Files
PemukulPaku/GameServer/Handlers/Endless/GetEndlessStatusReqHandler.cs
2023-06-05 13:18:07 +07:00

29 lines
917 B
C#

using Common;
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.GetEndlessStatusReq)]
internal class GetEndlessStatusReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
GetEndlessStatusRsp Rsp = new()
{
retcode = GetEndlessStatusRsp.Retcode.Succ,
CurStatus = new()
{
BeginTime = 0,
EndTime = (uint)Global.GetUnixInSeconds() + 3600 * 24 * 7,
CloseTime = (uint)Global.GetUnixInSeconds() + 3600 * 24 * 7 + 1200,
EndlessType = EndlessType.EndlessTypeUltra,
CanJoinIn = true
},
SelectedEndlessType = 5
};
session.Send(Packet.FromProto(Rsp, CmdId.GetEndlessStatusRsp));
}
}
}