Implement sending gifts

This commit is contained in:
Melledy
2025-11-21 04:46:11 -08:00
parent be842e4269
commit e5fe89ebc9
7 changed files with 241 additions and 0 deletions

View File

@@ -0,0 +1,48 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharAffinityGiftSend.CharAffinityGiftSendReq;
import emu.nebula.proto.CharAffinityGiftSend.CharAffinityGiftSendResp;
import emu.nebula.net.HandlerId;
import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_affinity_gift_send_req)
public class HandlerCharAffinityGiftSendReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharAffinityGiftSendReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_affinity_gift_send_failed_ack);
}
// Parse item templates
var items = ItemParamMap.fromTemplates(req.getItems());
// Send gifts
var change = character.sendGift(items);
if (change == null) {
return session.encodeMsg(NetMsgId.char_affinity_gift_send_failed_ack);
}
// Build response
var rsp = CharAffinityGiftSendResp.newInstance()
.setChange(change.toProto());
rsp.getMutableInfo()
.setCharId(character.getCharId())
.setAffinityLevel(character.getAffinityLevel())
.setAffinityExp(character.getAffinityExp());
// Encode and send
return session.encodeMsg(NetMsgId.char_affinity_gift_send_succeed_ack, rsp);
}
}