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https://github.com/rafi1212122/PemukulPaku
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client data implementation
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@@ -1,4 +1,5 @@
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using Common.Resources.Proto;
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using Common.Database;
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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@@ -8,8 +9,24 @@ namespace PemukulPaku.GameServer.Handlers
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public void Handle(Session session, Packet packet)
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{
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GetClientDataReq Data = packet.GetDecodedBody<GetClientDataReq>();
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ClientDataScheme? clientData = Common.Database.ClientData.GetClientData(session.Player.User.Uid, Data.Type, Data.Id);
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GetClientDataRsp Rsp = new() { retcode = GetClientDataRsp.Retcode.Succ, Id = Data.Id, Type = Data.Type };
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session.Send(Packet.FromProto(new GetClientDataRsp() { retcode = GetClientDataRsp.Retcode.NotFound, Type = Data.Type, Id = Data.Id }, CmdId.GetClientDataRsp));
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if (clientData is not null)
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{
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Rsp.ClientDataLists.Add(new()
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{
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Id = clientData.ClientDataId,
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Type = clientData.Type,
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Data = clientData.Data
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});
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}
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else
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{
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Rsp.retcode = GetClientDataRsp.Retcode.NotFound;
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}
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session.Send(Packet.FromProto(Rsp, CmdId.GetClientDataRsp));
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}
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}
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}
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17
GameServer/Handlers/SetClientDataReqHandler.cs
Normal file
17
GameServer/Handlers/SetClientDataReqHandler.cs
Normal file
@@ -0,0 +1,17 @@
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using Common.Database;
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.SetClientDataReq)]
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internal class SetClientDataReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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SetClientDataReq Data = packet.GetDecodedBody<SetClientDataReq>();
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Common.Database.ClientData.SetClientData(session.Player.User.Uid, Data.ClientData.Type, Data.ClientData.Id, Data.ClientData.Data);
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session.Send(Packet.FromProto(new SetClientDataRsp() { retcode = SetClientDataRsp.Retcode.Succ, Id = Data.ClientData.Id, Type = Data.ClientData.Type }, CmdId.SetClientDataRsp));
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}
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}
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}
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