hardly functional test impl for affixing

This commit is contained in:
Kyle873
2023-06-05 08:52:32 -04:00
parent 82bc38f3e8
commit d479abd58c
2 changed files with 100 additions and 0 deletions

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using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.RefineStigmataRuneReq)]
internal class RefineStigmataRuneReqHandler : IPacketHandler
{
static readonly uint[] AffixIds = { 30011, 30012, 30013, 30021, 30022, 30023, 30031, 30032, 30033, 30041, 30042, 30043, 30051, 30052, 30053, 30061, 30062, 30063, 30071, 30072, 30073, 30081, 30082, 30083, 30091, 30092, 30093, 30101, 30102, 30103, 30111, 30112, 30113, 30121, 30122, 30123, 30131, 30132, 30133, 30141, 30142, 30143, 30151, 30152, 30153, 30161, 30162, 30163, 30171, 30172, 30173, 30181, 30182, 30183, 30191, 30192, 30193, 30201, 30202, 30203, 30211, 30212, 30213, 40011, 40012, 40013, 40021, 40022, 40023, 40031, 40032, 40033, 40041, 40042, 40043, 50011, 50012, 50013, 50021, 50022, 50023, 50031, 50032, 50033, 50041, 50042, 50043 };
public void Handle(Session session, Packet packet)
{
RefineStigmataRuneReq Data = packet.GetDecodedBody<RefineStigmataRuneReq>();
RefineStigmataRuneRsp Rsp = new() { retcode = RefineStigmataRuneRsp.Retcode.Succ, TimesType = Data.TimesType };
uint uid = Data.UniqueId;
Stigmata? stigmata = session.Player.Equipment.StigmataList.FirstOrDefault(stig => stig.UniqueId == uid);
/*
foreach (EquipmentItem? consumeItem in Data.ConsumeItemList.ItemLists)
{
Material? material = session.Player.Equipment.MaterialList.FirstOrDefault(mat => mat.Id == consumeItem.IdOrUniqueId);
if (material is not null)
{
material.Num -= consumeItem.Num;
}
}
*/
if (stigmata is not null)
{
StigmataRune rune = GenerateRune();
StigmataRune rune2 = GenerateRune();
StigmataRuneGroup group = new() { UniqueId = uid };
switch (Data.Type)
{
case StigmataRefineType.StigmataRefineNormal:
stigmata.RuneLists.Add(rune);
stigmata.RuneLists.Add(rune2);
group.RuneLists.Add(rune);
group.RuneLists.Add(rune2);
Rsp.RuneGroupLists.Add(group);
break;
case StigmataRefineType.StigmataRefineAddSlot:
stigmata.RuneLists.Clear();
stigmata.RuneLists.Add(rune);
stigmata.RuneLists.Add(rune2);
group.RuneLists.Add(rune);
group.RuneLists.Add(rune2);
Rsp.RuneGroupLists.Add(group);
break;
case StigmataRefineType.StigmataRefineSpecial:
throw new NotImplementedException("RefineStigmataRuneReqHandler StigmataRefineType.StigmataRefineSpecial");
case StigmataRefineType.StigmataRefineLock:
throw new NotImplementedException("RefineStigmataRuneReqHandler StigmataRefineType.StigmataRefineLock");
}
session.Player.Equipment.Save();
session.Send(Packet.FromProto(Rsp, CmdId.RefineStigmataRuneRsp));
session.ProcessPacket(Packet.FromProto(new GetEquipmentDataReq(), CmdId.GetEquipmentDataReq));
}
}
StigmataRune GenerateRune()
=> new()
{
RuneId = GenerateAffixType(),
StrengthPercent = CalculateAffixStrength()
};
uint GenerateAffixType()
=> AffixIds[new Random().Next(0, AffixIds.Length - 1)];
uint CalculateAffixStrength(float min = 37.5f, float step = 0.625f)
=> (uint)(min + ((float)new Random().NextDouble() * step * 100f));
}
}

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using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.SelectNewStigmataRuneReq)]
internal class SelectNewStigmataRuneReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
SelectNewStigmataRuneReq Data = packet.GetDecodedBody<SelectNewStigmataRuneReq>();
SelectNewStigmataRuneRsp Rsp = new() { retcode = SelectNewStigmataRuneRsp.Retcode.Succ };
Packet.c.Log($"SelectNewStigmataRuneReqHandler: {Data.UniqueId} {Data.SelectUniqueId} {Data.IsSelect}");
if (Data.IsSelect)
{
}
session.Send(Packet.FromProto(Rsp, CmdId.SelectNewStigmataRuneRsp));
}
}
}