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Refactor how handlers encode messages
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@@ -22,18 +22,18 @@ public class HandlerPlayerRegReq extends NetHandler {
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// Sanity
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if (req.getNickname() == null || req.getNickname().isEmpty()) {
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return this.encodeMsg(NetMsgId.player_reg_failed_ack);
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return session.encodeMsg(NetMsgId.player_reg_failed_ack);
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}
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// Create player
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Player player = Nebula.getGameContext().getPlayerModule().createPlayer(session, req.getNickname(), req.getGender());
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if (player == null) {
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return this.encodeMsg(NetMsgId.player_reg_failed_ack);
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return session.encodeMsg(NetMsgId.player_reg_failed_ack);
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}
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// Encode player data
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return this.encodeMsg(NetMsgId.player_data_succeed_ack, session.getPlayer().toProto());
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return session.encodeMsg(NetMsgId.player_data_succeed_ack, session.getPlayer().toProto());
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}
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}
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