Avoid null pointer

This commit is contained in:
Haru
2025-11-21 22:27:19 +07:00
committed by Melledy
parent a530166347
commit e8a3576d8b
2 changed files with 18 additions and 18 deletions

View File

@@ -15,25 +15,25 @@ public class HandlerTowerGrowthGroupNodeUnlockReq extends NetHandler {
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = UI32.parseFrom(message);
// Quick unlock
var change = session.getPlayer().getStarTowerManager().unlockGrowthNodeGroup(req.getValue());
if (change == null) {
session.encodeMsg(NetMsgId.tower_growth_group_node_unlock_failed_ack);
return session.encodeMsg(NetMsgId.tower_growth_group_node_unlock_failed_ack);
}
// Get list of unlocked nodes
var unlocked = (IntList) change.getExtraData();
// Build response
var rsp = TowerGrowthGroupNodeUnlockResp.newInstance()
.setChangeInfo(change.toProto());
for (int nodeId : unlocked) {
rsp.addNodes(nodeId);
}
// Encode and send
return session.encodeMsg(NetMsgId.tower_growth_group_node_unlock_succeed_ack, rsp);
}

View File

@@ -14,28 +14,28 @@ public class HandlerVampireSurvivorRewardSelectReq extends NetHandler {
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse
var req = VampireSurvivorRewardSelectReq.parseFrom(message);
// Get game
var game = session.getPlayer().getVampireSurvivorManager().getGame();
if (game == null) {
session.encodeMsg(NetMsgId.vampire_survivor_reward_select_failed_ack);
return session.encodeMsg(NetMsgId.vampire_survivor_reward_select_failed_ack);
}
// Select
int cardId = game.selectReward(req.getIndex(), req.getReRoll());
if (cardId <= 0) {
session.encodeMsg(NetMsgId.vampire_survivor_reward_select_failed_ack);
return session.encodeMsg(NetMsgId.vampire_survivor_reward_select_failed_ack);
}
// Build response
var rsp = VampireSurvivorRewardSelectResp.newInstance();
rsp.getMutableResp()
.setFateCardId(cardId)
.setReward(game.getRewardProto());
.setFateCardId(cardId)
.setReward(game.getRewardProto());
// Encode and send
return session.encodeMsg(NetMsgId.vampire_survivor_reward_select_succeed_ack, rsp);
}