Implement bounty trials

This commit is contained in:
Melledy
2025-10-29 09:38:47 -07:00
parent e2ad0d5fe3
commit d024ab62a8
25 changed files with 986 additions and 4 deletions
@@ -0,0 +1,58 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.SkillInstanceSettle.SkillInstanceSettleReq;
import emu.nebula.proto.SkillInstanceSettle.SkillInstanceSettleResp;
import emu.nebula.net.HandlerId;
import emu.nebula.data.GameData;
import emu.nebula.game.instance.InstanceSettleData;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.skill_instance_settle_req)
public class HandlerSkillInstanceSettleReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Cache player
var player = session.getPlayer();
// Get boss level data
var data = GameData.getSkillInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
if (data == null || !data.hasEnergy(player)) {
return this.encodeMsg(NetMsgId.skill_instance_settle_failed_ack);
}
// Parse request
var req = SkillInstanceSettleReq.parseFrom(message);
// Settle instance
var changes = player.getInstanceManager().settleInstance(
data,
player.getInstanceManager().getSkillInstanceLog(),
"skillInstanceLog",
req.getStar()
);
var settleData = (InstanceSettleData) changes.getExtraData();
// Create response
var rsp = SkillInstanceSettleResp.newInstance()
.setExp(settleData.getExp())
.setThreeStar(req.getStar() == 7)
.setChange(changes.toProto());
// Add reward items
if (settleData.isWin()) {
data.getRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
if (settleData.isFirst()) {
data.getFirstRewards().toItemTemplateStream().forEach(rsp::addAwardItems);
}
}
// Send response
return this.encodeMsg(NetMsgId.skill_instance_settle_succeed_ack, rsp);
}
}