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https://github.com/Melledy/Nebula.git
synced 2025-12-14 21:34:52 +01:00
Fix basic trials not rewarding materials
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@@ -16,19 +16,14 @@ public class HandlerCharGemInstanceApplyReq extends NetHandler {
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var req = CharGemInstanceApplyReq.parseFrom(message);
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var data = GameData.getCharGemInstanceDataTable().get(req.getId());
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if (data == null) {
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if (data == null || !data.hasEnergy(session.getPlayer())) {
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return this.encodeMsg(NetMsgId.char_gem_instance_apply_failed_ack);
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}
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// Check player energy
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if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
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return this.encodeMsg(NetMsgId.char_gem_instance_apply_failed_ack);
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}
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// Set player
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// Set player instance id
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
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// Template
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// Send response
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return this.encodeMsg(NetMsgId.char_gem_instance_apply_succeed_ack);
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}
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@@ -16,19 +16,19 @@ public class HandlerDailyInstanceApplyReq extends NetHandler {
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var req = DailyInstanceApplyReq.parseFrom(message);
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var data = GameData.getDailyInstanceDataTable().get(req.getId());
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if (data == null) {
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if (data == null || !data.hasEnergy(session.getPlayer())) {
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return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
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}
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// Check player energy
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if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
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// Check reward group
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if (data.getRewardGroup(req.getRewardType()) == null) {
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return this.encodeMsg(NetMsgId.daily_instance_apply_failed_ack);
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}
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// Set player
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId(), req.getRewardType());
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// Template
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// Send response
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return this.encodeMsg(NetMsgId.daily_instance_apply_succeed_ack);
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}
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@@ -41,6 +41,17 @@ public class HandlerDailyInstanceSettleReq extends NetHandler {
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.setExp(settleData.getExp())
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.setChange(changes.toProto());
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// Add reward items
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if (settleData.isWin()) {
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int rewardType = player.getInstanceManager().getRewardType();
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data.getRewards(rewardType).toItemProtoStream().forEach(rsp::addSelect);
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if (settleData.isFirst()) {
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data.getFirstRewards(rewardType).toItemProtoStream().forEach(rsp::addFirst);
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}
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}
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// Send response
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return this.encodeMsg(NetMsgId.daily_instance_settle_succeed_ack, rsp);
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}
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@@ -16,19 +16,14 @@ public class HandlerRegionBossLevelApplyReq extends NetHandler {
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var req = RegionBossLevelApplyReq.parseFrom(message);
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var data = GameData.getRegionBossLevelDataTable().get(req.getId());
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if (data == null) {
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if (data == null || !data.hasEnergy(session.getPlayer())) {
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return this.encodeMsg(NetMsgId.region_boss_level_apply_failed_ack);
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}
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// Check player energy
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if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
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return this.encodeMsg(NetMsgId.region_boss_level_apply_failed_ack);
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}
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// Set player
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// Set player instance id
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
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// Template
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// Send response
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return this.encodeMsg(NetMsgId.region_boss_level_apply_succeed_ack);
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}
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@@ -16,19 +16,14 @@ public class HandlerSkillInstanceApplyReq extends NetHandler {
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var req = SkillInstanceApplyReq.parseFrom(message);
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var data = GameData.getSkillInstanceDataTable().get(req.getId());
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if (data == null) {
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if (data == null || !data.hasEnergy(session.getPlayer())) {
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return this.encodeMsg(NetMsgId.skill_instance_apply_failed_ack);
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}
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// Check player energy
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if (data.getEnergyConsume() > session.getPlayer().getEnergy()) {
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return this.encodeMsg(NetMsgId.skill_instance_apply_failed_ack);
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}
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// Set player
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// Set player instance id
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
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// Template
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// Send response
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return this.encodeMsg(NetMsgId.skill_instance_apply_succeed_ack);
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}
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@@ -16,14 +16,14 @@ public class HandlerWeekBossApplyReq extends NetHandler {
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var req = WeekBossApplyReq.parseFrom(message);
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var data = GameData.getWeekBossLevelDataTable().get(req.getId());
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if (data == null) {
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if (data == null || !data.hasEnergy(session.getPlayer())) {
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return this.encodeMsg(NetMsgId.week_boss_apply_failed_ack);
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}
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// Set player
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// Set player instance id
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session.getPlayer().getInstanceManager().setCurInstanceId(req.getId());
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// Template
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// Send response
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return this.encodeMsg(NetMsgId.week_boss_apply_succeed_ack);
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}
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