proper sessions, packet still not read as it should be

This commit is contained in:
rafi1212122
2023-05-26 10:21:53 +07:00
parent 6e87fc6ef2
commit 7a12c9ec55
6 changed files with 170 additions and 17 deletions

View File

@@ -8,27 +8,50 @@ namespace PemukulPaku.Gameserver
public class Server
{
public static readonly Logger c = new("TCP", ConsoleColor.Blue);
public readonly Dictionary<string, Session> Sessions = new();
private static Server? Instance;
public static void Start()
public static Server GetInstance() {
return Instance ??= new Server();
}
public Server()
{
Task.Run(Start);
}
public void Start()
{
TcpListener Listener = new(IPAddress.Parse("0.0.0.0"), (int)Global.config.Gameserver.Port);
try
while(true)
{
Listener.Start();
c.Log($"TCP server started on port {Global.config.Gameserver.Port}");
while (true)
try
{
TcpClient Client = Listener.AcceptTcpClient();
c.Warn($"{Client.Client.RemoteEndPoint} connected!");
NetworkStream stream = Client.GetStream();
Listener.Start();
c.Log($"TCP server started on port {Global.config.Gameserver.Port}");
while (true)
{
TcpClient Client = Listener.AcceptTcpClient();
string Id = Client.Client.RemoteEndPoint!.ToString()!;
c.Warn($"{Id} connected");
Sessions.Add(Id, new Session(Id, Client));
LogClients();
}
}
catch (Exception ex)
{
c.Error("TCP server error: " + ex.Message);
Thread.Sleep(3000);
}
}
catch (Exception ex)
{
c.Error("TCP server error: " + ex.Message);
}
}
public void LogClients()
{
c.Log($"Connected clients: {Sessions.Count}");
}
}
}

101
Gameserver/Session.cs Normal file
View File

@@ -0,0 +1,101 @@
using System.Net.Sockets;
using Common.Utils;
namespace PemukulPaku.Gameserver
{
public class Session
{
public readonly string Id;
public readonly TcpClient Client;
public readonly Logger c;
public Session(string id, TcpClient client)
{
Id = id;
Client = client;
c = new Logger(Id);
Task.Run(() => ClientLoop(client));
}
private void ClientLoop(TcpClient client)
{
NetworkStream stream = client.GetStream();
byte[] packetMagic = { 0x01, 0x23, 0x45, 0x67 }; // Magic start pattern
byte[] packetEnd = { 0x89, 0xAB, 0xCD, 0xEF }; // Magic end pattern
byte[] buffer = new byte[4096];
int bytesRead;
try
{
while ((bytesRead = stream.Read(buffer, 0, buffer.Length)) > 0)
{
// Process the received bytes
for (int i = 0; i < bytesRead; i++)
{
if (buffer[i] == packetMagic[0])
{
bool found = true;
for (int j = 1; j < packetMagic.Length; j++)
{
if (buffer[i + j] != packetMagic[j])
{
found = false;
break;
}
}
if (found)
{
// Magic start pattern found
int endIndex = Array.IndexOf(buffer, packetEnd[0], i + packetMagic.Length);
if (endIndex != -1)
{
// Magic end pattern found
int packetLength = endIndex - i + packetEnd.Length;
byte[] packet = new byte[packetLength];
Array.Copy(buffer, i, packet, 0, packetLength);
// Process the packet
ProcessPacket(packet);
// Update the buffer
int remainingBytes = bytesRead - (i + packetLength);
Array.Copy(buffer, i + packetLength, buffer, 0, remainingBytes);
// Adjust the bytesRead value accordingly
bytesRead = remainingBytes;
i = -1; // Start processing from the beginning of the buffer again
}
else
{
// End pattern not found, break the loop and wait for more data
break;
}
}
}
}
}
}
catch (Exception ex)
{
if (Client != null)
{
c.Warn($"{Id} disconnected");
Server.GetInstance().Sessions.Remove(Id);
}
else
{
c.Error("TCP client error: " + ex.Message);
}
}
finally { Server.GetInstance().LogClients(); };
}
public void ProcessPacket(byte[] packet)
{
c.Debug("Received packet: " + BitConverter.ToString(packet).Replace("-", ""));
}
}
}