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https://github.com/rafi1212122/PemukulPaku
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handlers folder re-strucutring
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28
GameServer/Handlers/Endless/GetEndlessStatusReqHandler.cs
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28
GameServer/Handlers/Endless/GetEndlessStatusReqHandler.cs
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using Common;
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using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers
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{
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[PacketCmdId(CmdId.GetEndlessStatusReq)]
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internal class GetEndlessStatusReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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GetEndlessStatusRsp Rsp = new()
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{
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retcode = GetEndlessStatusRsp.Retcode.Succ,
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CurStatus = new()
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{
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BeginTime = 0,
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EndTime = (uint)Global.GetUnixInSeconds() + 3600 * 24 * 7,
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CloseTime = (uint)Global.GetUnixInSeconds() + 3600 * 24 * 7 + 1200,
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EndlessType = EndlessType.EndlessTypeUltra,
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CanJoinIn = true
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},
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SelectedEndlessType = 5
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};
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session.Send(Packet.FromProto(Rsp, CmdId.GetEndlessStatusRsp));
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}
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}
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}
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