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Refactor how handlers encode messages
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@@ -17,19 +17,19 @@ public class HandlerDailyInstanceApplyReq extends NetHandler {
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var data = GameData.getDailyInstanceDataTable().get(req.getId());
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if (data == null || !data.hasEnergy(session.getPlayer())) {
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return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
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return session.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
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}
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// Check reward group
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if (data.getRewardGroup(req.getRewardType()) == null) {
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return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
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return session.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
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}
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// Set player
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId(), req.getRewardType());
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// Send response
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return this.encodeMsg(NetMsgId.daily_instance_apply_succeed_ack);
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return session.encodeMsg(NetMsgId.daily_instance_apply_succeed_ack);
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}
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}
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