mirror of
https://github.com/Melledy/Nebula.git
synced 2025-12-16 14:24:57 +01:00
Implement bounty trials
This commit is contained in:
@@ -40,6 +40,12 @@ public class GameData {
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@Getter private static DataTable<DictionaryTabDef> DictionaryTabDataTable = new DataTable<>();
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@Getter private static DataTable<DictionaryEntryDef> DictionaryEntryDataTable = new DataTable<>();
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@Getter private static DataTable<DailyInstanceDef> DailyInstanceDataTable = new DataTable<>();
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@Getter private static DataTable<RegionBossLevelDef> RegionBossLevelDataTable = new DataTable<>();
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@Getter private static DataTable<SkillInstanceDef> SkillInstanceDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemInstanceDef> CharGemInstanceDataTable = new DataTable<>();
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@Getter private static DataTable<WeekBossLevelDef> WeekBossLevelDataTable = new DataTable<>();
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@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
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@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
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@Getter private static DataTable<StoryDef> StoryDataTable = new DataTable<>();
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@@ -0,0 +1,52 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.instance.InstanceData;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.util.JsonUtils;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharGemInstance.json")
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public class CharGemInstanceDef extends BaseDef implements InstanceData {
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private int Id;
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private int PreLevelId;
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private int PreLevelStar;
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private int NeedWorldClass;
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private int EnergyConsume;
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private String BaseAwardPreview;
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private transient ItemParamMap firstRewards;
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private transient ItemParamMap rewards;
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public void onLoad() {
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// Init reward maps
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this.firstRewards = new ItemParamMap();
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this.rewards = new ItemParamMap();
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// Parse rewards
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var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
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if (awards == null) {
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return;
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}
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for (int[] award : awards) {
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int itemId = award[0];
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int count = award[1];
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boolean isFirst = award[2] == 1;
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if (isFirst) {
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this.firstRewards.put(itemId, count);
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} else {
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this.rewards.put(itemId, count);
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}
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}
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}
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}
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@@ -0,0 +1,57 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.instance.InstanceData;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.util.JsonUtils;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "DailyInstance.json")
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public class DailyInstanceDef extends BaseDef implements InstanceData {
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private int Id;
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private int PreLevelId;
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private int PreLevelStar;
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private int OneStarEnergyConsume;
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private int NeedWorldClass;
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private String BaseAwardPreview;
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private transient ItemParamMap firstRewards;
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private transient ItemParamMap rewards;
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public int getEnergyConsume() {
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return OneStarEnergyConsume;
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}
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@Override
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public void onLoad() {
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// Init reward maps
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this.firstRewards = new ItemParamMap();
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this.rewards = new ItemParamMap();
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// Parse rewards
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var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
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if (awards == null) {
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return;
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}
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for (int[] award : awards) {
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int itemId = award[0];
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int count = award[1];
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boolean isFirst = award[2] == 1;
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if (isFirst) {
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this.firstRewards.put(itemId, count);
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} else {
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this.rewards.put(itemId, count);
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}
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}
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}
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}
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@@ -0,0 +1,52 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.instance.InstanceData;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.util.JsonUtils;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "RegionBossLevel.json")
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public class RegionBossLevelDef extends BaseDef implements InstanceData {
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private int Id;
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private int PreLevelId;
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private int PreLevelStar;
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private int NeedWorldClass;
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private int EnergyConsume;
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private String BaseAwardPreview;
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private transient ItemParamMap firstRewards;
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private transient ItemParamMap rewards;
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public void onLoad() {
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// Init reward maps
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this.firstRewards = new ItemParamMap();
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this.rewards = new ItemParamMap();
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// Parse rewards
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var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
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if (awards == null) {
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return;
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}
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for (int[] award : awards) {
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int itemId = award[0];
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int count = award[1];
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boolean isFirst = award[2] == 1;
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if (isFirst) {
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this.firstRewards.put(itemId, count);
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} else {
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this.rewards.put(itemId, count);
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}
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}
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}
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}
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@@ -0,0 +1,52 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.instance.InstanceData;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.util.JsonUtils;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "SkillInstance.json")
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public class SkillInstanceDef extends BaseDef implements InstanceData {
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private int Id;
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private int PreLevelId;
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private int PreLevelStar;
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private int NeedWorldClass;
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private int EnergyConsume;
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private String BaseAwardPreview;
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private transient ItemParamMap firstRewards;
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private transient ItemParamMap rewards;
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public void onLoad() {
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// Init reward maps
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this.firstRewards = new ItemParamMap();
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this.rewards = new ItemParamMap();
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// Parse rewards
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var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
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if (awards == null) {
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return;
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}
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for (int[] award : awards) {
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int itemId = award[0];
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int count = award[1];
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boolean isFirst = award[2] == 1;
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if (isFirst) {
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this.firstRewards.put(itemId, count);
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} else {
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this.rewards.put(itemId, count);
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}
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}
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}
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}
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@@ -0,0 +1,54 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.instance.InstanceData;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.util.JsonUtils;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "WeekBossLevel.json")
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public class WeekBossLevelDef extends BaseDef implements InstanceData {
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private int Id;
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private int PreLevelId;
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private int NeedWorldClass;
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private String BaseAwardPreview;
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private transient ItemParamMap firstRewards;
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private transient ItemParamMap rewards;
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@Override
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public int getId() {
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return Id;
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}
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public int getEnergyConsume() {
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return 0;
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}
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@Override
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public void onLoad() {
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// Init reward maps
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this.firstRewards = new ItemParamMap();
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this.rewards = new ItemParamMap();
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// Parse rewards
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var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
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if (awards == null) {
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return;
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}
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for (int[] award : awards) {
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int itemId = award[0];
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int count = award[1];
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boolean isFirst = award[2] == 1;
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if (isFirst) {
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this.firstRewards.put(itemId, count);
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} else {
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this.rewards.put(itemId, count);
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}
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}
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}
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}
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