mirror of
https://github.com/Melledy/Nebula.git
synced 2025-12-12 12:24:35 +01:00
Implement sending gifts
This commit is contained in:
@@ -28,6 +28,9 @@ public class GameData {
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@Getter private static DataTable<TalentGroupDef> TalentGroupDataTable = new DataTable<>();
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@Getter private static DataTable<TalentDef> TalentDataTable = new DataTable<>();
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@Getter private static DataTable<AffinityLevelDef> AffinityLevelDataTable = new DataTable<>();
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@Getter private static DataTable<AffinityGiftDef> AffinityGiftDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemDef> CharGemDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemSlotControlDef> CharGemSlotControlDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemAttrGroupDef> CharGemAttrGroupDataTable = new DataTable<>();
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20
src/main/java/emu/nebula/data/resources/AffinityGiftDef.java
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20
src/main/java/emu/nebula/data/resources/AffinityGiftDef.java
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@@ -0,0 +1,20 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "AffinityGift.json")
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public class AffinityGiftDef extends BaseDef {
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private int Id;
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private int BaseAffinity;
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private int[] Tags;
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@Override
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public int getId() {
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return Id;
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}
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}
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@@ -0,0 +1,19 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "AffinityLevel.json")
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public class AffinityLevelDef extends BaseDef {
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private int AffinityLevel;
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private int NeedExp;
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@Override
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public int getId() {
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return AffinityLevel;
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}
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}
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@@ -31,6 +31,7 @@ public class CharacterDef extends BaseDef {
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private int[] GemSlots;
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private transient CharacterDesDef des;
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private transient ElementType elementType;
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private transient List<ChatDef> chats;
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@@ -38,6 +39,10 @@ public class CharacterDef extends BaseDef {
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public int getId() {
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return Id;
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}
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protected void setDes(CharacterDesDef des) {
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this.des = des;
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}
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public int getSkillsUpgradeGroup(int index) {
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if (index < 0 || index >= this.SkillsUpgradeGroup.length) {
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60
src/main/java/emu/nebula/data/resources/CharacterDesDef.java
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60
src/main/java/emu/nebula/data/resources/CharacterDesDef.java
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@@ -0,0 +1,60 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.data.ResourceType.LoadPriority;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharacterDes.json", loadPriority = LoadPriority.LOW)
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public class CharacterDesDef extends BaseDef {
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private int Id;
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private int[] Tag;
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private IntOpenHashSet PreferTags;
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private IntOpenHashSet HateTags;
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@Override
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public int getId() {
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return Id;
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}
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public boolean isPreferGift(AffinityGiftDef gift) {
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if (this.getPreferTags() == null) {
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return false;
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}
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for (int i = 0; i < gift.getTags().length; i++) {
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int tag = gift.getTags()[i];
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if (this.getPreferTags().contains(tag)) {
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return true;
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}
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}
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return false;
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}
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public boolean isHateGift(AffinityGiftDef gift) {
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if (this.getHateTags() == null) {
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return false;
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}
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for (int i = 0; i < gift.getTags().length; i++) {
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int tag = gift.getTags()[i];
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if (this.getHateTags().contains(tag)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public void onLoad() {
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var character = GameData.getCharacterDataTable().get(this.getId());
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if (character != null) {
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character.setDes(this);
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}
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}
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}
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@@ -53,6 +53,8 @@ public class GameCharacter implements GameDatabaseObject {
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private int advance;
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private int level;
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private int exp;
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private int affinityLevel;
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private int affinityExp;
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private int skin;
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private int[] skills;
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private Bitset talents;
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@@ -378,6 +380,87 @@ public class GameCharacter implements GameDatabaseObject {
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return true;
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}
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// Affinity
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public int getMaxAffinityExp() {
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var data = GameData.getAffinityLevelDataTable().get(this.affinityLevel + 1);
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return data != null ? data.getNeedExp() : 0;
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}
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public void addAffinityExp(int amount) {
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// Setup
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int expRequired = this.getMaxAffinityExp();
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// Add exp
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this.affinityExp += amount;
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// Check for level ups
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while (this.affinityExp >= expRequired && expRequired > 0) {
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this.affinityLevel += 1;
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this.affinityExp -= expRequired;
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expRequired = this.getMaxAffinityExp();
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}
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// Clamp exp
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if (expRequired <= 0) {
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this.affinityExp = 0;
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}
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// Save to database
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this.save();
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}
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public PlayerChangeInfo sendGift(ItemParamMap items) {
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// Verify that the player has the items
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if (!this.getPlayer().getInventory().hasItems(items)) {
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return null;
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}
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// Caluclate amount of exp to gain
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var charDescription = this.getData().getDes();
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int exp = 0;
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int count = 0;
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for (var item : items) {
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// Get data
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var gift = GameData.getAffinityGiftDataTable().get(item.getIntKey());
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if (gift == null) {
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return null;
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}
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// Calculate amount
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double amount = gift.getBaseAffinity() * item.getIntValue();
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if (charDescription.isPreferGift(gift)) {
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amount = amount * 1.5D;
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} else if (charDescription.isHateGift(gift)) {
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amount = amount * 0.8D;
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}
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// Add
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exp += (int) amount;
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count += item.getIntValue();
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}
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// Sanity check
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if (exp <= 0) {
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return null;
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}
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// Add affinity exp
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this.addAffinityExp(exp);
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// Trigger quest
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this.getPlayer().triggerQuest(QuestCondType.GiftGiveTotal, count);
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// Remove items
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var change = this.getPlayer().getInventory().removeItems(items);
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// Success
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return change;
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}
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// Gems
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public boolean hasGemPreset(int index) {
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@@ -662,6 +745,8 @@ public class GameCharacter implements GameDatabaseObject {
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.setLevel(this.getLevel())
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.setSkin(this.getSkin())
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.setAdvance(this.getAdvance())
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.setAffinityLevel(this.getAffinityLevel())
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.setAffinityExp(this.getAffinityExp())
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.setTalentNodes(this.getTalents().toByteArray())
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.addAllSkillLvs(this.getSkills())
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.setCreateTime(this.getCreateTime());
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@@ -705,6 +790,7 @@ public class GameCharacter implements GameDatabaseObject {
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.setId(this.getCharId())
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.setAdvance(this.getAdvance())
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.setLevel(this.getLevel())
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.setAffinityLevel(this.getAffinityLevel())
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.setTalentNodes(this.getTalents().toByteArray())
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.addAllSkillLvs(this.getSkills());
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@@ -0,0 +1,48 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharAffinityGiftSend.CharAffinityGiftSendReq;
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import emu.nebula.proto.CharAffinityGiftSend.CharAffinityGiftSendResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_affinity_gift_send_req)
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public class HandlerCharAffinityGiftSendReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = CharAffinityGiftSendReq.parseFrom(message);
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// Get character
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var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
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if (character == null) {
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return session.encodeMsg(NetMsgId.char_affinity_gift_send_failed_ack);
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}
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// Parse item templates
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var items = ItemParamMap.fromTemplates(req.getItems());
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// Send gifts
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var change = character.sendGift(items);
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if (change == null) {
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return session.encodeMsg(NetMsgId.char_affinity_gift_send_failed_ack);
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}
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// Build response
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var rsp = CharAffinityGiftSendResp.newInstance()
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.setChange(change.toProto());
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rsp.getMutableInfo()
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.setCharId(character.getCharId())
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.setAffinityLevel(character.getAffinityLevel())
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.setAffinityExp(character.getAffinityExp());
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// Encode and send
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return session.encodeMsg(NetMsgId.char_affinity_gift_send_succeed_ack, rsp);
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}
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}
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