Implement sending gifts

This commit is contained in:
Melledy
2025-11-21 04:46:11 -08:00
parent be842e4269
commit e5fe89ebc9
7 changed files with 241 additions and 0 deletions

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@@ -28,6 +28,9 @@ public class GameData {
@Getter private static DataTable<TalentGroupDef> TalentGroupDataTable = new DataTable<>();
@Getter private static DataTable<TalentDef> TalentDataTable = new DataTable<>();
@Getter private static DataTable<AffinityLevelDef> AffinityLevelDataTable = new DataTable<>();
@Getter private static DataTable<AffinityGiftDef> AffinityGiftDataTable = new DataTable<>();
@Getter private static DataTable<CharGemDef> CharGemDataTable = new DataTable<>();
@Getter private static DataTable<CharGemSlotControlDef> CharGemSlotControlDataTable = new DataTable<>();
@Getter private static DataTable<CharGemAttrGroupDef> CharGemAttrGroupDataTable = new DataTable<>();

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@@ -0,0 +1,20 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import lombok.Getter;
@Getter
@ResourceType(name = "AffinityGift.json")
public class AffinityGiftDef extends BaseDef {
private int Id;
private int BaseAffinity;
private int[] Tags;
@Override
public int getId() {
return Id;
}
}

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@@ -0,0 +1,19 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import lombok.Getter;
@Getter
@ResourceType(name = "AffinityLevel.json")
public class AffinityLevelDef extends BaseDef {
private int AffinityLevel;
private int NeedExp;
@Override
public int getId() {
return AffinityLevel;
}
}

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@@ -31,6 +31,7 @@ public class CharacterDef extends BaseDef {
private int[] GemSlots;
private transient CharacterDesDef des;
private transient ElementType elementType;
private transient List<ChatDef> chats;
@@ -38,6 +39,10 @@ public class CharacterDef extends BaseDef {
public int getId() {
return Id;
}
protected void setDes(CharacterDesDef des) {
this.des = des;
}
public int getSkillsUpgradeGroup(int index) {
if (index < 0 || index >= this.SkillsUpgradeGroup.length) {

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@@ -0,0 +1,60 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.GameData;
import emu.nebula.data.ResourceType;
import emu.nebula.data.ResourceType.LoadPriority;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import lombok.Getter;
@Getter
@ResourceType(name = "CharacterDes.json", loadPriority = LoadPriority.LOW)
public class CharacterDesDef extends BaseDef {
private int Id;
private int[] Tag;
private IntOpenHashSet PreferTags;
private IntOpenHashSet HateTags;
@Override
public int getId() {
return Id;
}
public boolean isPreferGift(AffinityGiftDef gift) {
if (this.getPreferTags() == null) {
return false;
}
for (int i = 0; i < gift.getTags().length; i++) {
int tag = gift.getTags()[i];
if (this.getPreferTags().contains(tag)) {
return true;
}
}
return false;
}
public boolean isHateGift(AffinityGiftDef gift) {
if (this.getHateTags() == null) {
return false;
}
for (int i = 0; i < gift.getTags().length; i++) {
int tag = gift.getTags()[i];
if (this.getHateTags().contains(tag)) {
return true;
}
}
return false;
}
@Override
public void onLoad() {
var character = GameData.getCharacterDataTable().get(this.getId());
if (character != null) {
character.setDes(this);
}
}
}

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@@ -53,6 +53,8 @@ public class GameCharacter implements GameDatabaseObject {
private int advance;
private int level;
private int exp;
private int affinityLevel;
private int affinityExp;
private int skin;
private int[] skills;
private Bitset talents;
@@ -378,6 +380,87 @@ public class GameCharacter implements GameDatabaseObject {
return true;
}
// Affinity
public int getMaxAffinityExp() {
var data = GameData.getAffinityLevelDataTable().get(this.affinityLevel + 1);
return data != null ? data.getNeedExp() : 0;
}
public void addAffinityExp(int amount) {
// Setup
int expRequired = this.getMaxAffinityExp();
// Add exp
this.affinityExp += amount;
// Check for level ups
while (this.affinityExp >= expRequired && expRequired > 0) {
this.affinityLevel += 1;
this.affinityExp -= expRequired;
expRequired = this.getMaxAffinityExp();
}
// Clamp exp
if (expRequired <= 0) {
this.affinityExp = 0;
}
// Save to database
this.save();
}
public PlayerChangeInfo sendGift(ItemParamMap items) {
// Verify that the player has the items
if (!this.getPlayer().getInventory().hasItems(items)) {
return null;
}
// Caluclate amount of exp to gain
var charDescription = this.getData().getDes();
int exp = 0;
int count = 0;
for (var item : items) {
// Get data
var gift = GameData.getAffinityGiftDataTable().get(item.getIntKey());
if (gift == null) {
return null;
}
// Calculate amount
double amount = gift.getBaseAffinity() * item.getIntValue();
if (charDescription.isPreferGift(gift)) {
amount = amount * 1.5D;
} else if (charDescription.isHateGift(gift)) {
amount = amount * 0.8D;
}
// Add
exp += (int) amount;
count += item.getIntValue();
}
// Sanity check
if (exp <= 0) {
return null;
}
// Add affinity exp
this.addAffinityExp(exp);
// Trigger quest
this.getPlayer().triggerQuest(QuestCondType.GiftGiveTotal, count);
// Remove items
var change = this.getPlayer().getInventory().removeItems(items);
// Success
return change;
}
// Gems
public boolean hasGemPreset(int index) {
@@ -662,6 +745,8 @@ public class GameCharacter implements GameDatabaseObject {
.setLevel(this.getLevel())
.setSkin(this.getSkin())
.setAdvance(this.getAdvance())
.setAffinityLevel(this.getAffinityLevel())
.setAffinityExp(this.getAffinityExp())
.setTalentNodes(this.getTalents().toByteArray())
.addAllSkillLvs(this.getSkills())
.setCreateTime(this.getCreateTime());
@@ -705,6 +790,7 @@ public class GameCharacter implements GameDatabaseObject {
.setId(this.getCharId())
.setAdvance(this.getAdvance())
.setLevel(this.getLevel())
.setAffinityLevel(this.getAffinityLevel())
.setTalentNodes(this.getTalents().toByteArray())
.addAllSkillLvs(this.getSkills());

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@@ -0,0 +1,48 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharAffinityGiftSend.CharAffinityGiftSendReq;
import emu.nebula.proto.CharAffinityGiftSend.CharAffinityGiftSendResp;
import emu.nebula.net.HandlerId;
import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_affinity_gift_send_req)
public class HandlerCharAffinityGiftSendReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharAffinityGiftSendReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_affinity_gift_send_failed_ack);
}
// Parse item templates
var items = ItemParamMap.fromTemplates(req.getItems());
// Send gifts
var change = character.sendGift(items);
if (change == null) {
return session.encodeMsg(NetMsgId.char_affinity_gift_send_failed_ack);
}
// Build response
var rsp = CharAffinityGiftSendResp.newInstance()
.setChange(change.toProto());
rsp.getMutableInfo()
.setCharId(character.getCharId())
.setAffinityLevel(character.getAffinityLevel())
.setAffinityExp(character.getAffinityExp());
// Encode and send
return session.encodeMsg(NetMsgId.char_affinity_gift_send_succeed_ack, rsp);
}
}