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Implement bounty trials
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@@ -0,0 +1,48 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.DailyInstanceSettle.DailyInstanceSettleReq;
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import emu.nebula.proto.DailyInstanceSettle.DailyInstanceSettleResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.game.instance.InstanceSettleData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.daily_instance_settle_req)
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public class HandlerDailyInstanceSettleReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Cache player
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var player = session.getPlayer();
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// Get boss level data
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var data = GameData.getDailyInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
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if (data == null || !data.hasEnergy(player)) {
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return this.encodeMsg(NetMsgId.daily_instance_settle_failed_ack);
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}
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// Parse request
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var req = DailyInstanceSettleReq.parseFrom(message);
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// Settle instance
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var changes = player.getInstanceManager().settleInstance(
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data,
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player.getInstanceManager().getDailyInstanceLog(),
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"dailyInstanceLog",
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req.getStar()
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);
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var settleData = (InstanceSettleData) changes.getExtraData();
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// Create response
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var rsp = DailyInstanceSettleResp.newInstance()
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.setExp(settleData.getExp())
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.setChange(changes.toProto());
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// Send response
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return this.encodeMsg(NetMsgId.daily_instance_settle_succeed_ack, rsp);
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}
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}
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