Refactor how handlers encode messages

This commit is contained in:
Melledy
2025-10-30 19:40:09 -07:00
parent 00b77e80e1
commit da1856df50
73 changed files with 138 additions and 134 deletions
@@ -22,18 +22,18 @@ public class HandlerPlayerRegReq extends NetHandler {
// Sanity
if (req.getNickname() == null || req.getNickname().isEmpty()) {
return this.encodeMsg(NetMsgId.player_reg_failed_ack);
return session.encodeMsg(NetMsgId.player_reg_failed_ack);
}
// Create player
Player player = Nebula.getGameContext().getPlayerModule().createPlayer(session, req.getNickname(), req.getGender());
if (player == null) {
return this.encodeMsg(NetMsgId.player_reg_failed_ack);
return session.encodeMsg(NetMsgId.player_reg_failed_ack);
}
// Encode player data
return this.encodeMsg(NetMsgId.player_data_succeed_ack, session.getPlayer().toProto());
return session.encodeMsg(NetMsgId.player_data_succeed_ack, session.getPlayer().toProto());
}
}