Implement bounty trials

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Melledy committed 2025-10-29 09:38:47 -07:00
1 parent e2ad0d5fe3
commit d024ab62a8
25 files changed
+986 -4

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package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import emu.nebula.game.instance.InstanceData;
import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.util.JsonUtils;
import lombok.Getter;
@Getter
@ResourceType(name = "DailyInstance.json")
public class DailyInstanceDef extends BaseDef implements InstanceData {
private int Id;
private int PreLevelId;
private int PreLevelStar;
private int OneStarEnergyConsume;
private int NeedWorldClass;
private String BaseAwardPreview;
private transient ItemParamMap firstRewards;
private transient ItemParamMap rewards;
@Override
public int getId() {
return Id;
}
@Override
public int getEnergyConsume() {
return OneStarEnergyConsume;
}
@Override
public void onLoad() {
// Init reward maps
this.firstRewards = new ItemParamMap();
this.rewards = new ItemParamMap();
// Parse rewards
var awards = JsonUtils.decodeList(this.BaseAwardPreview, int[].class);
if (awards == null) {
return;
}
for (int[] award : awards) {
int itemId = award[0];
int count = award[1];
boolean isFirst = award[2] == 1;
if (isFirst) {
this.firstRewards.put(itemId, count);
} else {
this.rewards.put(itemId, count);
}
}
}
}