Avoid null pointer

This commit is contained in:
Haru
2025-11-21 22:27:19 +07:00
committed by Melledy
parent a530166347
commit e8a3576d8b
2 changed files with 18 additions and 18 deletions

View File

@@ -20,7 +20,7 @@ public class HandlerTowerGrowthGroupNodeUnlockReq extends NetHandler {
var change = session.getPlayer().getStarTowerManager().unlockGrowthNodeGroup(req.getValue());
if (change == null) {
session.encodeMsg(NetMsgId.tower_growth_group_node_unlock_failed_ack);
return session.encodeMsg(NetMsgId.tower_growth_group_node_unlock_failed_ack);
}
// Get list of unlocked nodes

View File

@@ -19,22 +19,22 @@ public class HandlerVampireSurvivorRewardSelectReq extends NetHandler {
var game = session.getPlayer().getVampireSurvivorManager().getGame();
if (game == null) {
session.encodeMsg(NetMsgId.vampire_survivor_reward_select_failed_ack);
return session.encodeMsg(NetMsgId.vampire_survivor_reward_select_failed_ack);
}
// Select
int cardId = game.selectReward(req.getIndex(), req.getReRoll());
if (cardId <= 0) {
session.encodeMsg(NetMsgId.vampire_survivor_reward_select_failed_ack);
return session.encodeMsg(NetMsgId.vampire_survivor_reward_select_failed_ack);
}
// Build response
var rsp = VampireSurvivorRewardSelectResp.newInstance();
rsp.getMutableResp()
.setFateCardId(cardId)
.setReward(game.getRewardProto());
.setFateCardId(cardId)
.setReward(game.getRewardProto());
// Encode and send
return session.encodeMsg(NetMsgId.vampire_survivor_reward_select_succeed_ack, rsp);