mirror of
https://github.com/rafi1212122/PemukulPaku
synced 2025-12-13 10:44:33 +01:00
warship & nick change
This commit is contained in:
59
GameServer/Handlers/GetWarshipDataReqHandler.cs
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59
GameServer/Handlers/GetWarshipDataReqHandler.cs
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@@ -0,0 +1,59 @@
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.GetWarshipDataReq)]
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internal class GetWarshipDataReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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GetWarshipDataRsp Rsp = new()
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{
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retcode = GetWarshipDataRsp.Retcode.Succ,
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IsAll = true
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};
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List<WarshipThemeData> Warships = new()
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{
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new()
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{
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WarshipId = 0,
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BgmPlayMode = 0,
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IsWeatherFixed = false,
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WeatherIdx = 0
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},
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new()
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{
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WarshipId = 400002,
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BgmPlayMode = 0,
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IsWeatherFixed = false,
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WeatherIdx = 0
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},
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new()
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{
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WarshipId = 400003,
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BgmPlayMode = 0,
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IsWeatherFixed = false,
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WeatherIdx = 0
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},
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new()
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{
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WarshipId = 400004,
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BgmPlayMode = 0,
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IsWeatherFixed = false,
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WeatherIdx = 0
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},
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new()
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{
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WarshipId = 400006,
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BgmPlayMode = 0,
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IsWeatherFixed = false,
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WeatherIdx = 0
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}
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};
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Rsp.WarshipLists.AddRange(Warships);
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session.Send(Packet.FromProto(Rsp, CmdId.GetWarshipDataRsp));
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}
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}
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}
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21
GameServer/Handlers/GetWarshipItemDataReqHandler.cs
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21
GameServer/Handlers/GetWarshipItemDataReqHandler.cs
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@@ -0,0 +1,21 @@
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using Common.Resources.Proto;
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using Common.Utils.ExcelReader;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.GetWarshipItemDataReq)]
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internal class GetWarshipItemDataReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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GetWarshipItemDataRsp Rsp = new()
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{
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retcode = GetWarshipItemDataRsp.Retcode.Succ,
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IsAll = true,
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WarshipItemIdLists = EntryThemeItemData.GetInstance().All.Select(theme => (uint)theme.ThemeItemId).ToArray()
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};
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session.Send(Packet.FromProto(Rsp, CmdId.GetWarshipItemDataRsp));
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}
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}
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}
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25
GameServer/Handlers/GetWarshipTrialDataReqHandler.cs
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25
GameServer/Handlers/GetWarshipTrialDataReqHandler.cs
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@@ -0,0 +1,25 @@
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using Common;
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.GetWarshipTrialDataReq)]
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internal class GetWarshipTrialDataReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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GetWarshipTrialDataRsp Rsp = new()
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{
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retcode = GetWarshipTrialDataRsp.Retcode.Succ,
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IsAll = true
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};
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Rsp.TrialWarshipLists.Add(new TrialWarship()
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{
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SampleId = 410002,
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EndTime = (uint)Global.GetUnixInSeconds() + 400000
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});
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session.Send(Packet.FromProto(Rsp, CmdId.GetWarshipTrialDataRsp));
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}
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}
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}
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18
GameServer/Handlers/NicknameModifyReqHandler.cs
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18
GameServer/Handlers/NicknameModifyReqHandler.cs
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@@ -0,0 +1,18 @@
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.NicknameModifyReq)]
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internal class NicknameModifyReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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NicknameModifyReq Data = packet.GetDecodedBody<NicknameModifyReq>();
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session.Player.User.Nick = Data.Nickname;
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GetMainDataRsp MainDataRsp = new() { retcode = GetMainDataRsp.Retcode.Succ, Nickname = session.Player.User.Nick };
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session.Send(Packet.FromProto(MainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(new NicknameModifyRsp() { retcode = NicknameModifyRsp.Retcode.Succ }, CmdId.NicknameModifyRsp));
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}
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}
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}
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24
GameServer/Handlers/SetWarshipReqHandler.cs
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24
GameServer/Handlers/SetWarshipReqHandler.cs
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@@ -0,0 +1,24 @@
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.SetWarshipReq)]
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internal class SetWarshipReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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SetWarshipReq Data = packet.GetDecodedBody<SetWarshipReq>();
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session.Player.User.WarshipId = (int)Data.WarshipId;
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GetMainDataRsp MainDataRsp = new()
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{
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retcode = GetMainDataRsp.Retcode.Succ,
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WarshipTheme = new() { WarshipId = (uint)session.Player.User.WarshipId }
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};
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SetWarshipRsp Rsp = new() { retcode = SetWarshipRsp.Retcode.Succ };
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session.Send(Packet.FromProto(MainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(Rsp, CmdId.SetWarshipRsp));
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}
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}
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}
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