mirror of
https://github.com/Melledy/Nebula.git
synced 2025-12-15 05:44:36 +01:00
Implement bounty trials
This commit is contained in:
@@ -8,7 +8,6 @@ import emu.nebula.proto.Public.ActivityTrial;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@SuppressWarnings("unused")
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@HandlerId(NetMsgId.activity_detail_req)
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public class HandlerActivityDetailReq extends NetHandler {
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@@ -0,0 +1,35 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharGemInstanceApply.CharGemInstanceApplyReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_gem_instance_apply_req)
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public class HandlerCharGemInstanceApplyReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = CharGemInstanceApplyReq.parseFrom(message);
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var data = GameData.getCharGemInstanceDataTable().get(req.getId());
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if (data == null) {
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return this.encodeMsg(NetMsgId.char_gem_instance_apply_failed_ack);
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}
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// Check player energy
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if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
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return this.encodeMsg(NetMsgId.char_gem_instance_apply_failed_ack);
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}
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// Set player
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
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// Template
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return this.encodeMsg(NetMsgId.char_gem_instance_apply_succeed_ack);
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}
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}
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@@ -0,0 +1,58 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharGemInstanceSettle.CharGemInstanceSettleReq;
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import emu.nebula.proto.CharGemInstanceSettle.CharGemInstanceSettleResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.game.instance.InstanceSettleData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_gem_instance_settle_req)
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public class HandlerCharGemInstanceSettleReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Cache player
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var player = session.getPlayer();
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// Get boss level data
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var data = GameData.getCharGemInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
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if (data == null || !data.hasEnergy(player)) {
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return this.encodeMsg(NetMsgId.char_gem_instance_settle_failed_ack);
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}
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// Parse request
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var req = CharGemInstanceSettleReq.parseFrom(message);
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// Settle instance
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var changes = player.getInstanceManager().settleInstance(
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data,
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player.getInstanceManager().getCharGemLog(),
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"charGemLog",
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req.getStar()
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);
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var settleData = (InstanceSettleData) changes.getExtraData();
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// Create response
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var rsp = CharGemInstanceSettleResp.newInstance()
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.setExp(settleData.getExp())
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.setThreeStar(req.getStar() == 7)
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.setChange(changes.toProto());
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// Add reward items
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if (settleData.isWin()) {
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data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
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if (settleData.isFirst()) {
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data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
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}
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}
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// Send response
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return this.encodeMsg(NetMsgId.char_gem_instance_settle_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,35 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.DailyInstanceApply.DailyInstanceApplyReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.daily_instance_apply_req)
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public class HandlerDailyInstanceApplyReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = DailyInstanceApplyReq.parseFrom(message);
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var data = GameData.getDailyInstanceDataTable().get(req.getId());
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if (data == null) {
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return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
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}
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// Check player energy
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if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
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return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
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}
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// Set player
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
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// Template
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return this.encodeMsg(NetMsgId.daily_instance_apply_succeed_ack);
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}
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}
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@@ -0,0 +1,48 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.DailyInstanceSettle.DailyInstanceSettleReq;
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import emu.nebula.proto.DailyInstanceSettle.DailyInstanceSettleResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.game.instance.InstanceSettleData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.daily_instance_settle_req)
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public class HandlerDailyInstanceSettleReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Cache player
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var player = session.getPlayer();
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// Get boss level data
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var data = GameData.getDailyInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
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if (data == null || !data.hasEnergy(player)) {
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return this.encodeMsg(NetMsgId.daily_instance_settle_failed_ack);
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}
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// Parse request
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var req = DailyInstanceSettleReq.parseFrom(message);
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// Settle instance
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var changes = player.getInstanceManager().settleInstance(
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data,
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player.getInstanceManager().getDailyInstanceLog(),
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"dailyInstanceLog",
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req.getStar()
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);
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var settleData = (InstanceSettleData) changes.getExtraData();
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// Create response
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var rsp = DailyInstanceSettleResp.newInstance()
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.setExp(settleData.getExp())
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.setChange(changes.toProto());
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// Send response
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return this.encodeMsg(NetMsgId.daily_instance_settle_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,35 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.RegionBossLevelApply.RegionBossLevelApplyReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.region_boss_level_apply_req)
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public class HandlerRegionBossLevelApplyReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = RegionBossLevelApplyReq.parseFrom(message);
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var data = GameData.getRegionBossLevelDataTable().get(req.getId());
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if (data == null) {
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return this.encodeMsg(NetMsgId.region_boss_level_apply_failed_ack);
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}
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// Check player energy
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if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
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return this.encodeMsg(NetMsgId.region_boss_level_apply_failed_ack);
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}
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// Set player
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
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// Template
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return this.encodeMsg(NetMsgId.region_boss_level_apply_succeed_ack);
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}
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}
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@@ -0,0 +1,58 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.RegionBossLevelSettle.RegionBossLevelSettleReq;
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import emu.nebula.proto.RegionBossLevelSettle.RegionBossLevelSettleResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.game.instance.InstanceSettleData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.region_boss_level_settle_req)
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public class HandlerRegionBossLevelSettleReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Cache player
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var player = session.getPlayer();
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// Get boss level data
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var data = GameData.getRegionBossLevelDataTable().get(player.getInstanceManager().getCurInstanceId());
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if (data == null || !data.hasEnergy(player)) {
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return this.encodeMsg(NetMsgId.region_boss_level_settle_failed_ack);
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}
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// Parse request
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var req = RegionBossLevelSettleReq.parseFrom(message);
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// Settle instance
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var changes = player.getInstanceManager().settleInstance(
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data,
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player.getInstanceManager().getRegionBossLog(),
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"regionBossLog",
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req.getStar()
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);
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var settleData = (InstanceSettleData) changes.getExtraData();
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// Create response
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var rsp = RegionBossLevelSettleResp.newInstance()
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.setExp(settleData.getExp())
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.setThreeStar(req.getStar() == 7)
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.setChange(changes.toProto());
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// Add reward items
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if (settleData.isWin()) {
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data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
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if (settleData.isFirst()) {
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data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
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}
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}
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// Send response
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return this.encodeMsg(NetMsgId.region_boss_level_settle_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,35 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.SkillInstanceApply.SkillInstanceApplyReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.skill_instance_apply_req)
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public class HandlerSkillInstanceApplyReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = SkillInstanceApplyReq.parseFrom(message);
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var data = GameData.getSkillInstanceDataTable().get(req.getId());
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if (data == null) {
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return this.encodeMsg(NetMsgId.skill_instance_apply_failed_ack);
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}
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// Check player energy
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if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
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return this.encodeMsg(NetMsgId.skill_instance_apply_failed_ack);
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}
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// Set player
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
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// Template
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return this.encodeMsg(NetMsgId.skill_instance_apply_succeed_ack);
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}
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}
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@@ -0,0 +1,58 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.SkillInstanceSettle.SkillInstanceSettleReq;
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import emu.nebula.proto.SkillInstanceSettle.SkillInstanceSettleResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.game.instance.InstanceSettleData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.skill_instance_settle_req)
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public class HandlerSkillInstanceSettleReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Cache player
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var player = session.getPlayer();
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// Get boss level data
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var data = GameData.getSkillInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
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if (data == null || !data.hasEnergy(player)) {
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return this.encodeMsg(NetMsgId.skill_instance_settle_failed_ack);
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}
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// Parse request
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var req = SkillInstanceSettleReq.parseFrom(message);
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// Settle instance
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var changes = player.getInstanceManager().settleInstance(
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data,
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player.getInstanceManager().getSkillInstanceLog(),
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"skillInstanceLog",
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req.getStar()
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);
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var settleData = (InstanceSettleData) changes.getExtraData();
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// Create response
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var rsp = SkillInstanceSettleResp.newInstance()
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.setExp(settleData.getExp())
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.setThreeStar(req.getStar() == 7)
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.setChange(changes.toProto());
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// Add reward items
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if (settleData.isWin()) {
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data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
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if (settleData.isFirst()) {
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data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
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}
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}
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// Send response
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return this.encodeMsg(NetMsgId.skill_instance_settle_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,30 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.WeekBossApply.WeekBossApplyReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.week_boss_apply_req)
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public class HandlerWeekBossApplyReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = WeekBossApplyReq.parseFrom(message);
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var data = GameData.getWeekBossLevelDataTable().get(req.getId());
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if (data == null) {
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return this.encodeMsg(NetMsgId.week_boss_apply_failed_ack);
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}
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// Set player
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
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// Template
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return this.encodeMsg(NetMsgId.week_boss_apply_succeed_ack);
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}
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}
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@@ -0,0 +1,57 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.WeekBossSettle.WeekBossLevelSettleResp;
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import emu.nebula.proto.WeekBossSettle.WeekBossSettleReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.game.instance.InstanceSettleData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.week_boss_settle_req)
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public class HandlerWeekBossSettleReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Cache player
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var player = session.getPlayer();
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// Get boss level data
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var data = GameData.getWeekBossLevelDataTable().get(player.getInstanceManager().getCurInstanceId());
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if (data == null || !data.hasEnergy(player)) {
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return this.encodeMsg(NetMsgId.week_boss_settle_failed_ack);
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}
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// Parse request
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var req = WeekBossSettleReq.parseFrom(message);
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// Settle instance
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var changes = player.getInstanceManager().settleInstance(
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data,
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player.getInstanceManager().getWeekBossLog(),
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"weekBossLog",
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req.getResult() ? 1 : 0
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);
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var settleData = (InstanceSettleData) changes.getExtraData();
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// Create response
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var rsp = WeekBossLevelSettleResp.newInstance()
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.setFirst(settleData.isFirst())
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.setChange(changes.toProto());
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// Add reward items
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if (settleData.isWin()) {
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data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
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if (settleData.isFirst()) {
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data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
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}
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}
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// Send response
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return this.encodeMsg(NetMsgId.week_boss_settle_succeed_ack, rsp);
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}
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}
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Reference in New Issue
Block a user