mirror of
https://github.com/rafi1212122/PemukulPaku
synced 2025-12-14 22:34:35 +01:00
warship & nick change
This commit is contained in:
18
GameServer/Handlers/NicknameModifyReqHandler.cs
Normal file
18
GameServer/Handlers/NicknameModifyReqHandler.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Common.Resources.Proto;
|
||||
|
||||
namespace PemukulPaku.GameServer.Handlers
|
||||
{
|
||||
[PacketCmdId(CmdId.NicknameModifyReq)]
|
||||
internal class NicknameModifyReqHandler : IPacketHandler
|
||||
{
|
||||
public void Handle(Session session, Packet packet)
|
||||
{
|
||||
NicknameModifyReq Data = packet.GetDecodedBody<NicknameModifyReq>();
|
||||
|
||||
session.Player.User.Nick = Data.Nickname;
|
||||
|
||||
GetMainDataRsp MainDataRsp = new() { retcode = GetMainDataRsp.Retcode.Succ, Nickname = session.Player.User.Nick };
|
||||
session.Send(Packet.FromProto(MainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(new NicknameModifyRsp() { retcode = NicknameModifyRsp.Retcode.Succ }, CmdId.NicknameModifyRsp));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user