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https://github.com/Melledy/Nebula.git
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Fix basic trials not rewarding materials
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@@ -15,6 +15,14 @@ public interface InstanceData {
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public ItemParamMap getRewards();
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public default ItemParamMap getFirstRewards(int rewardType) {
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return this.getFirstRewards();
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}
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public default ItemParamMap getRewards(int rewardType) {
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return this.getRewards();
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}
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/**
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* Checks if the player has enough energy to complete this instance
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* @return true if the player has enough energy
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@@ -19,7 +19,6 @@ import emu.nebula.proto.Public.WeekBossLevel;
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import it.unimi.dsi.fastutil.ints.Int2IntMap;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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import lombok.Getter;
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import lombok.Setter;
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@Getter
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@Entity(value = "instances", useDiscriminator = false)
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@@ -33,8 +32,8 @@ public class InstanceManager extends PlayerManager implements GameDatabaseObject
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private Int2IntMap charGemLog;
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private Int2IntMap weekBossLog;
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@Setter
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private transient int curInstanceId;
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private transient int rewardType;
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@Deprecated // Morphia
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public InstanceManager() {
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@@ -54,6 +53,15 @@ public class InstanceManager extends PlayerManager implements GameDatabaseObject
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this.save();
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}
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public void setCurInstanceId(int id) {
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this.setCurInstanceId(id, 0);
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}
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public void setCurInstanceId(int id, int rewardType) {
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this.curInstanceId = id;
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this.rewardType = rewardType;
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}
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public void saveInstanceLog(Int2IntMap log, String logName, int id, int newStar) {
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// Get current star
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int star = log.get(id);
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