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https://github.com/Melledy/Nebula.git
synced 2026-09-19 17:19:58 +02:00
Implement sending gifts
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@@ -28,6 +28,9 @@ public class GameData {
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@Getter private static DataTable<TalentGroupDef> TalentGroupDataTable = new DataTable<>();
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@Getter private static DataTable<TalentDef> TalentDataTable = new DataTable<>();
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@Getter private static DataTable<AffinityLevelDef> AffinityLevelDataTable = new DataTable<>();
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@Getter private static DataTable<AffinityGiftDef> AffinityGiftDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemDef> CharGemDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemSlotControlDef> CharGemSlotControlDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemAttrGroupDef> CharGemAttrGroupDataTable = new DataTable<>();
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@@ -0,0 +1,20 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "AffinityGift.json")
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public class AffinityGiftDef extends BaseDef {
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private int Id;
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private int BaseAffinity;
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private int[] Tags;
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@Override
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public int getId() {
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return Id;
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}
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}
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@@ -0,0 +1,19 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "AffinityLevel.json")
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public class AffinityLevelDef extends BaseDef {
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private int AffinityLevel;
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private int NeedExp;
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@Override
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public int getId() {
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return AffinityLevel;
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}
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}
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@@ -31,6 +31,7 @@ public class CharacterDef extends BaseDef {
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private int[] GemSlots;
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private transient CharacterDesDef des;
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private transient ElementType elementType;
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private transient List<ChatDef> chats;
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@@ -38,6 +39,10 @@ public class CharacterDef extends BaseDef {
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public int getId() {
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return Id;
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}
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protected void setDes(CharacterDesDef des) {
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this.des = des;
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}
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public int getSkillsUpgradeGroup(int index) {
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if (index < 0 || index >= this.SkillsUpgradeGroup.length) {
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@@ -0,0 +1,60 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.data.ResourceType.LoadPriority;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharacterDes.json", loadPriority = LoadPriority.LOW)
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public class CharacterDesDef extends BaseDef {
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private int Id;
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private int[] Tag;
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private IntOpenHashSet PreferTags;
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private IntOpenHashSet HateTags;
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@Override
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public int getId() {
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return Id;
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}
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public boolean isPreferGift(AffinityGiftDef gift) {
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if (this.getPreferTags() == null) {
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return false;
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}
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for (int i = 0; i < gift.getTags().length; i++) {
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int tag = gift.getTags()[i];
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if (this.getPreferTags().contains(tag)) {
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return true;
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}
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}
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return false;
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}
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public boolean isHateGift(AffinityGiftDef gift) {
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if (this.getHateTags() == null) {
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return false;
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}
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for (int i = 0; i < gift.getTags().length; i++) {
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int tag = gift.getTags()[i];
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if (this.getHateTags().contains(tag)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public void onLoad() {
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var character = GameData.getCharacterDataTable().get(this.getId());
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if (character != null) {
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character.setDes(this);
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}
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}
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}
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