equipment switching & level up with avatar level up fix

This commit is contained in:
rafi1212122
2023-06-03 08:39:32 +07:00
parent 1a631babe2
commit 3eef557a14
8 changed files with 236 additions and 14 deletions

View File

@@ -0,0 +1,45 @@
using Common.Database;
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.DressEquipmentReq)]
internal class DressEquipmentReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
DressEquipmentReq Data = packet.GetDecodedBody<DressEquipmentReq>();
DressEquipmentRsp Rsp = new() { retcode = DressEquipmentRsp.Retcode.Succ };
AvatarScheme? avatar = session.Player.AvatarList.FirstOrDefault(avatar => avatar.AvatarId == Data.AvatarId);
if (avatar == null)
{
Rsp.retcode = DressEquipmentRsp.Retcode.AvatarNotExist;
}
else
{
switch (Data.Slot)
{
case EquipmentSlot.EquipmentSlotWeapon1:
avatar.WeaponUniqueId = Data.UniqueId;
break;
case EquipmentSlot.EquipmentSlotStigmata1:
avatar.StigmataUniqueId1 = Data.UniqueId;
break;
case EquipmentSlot.EquipmentSlotStigmata2:
avatar.StigmataUniqueId2 = Data.UniqueId;
break;
case EquipmentSlot.EquipmentSlotStigmata3:
avatar.StigmataUniqueId3 = Data.UniqueId;
break;
default:
Rsp.retcode = DressEquipmentRsp.Retcode.EquipmentSlotError;
break;
}
session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { avatar.AvatarId } }, CmdId.GetAvatarDataReq));
}
session.Send(Packet.FromProto(Rsp, CmdId.DressEquipmentRsp));
}
}
}

View File

@@ -0,0 +1,35 @@
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.EquipmentPowerUpReq)]
internal class EquipmentPowerUpReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
EquipmentPowerUpReq Data = packet.GetDecodedBody<EquipmentPowerUpReq>();
EquipmentPowerUpRsp Rsp = new() { retcode = EquipmentPowerUpRsp.Retcode.Succ, MainItem = Data.MainItem, BoostRate = 100 };
GetEquipmentDataRsp EquipmentDataRsp = new() { retcode = GetEquipmentDataRsp.Retcode.Succ, VitalityValue = 5900 };
switch (Data.MainItem.Type)
{
case EquipmentType.EquipmentWeapon:
Material[] WeaponUpConsumeItems = session.Player.Equipment.AddWeaponExpByConsumeItem(Data.MainItem.IdOrUniqueId, Data.ConsumeItemList.ItemLists);
EquipmentDataRsp.MaterialLists.AddRange(WeaponUpConsumeItems);
EquipmentDataRsp.WeaponLists.Add(session.Player.Equipment.WeaponList.FirstOrDefault(weapon => weapon.UniqueId == Data.MainItem.IdOrUniqueId));
break;
case EquipmentType.EquipmentStigmata:
Material[] StigmataUpConsumeItems = session.Player.Equipment.AddStigmataExpByConsumeItem(Data.MainItem.IdOrUniqueId, Data.ConsumeItemList.ItemLists);
EquipmentDataRsp.MaterialLists.AddRange(StigmataUpConsumeItems);
EquipmentDataRsp.StigmataLists.Add(session.Player.Equipment.StigmataList.FirstOrDefault(stigmata => stigmata.UniqueId == Data.MainItem.IdOrUniqueId));
break;
default:
Rsp.retcode = EquipmentPowerUpRsp.Retcode.MainItemNotExist;
break;
}
session.Send(Packet.FromProto(EquipmentDataRsp, CmdId.GetEquipmentDataRsp), Packet.FromProto(Rsp, CmdId.EquipmentPowerUpRsp));
}
}
}

View File

@@ -1,5 +1,4 @@
using Common.Database;
using Common.Resources.Proto;
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
@@ -9,7 +8,6 @@ namespace PemukulPaku.GameServer.Handlers
public void Handle(Session session, Packet packet)
{
GetAvatarDataReq Packet = packet.GetDecodedBody<GetAvatarDataReq>();
LoginScheme LastLogin = Login.GetUserLastLogin(session.Player.User.Uid);
GetAvatarDataRsp Rsp = new()
{
@@ -18,9 +16,9 @@ namespace PemukulPaku.GameServer.Handlers
if (Packet.AvatarIdLists.Contains((uint)0))
{
IEnumerable<Common.Resources.Proto.Avatar> Avatars = session.Player.AvatarList.Select(avatar =>
IEnumerable<Avatar> Avatars = session.Player.AvatarList.Select(avatar =>
{
Common.Resources.Proto.Avatar a = new()
Avatar a = new()
{
AvatarId = avatar.AvatarId,
AvatarArtifact = avatar.AvatarArtifact,
@@ -50,9 +48,9 @@ namespace PemukulPaku.GameServer.Handlers
}
else
{
IEnumerable<Common.Resources.Proto.Avatar> Avatars = session.Player.AvatarList.Where(avatar => Packet.AvatarIdLists.Contains(avatar.AvatarId)).Select(avatar =>
IEnumerable<Avatar> Avatars = session.Player.AvatarList.Where(avatar => Packet.AvatarIdLists.Contains(avatar.AvatarId)).Select(avatar =>
{
Common.Resources.Proto.Avatar a = new()
Avatar a = new()
{
AvatarId = avatar.AvatarId,
AvatarArtifact = avatar.AvatarArtifact,