mirror of
https://github.com/rafi1212122/PemukulPaku
synced 2025-12-13 14:04:36 +01:00
More give command and removed redundant error checking
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@@ -32,24 +32,21 @@ namespace PemukulPaku.GameServer.Commands
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switch (action)
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{
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case "add":
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if (player.Equipment is not null)
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if (avatarId == -1)
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{
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if (avatarId == -1)
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foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All)
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{
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foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All)
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{
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if (avatarData.AvatarId >= 9000) continue; // Avoid APHO avatars
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if (avatarData.AvatarId >= 9000) continue; // Avoid APHO avatars
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AvatarScheme avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment);
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player.AvatarList = player.AvatarList.Append(avatar).ToArray();
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}
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}
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else
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{
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AvatarScheme avatar = Common.Database.Avatar.Create(avatarId, player.User.Uid, player.Equipment);
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AvatarScheme avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment);
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player.AvatarList = player.AvatarList.Append(avatar).ToArray();
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}
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}
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else
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{
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AvatarScheme avatar = Common.Database.Avatar.Create(avatarId, player.User.Uid, player.Equipment);
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player.AvatarList = player.AvatarList.Append(avatar).ToArray();
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}
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player.Equipment.Save();
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break;
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default:
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@@ -1,6 +1,7 @@
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using Common.Database;
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using Common.Resources.Proto;
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using Common.Utils.ExcelReader;
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using MongoDB.Bson;
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using PemukulPaku.GameServer.Game;
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namespace PemukulPaku.GameServer.Commands
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@@ -25,50 +26,48 @@ namespace PemukulPaku.GameServer.Commands
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case "avatars":
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case "characters":
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case "chars":
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if (player.Equipment is not null)
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foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All)
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{
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foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All)
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{
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if (avatarData.AvatarId >= 9000) continue; // Avoid APHO avatars
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if (avatarData.AvatarId >= 9000) continue; // Avoid APHO avatars
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AvatarScheme avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment);
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player.AvatarList = player.AvatarList.Append(avatar).ToArray();
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}
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AvatarScheme avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment);
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player.AvatarList = player.AvatarList.Append(avatar).ToArray();
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}
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break;
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case "weapons":
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if (player.Equipment is not null)
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foreach (WeaponDataExcel weaponData in WeaponData.GetInstance().All)
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{
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foreach (WeaponDataExcel weaponData in WeaponData.GetInstance().All)
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{
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player.Equipment.AddWeapon(weaponData.Id);
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}
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player.Equipment.AddWeapon(weaponData.Id);
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}
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break;
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case "stigmata":
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case "stigs":
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if (player.Equipment is not null)
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foreach (StigmataDataExcel stigmataData in StigmataData.GetInstance().All)
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{
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foreach (StigmataDataExcel stigmataData in StigmataData.GetInstance().All)
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{
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player.Equipment.AddStigmata(stigmataData.Id);
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}
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player.Equipment.AddStigmata(stigmataData.Id);
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}
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break;
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/*
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* TODO: Needs MaterialDataExcel implementation
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case "materials":
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case "matz":
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if (player.Equipment is not null)
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foreach (MaterialDataExcel materialData in MaterialData.GetInstance().All)
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{
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foreach (MaterialDataExcel materialData in MaterialData.GetInstance().All)
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{
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player.Equipment.AddMaterial(materialData.Id, 9999999);
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}
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player.Equipment.AddMaterial(materialData.Id, 9999999);
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}
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break;
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*/
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case "dress": // TODO: Needs DressDataExcel implementation
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case "dress":
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foreach (DressDataExcel dressData in DressData.GetInstance().All)
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{
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foreach (int avatarId in dressData.AvatarIdList)
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{
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AvatarScheme? avatar = player.AvatarList.ToList().Find(av => av.AvatarId == avatarId);
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if (avatar is not null)
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{
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avatar.DressLists = avatar.DressLists.Append((uint)dressData.DressId).ToArray();
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avatar.Save();
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}
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}
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}
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break;
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default:
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throw new ArgumentException("Unrecognized action");
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