remove tcp GameServer and rename SDKServer

This commit is contained in:
raphaeIl
2025-01-13 02:10:08 -05:00
parent fe09261f42
commit c331b9b89a
19 changed files with 4425 additions and 715 deletions

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@@ -1,61 +0,0 @@
using System.Net.Sockets;
using System.Net;
using Serilog;
using System.Reflection;
using Novaria.GameServer.Protocol;
namespace Novaria.GameServer
{
public class GameServer
{
private readonly TcpListener listener;
private static GameServer _instance;
public static readonly int GameServerPort = 6969;
public static GameServer Instance
{
get
{
return _instance ??= new GameServer();
}
}
public GameServer()
{
listener = new(IPAddress.Parse("0.0.0.0"), GameServerPort);
}
public void Start()
{
while (true)
{
try
{
listener.Start();
Log.Information($"{nameof(GameServer)} started and listening on port {GameServerPort}");
while (true)
{
TcpClient tcpClient = listener.AcceptTcpClient();
string id = tcpClient.Client.RemoteEndPoint!.ToString()!;
Log.Information($"{id} connected");
Task.Run(() => HandleMessage(tcpClient));
}
} catch (Exception ex)
{
Log.Information("TCP listener error: " + ex.Message);
}
}
}
public void HandleMessage(TcpClient tcpClient)
{
Connection connection = Connection.CreateConnection(tcpClient);
connection.HandleMessage(tcpClient);
}
}
}

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@@ -1,18 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="Serilog" Version="3.1.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Novaria.Common\Novaria.Common.csproj" />
</ItemGroup>
</Project>

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@@ -1,45 +0,0 @@
using Serilog;
using System.IO;
using System.Net.Sockets;
using System.Reflection;
namespace Novaria.GameServer.Protocol
{
public class Connection
{
private TcpClient tcpClient;
private BinaryReader reader;
private long sendSequence;
private int messageCount_;
private int sendingMessageCount_;
public static Connection CreateConnection(TcpClient tcpClient)
{
return new Connection(tcpClient);
}
public Connection(TcpClient tcpClient) {
this.tcpClient = tcpClient;
this.reader = new BinaryReader(new StreamReader(tcpClient.GetStream()).BaseStream);
}
public void HandleMessage(TcpClient tcpClient)
{
while (tcpClient.Connected)
{
if (tcpClient.GetStream().DataAvailable)
{
string message = reader.ReadString();
Log.Information($"Received message: {message}");
}
}
tcpClient.Close();
Log.Information("Client Disconnected!");
}
}
}

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@@ -1,554 +0,0 @@
namespace Novaria.GameServer.Protocol
{
public enum NetMsgId
{
char_up_change_notify = -10034, // 角色数据变更
tower_growth_node_change_notify = -10033, // 星塔养成节点变化通知
st_harmony_skill_notify = -10032, // 共鸣技能新增
clear_all_story_notify = -10031, // 一键通关故事并获得所有证据
story_complete_notify = -10030, // 通关指定的故事并获取证据
infinity_tower_skip_floor_notify = -10029, // 无尽之塔跳层
infinity_tower_all_infos_notify = -10028, // 全通所有无尽之塔
clear_all_equipment_instance_notify = -10027, // 全通所有装备副本
st_import_build_notify = -10026, // 返回星塔build导入的build信息
st_export_build_notify = -10025, // 返回星塔build的json序列化字符串
st_add_new_case_notify = -10024, // 返回操作添加的新case
st_add_team_exp_notify = -10023, // 队伍等级经验最终值及当前未处理的所有case
st_skip_floor_notify = -10022, // 星塔跳层
st_clear_all_star_tower_notify = -10021, // 全通所有星塔(返回通关星塔ID列表)
st_items_change_notify = -10020, // 星塔道具变化通知
char_affinity_final_notify = -10019, // 添加角色好感度
disc_reset_notify = -10017, // 星盘信息通知
clear_all_traveler_due_notify = -10016, // 全通所有旅人对决
clear_all_region_boss_level_notify = -10015, // 全通所有强敌讨伐
clear_all_daily_instance_notify = -10013, // 一键通关所有日常副本
add_vampire_season_score_notify = -10009, // 增加吸血鬼模式副本赛季积分 返回当前总分
clear_all_vampire_survivor_notify = -10008, // 一键通关所有吸血鬼模式副本
region_boss_level_final_notify = -10007, // 地区boss关卡最终数据通知
chars_final_notify = -10006, // 角色列表最终数据通知
world_class_number_notify = -10005, // 世界等级最终值通知
char_change_notify = -10004, // 角色数据变化通知
char_reset_notify = -10003, // 角色信息通知
items_change_notify = -10001, // 道具变化通知
sudo_failed_ack = -3, // 请求失败
sudo_succeed_ack = -2, // 成功, 响应会走notify附加数据流程
sudo_req = -1, // 客户端内置GM命令请求
ike_req = 1, // internet key exchange
ike_succeed_ack = 2, // 成功, 返回服务器方的秘钥, 之后每次请求都需要将Token写入header X-Token段, 服务器以此识别用户
ike_failed_ack = 3, // 失败
player_login_req = 4, // 登录
player_login_succeed_ack = 5, // 成功, 将返回的新token替换之前ike阶段的token, 放置于header X-Token段, 服务器以此识别用户
player_login_failed_ack = 6, // 失败
player_data_req = 1001, // 获取用户全量数据
player_data_succeed_ack = 1002, // 成功, 如果是新账号会返回player_new_notify协议
player_data_failed_ack = 1003, // 请求失败
player_reg_req = 1004, // 注册角色
player_reg_failed_ack = 1005, // 注册失败 返回错误反之成功会调用player_data_succeed_ack
player_name_edit_req = 1006, // 请求修改昵称
player_name_edit_succeed_ack = 1007, // 请求修改昵称成功
player_name_edit_failed_ack = 1008, // 请求修改昵称失败
player_head_icon_set_req = 1009, // 请求设置头像
player_head_icon_set_succeed_ack = 1010, // 设置头像成功
player_head_icon_set_failed_ack = 1011, // 设置头像失败
player_ping_req = 1012, // 心跳
player_ping_succeed_ack = 1013, // 心跳回馈
player_ping_failed_ack = 1014, // 不会返回失败
player_learn_req = 1015, // 新手教学, 提交教学信息
player_learn_succeed_ack = 1016, // 教学步骤记录成功
player_learn_failed_ack = 1017, // 教学记录失败
player_destroy_req = 1018, // 获取注销账号数据NotifyUrl
player_destroy_succeed_ack = 1019, // 生成注销回调地址以提交到sdk server
player_destroy_failed_ack = 1020, // 获取失败
player_board_set_req = 1021, // 请求设置看板
player_board_set_succeed_ack = 1022, // 设置看板成功
player_board_set_failed_ack = 1023, // 设置看板失败
player_world_class_reward_receive_req = 1024, // 请求领取世界等级奖励
player_world_class_reward_receive_succeed_ack = 1025, // 请求领取世界等级奖励成功
player_world_class_reward_receive_failed_ack = 1026, // 请求领取世界等级奖励失败
player_signature_edit_req = 1027, // 请求修改签名
player_signature_edit_succeed_ack = 1028, // 请求修改签名成功
player_signature_edit_failed_ack = 1029, // 请求修改签名失败
player_title_edit_req = 1030, // 请求修改头衔
player_title_edit_succeed_ack = 1031, // 请求修改头衔成功
player_title_edit_failed_ack = 1032, // 请求修改头衔失败
player_chars_show_req = 1033, // 请求展示角色
player_chars_show_succeed_ack = 1034, // 请求展示角色成功
player_chars_show_failed_ack = 1035, // 请求展示角色失败
player_skin_show_req = 1036, // 请求展示皮肤
player_skin_show_succeed_ack = 1037, // 请求展示皮肤成功
player_skin_show_failed_ack = 1038, // 请求展示皮肤失败
player_gender_edit_req = 1039, // 请求切换性别
player_gender_edit_succeed_ack = 1040, // 切换性别成功
player_gender_edit_failed_ack = 1041, // 切换性别失败
player_survey_req = 1042, // 申请发起调查问卷, 填写问卷ID
player_survey_succeed_ack = 1043, // 返回第三方问卷ID和回调通知地址
player_survey_failed_ack = 1044, // 申请失败,比如过期,已经完成过
player_exit_req = 1045, // 退出游戏
player_exit_succeed_ack = 1046, // 退出成功
player_exit_failed_ack = 1047, // 退出失败
player_honor_edit_req = 1048, // 荣誉称号最新的列表
player_honor_edit_succeed_ack = 1049, // 修改成功
player_honor_edit_failed_ack = 1050, // 修改失败
item_use_req = 1101, // 道具使用
item_use_succeed_ack = 1102, // 道具使用成功返回ChangeInfo
item_use_failed_ack = 1103, // 道具使用失败,返回错误信息
gem_convert_req = 1104, // 传入钻石数量,兑换心相碎片,默认规则(免费钻不够使用付费钻)
gem_convert_succeed_ack = 1105, // 兑换成功
gem_convert_failed_ack = 1106, // 兑换失败
item_product_req = 1107, // 材料合成
item_product_succeed_ack = 1108, // 材料合成成功
item_product_failed_ack = 1109, // 材料合成失败
fragments_convert_req = 1110, // 所有角色溢出碎片兑换
fragments_convert_succeed_ack = 1111, // 兑换成功
fragments_convert_failed_ack = 1112, // 兑换失败
daily_shop_reward_receive_req = 1113, // 领取商店每日免费赠礼
daily_shop_reward_receive_succeed_ack = 1114, // 领取成功
daily_shop_reward_receive_failed_ack = 1115, // 领取失败
friend_list_get_req = 1201, // 请求获取好友/好友申请列表
friend_list_get_succeed_ack = 1202, // 获取好友/好友申请列表成功
friend_list_get_failed_ack = 1203, // 获取好友/好友申请列表失败
friend_uid_search_req = 1204, // 请求通过UId搜索用户信息
friend_uid_search_succeed_ack = 1205, // 通过UId搜索用户信息成功
friend_uid_search_failed_ack = 1206, // 通过UId搜索用户信息失败
friend_name_search_req = 1207, // 请求通过用户昵称搜索用户信息
friend_name_search_succeed_ack = 1208, // 通过用户昵称搜索用户信息成功
friend_name_search_failed_ack = 1209, // 通过用户昵称搜索用户信息失败
friend_add_req = 1210, // 请求申请添加好友
friend_add_succeed_ack = 1211, // 申请添加好友成功
friend_add_failed_ack = 1212, // 申请添加好友失败
friend_add_agree_req = 1213, // 同意添加好友请求
friend_add_agree_succeed_ack = 1214, // 同意添加好友成功
friend_add_agree_failed_ack = 1215, // 同意添加好友失败
friend_all_agree_req = 1216, // 请求一键添加好友
friend_all_agree_succeed_ack = 1217, // 一键添加好友成功
friend_all_agree_failed_ack = 1218, // 一键添加好友失败
friend_delete_req = 1219, // 请求删除好友
friend_delete_succeed_ack = 1220, // 删除好友成功
friend_delete_failed_ack = 1221, // 删除好友失败
friend_invites_delete_req = 1222, // 请求删除好友申请
friend_invites_delete_succeed_ack = 1223, // 删除好友申请成功
friend_invites_delete_failed_ack = 1224, // 删除好友申请失败
friend_star_set_req = 1225, // 请求设置星级好友
friend_star_set_succeed_ack = 1226, // 请求设置星级好友成功
friend_star_set_failed_ack = 1227, // 请求设置星级好友失败
friend_receive_energy_req = 1228, // 请求领取好友赠送体力
friend_receive_energy_succeed_ack = 1229, // 请求领取好友赠送体力成功
friend_receive_energy_failed_ack = 1230, // 请求领取好友赠送体力失败
friend_send_energy_req = 1231, // 请求赠送好友体力
friend_send_energy_succeed_ack = 1232, // 请求赠送好友体力成功
friend_send_energy_failed_ack = 1233, // 请求赠送好友体力失败
friend_recommendation_get_req = 1234, // 请求好友推荐列表
friend_recommendation_get_succeed_ack = 1235, // 请求好友推荐列表成功
friend_recommendation_get_failed_ack = 1236, // 请求好友推荐列表失败
tower_growth_detail_req = 1301, // 获取星塔养成详细信息
tower_growth_detail_succeed_ack = 1302, // 获取成功
tower_growth_detail_failed_ack = 1303, // 获取信息失败,返回错误
tower_growth_node_unlock_req = 1304, // 传入节点ID, 解锁对应的养成节点
tower_growth_node_unlock_succeed_ack = 1305, // 解锁成功
tower_growth_node_unlock_failed_ack = 1306, // 解锁失败,返回错误信息
player_formation_req = 2001, // 设置编队
player_formation_succeed_ack = 2002, // 设置编队成功
player_formation_failed_ack = 2003, // 设置编队失败
char_equipment_change_req = 2104, // 装备穿上/替换/卸下
char_equipment_change_succeed_ack = 2105, // 装备穿上/替换/卸下成功
char_equipment_change_failed_ack = 2106, // 装备穿上/替换/卸下失败
char_upgrade_req = 2301, // 角色升级
char_upgrade_succeed_ack = 2302, // 角色升级成功
char_upgrade_failed_ack = 2303, // 角色升级失败
char_advance_req = 2304, // 角色进阶, 传入角色ID
char_advance_succeed_ack = 2305, // 进阶成功
char_advance_failed_ack = 2306, // 进阶失败
char_skill_upgrade_req = 2307, // 角色技能升级
char_skill_upgrade_succeed_ack = 2308, // 升级成功
char_skill_upgrade_failed_ack = 2309, // 升级失败
char_advance_reward_receive_req = 2313, // 请求领取角色进阶奖励
char_advance_reward_receive_succeed_ack = 2314, // 请求领取角色进阶奖励成功
char_advance_reward_receive_failed_ack = 2315, // 请求领取角色进阶奖励失败
char_skin_set_req = 2316, // 设置角色皮肤
char_skin_set_succeed_ack = 2317, // 设置成功
char_skin_set_failed_ack = 2318, // 设置失败
char_affinity_quest_reward_receive_req = 2322, // 请求领取角色好感度任务奖励
char_affinity_quest_reward_receive_succeed_ack = 2323, // 请求领取角色好感度任务成功
char_affinity_quest_reward_receive_failed_ack = 2324, // 请求领取角色好感度任务失败
char_recruitment_req = 2325, // 传入角色ID招募角色
char_recruitment_succeed_ack = 2326, // 招募成功
char_recruitment_failed_ack = 2327, // 招募失败
char_affinity_gift_send_req = 2328, // 请求赠送好感度礼物
char_affinity_gift_send_succeed_ack = 2329, // 请求赠送好感度礼物成功
char_affinity_gift_send_failed_ack = 2330, // 请求赠送好感度礼物失败
char_dating_landmark_select_req = 2401, // 选择地点邀约角色
char_dating_landmark_select_succeed_ack = 2402, // 选择地点邀约角色成功
char_dating_landmark_select_failed_ack = 2403, // 选择地点邀约角色失败
char_dating_gift_send_req = 2404, // 请求邀约赠礼
char_dating_gift_send_succeed_ack = 2405, // 请求邀约赠礼成功
char_dating_gift_send_failed_ack = 2406, // 请求邀约赠礼失败
char_dating_event_reward_receive_req = 2407, // 请求领取特殊事件奖励
char_dating_event_reward_receive_succeed_ack = 2408, // 请求领取特殊事件奖励成功
char_dating_event_reward_receive_failed_ack = 2409, // 请求领取特殊事件奖励失败
disc_strengthen_req = 3119, // 星盘强化
disc_strengthen_succeed_ack = 3120, // 星盘强化成功
disc_strengthen_failed_ack = 3121, // 星盘强化失败
disc_promote_req = 3122, // 星盘升阶
disc_promote_succeed_ack = 3123, // 星盘升阶成功
disc_promote_failed_ack = 3124, // 星盘升阶失败
disc_limit_break_req = 3125, // 星盘突破
disc_limit_break_succeed_ack = 3126, // 星盘突破成功
disc_limit_break_failed_ack = 3127, // 星盘突破失败
disc_read_reward_receive_req = 3128, // 请求领取星盘阅读奖励
disc_read_reward_receive_succeed_ack = 3129, // 请求领取星盘阅读奖励成功
disc_read_reward_receive_failed_ack = 3130, // 请求领取星盘阅读奖励失败
equipment_upgrade_req = 3201, // 装备强化
equipment_upgrade_succeed_ack = 3202, // 装备强化成功
equipment_upgrade_failed_ack = 3203, // 装备强化失败
equipment_dismantle_req = 3204, // 装备分解
equipment_dismantle_succeed_ack = 3205, // 装备分解成功
equipment_dismantle_failed_ack = 3206, // 装备分解失败
equipment_lock_unlock_req = 3207, // 装备加解锁
equipment_lock_unlock_succeed_ack = 3208, // 装备加解锁成功
equipment_lock_unlock_failed_ack = 3209, // 装备加解锁失败
agent_apply_req = 3301, // 请求派遣委托
agent_apply_succeed_ack = 3302, // 请求派遣委托成功
agent_apply_failed_ack = 3303, // 请求派遣委托失败
agent_give_up_req = 3304, // 请求放弃派遣委托
agent_give_up_succeed_ack = 3305, // 请求放弃派遣委托成功
agent_give_up_failed_ack = 3306, // 请求放弃派遣委托失败
agent_reward_receive_req = 3307, // 请求领取派遣委托奖励
agent_reward_receive_succeed_ack = 3308, // 请求领取派遣委托奖励成功
agent_reward_receive_failed_ack = 3309, // 请求领取派遣委托奖励失败
quest_tour_guide_reward_receive_req = 4201, // 领取手册任务奖励 value表示任务ID0表示一键领取
quest_tour_guide_reward_receive_succeed_ack = 4202, // 获取成功
quest_tour_guide_reward_receive_failed_ack = 4203, // 获取失败
quest_daily_reward_receive_req = 4204, // 领取日常任务奖励 value表示任务ID0表示一键领取
quest_daily_reward_receive_succeed_ack = 4205, // 获取成功
quest_daily_reward_receive_failed_ack = 4206, // 获取失败
dictionary_reward_receive_req = 4207, // 领取词条奖励
dictionary_reward_receive_succeed_ack = 4208, // 获取成功
dictionary_reward_receive_failed_ack = 4209, // 获取失败
quest_tower_reward_receive_req = 4210, // 领取星塔任务奖励 value表示任务ID0表示一键领取
quest_tower_reward_receive_succeed_ack = 4211, // 获取成功
quest_tower_reward_receive_failed_ack = 4212, // 获取失败
quest_daily_active_reward_receive_req = 4213, // 领取日常任务活跃奖励
quest_daily_active_reward_receive_succeed_ack = 4214, // 领取日常任务活跃奖励成功
quest_daily_active_reward_receive_failed_ack = 4215, // 领取日常任务活跃奖励失败
quest_tour_guide_group_reward_receive_req = 4216, // 领取任务组奖励
quest_tour_guide_group_reward_receive_succeed_ack = 4217, // 获取成功
quest_tour_guide_group_reward_receive_failed_ack = 4218, // 获取失败
achievement_reward_receive_req = 4401, // 领取成就奖励
achievement_reward_receive_succeed_ack = 4402, // 获取成功
achievement_reward_receive_failed_ack = 4403, // 获取失败
achievement_info_req = 4404, // 获取成就数据
achievement_info_succeed_ack = 4405, // 获取成功
achievement_info_failed_ack = 4406, // 获取失败
infinity_tower_info_req = 4501, // 申请无尽塔关卡数据
infinity_tower_info_succeed_ack = 4502, // 申请无尽塔关卡数据成功
infinity_tower_info_failed_ack = 4503, // 申请无尽塔关卡数据失败
infinity_tower_apply_req = 4504, // 申请进入无尽塔关卡
infinity_tower_apply_succeed_ack = 4505, // 申请进入无尽塔关卡成功
infinity_tower_apply_failed_ack = 4506, // 申请进入无尽塔关卡失败
infinity_tower_settle_req = 4507, // 申请结算无尽塔关卡 Value:1胜利,2失败,3退出(1,2重复挑战无需再发申请)
infinity_tower_settle_succeed_ack = 4508, // 申请结算无尽塔成功 非0表示可以继续挑战关卡ID(失败当前关卡ID成功下一个关卡ID), 无需再发申请
infinity_tower_settle_failed_ack = 4509, // 申请结算无尽塔失败
infinity_tower_daily_reward_receive_req = 4510, // 请求领取无尽塔每日奖励
infinity_tower_daily_reward_receive_succeed_ack = 4511, // 请求领取无尽塔每日奖励成功
infinity_tower_daily_reward_receive_failed_ack = 4512, // 请求领取无尽塔每日奖励失败
infinity_tower_plot_reward_receive_req = 4513, // 请求领取无尽塔剧情奖励
infinity_tower_plot_reward_receive_succeed_ack = 4514, // 请求领取无尽塔剧情奖励成功
infinity_tower_plot_reward_receive_failed_ack = 4515, // 请求领取无尽塔剧情奖励失败
star_tower_apply_req = 4601, // 申请探索星塔
star_tower_apply_succeed_ack = 4602, // 申请成功返回
star_tower_apply_failed_ack = 4603, // 申请失败
star_tower_interact_req = 4607, // 星塔交互请求
star_tower_interact_succeed_ack = 4608, // 交互请求成功
star_tower_interact_failed_ack = 4609, // 申请失败
star_tower_info_req = 4610, // 获取星塔信息, 用于重连
star_tower_info_succeed_ack = 4611, // 获取星塔信息成功
star_tower_info_failed_ack = 4612, // 获取星塔信息失败
star_tower_give_up_req = 4613, // 放弃星塔
star_tower_give_up_succeed_ack = 4614, // 放弃星塔成功
star_tower_give_up_failed_ack = 4615, // 放弃星塔失败
star_tower_build_whether_save_req = 4701, // 请求是否保存星塔build
star_tower_build_whether_save_succeed_ack = 4702, // 请求是否保存星塔build返回
star_tower_build_whether_save_failed_ack = 4703, // 请求是否保存星塔build失败
star_tower_build_brief_list_get_req = 4704, // 请求星塔build简要信息列表
star_tower_build_brief_list_get_succeed_ack = 4705, // 请求星塔build简要信息列表返回
star_tower_build_brief_list_get_failed_ack = 4706, // 请求星塔build简要信息列表失败
star_tower_build_detail_get_req = 4707, // 请求星塔build详细信息列表
star_tower_build_detail_get_succeed_ack = 4708, // 请求星塔build详细信息列表返回
star_tower_build_detail_get_failed_ack = 4709, // 请求遗迹build详细信息列表失败
star_tower_build_delete_req = 4710, // 请求解散星塔build
star_tower_build_delete_succeed_ack = 4711, // 请求解散星塔build返回
star_tower_build_delete_failed_ack = 4712, // 请求解散星塔build失败
star_tower_build_name_set_req = 4713, // 请求设置星塔build名
star_tower_build_name_set_succeed_ack = 4714, // 请求设置星塔build名返回
star_tower_build_name_set_failed_ack = 4715, // 请求设置星塔build名失败
star_tower_build_lock_unlock_req = 4716, // 请求星塔build加解锁
star_tower_build_lock_unlock_succeed_ack = 4717, // 请求星塔build加解锁返回
star_tower_build_lock_unlock_failed_ack = 4718, // 请求星塔build加解锁失败
star_tower_build_preference_set_req = 4719, // 请求设置星塔build偏好
star_tower_build_preference_set_succeed_ack = 4720, // 请求设置星塔build偏好返回
star_tower_build_preference_set_failed_ack = 4721, // 请求设置星塔build偏好失败
star_tower_rank_req = 4801, // 请求星塔排行榜信息
star_tower_rank_succeed_ack = 4802, // 请求星塔排行榜信息成功
star_tower_rank_failed_ack = 4803, // 请求星塔排行信息失败
star_tower_rank_apply_req = 4804, // 申请探索星塔排行榜
star_tower_rank_apply_succeed_ack = 4805, // 申请成功返回
star_tower_rank_apply_failed_ack = 4806, // 申请失败
star_tower_book_potential_brief_list_get_req = 4901, // 请求星塔图鉴角色潜能简要信息
star_tower_book_potential_brief_list_get_succeed_ack = 4902, // 请求星塔图鉴角色潜能简要信息成功
star_tower_book_potential_brief_list_get_failed_ack = 4903, // 请求星塔图鉴角色潜能简要信息失败
star_tower_book_char_potential_get_req = 4904, // 请求星塔图鉴角色潜能信息
star_tower_book_char_potential_get_succeed_ack = 4905, // 请求星塔图鉴角色潜能信息成功
star_tower_book_char_potential_get_failed_ack = 4906, // 请求星塔图鉴角色潜能信息失败
star_tower_book_potential_reward_receive_req = 4907, // 请求领取星塔图鉴角色潜能奖励
star_tower_book_potential_reward_receive_succeed_ack = 4908, // 请求领取星塔图鉴角色潜能奖励成功
star_tower_book_potential_reward_receive_failed_ack = 4909, // 请求领取星塔图鉴角色潜能奖励失败
star_tower_book_event_get_req = 4910, // 请求星塔图鉴事件信息
star_tower_book_event_get_succeed_ack = 4911, // 请求星塔图鉴事件信息成功
star_tower_book_event_get_failed_ack = 4912, // 请求星塔图鉴事件信息失败
star_tower_book_event_reward_receive_req = 4913, // 请求领取星塔图鉴角色潜能奖励
star_tower_book_event_reward_receive_succeed_ack = 4914, // 请求领取星塔图鉴角色潜能奖励成功
star_tower_book_event_reward_receive_failed_ack = 4915, // 请求领取星塔图鉴角色潜能奖励失败
resident_shop_get_req = 5010, // 请求常驻商店信息
resident_shop_get_succeed_ack = 5011, // 请求常驻商店信息成功
resident_shop_get_failed_ack = 5012, // 请求常驻商店信息失败
resident_shop_purchase_req = 5013, // 请求常驻商店购买物品
resident_shop_purchase_succeed_ack = 5014, // 请求常驻商店购买物品成功
resident_shop_purchase_failed_ack = 5015, // 请求常驻商店购买物品失败
mall_gem_list_req = 5101, // 获取钻石商城产品列表
mall_gem_list_succeed_ack = 5102, // 获取成功的列表
mall_gem_list_failed_ack = 5103, // 获取失败
mall_gem_order_req = 5104, // 下单购买商品
mall_gem_order_succeed_ack = 5105, // 下单成功
mall_gem_order_failed_ack = 5106, // 下单失败
mall_order_cancel_req = 5107, // 取消某个尚未支付的订单
mall_order_cancel_succeed_ack = 5108, // 取消成功
mall_order_cancel_failed_ack = 5109, // 取消失败
mall_order_collect_req = 5110, // 领取某个支付成功的订单的奖励
mall_order_collect_succeed_ack = 5111, // 返回成功,请根据具体状态处理
mall_order_collect_failed_ack = 5112, // 领取失败
mall_monthlyCard_list_req = 5113, // 获取月卡商城产品列表
mall_monthlyCard_list_succeed_ack = 5114, // 获取成功的列表
mall_monthlyCard_list_failed_ack = 5115, // 获取失败
mall_monthlyCard_order_req = 5116, // 购买月卡商城商品
mall_monthlyCard_order_succeed_ack = 5117, // 下单成功
mall_monthlyCard_order_failed_ack = 5118, // 获取失败
mall_package_list_req = 5119, // 获取礼包商城商品列表
mall_package_list_succeed_ack = 5120, // 商品列表
mall_package_list_failed_ack = 5121, // 获取失败
mall_package_order_req = 5122, // 购买礼包商城产品
mall_package_order_succeed_ack = 5123, // 购买成功结果
mall_package_order_failed_ack = 5124, // 购买失败
mall_shop_list_req = 5125, // 获取星尘兑换商城商品列表
mall_shop_list_succeed_ack = 5126, // 商品列表
mall_shop_list_failed_ack = 5127, // 获取失败
mall_shop_order_req = 5128, // 购买星尘兑换商店产品
mall_shop_order_succeed_ack = 5129, // 购买成功结果
mall_shop_order_failed_ack = 5130, // 购买失败
gacha_spin_req = 6001, // 根据卡池ID以及卡池模式在当前卡池抽卡
gacha_spin_succeed_ack = 6002, // 成功返回掉落道具以及ChangeInfo
gacha_spin_failed_ack = 6003, // 错误,返回错误信息
gacha_information_req = 6004, // 获取所有卡池数据
gacha_information_succeed_ack = 6005, // 成功,返回所有的卡池数据
gacha_information_failed_ack = 6006, // 错误,返回错误信息
gacha_histories_req = 6007, // 根据存盘ID获取抽卡的历史记录
gacha_histories_succeed_ack = 6008, // 成功,返回抽卡的历史数据
gacha_histories_failed_ack = 6009, // 错误,返回错误
tower_book_fate_card_detail_req = 6101, // 获取已经拥有的命运卡图鉴
tower_book_fate_card_detail_succeed_ack = 6102, // 成功,返回已经拥有的命运卡和已经领取的任务
tower_book_fate_card_detail_failed_ack = 6103, // 错误,返回错误信息
tower_book_fate_card_reward_receive_req = 6104, // 领取命运卡任务奖励
tower_book_fate_card_reward_receive_succeed_ack = 6105, // 成功,返回任务奖励
tower_book_fate_card_reward_receive_failed_ack = 6106, // 错误,返回错误信息
plot_reward_receive_req = 7013, // 传入剧情ID, 领取剧情奖励
plot_reward_receive_succeed_ack = 7014, // 领取成功
plot_reward_receive_failed_ack = 7015, // 领取失败
daily_instance_apply_req = 7016, // 日常副本申请
daily_instance_apply_succeed_ack = 7017, // 日常副本申请成功
daily_instance_apply_failed_ack = 7018, // 错误,返回错误信息
daily_instance_settle_req = 7019, // 日常副本结算请求
daily_instance_settle_succeed_ack = 7020, // 日常副本结算成功
daily_instance_settle_failed_ack = 7021, // 错误,返回错误信息
daily_instance_raid_req = 7022, // 日常副本扫荡请求
daily_instance_raid_succeed_ack = 7023, // 日常副本扫荡成功
daily_instance_raid_failed_ack = 7024, // 错误,返回错误信息
daily_equipment_apply_req = 7028, // 日常装备副本申请
daily_equipment_apply_succeed_ack = 7029, // 日常装备副本申请成功
daily_equipment_apply_failed_ack = 7030, // 错误,返回错误信息
daily_equipment_settle_req = 7031, // 日常装备副本结算请求
daily_equipment_settle_succeed_ack = 7032, // 日常装备副本结算成功
daily_equipment_settle_failed_ack = 7033, // 错误,返回错误信息
daily_equipment_sweep_req = 7034, // 日常装备副本扫荡请求
daily_equipment_sweep_succeed_ack = 7035, // 日常装备副本扫荡成功
daily_equipment_sweep_failed_ack = 7036, // 错误,返回错误信息
region_boss_level_apply_req = 7101, // 请求进入地区boss关卡
region_boss_level_apply_succeed_ack = 7102, // 请求进入地区boss关成功
region_boss_level_apply_failed_ack = 7103, // 请求进入地区boss关卡失败
region_boss_level_settle_req = 7104, // 请求结算地区boss关卡
region_boss_level_settle_succeed_ack = 7105, // 请求结算地区boss关成功
region_boss_level_settle_failed_ack = 7106, // 请求结算地区boss关卡失败
region_boss_level_sweep_req = 7107, // 请求扫荡地区boss关卡
region_boss_level_sweep_succeed_ack = 7108, // 请求扫荡地区boss关成功
region_boss_level_sweep_failed_ack = 7109, // 请求结算地区boss关卡失败
traveler_duel_level_apply_req = 7201, // 请求进入旅人对决关卡
traveler_duel_level_apply_succeed_ack = 7202, // 请求进入旅人对决关卡成功
traveler_duel_level_apply_failed_ack = 7203, // 请求进入旅人对决关卡失败
traveler_duel_level_settle_req = 7204, // 请求结算旅人对决关卡
traveler_duel_level_settle_succeed_ack = 7205, // 请求结算旅人对决关卡成功
traveler_duel_level_settle_failed_ack = 7206, // 请求结算旅人对决关卡失败
traveler_duel_info_req = 7207, // 请求旅人对决信息
traveler_duel_info_succeed_ack = 7208, // 请求旅人对决信息成功
traveler_duel_info_failed_ack = 7209, // 请求旅人对决信息失败
traveler_duel_quest_reward_receive_req = 7210, // 领取旅人对决任务奖励
traveler_duel_quest_reward_receive_succeed_ack = 7211, // 获取成功
traveler_duel_quest_reward_receive_failed_ack = 7212, // 获取失败
traveler_duel_rank_req = 7213, // 请求旅人对决排行榜信息
traveler_duel_rank_succeed_ack = 7214, // 请求旅人对决排行榜信息成功
traveler_duel_rank_failed_ack = 7215, // 请求旅人对决排行信息失败
traveler_duel_rank_upload_req = 7216, // 请求旅人对决上传分数、附带本次战斗统计数据
traveler_duel_rank_upload_succeed_ack = 7217, // 请求旅人对决上传分数成功
traveler_duel_rank_upload_failed_ack = 7218, // 请求旅人对决上传分数失败
story_apply_req = 7301, // 关卡申请
story_apply_succeed_ack = 7302, // 申请成功,返回 Nil
story_apply_failed_ack = 7303, // 错误,返回错误信息
story_settle_req = 7304, // 关卡结算
story_settle_succeed_ack = 7305, // 结算成功,发放通关奖励
story_settle_failed_ack = 7306, // 错误,返回错误信息
energy_buy_req = 8001, // 购买体力请求
energy_buy_succeed_ack = 8002, // 购买成功返回当日的购买次数以及ChangeInfo
energy_buy_failed_ack = 8003, // 购买失败,返回错误信息
client_event_report_req = 8101, // 客户端事件上报
client_event_report_succeed_ack = 8102, // 客户端事件上报成功
client_event_report_failed_ack = 8103, // 客户端事件上报失败
vampire_survivor_apply_req = 8201, // 灾变防线副本申请
vampire_survivor_apply_succeed_ack = 8202, // 灾变防线副本申请成功
vampire_survivor_apply_failed_ack = 8203, // 灾变防线副本申请失败
vampire_survivor_area_change_req = 8204, // 灾变防线阶段转化
vampire_survivor_area_change_succeed_ack = 8205, // 灾变防线副本申请成功
vampire_survivor_area_change_failed_ack = 8206, // 灾变防线副本申请失败
vampire_survivor_settle_req = 8207, // 灾变防线副本结算申请 [失败也发这个]
vampire_survivor_settle_succeed_ack = 8208, // 灾变防线副本结算申请成功
vampire_survivor_settle_failed_ack = 8209, // 灾变防线副本结算申请失败
vampire_survivor_reward_select_req = 8210, // 灾变防线副本升级申请
vampire_survivor_reward_select_succeed_ack = 8211, // 灾变防线副本结算申请成功
vampire_survivor_reward_select_failed_ack = 8212, // 灾变防线副本结算申请失败
vampire_survivor_reward_chest_req = 8213, // 灾变防线开宝箱申请
vampire_survivor_reward_chest_succeed_ack = 8214, // 灾变防线开宝箱申请成功
vampire_survivor_reward_chest_failed_ack = 8215, // 灾变防线开宝箱申请失败
vampire_survivor_quest_reward_receive_req = 8216, // 灾变防线领取任务奖励申请
vampire_survivor_quest_reward_receive_succeed_ack = 8217, // 灾变防线领取任务奖励成功
vampire_survivor_quest_reward_receive_failed_ack = 8218, // 灾变防线领取任务奖励失败
vampire_survivor_rank_req = 8219, // 请求吸血鬼模式排行榜信息
vampire_survivor_rank_succeed_ack = 8220, // 请求吸血鬼模式排行榜信息成功
vampire_survivor_rank_failed_ack = 8221, // 请求吸血鬼模式排行榜信息失败
vampire_talent_detail_req = 8301, // 获取节点信息
vampire_talent_detail_succeed_ack = 8302, // 获取节点信息成功
vampire_talent_detail_failed_ack = 8303, // 获取失败,返回错误信息
vampire_talent_reset_req = 8304, // 重置所有的天赋节点
vampire_talent_reset_succeed_ack = 8305, // 重置成功, 返回最终天赋点数
vampire_talent_reset_failed_ack = 8306, // 重置失败,返回错误信息
vampire_talent_unlock_req = 8307, // 传入节点ID, 解锁对应的养成节点
vampire_talent_unlock_succeed_ack = 8308, // 解锁成功
vampire_talent_unlock_failed_ack = 8309, // 解锁失败,返回错误信息
mail_list_req = 9001, // 获取邮件列表
mail_list_succeed_ack = 9002, // 邮件列表
mail_list_failed_ack = 9003, // 获取失败
mail_read_req = 9004, // 标记邮件已读
mail_read_succeed_ack = 9005, // 返回已设置为已读的邮件ID
mail_read_failed_ack = 9006, // 设置失败
mail_recv_req = 9007, // 领取奖励 一键领取发送0单独领取发送对应邮件ID上来
mail_recv_succeed_ack = 9008, // 领取成功
mail_recv_failed_ack = 9009, // 领取失败
mail_remove_req = 9010, // 删除邮件 一键删除所有已读已领发送0单独删除发送对应邮件ID上来
mail_remove_succeed_ack = 9011, // 删除成功
mail_remove_failed_ack = 9012, // 删除失败
activity_detail_req = 9101, // 获取所有的活动数据
activity_detail_succeed_ack = 9102, // 获取成功
activity_detail_failed_ack = 9103, // 获取失败
activity_periodic_reward_receive_req = 9104, // 领取活动奖励
activity_periodic_reward_receive_succeed_ack = 9105, // 领取成功
activity_periodic_reward_receive_failed_ack = 9106, // 领取失败
activity_periodic_final_reward_receive_req = 9107, // 仪式感,领取当前活动的最终奖励
activity_periodic_final_reward_receive_succeed_ack = 9108, // 领取成功
activity_periodic_final_reward_receive_failed_ack = 9109, // 领取失败
activity_login_reward_receive_req = 9110, // 领取活动奖励
activity_login_reward_receive_succeed_ack = 9111, // 领取成功
activity_login_reward_receive_failed_ack = 9112, // 领取失败
phone_contacts_info_req = 9201, // 获取手机所有联系人的数据
phone_contacts_info_succeed_ack = 9202, // 获取联系人数据成功
phone_contacts_info_failed_ack = 9203, // 获取联系人数据
phone_contacts_report_req = 9204, // 联系人聊天上报
phone_contacts_report_succeed_ack = 9205, // 上报成功
phone_contacts_report_failed_ack = 9206, // 上报失败
talent_unlock_req = 9301, // 传入天赋ID, 解锁相关天赋
talent_unlock_succeed_ack = 9302, // 解锁成功
talent_unlock_failed_ack = 9303, // 解锁失败,返回错误信息
talent_reset_req = 9304, // 传入角色ID, 重置角色所有天赋
talent_reset_succeed_ack = 9305, // 重置成功
talent_reset_failed_ack = 9306, // 重置失败,返回错误信息
talent_node_reset_req = 9307, // 天赋普通节点ID
talent_node_reset_succeed_ack = 9308, // 重置成功
talent_node_reset_failed_ack = 9309, // 重置失败,返回错误信息
battle_pass_info_req = 9801, // 获取当前战令信息
battle_pass_info_succeed_ack = 9802, // 战令信息
battle_pass_info_failed_ack = 9803, // 获取失败
battle_pass_reward_receive_req = 9804, // 领取战令奖励, 传入战令等级和版本, 全部领等级取传0
battle_pass_reward_receive_succeed_ack = 9805, // 领取战令奖励成功
battle_pass_reward_receive_failed_ack = 9806, // 领取战令奖励失败
battle_pass_level_buy_req = 9807, // 战令等级购买, 传入需要购买的级数和版本
battle_pass_level_buy_succeed_ack = 9808, // 购买成功
battle_pass_level_buy_failed_ack = 9809, // 购买成功
battle_pass_order_req = 9810, // 战令进阶下单
battle_pass_order_succeed_ack = 9811, // 战令进阶下单成功
battle_pass_order_failed_ack = 9812, // 领取失败
battle_pass_order_collect_req = 9813, // 战令进阶订单收取
battle_pass_order_collect_succeed_ack = 9814, // 返回成功,请根据具体状态处理
battle_pass_order_collect_failed_ack = 9815, // 战令进阶失败
battle_pass_quest_reward_receive_req = 9816, // 战令任务一键领取 value表示任务ID0表示一键领取
battle_pass_quest_reward_receive_succeed_ack = 9817, // 获取成功
battle_pass_quest_reward_receive_failed_ack = 9818, // 获取失败
redeem_code_req = 9901, // 兑换码兑换
redeem_code_succeed_ack = 9902, // 兑换成功返回兑换后德道具以及ChangeInfo
redeem_code_failed_ack = 9903, // 兑换失败,返回错误信息
system_failed_ack = 10000, // 系统级失败, 主要用于http模式下强制失败返回
player_new_notify = 10001, // 新用户
mail_state_notify = 10002, // 邮件状态变更
player_relogin_notify = 10003, // 在其他地方登录
token_expire_notify = 10004, // token过期
player_ban_notify = 10005, // 用户被ban
quest_change_notify = 10006, // 任务进度变更
star_tower_rank_ticket_change_notify = 10007, // 星塔排行榜门票
agent_new_notify = 10008, // 每周刷新新委托ID列表
world_class_change_notify = 10009, // 世界等级变化
friend_energy_state_notify = 10010, // 好友赠送体力状态变更
signin_reward_change_notify = 10011, // 登陆奖励更新
friend_state_notify = 10012, // 好友状态变更
order_paid_notify = 10013, // 订单已完成支付通知,可以发起领取
order_revoke_notify = 10014, // 订单道具被撤回,主要用于恶意退款
star_tower_book_potential_notify = 10015, // 星塔潜能图鉴状态变更
star_tower_book_event_notify = 10016, // 星塔潜能图鉴状态变更
battle_pass_state_notify = 10017, // 战令状态变更
world_class_reward_state_notify = 10018, // 世界等级奖励状态变更
char_advance_reward_state_notify = 10019, // 角色进阶奖励状态变更
achievement_change_notify = 10020, // 成就进度变更
achievement_state_notify = 10021, // 成就待领取红点提示
character_skin_gain_notify = 10022, // 角色获得新皮肤,如果是重复获取,将发送转换数据
character_skin_change_notify = 10023, // 角色装备的皮肤发生改变
handbook_change_notify = 10024, // 图鉴数据发生变化
monthly_card_rewards_notify = 10025, // 月卡奖励通知
quest_state_notify = 10026, // 任务红点奖励notify
mall_package_state_notify = 10027, // 礼包商城免费商品红点notify
dictionary_change_notify = 10028, // 字典数据变更
activity_change_notify = 10029, // 活动数据变化
activity_quest_change_notify = 10030, // 活动任务数据变化
char_affinity_reward_state_notify = 10031, // 角色好感度奖励最终值
mail_overflow_notify = 10032, // 道具超发进邮件
infinity_tower_rewards_state_notify = 10033, // 无尽塔是否有奖励可领最终值
phone_chat_change_notify = 10034, // 手机新聊天变化
character_fragments_overflow_change_notify = 10035, // 角色碎片溢出
activity_login_rewards_notify = 10036, // 七日登录活动通知
tower_book_fate_card_collect_notify = 10037, // 新获得的命运卡数据
tower_book_fate_card_reward_notify = 10038, // 命运卡图鉴奖励变化
region_boss_level_challenge_ticket_notify = 10039, // 区域boss挑战模式门票变更通知最终值
honor_change_notify = 10040, // 荣誉称号变更通知(最终值, 多个Notify以最后一个为准)
}
}

View File

@@ -10,7 +10,7 @@
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<ProjectReference Include="..\Novaria.Common\Novaria.Common.csproj" />
<ProjectReference Include="..\Novaria.SDKServer\Novaria.SDKServer.csproj" />
<ProjectReference Include="..\Novaria.SDKServer\Novaria.GameServer.csproj" />
</ItemGroup>
</Project>

View File

@@ -8,7 +8,7 @@ using System.Text.Json;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Novaria.Common.Util;
using Novaria.SDKServer.Controllers.Api.ProtocolHandlers;
using Novaria.GameServer.Controllers.Api.ProtocolHandlers;
using Google.Protobuf;
namespace Novaria.PcapParser

View File

@@ -1,14 +1,4 @@
using Novaria.Common.Core;
using Novaria.Common.Crypto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
namespace Novaria.PcapParser
namespace Novaria.PcapParser
{
public class Program
{
@@ -19,6 +9,4 @@ namespace Novaria.PcapParser
pcapParser.SavePackets("parsed_packets.json");
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -5,10 +5,10 @@ using Serilog;
using Novaria.Common.Core;
using Proto;
using Google.Protobuf;
using Novaria.SDKServer.Controllers.Api.ProtocolHandlers;
using Novaria.GameServer.Controllers.Api.ProtocolHandlers;
using Novaria.Common.Util;
namespace Novaria.SDKServer.Controllers.Api
namespace Novaria.GameServer.Controllers.Api
{
[Route("/agent-zone-1")]
public class GatewayController : ControllerBase

View File

@@ -4,7 +4,7 @@ using Proto;
using Serilog;
using System.Text.Json;
namespace Novaria.SDKServer.Controllers.Api.ProtocolHandlers
namespace Novaria.GameServer.Controllers.Api.ProtocolHandlers
{
public class Login : ProtocolHandlerBase
{

View File

@@ -4,7 +4,7 @@ using Proto;
using Serilog;
using System.Reflection;
namespace Novaria.SDKServer.Controllers.Api.ProtocolHandlers
namespace Novaria.GameServer.Controllers.Api.ProtocolHandlers
{
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
internal class ProtocolHandlerAttribute : Attribute

View File

@@ -1,7 +1,7 @@
using Microsoft.AspNetCore.Mvc;
using Serilog;
namespace Novaria.SDKServer.CoNovariaollers
namespace Novaria.GameServer.CoNovariaollers
{
[ApiController]
[Route("/health-game")]

View File

@@ -5,7 +5,7 @@ using Novaria.Common.Util;
using Pb;
using Serilog;
namespace Novaria.SDKServer.CoNovariaollers
namespace Novaria.GameServer.CoNovariaollers
{
[ApiController]
[Route("/meta")]

View File

@@ -1,7 +1,7 @@
using Microsoft.AspNetCore.Mvc;
using Serilog;
namespace Novaria.SDKServer.CoNovariaollers
namespace Novaria.GameServer.CoNovariaollers
{
[ApiController]
[Route("/user")]

View File

@@ -5,15 +5,15 @@ using Novaria.Common.Core;
using Proto;
using Serilog;
using Novaria.SDKServer.Controllers.Api.ProtocolHandlers;
using Novaria.GameServer.Controllers.Api.ProtocolHandlers;
using Novaria.Common.Util;
using System.Numerics;
using Microsoft.AspNetCore.DataProtection;
using System.Text;
namespace Novaria.SDKServer
namespace Novaria.GameServer
{
public class SDKServer
public class GameServer
{
public static void Main(string[] args)
{
@@ -29,7 +29,7 @@ namespace Novaria.SDKServer
builder.Services.AddControllers();
builder.Services.AddProtocolHandlerFactory();
builder.Services.AddControllers().AddApplicationPart(Assembly.GetAssembly(typeof(SDKServer)));
builder.Services.AddControllers().AddApplicationPart(Assembly.GetAssembly(typeof(GameServer)));
// Add all Handler Groups
var handlerGroups = Assembly.GetAssembly(typeof(ProtocolHandlerFactory))

View File

@@ -7,9 +7,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Novaria", "Novaria\Novaria.
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Novaria.Common", "Novaria.Common\Novaria.Common.csproj", "{F65D281C-FAF5-45A2-919C-CE5E9E038D43}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Novaria.GameServer", "Novaria.GameServer\Novaria.GameServer.csproj", "{FFD45FA9-5036-4BA3-AB27-398621DCCF57}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Novaria.SDKServer", "Novaria.SDKServer\Novaria.SDKServer.csproj", "{085E64B4-F04A-4866-8A3F-8E67DEB8E678}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Novaria.GameServer", "Novaria.SDKServer\Novaria.GameServer.csproj", "{085E64B4-F04A-4866-8A3F-8E67DEB8E678}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Novaria.PcapParser", "Novaria.PcapParser\Novaria.PcapParser.csproj", "{80CF22EB-B5AB-48B6-9706-23292461CCD3}"
EndProject
@@ -27,10 +25,6 @@ Global
{F65D281C-FAF5-45A2-919C-CE5E9E038D43}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F65D281C-FAF5-45A2-919C-CE5E9E038D43}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F65D281C-FAF5-45A2-919C-CE5E9E038D43}.Release|Any CPU.Build.0 = Release|Any CPU
{FFD45FA9-5036-4BA3-AB27-398621DCCF57}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FFD45FA9-5036-4BA3-AB27-398621DCCF57}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FFD45FA9-5036-4BA3-AB27-398621DCCF57}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FFD45FA9-5036-4BA3-AB27-398621DCCF57}.Release|Any CPU.Build.0 = Release|Any CPU
{085E64B4-F04A-4866-8A3F-8E67DEB8E678}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{085E64B4-F04A-4866-8A3F-8E67DEB8E678}.Debug|Any CPU.Build.0 = Debug|Any CPU
{085E64B4-F04A-4866-8A3F-8E67DEB8E678}.Release|Any CPU.ActiveCfg = Release|Any CPU

View File

@@ -8,8 +8,7 @@
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Novaria.GameServer\Novaria.GameServer.csproj" />
<ProjectReference Include="..\Novaria.SDKServer\Novaria.SDKServer.csproj" />
<ProjectReference Include="..\Novaria.SDKServer\Novaria.GameServer.csproj" />
</ItemGroup>
</Project>

View File

@@ -62,8 +62,7 @@ namespace Novaria
.CreateBootstrapLogger();
}
Task.Run(GameServer.GameServer.Instance.Start);
SDKServer.SDKServer.Main(args);
GameServer.GameServer.Main(args);
}
}
}