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https://github.com/rafi1212122/PemukulPaku
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client data implementation
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17
GameServer/Handlers/SetClientDataReqHandler.cs
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17
GameServer/Handlers/SetClientDataReqHandler.cs
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using Common.Database;
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.SetClientDataReq)]
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internal class SetClientDataReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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SetClientDataReq Data = packet.GetDecodedBody<SetClientDataReq>();
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Common.Database.ClientData.SetClientData(session.Player.User.Uid, Data.ClientData.Type, Data.ClientData.Id, Data.ClientData.Data);
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session.Send(Packet.FromProto(new SetClientDataRsp() { retcode = SetClientDataRsp.Retcode.Succ, Id = Data.ClientData.Id, Type = Data.ClientData.Type }, CmdId.SetClientDataRsp));
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}
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}
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}
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