Implement bounty trials

This commit is contained in:
Melledy
2025-10-29 09:38:47 -07:00
parent e2ad0d5fe3
commit d024ab62a8
25 changed files with 986 additions and 4 deletions

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@@ -8,7 +8,6 @@ import emu.nebula.proto.Public.ActivityTrial;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@SuppressWarnings("unused")
@HandlerId(NetMsgId.activity_detail_req)
public class HandlerActivityDetailReq extends NetHandler {

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@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemInstanceApply.CharGemInstanceApplyReq;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_instance_apply_req)
public class HandlerCharGemInstanceApplyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharGemInstanceApplyReq.parseFrom(message);
var data = GameData.getCharGemInstanceDataTable().get(req.getId());
if (data == null) {
return this.encodeMsg(NetMsgId.char_gem_instance_apply_failed_ack);
}
// Check player energy
if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
return this.encodeMsg(NetMsgId.char_gem_instance_apply_failed_ack);
}
// Set player
session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
// Template
return this.encodeMsg(NetMsgId.char_gem_instance_apply_succeed_ack);
}
}

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@@ -0,0 +1,58 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemInstanceSettle.CharGemInstanceSettleReq;
import emu.nebula.proto.CharGemInstanceSettle.CharGemInstanceSettleResp;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.game.instance.InstanceSettleData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_instance_settle_req)
public class HandlerCharGemInstanceSettleReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Cache player
var player = session.getPlayer();
// Get boss level data
var data = GameData.getCharGemInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
if (data == null || !data.hasEnergy(player)) {
return this.encodeMsg(NetMsgId.char_gem_instance_settle_failed_ack);
}
// Parse request
var req = CharGemInstanceSettleReq.parseFrom(message);
// Settle instance
var changes = player.getInstanceManager().settleInstance(
data,
player.getInstanceManager().getCharGemLog(),
"charGemLog",
req.getStar()
);
var settleData = (InstanceSettleData) changes.getExtraData();
// Create response
var rsp = CharGemInstanceSettleResp.newInstance()
.setExp(settleData.getExp())
.setThreeStar(req.getStar() == 7)
.setChange(changes.toProto());
// Add reward items
if (settleData.isWin()) {
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
if (settleData.isFirst()) {
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
}
}
// Send response
return this.encodeMsg(NetMsgId.char_gem_instance_settle_succeed_ack, rsp);
}
}

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@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.DailyInstanceApply.DailyInstanceApplyReq;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.daily_instance_apply_req)
public class HandlerDailyInstanceApplyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = DailyInstanceApplyReq.parseFrom(message);
var data = GameData.getDailyInstanceDataTable().get(req.getId());
if (data == null) {
return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
}
// Check player energy
if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
}
// Set player
session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
// Template
return this.encodeMsg(NetMsgId.daily_instance_apply_succeed_ack);
}
}

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@@ -0,0 +1,48 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.DailyInstanceSettle.DailyInstanceSettleReq;
import emu.nebula.proto.DailyInstanceSettle.DailyInstanceSettleResp;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.game.instance.InstanceSettleData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.daily_instance_settle_req)
public class HandlerDailyInstanceSettleReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Cache player
var player = session.getPlayer();
// Get boss level data
var data = GameData.getDailyInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
if (data == null || !data.hasEnergy(player)) {
return this.encodeMsg(NetMsgId.daily_instance_settle_failed_ack);
}
// Parse request
var req = DailyInstanceSettleReq.parseFrom(message);
// Settle instance
var changes = player.getInstanceManager().settleInstance(
data,
player.getInstanceManager().getDailyInstanceLog(),
"dailyInstanceLog",
req.getStar()
);
var settleData = (InstanceSettleData) changes.getExtraData();
// Create response
var rsp = DailyInstanceSettleResp.newInstance()
.setExp(settleData.getExp())
.setChange(changes.toProto());
// Send response
return this.encodeMsg(NetMsgId.daily_instance_settle_succeed_ack, rsp);
}
}

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@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.RegionBossLevelApply.RegionBossLevelApplyReq;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.region_boss_level_apply_req)
public class HandlerRegionBossLevelApplyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = RegionBossLevelApplyReq.parseFrom(message);
var data = GameData.getRegionBossLevelDataTable().get(req.getId());
if (data == null) {
return this.encodeMsg(NetMsgId.region_boss_level_apply_failed_ack);
}
// Check player energy
if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
return this.encodeMsg(NetMsgId.region_boss_level_apply_failed_ack);
}
// Set player
session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
// Template
return this.encodeMsg(NetMsgId.region_boss_level_apply_succeed_ack);
}
}

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@@ -0,0 +1,58 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.RegionBossLevelSettle.RegionBossLevelSettleReq;
import emu.nebula.proto.RegionBossLevelSettle.RegionBossLevelSettleResp;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.game.instance.InstanceSettleData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.region_boss_level_settle_req)
public class HandlerRegionBossLevelSettleReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Cache player
var player = session.getPlayer();
// Get boss level data
var data = GameData.getRegionBossLevelDataTable().get(player.getInstanceManager().getCurInstanceId());
if (data == null || !data.hasEnergy(player)) {
return this.encodeMsg(NetMsgId.region_boss_level_settle_failed_ack);
}
// Parse request
var req = RegionBossLevelSettleReq.parseFrom(message);
// Settle instance
var changes = player.getInstanceManager().settleInstance(
data,
player.getInstanceManager().getRegionBossLog(),
"regionBossLog",
req.getStar()
);
var settleData = (InstanceSettleData) changes.getExtraData();
// Create response
var rsp = RegionBossLevelSettleResp.newInstance()
.setExp(settleData.getExp())
.setThreeStar(req.getStar() == 7)
.setChange(changes.toProto());
// Add reward items
if (settleData.isWin()) {
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
if (settleData.isFirst()) {
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
}
}
// Send response
return this.encodeMsg(NetMsgId.region_boss_level_settle_succeed_ack, rsp);
}
}

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@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.SkillInstanceApply.SkillInstanceApplyReq;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.skill_instance_apply_req)
public class HandlerSkillInstanceApplyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = SkillInstanceApplyReq.parseFrom(message);
var data = GameData.getSkillInstanceDataTable().get(req.getId());
if (data == null) {
return this.encodeMsg(NetMsgId.skill_instance_apply_failed_ack);
}
// Check player energy
if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
return this.encodeMsg(NetMsgId.skill_instance_apply_failed_ack);
}
// Set player
session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
// Template
return this.encodeMsg(NetMsgId.skill_instance_apply_succeed_ack);
}
}

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@@ -0,0 +1,58 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.SkillInstanceSettle.SkillInstanceSettleReq;
import emu.nebula.proto.SkillInstanceSettle.SkillInstanceSettleResp;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.game.instance.InstanceSettleData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.skill_instance_settle_req)
public class HandlerSkillInstanceSettleReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Cache player
var player = session.getPlayer();
// Get boss level data
var data = GameData.getSkillInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
if (data == null || !data.hasEnergy(player)) {
return this.encodeMsg(NetMsgId.skill_instance_settle_failed_ack);
}
// Parse request
var req = SkillInstanceSettleReq.parseFrom(message);
// Settle instance
var changes = player.getInstanceManager().settleInstance(
data,
player.getInstanceManager().getSkillInstanceLog(),
"skillInstanceLog",
req.getStar()
);
var settleData = (InstanceSettleData) changes.getExtraData();
// Create response
var rsp = SkillInstanceSettleResp.newInstance()
.setExp(settleData.getExp())
.setThreeStar(req.getStar() == 7)
.setChange(changes.toProto());
// Add reward items
if (settleData.isWin()) {
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
if (settleData.isFirst()) {
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
}
}
// Send response
return this.encodeMsg(NetMsgId.skill_instance_settle_succeed_ack, rsp);
}
}

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@@ -0,0 +1,30 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.WeekBossApply.WeekBossApplyReq;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.week_boss_apply_req)
public class HandlerWeekBossApplyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = WeekBossApplyReq.parseFrom(message);
var data = GameData.getWeekBossLevelDataTable().get(req.getId());
if (data == null) {
return this.encodeMsg(NetMsgId.week_boss_apply_failed_ack);
}
// Set player
session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
// Template
return this.encodeMsg(NetMsgId.week_boss_apply_succeed_ack);
}
}

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@@ -0,0 +1,57 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.WeekBossSettle.WeekBossLevelSettleResp;
import emu.nebula.proto.WeekBossSettle.WeekBossSettleReq;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.game.instance.InstanceSettleData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.week_boss_settle_req)
public class HandlerWeekBossSettleReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Cache player
var player = session.getPlayer();
// Get boss level data
var data = GameData.getWeekBossLevelDataTable().get(player.getInstanceManager().getCurInstanceId());
if (data == null || !data.hasEnergy(player)) {
return this.encodeMsg(NetMsgId.week_boss_settle_failed_ack);
}
// Parse request
var req = WeekBossSettleReq.parseFrom(message);
// Settle instance
var changes = player.getInstanceManager().settleInstance(
data,
player.getInstanceManager().getWeekBossLog(),
"weekBossLog",
req.getResult() ? 1 : 0
);
var settleData = (InstanceSettleData) changes.getExtraData();
// Create response
var rsp = WeekBossLevelSettleResp.newInstance()
.setFirst(settleData.isFirst())
.setChange(changes.toProto());
// Add reward items
if (settleData.isWin()) {
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
if (settleData.isFirst()) {
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
}
}
// Send response
return this.encodeMsg(NetMsgId.week_boss_settle_succeed_ack, rsp);
}
}