Refactor how handlers encode messages

This commit is contained in:
Melledy
2025-10-30 19:40:09 -07:00
parent 00b77e80e1
commit da1856df50
73 changed files with 138 additions and 134 deletions
@@ -17,19 +17,19 @@ public class HandlerDailyInstanceApplyReq extends NetHandler {
var data = GameData.getDailyInstanceDataTable().get(req.getId());
if (data == null || !data.hasEnergy(session.getPlayer())) {
return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
return session.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
}
// Check reward group
if (data.getRewardGroup(req.getRewardType()) == null) {
return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
return session.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
}
// Set player
session.getPlayer().getInstanceManager().setCurInstanceId(req.getId(), req.getRewardType());
// Send response
return this.encodeMsg(NetMsgId.daily_instance_apply_succeed_ack);
return session.encodeMsg(NetMsgId.daily_instance_apply_succeed_ack);
}
}