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Refactor how handlers encode messages
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@@ -20,7 +20,7 @@ public class HandlerSkillInstanceSettleReq extends NetHandler {
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// Get boss level data
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var data = GameData.getSkillInstanceDataTable().get(player.getInstanceManager().getCurInstanceId());
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if (data == null || !data.hasEnergy(player)) {
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return this.encodeMsg(NetMsgId.skill_instance_settle_failed_ack);
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return session.encodeMsg(NetMsgId.skill_instance_settle_failed_ack);
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}
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// Parse request
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@@ -52,7 +52,7 @@ public class HandlerSkillInstanceSettleReq extends NetHandler {
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}
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// Send response
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return this.encodeMsg(NetMsgId.skill_instance_settle_succeed_ack, rsp);
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return session.encodeMsg(NetMsgId.skill_instance_settle_succeed_ack, rsp);
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}
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}
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