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https://github.com/rafi1212122/PemukulPaku
synced 2025-12-13 22:54:35 +01:00
equipment switching & level up with avatar level up fix
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@@ -74,7 +74,7 @@ namespace Common.Database
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public PlayerLevelData.LevelData AddExp(uint exp)
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{
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PlayerLevelData.LevelData levelData = AvatarLevelData.GetInstance().CalculateLevel((int)(exp + Exp));
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PlayerLevelData.LevelData levelData = AvatarLevelData.GetInstance().CalculateLevel((int)Level, (int)(exp + Exp));
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Level = (uint)levelData.Level;
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Exp = (uint)levelData.Exp;
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@@ -84,6 +84,86 @@ namespace Common.Database
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return stigmata;
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}
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public Resources.Proto.Material[] AddWeaponExpByConsumeItem(uint uniqueId, List<EquipmentItem> consumeItemList)
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{
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int expAdd = consumeItemList.Select(item =>
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{
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MaterialDataExcel? materialData = MaterialData.GetInstance().FromId(item.IdOrUniqueId);
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if (materialData == null)
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return 0;
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int MaterialIndex = MaterialList.ToList().FindIndex(mat => mat.Id == item.IdOrUniqueId);
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MaterialList[MaterialIndex].Num -= item.Num;
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return materialData.GearExpProvideBase * (int)item.Num;
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}).Sum();
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AddWeaponExp(uniqueId, expAdd);
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return MaterialList.Where(material => consumeItemList.Select(item => item.IdOrUniqueId).ToArray().Contains(material.Id)).ToArray();
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}
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public void AddWeaponExp(uint uniqueId, int exp)
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{
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int weaponIndex = WeaponList.ToList().FindIndex(weapon => weapon.UniqueId == uniqueId);
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if (weaponIndex == -1) return;
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WeaponDataExcel? weaponData = WeaponData.GetInstance().FromId((int)WeaponList[weaponIndex].Id);
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if (weaponData is null) return;
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PlayerLevelData.LevelData levelData = EquipmentLevelData.GetInstance().CalculateLevel((int)WeaponList[weaponIndex].Level, (int)WeaponList[weaponIndex].Exp + exp, weaponData.ExpType);
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if(levelData.Level > weaponData.MaxLv)
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{
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levelData.Level = weaponData.MaxLv;
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EquipmentLevelDataExcel? LevelData = EquipmentLevelData.GetInstance().FromLevel(levelData.Level);
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if (LevelData is null) return;
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levelData.Exp = LevelData.Type1[weaponData.ExpType];
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}
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WeaponList[weaponIndex].Level = (uint)levelData.Level;
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WeaponList[weaponIndex].Exp = (uint)levelData.Exp;
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}
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public Resources.Proto.Material[] AddStigmataExpByConsumeItem(uint uniqueId, List<EquipmentItem> consumeItemList)
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{
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int expAdd = consumeItemList.Select(item =>
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{
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MaterialDataExcel? materialData = MaterialData.GetInstance().FromId(item.IdOrUniqueId);
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if (materialData == null)
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return 0;
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int MaterialIndex = MaterialList.ToList().FindIndex(mat => mat.Id == item.IdOrUniqueId);
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MaterialList[MaterialIndex].Num -= item.Num;
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return materialData.GearExpProvideBase * (int)item.Num;
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}).Sum();
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AddStigmataExp(uniqueId, expAdd);
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return MaterialList.Where(material => consumeItemList.Select(item => item.IdOrUniqueId).ToArray().Contains(material.Id)).ToArray();
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}
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public void AddStigmataExp(uint uniqueId, int exp)
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{
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int stigmataIndex = StigmataList.ToList().FindIndex(stigmata => stigmata.UniqueId == uniqueId);
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if (stigmataIndex == -1) return;
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StigmataDataExcel? stigmataData = StigmataData.GetInstance().FromId((int)StigmataList[stigmataIndex].Id);
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if (stigmataData is null) return;
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PlayerLevelData.LevelData levelData = EquipmentLevelData.GetInstance().CalculateLevel((int)StigmataList[stigmataIndex].Level, (int)StigmataList[stigmataIndex].Exp + exp, stigmataData.ExpType);
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if (levelData.Level > stigmataData.MaxLv)
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{
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levelData.Level = stigmataData.MaxLv;
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EquipmentLevelDataExcel? LevelData = EquipmentLevelData.GetInstance().FromLevel(levelData.Level);
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if (LevelData is null) return;
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levelData.Exp = LevelData.Type1[stigmataData.ExpType];
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}
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StigmataList[stigmataIndex].Level = (uint)levelData.Level;
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StigmataList[stigmataIndex].Exp = (uint)levelData.Exp;
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}
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public Resources.Proto.Material AddMaterial(int materialId, int num = 1)
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{
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int MaterialIndex = Array.FindIndex(MaterialList, material => material.Id == materialId);
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