maps
|
||||
this.firstRewards = new ItemParamMap();
|
||||
this.rewards = new ItemParamMap();
|
||||
|
||||
// Parse rewards
|
||||
var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
|
||||
if (awards == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int[] award : awards) {
|
||||
int itemId = award[0];
|
||||
int count = award[1];
|
||||
boolean isFirst = award[2] == 1;
|
||||
|
||||
if (isFirst) {
|
||||
this.firstRewards.put(itemId, count);
|
||||
} else {
|
||||
this.rewards.put(itemId, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.instance.InstanceData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "DailyInstance.json")
|
||||
public class DailyInstanceDef extends BaseDef implements InstanceData {
|
||||
private int Id;
|
||||
private int PreLevelId;
|
||||
private int PreLevelStar;
|
||||
private int OneStarEnergyConsume;
|
||||
private int NeedWorldClass;
|
||||
private String BaseAwardPreview;
|
||||
|
||||
private transient ItemParamMap firstRewards;
|
||||
private transient ItemParamMap rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getEnergyConsume() {
|
||||
return OneStarEnergyConsume;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Init reward maps
|
||||
this.firstRewards = new ItemParamMap();
|
||||
this.rewards = new ItemParamMap();
|
||||
|
||||
// Parse rewards
|
||||
var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
|
||||
if (awards == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int[] award : awards) {
|
||||
int itemId = award[0];
|
||||
int count = award[1];
|
||||
boolean isFirst = award[2] == 1;
|
||||
|
||||
if (isFirst) {
|
||||
this.firstRewards.put(itemId, count);
|
||||
} else {
|
||||
this.rewards.put(itemId, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.instance.InstanceData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "RegionBossLevel.json")
|
||||
public class RegionBossLevelDef extends BaseDef implements InstanceData {
|
||||
private int Id;
|
||||
private int PreLevelId;
|
||||
private int PreLevelStar;
|
||||
private int NeedWorldClass;
|
||||
private int EnergyConsume;
|
||||
private String BaseAwardPreview;
|
||||
|
||||
private transient ItemParamMap firstRewards;
|
||||
private transient ItemParamMap rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Init reward maps
|
||||
this.firstRewards = new ItemParamMap();
|
||||
this.rewards = new ItemParamMap();
|
||||
|
||||
// Parse rewards
|
||||
var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
|
||||
if (awards == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int[] award : awards) {
|
||||
int itemId = award[0];
|
||||
int count = award[1];
|
||||
boolean isFirst = award[2] == 1;
|
||||
|
||||
if (isFirst) {
|
||||
this.firstRewards.put(itemId, count);
|
||||
} else {
|
||||
this.rewards.put(itemId, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.instance.InstanceData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SkillInstance.json")
|
||||
public class SkillInstanceDef extends BaseDef implements InstanceData {
|
||||
private int Id;
|
||||
private int PreLevelId;
|
||||
private int PreLevelStar;
|
||||
private int NeedWorldClass;
|
||||
private int EnergyConsume;
|
||||
private String BaseAwardPreview;
|
||||
|
||||
private transient ItemParamMap firstRewards;
|
||||
private transient ItemParamMap rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Init reward maps
|
||||
this.firstRewards = new ItemParamMap();
|
||||
this.rewards = new ItemParamMap();
|
||||
|
||||
// Parse rewards
|
||||
var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
|
||||
if (awards == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int[] award : awards) {
|
||||
int itemId = award[0];
|
||||
int count = award[1];
|
||||
boolean isFirst = award[2] == 1;
|
||||
|
||||
if (isFirst) {
|
||||
this.firstRewards.put(itemId, count);
|
||||
} else {
|
||||
this.rewards.put(itemId, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.instance.InstanceData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "WeekBossLevel.json")
|
||||
public class WeekBossLevelDef extends BaseDef implements InstanceData {
|
||||
private int Id;
|
||||
private int PreLevelId;
|
||||
private int NeedWorldClass;
|
||||
private String BaseAwardPreview;
|
||||
|
||||
private transient ItemParamMap firstRewards;
|
||||
private transient ItemParamMap rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public int getEnergyConsume() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Init reward maps
|
||||
this.firstRewards = new ItemParamMap();
|
||||
this.rewards = new ItemParamMap();
|
||||
|
||||
// Parse rewards
|
||||
var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
|
||||
if (awards == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int[] award : awards) {
|
||||
int itemId = award[0];
|
||||
int count = award[1];
|
||||
boolean isFirst = award[2] == 1;
|
||||
|
||||
if (isFirst) {
|
||||
this.firstRewards.put(itemId, count);
|
||||
} else {
|
||||
this.rewards.put(itemId, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
34
src/main/java/emu/nebula/game/instance/InstanceData.java
Normal file
34
src/main/java/emu/nebula/game/instance/InstanceData.java
Normal file
@@ -0,0 +1,34 @@
|
||||
package emu.nebula.game.instance;
|
||||
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.Player;
|
||||
|
||||
public interface InstanceData {
|
||||
|
||||
public int getId();
|
||||
|
||||
public int getNeedWorldClass();
|
||||
|
||||
public int getEnergyConsume();
|
||||
|
||||
public ItemParamMap getFirstRewards();
|
||||
|
||||
public ItemParamMap getRewards();
|
||||
|
||||
/**
|
||||
* Checks if the player has enough energy to complete this instance
|
||||
* @return true if the player has enough energy
|
||||
*/
|
||||
public default boolean hasEnergy(Player player) {
|
||||
return this.hasEnergy(player, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the player has enough energy to complete this instance
|
||||
* @return true if the player has enough energy
|
||||
*/
|
||||
public default boolean hasEnergy(Player player, int count) {
|
||||
return (this.getEnergyConsume() * count) <= player.getEnergy();
|
||||
}
|
||||
|
||||
}
|
||||
179
src/main/java/emu/nebula/game/instance/InstanceManager.java
Normal file
179
src/main/java/emu/nebula/game/instance/InstanceManager.java
Normal file
@@ -0,0 +1,179 @@
|
||||
package emu.nebula.game.instance;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Id;
|
||||
import emu.nebula.GameConstants;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.proto.PlayerData.PlayerInfo;
|
||||
import emu.nebula.proto.Public.CharGemInstance;
|
||||
import emu.nebula.proto.Public.DailyInstance;
|
||||
import emu.nebula.proto.Public.Energy;
|
||||
import emu.nebula.proto.Public.RegionBossLevel;
|
||||
import emu.nebula.proto.Public.SkillInstance;
|
||||
import emu.nebula.proto.Public.WeekBossLevel;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@Getter
|
||||
@Entity(value = "instances", useDiscriminator = false)
|
||||
public class InstanceManager extends PlayerManager implements GameDatabaseObject {
|
||||
@Id
|
||||
private int uid;
|
||||
|
||||
private Int2IntMap dailyInstanceLog;
|
||||
private Int2IntMap regionBossLog;
|
||||
private Int2IntMap skillInstanceLog;
|
||||
private Int2IntMap charGemLog;
|
||||
private Int2IntMap weekBossLog;
|
||||
|
||||
@Setter
|
||||
private transient int curInstanceId;
|
||||
|
||||
@Deprecated // Morphia
|
||||
public InstanceManager() {
|
||||
|
||||
}
|
||||
|
||||
public InstanceManager(Player player) {
|
||||
super(player);
|
||||
this.uid = player.getUid();
|
||||
|
||||
this.dailyInstanceLog = new Int2IntOpenHashMap();
|
||||
this.regionBossLog = new Int2IntOpenHashMap();
|
||||
this.skillInstanceLog = new Int2IntOpenHashMap();
|
||||
this.charGemLog = new Int2IntOpenHashMap();
|
||||
this.weekBossLog = new Int2IntOpenHashMap();
|
||||
|
||||
this.save();
|
||||
}
|
||||
|
||||
public void saveInstanceLog(Int2IntMap log, String logName, int id, int newStar) {
|
||||
// Get current star
|
||||
int star = log.get(id);
|
||||
|
||||
// Check star
|
||||
if (newStar <= star || newStar > 7) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Add to log and update database
|
||||
log.put(id, newStar);
|
||||
Nebula.getGameDatabase().update(this, this.getUid(), logName + "." + id, newStar);
|
||||
}
|
||||
|
||||
public PlayerChangeInfo settleInstance(InstanceData data, Int2IntMap log, String logName, int star) {
|
||||
// Calculate settle data
|
||||
var settleData = new InstanceSettleData();
|
||||
|
||||
settleData.setWin(star > 0);
|
||||
settleData.setFirst(settleData.isWin() && !log.containsKey(data.getId()));
|
||||
|
||||
// Init player changes
|
||||
var changes = new PlayerChangeInfo();
|
||||
|
||||
// Handle win
|
||||
if (settleData.isWin()) {
|
||||
// Energy
|
||||
settleData.setExp(data.getEnergyConsume());
|
||||
getPlayer().consumeEnergy(settleData.getExp(), changes);
|
||||
|
||||
// Awards
|
||||
getPlayer().getInventory().addItem(GameConstants.EXP_ITEM_ID, settleData.getExp(), changes);
|
||||
getPlayer().getInventory().addItems(data.getRewards(), changes);
|
||||
|
||||
if (settleData.isFirst()) {
|
||||
getPlayer().getInventory().addItems(data.getFirstRewards(), changes);
|
||||
}
|
||||
|
||||
// Log
|
||||
this.saveInstanceLog(log, logName, data.getId(), star);
|
||||
}
|
||||
|
||||
// Log energy
|
||||
if (data.getEnergyConsume() > 0) {
|
||||
var energyProto = Energy.newInstance()
|
||||
.setPrimary(getPlayer().getEnergy())
|
||||
.setUpdateTime(Nebula.getCurrentTime() + 600);
|
||||
|
||||
changes.add(energyProto);
|
||||
}
|
||||
|
||||
// Set extra data
|
||||
changes.setExtraData(settleData);
|
||||
|
||||
// Success
|
||||
return changes.setSuccess(true);
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
public void toProto(PlayerInfo proto) {
|
||||
// Init
|
||||
int minStars = 0;
|
||||
|
||||
// Simple hack to unlock all instances
|
||||
if (Nebula.getConfig().getServerOptions().unlockInstances) {
|
||||
minStars = 1;
|
||||
}
|
||||
|
||||
// Daily instance
|
||||
for (var data : GameData.getDailyInstanceDataTable()) {
|
||||
int stars = Math.max(getDailyInstanceLog().get(data.getId()), minStars);
|
||||
|
||||
var p = DailyInstance.newInstance()
|
||||
.setId(data.getId())
|
||||
.setStar(stars);
|
||||
|
||||
proto.addDailyInstances(p);
|
||||
}
|
||||
|
||||
// Regional boss
|
||||
for (var data : GameData.getRegionBossLevelDataTable()) {
|
||||
int stars = Math.max(getRegionBossLog().get(data.getId()), minStars);
|
||||
|
||||
var p = RegionBossLevel.newInstance()
|
||||
.setId(data.getId())
|
||||
.setStar(stars);
|
||||
|
||||
proto.addRegionBossLevels(p);
|
||||
}
|
||||
|
||||
// Skill instance
|
||||
for (var data : GameData.getSkillInstanceDataTable()) {
|
||||
int stars = Math.max(getSkillInstanceLog().get(data.getId()), minStars);
|
||||
|
||||
var p = SkillInstance.newInstance()
|
||||
.setId(data.getId())
|
||||
.setStar(stars);
|
||||
|
||||
proto.addSkillInstances(p);
|
||||
}
|
||||
|
||||
// Char gem instance
|
||||
for (var data : GameData.getCharGemInstanceDataTable()) {
|
||||
int stars = Math.max(getCharGemLog().get(data.getId()), minStars);
|
||||
|
||||
var p = CharGemInstance.newInstance()
|
||||
.setId(data.getId())
|
||||
.setStar(stars);
|
||||
|
||||
proto.addCharGemInstances(p);
|
||||
}
|
||||
|
||||
// Weekly boss
|
||||
for (var data : GameData.getWeekBossLevelDataTable()) {
|
||||
var p = WeekBossLevel.newInstance()
|
||||
.setId(data.getId())
|
||||
.setFirst(this.getWeekBossLog().get(data.getId()) == 1);
|
||||
|
||||
proto.addWeekBossLevels(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
package emu.nebula.game.instance;
|
||||
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@Getter @Setter
|
||||
public class InstanceSettleData {
|
||||
private boolean isWin;
|
||||
private boolean isFirst;
|
||||
private int exp;
|
||||
|
||||
public InstanceSettleData() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -70,7 +70,7 @@ public class ItemParamMap extends Int2IntOpenHashMap {
|
||||
return list;
|
||||
}
|
||||
|
||||
public Stream<ItemTpl> itemTemplateStream() {
|
||||
public Stream<ItemTpl> toItemTemplateStream() {
|
||||
return getEntrySet()
|
||||
.stream()
|
||||
.map(e -> ItemTpl.newInstance().setTid(e.getIntKey()).setQty(e.getIntValue()));
|
||||
|
||||
@@ -77,7 +77,7 @@ public class GameMail {
|
||||
.setDeadline(this.getExpiry());
|
||||
|
||||
if (this.getAttachments() != null) {
|
||||
this.getAttachments().itemTemplateStream()
|
||||
this.getAttachments().toItemTemplateStream()
|
||||
.forEach(proto::addAttachments);
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.account.Account;
|
||||
import emu.nebula.game.character.CharacterStorage;
|
||||
import emu.nebula.game.formation.FormationManager;
|
||||
import emu.nebula.game.instance.InstanceManager;
|
||||
import emu.nebula.game.inventory.Inventory;
|
||||
import emu.nebula.game.mail.Mailbox;
|
||||
import emu.nebula.game.story.StoryManager;
|
||||
@@ -69,6 +70,7 @@ public class Player implements GameDatabaseObject {
|
||||
private transient FormationManager formations;
|
||||
private transient Mailbox mailbox;
|
||||
private transient StarTowerManager starTowerManager;
|
||||
private transient InstanceManager instanceManager;
|
||||
private transient StoryManager storyManager;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
@@ -98,6 +100,7 @@ public class Player implements GameDatabaseObject {
|
||||
this.titlePrefix = 1;
|
||||
this.titleSuffix = 2;
|
||||
this.level = 1;
|
||||
this.energy = 240;
|
||||
this.boards = new IntOpenHashSet();
|
||||
this.headIcons = new IntOpenHashSet();
|
||||
this.titles = new IntOpenHashSet();
|
||||
@@ -278,6 +281,21 @@ public class Player implements GameDatabaseObject {
|
||||
|
||||
return changes;
|
||||
}
|
||||
|
||||
public PlayerChangeInfo consumeEnergy(int amount, PlayerChangeInfo changes) {
|
||||
// Check if changes is null
|
||||
if (changes == null) {
|
||||
changes = new PlayerChangeInfo();
|
||||
}
|
||||
|
||||
// Sanity
|
||||
if (amount <= 0) {
|
||||
return changes;
|
||||
}
|
||||
|
||||
// TODO
|
||||
return changes;
|
||||
}
|
||||
|
||||
public void sendMessage(String string) {
|
||||
// Empty
|
||||
@@ -286,6 +304,9 @@ public class Player implements GameDatabaseObject {
|
||||
// Login
|
||||
|
||||
public void onLoad() {
|
||||
// Debug
|
||||
this.energy = 240;
|
||||
|
||||
// Load from database
|
||||
this.getCharacters().loadFromDatabase();
|
||||
this.getInventory().loadFromDatabase();
|
||||
@@ -309,6 +330,13 @@ public class Player implements GameDatabaseObject {
|
||||
} else {
|
||||
this.starTowerManager.setPlayer(this);
|
||||
}
|
||||
|
||||
this.instanceManager = Nebula.getGameDatabase().getObjectByField(InstanceManager.class, "_id", this.getUid());
|
||||
if (this.instanceManager == null) {
|
||||
this.instanceManager = new InstanceManager(this);
|
||||
} else {
|
||||
this.instanceManager.setPlayer(this);
|
||||
}
|
||||
|
||||
this.storyManager = Nebula.getGameDatabase().getObjectByField(StoryManager.class, "_id", this.getUid());
|
||||
if (this.storyManager == null) {
|
||||
@@ -342,7 +370,7 @@ public class Player implements GameDatabaseObject {
|
||||
.getMutableEnergy()
|
||||
.setUpdateTime(Nebula.getCurrentTime())
|
||||
.setNextDuration(60)
|
||||
.setPrimary(240)
|
||||
.setPrimary(this.getEnergy())
|
||||
.setIsPrimary(true);
|
||||
|
||||
// Add characters/discs/res/items
|
||||
@@ -442,6 +470,9 @@ public class Player implements GameDatabaseObject {
|
||||
// Extra
|
||||
proto.setAchievements(new byte[64]);
|
||||
|
||||
// Add instance
|
||||
this.getInstanceManager().toProto(proto);
|
||||
|
||||
proto.getMutableVampireSurvivorRecord()
|
||||
.getMutableSeason();
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@ import emu.nebula.proto.Public.ActivityTrial;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
@HandlerId(NetMsgId.activity_detail_req)
|
||||
public class HandlerActivityDetailReq extends NetHandler {
|
||||
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.CharGemInstanceApply.CharGemInstanceApplyReq;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.char_gem_instance_apply_req)
|
||||
public class HandlerCharGemInstanceApplyReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Parse request
|
||||
var req = CharGemInstanceApplyReq.parseFrom(message);
|
||||
|
||||
var data = GameData.getCharGemInstanceDataTable().get(req.getId());
|
||||
if (data == null) {
|
||||
return this.encodeMsg(NetMsgId.char_gem_instance_apply_failed_ack);
|
||||
}
|
||||
|
||||
// Check player energy
|
||||
if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
|
||||
return this.encodeMsg(NetMsgId.char_gem_instance_apply_failed_ack);
|
||||
}
|
||||
|
||||
// Set player
|
||||
session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
|
||||
|
||||
// Template
|
||||
return this.encodeMsg(NetMsgId.char_gem_instance_apply_succeed_ack);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.CharGemInstanceSettle.CharGemInstanceSettleReq;
|
||||
import emu.nebula.proto.CharGemInstanceSettle.CharGemInstanceSettleResp;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.instance.InstanceSettleData;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.char_gem_instance_settle_req)
|
||||
public class HandlerCharGemInstanceSettleReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Cache player
|
||||
var player = session.getPlayer();
|
||||
|
||||
// Get boss level data
|
||||
var data = GameData.getCharGemInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
|
||||
if (data == null || !data.hasEnergy(player)) {
|
||||
return this.encodeMsg(NetMsgId.char_gem_instance_settle_failed_ack);
|
||||
}
|
||||
|
||||
// Parse request
|
||||
var req = CharGemInstanceSettleReq.parseFrom(message);
|
||||
|
||||
// Settle instance
|
||||
var changes = player.getInstanceManager().settleInstance(
|
||||
data,
|
||||
player.getInstanceManager().getCharGemLog(),
|
||||
"charGemLog",
|
||||
req.getStar()
|
||||
);
|
||||
|
||||
var settleData = (InstanceSettleData) changes.getExtraData();
|
||||
|
||||
// Create response
|
||||
var rsp = CharGemInstanceSettleResp.newInstance()
|
||||
.setExp(settleData.getExp())
|
||||
.setThreeStar(req.getStar() == 7)
|
||||
.setChange(changes.toProto());
|
||||
|
||||
// Add reward items
|
||||
if (settleData.isWin()) {
|
||||
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
|
||||
if (settleData.isFirst()) {
|
||||
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
}
|
||||
|
||||
// Send response
|
||||
return this.encodeMsg(NetMsgId.char_gem_instance_settle_succeed_ack, rsp);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.DailyInstanceApply.DailyInstanceApplyReq;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.daily_instance_apply_req)
|
||||
public class HandlerDailyInstanceApplyReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Parse request
|
||||
var req = DailyInstanceApplyReq.parseFrom(message);
|
||||
|
||||
var data = GameData.getDailyInstanceDataTable().get(req.getId());
|
||||
if (data == null) {
|
||||
return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
|
||||
}
|
||||
|
||||
// Check player energy
|
||||
if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
|
||||
return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
|
||||
}
|
||||
|
||||
// Set player
|
||||
session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
|
||||
|
||||
// Template
|
||||
return this.encodeMsg(NetMsgId.daily_instance_apply_succeed_ack);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.DailyInstanceSettle.DailyInstanceSettleReq;
|
||||
import emu.nebula.proto.DailyInstanceSettle.DailyInstanceSettleResp;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.instance.InstanceSettleData;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.daily_instance_settle_req)
|
||||
public class HandlerDailyInstanceSettleReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Cache player
|
||||
var player = session.getPlayer();
|
||||
|
||||
// Get boss level data
|
||||
var data = GameData.getDailyInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
|
||||
if (data == null || !data.hasEnergy(player)) {
|
||||
return this.encodeMsg(NetMsgId.daily_instance_settle_failed_ack);
|
||||
}
|
||||
|
||||
// Parse request
|
||||
var req = DailyInstanceSettleReq.parseFrom(message);
|
||||
|
||||
// Settle instance
|
||||
var changes = player.getInstanceManager().settleInstance(
|
||||
data,
|
||||
player.getInstanceManager().getDailyInstanceLog(),
|
||||
"dailyInstanceLog",
|
||||
req.getStar()
|
||||
);
|
||||
|
||||
var settleData = (InstanceSettleData) changes.getExtraData();
|
||||
|
||||
// Create response
|
||||
var rsp = DailyInstanceSettleResp.newInstance()
|
||||
.setExp(settleData.getExp())
|
||||
.setChange(changes.toProto());
|
||||
|
||||
// Send response
|
||||
return this.encodeMsg(NetMsgId.daily_instance_settle_succeed_ack, rsp);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.RegionBossLevelApply.RegionBossLevelApplyReq;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.region_boss_level_apply_req)
|
||||
public class HandlerRegionBossLevelApplyReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Parse request
|
||||
var req = RegionBossLevelApplyReq.parseFrom(message);
|
||||
|
||||
var data = GameData.getRegionBossLevelDataTable().get(req.getId());
|
||||
if (data == null) {
|
||||
return this.encodeMsg(NetMsgId.region_boss_level_apply_failed_ack);
|
||||
}
|
||||
|
||||
// Check player energy
|
||||
if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
|
||||
return this.encodeMsg(NetMsgId.region_boss_level_apply_failed_ack);
|
||||
}
|
||||
|
||||
// Set player
|
||||
session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
|
||||
|
||||
// Template
|
||||
return this.encodeMsg(NetMsgId.region_boss_level_apply_succeed_ack);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.RegionBossLevelSettle.RegionBossLevelSettleReq;
|
||||
import emu.nebula.proto.RegionBossLevelSettle.RegionBossLevelSettleResp;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.instance.InstanceSettleData;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.region_boss_level_settle_req)
|
||||
public class HandlerRegionBossLevelSettleReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Cache player
|
||||
var player = session.getPlayer();
|
||||
|
||||
// Get boss level data
|
||||
var data = GameData.getRegionBossLevelDataTable().get(player.getInstanceManager().getCurInstanceId());
|
||||
if (data == null || !data.hasEnergy(player)) {
|
||||
return this.encodeMsg(NetMsgId.region_boss_level_settle_failed_ack);
|
||||
}
|
||||
|
||||
// Parse request
|
||||
var req = RegionBossLevelSettleReq.parseFrom(message);
|
||||
|
||||
// Settle instance
|
||||
var changes = player.getInstanceManager().settleInstance(
|
||||
data,
|
||||
player.getInstanceManager().getRegionBossLog(),
|
||||
"regionBossLog",
|
||||
req.getStar()
|
||||
);
|
||||
|
||||
var settleData = (InstanceSettleData) changes.getExtraData();
|
||||
|
||||
// Create response
|
||||
var rsp = RegionBossLevelSettleResp.newInstance()
|
||||
.setExp(settleData.getExp())
|
||||
.setThreeStar(req.getStar() == 7)
|
||||
.setChange(changes.toProto());
|
||||
|
||||
// Add reward items
|
||||
if (settleData.isWin()) {
|
||||
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
|
||||
if (settleData.isFirst()) {
|
||||
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
}
|
||||
|
||||
// Send response
|
||||
return this.encodeMsg(NetMsgId.region_boss_level_settle_succeed_ack, rsp);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.SkillInstanceApply.SkillInstanceApplyReq;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.skill_instance_apply_req)
|
||||
public class HandlerSkillInstanceApplyReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Parse request
|
||||
var req = SkillInstanceApplyReq.parseFrom(message);
|
||||
|
||||
var data = GameData.getSkillInstanceDataTable().get(req.getId());
|
||||
if (data == null) {
|
||||
return this.encodeMsg(NetMsgId.skill_instance_apply_failed_ack);
|
||||
}
|
||||
|
||||
// Check player energy
|
||||
if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
|
||||
return this.encodeMsg(NetMsgId.skill_instance_apply_failed_ack);
|
||||
}
|
||||
|
||||
// Set player
|
||||
session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
|
||||
|
||||
// Template
|
||||
return this.encodeMsg(NetMsgId.skill_instance_apply_succeed_ack);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.SkillInstanceSettle.SkillInstanceSettleReq;
|
||||
import emu.nebula.proto.SkillInstanceSettle.SkillInstanceSettleResp;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.instance.InstanceSettleData;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.skill_instance_settle_req)
|
||||
public class HandlerSkillInstanceSettleReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Cache player
|
||||
var player = session.getPlayer();
|
||||
|
||||
// Get boss level data
|
||||
var data = GameData.getSkillInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
|
||||
if (data == null || !data.hasEnergy(player)) {
|
||||
return this.encodeMsg(NetMsgId.skill_instance_settle_failed_ack);
|
||||
}
|
||||
|
||||
// Parse request
|
||||
var req = SkillInstanceSettleReq.parseFrom(message);
|
||||
|
||||
// Settle instance
|
||||
var changes = player.getInstanceManager().settleInstance(
|
||||
data,
|
||||
player.getInstanceManager().getSkillInstanceLog(),
|
||||
"skillInstanceLog",
|
||||
req.getStar()
|
||||
);
|
||||
|
||||
var settleData = (InstanceSettleData) changes.getExtraData();
|
||||
|
||||
// Create response
|
||||
var rsp = SkillInstanceSettleResp.newInstance()
|
||||
.setExp(settleData.getExp())
|
||||
.setThreeStar(req.getStar() == 7)
|
||||
.setChange(changes.toProto());
|
||||
|
||||
// Add reward items
|
||||
if (settleData.isWin()) {
|
||||
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
|
||||
if (settleData.isFirst()) {
|
||||
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
}
|
||||
|
||||
// Send response
|
||||
return this.encodeMsg(NetMsgId.skill_instance_settle_succeed_ack, rsp);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.WeekBossApply.WeekBossApplyReq;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.week_boss_apply_req)
|
||||
public class HandlerWeekBossApplyReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Parse request
|
||||
var req = WeekBossApplyReq.parseFrom(message);
|
||||
|
||||
var data = GameData.getWeekBossLevelDataTable().get(req.getId());
|
||||
if (data == null) {
|
||||
return this.encodeMsg(NetMsgId.week_boss_apply_failed_ack);
|
||||
}
|
||||
|
||||
// Set player
|
||||
session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
|
||||
|
||||
// Template
|
||||
return this.encodeMsg(NetMsgId.week_boss_apply_succeed_ack);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.WeekBossSettle.WeekBossLevelSettleResp;
|
||||
import emu.nebula.proto.WeekBossSettle.WeekBossSettleReq;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.instance.InstanceSettleData;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.week_boss_settle_req)
|
||||
public class HandlerWeekBossSettleReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Cache player
|
||||
var player = session.getPlayer();
|
||||
|
||||
// Get boss level data
|
||||
var data = GameData.getWeekBossLevelDataTable().get(player.getInstanceManager().getCurInstanceId());
|
||||
if (data == null || !data.hasEnergy(player)) {
|
||||
return this.encodeMsg(NetMsgId.week_boss_settle_failed_ack);
|
||||
}
|
||||
|
||||
// Parse request
|
||||
var req = WeekBossSettleReq.parseFrom(message);
|
||||
|
||||
// Settle instance
|
||||
var changes = player.getInstanceManager().settleInstance(
|
||||
data,
|
||||
player.getInstanceManager().getWeekBossLog(),
|
||||
"weekBossLog",
|
||||
req.getResult() ? 1 : 0
|
||||
);
|
||||
|
||||
var settleData = (InstanceSettleData) changes.getExtraData();
|
||||
|
||||
// Create response
|
||||
var rsp = WeekBossLevelSettleResp.newInstance()
|
||||
.setFirst(settleData.isFirst())
|
||||
.setChange(changes.toProto());
|
||||
|
||||
// Add reward items
|
||||
if (settleData.isWin()) {
|
||||
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
|
||||
if (settleData.isFirst()) {
|
||||
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
|
||||
}
|
||||
}
|
||||
|
||||
// Send response
|
||||
return this.encodeMsg(NetMsgId.week_boss_settle_succeed_ack, rsp);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user