client data implementation

This commit is contained in:
rafi1212122
2023-06-04 16:04:43 +07:00
parent 9cf5e313a3
commit 2d1cee5753
3 changed files with 67 additions and 2 deletions

View File

@@ -0,0 +1,31 @@
using Common.Resources.Proto;
using MongoDB.Bson;
using MongoDB.Driver;
namespace Common.Database
{
public class ClientData
{
public static readonly IMongoCollection<ClientDataScheme> collection = Global.db.GetCollection<ClientDataScheme>("ClientDatas");
public static ClientDataScheme? GetClientData(uint uid, ClientDataType type, uint id)
{
return collection.AsQueryable().Where(c => c.OwnerUid == uid && c.Type == type && c.ClientDataId == id).FirstOrDefault();
}
public static void SetClientData(uint uid, ClientDataType type, uint id, byte[] data)
{
collection.UpdateOne(Builders<ClientDataScheme>.Filter.Where(c => c.OwnerUid == uid && c.Type == type && c.ClientDataId == id), Builders<ClientDataScheme>.Update.Set("Type", type).Set("ClientDataId", id).Set("Data", data).SetOnInsert("OwnerUid", uid), new UpdateOptions() { IsUpsert = true });
}
}
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
public class ClientDataScheme
{
public ObjectId Id { get; set; }
public uint OwnerUid { get; set; }
public ClientDataType Type { get; set; }
public uint ClientDataId { get; set; }
public byte[] Data { get; set; }
}
}

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@@ -1,4 +1,5 @@
using Common.Resources.Proto;
using Common.Database;
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
@@ -8,8 +9,24 @@ namespace PemukulPaku.GameServer.Handlers
public void Handle(Session session, Packet packet)
{
GetClientDataReq Data = packet.GetDecodedBody<GetClientDataReq>();
ClientDataScheme? clientData = Common.Database.ClientData.GetClientData(session.Player.User.Uid, Data.Type, Data.Id);
GetClientDataRsp Rsp = new() { retcode = GetClientDataRsp.Retcode.Succ, Id = Data.Id, Type = Data.Type };
session.Send(Packet.FromProto(new GetClientDataRsp() { retcode = GetClientDataRsp.Retcode.NotFound, Type = Data.Type, Id = Data.Id }, CmdId.GetClientDataRsp));
if (clientData is not null)
{
Rsp.ClientDataLists.Add(new()
{
Id = clientData.ClientDataId,
Type = clientData.Type,
Data = clientData.Data
});
}
else
{
Rsp.retcode = GetClientDataRsp.Retcode.NotFound;
}
session.Send(Packet.FromProto(Rsp, CmdId.GetClientDataRsp));
}
}
}

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@@ -0,0 +1,17 @@
using Common.Database;
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.SetClientDataReq)]
internal class SetClientDataReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
SetClientDataReq Data = packet.GetDecodedBody<SetClientDataReq>();
Common.Database.ClientData.SetClientData(session.Player.User.Uid, Data.ClientData.Type, Data.ClientData.Id, Data.ClientData.Data);
session.Send(Packet.FromProto(new SetClientDataRsp() { retcode = SetClientDataRsp.Retcode.Succ, Id = Data.ClientData.Id, Type = Data.ClientData.Type }, CmdId.SetClientDataRsp));
}
}
}