mirror of
https://github.com/rafi1212122/PemukulPaku
synced 2025-12-12 20:54:34 +01:00
85 lines
3.0 KiB
C#
85 lines
3.0 KiB
C#
using Common.Resources.Proto;
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using Common.Utils.ExcelReader;
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using MongoDB.Bson;
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using MongoDB.Driver;
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namespace Common.Database
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{
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public class Avatar
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{
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public static readonly IMongoCollection<AvatarScheme> collection = Global.db.GetCollection<AvatarScheme>("Avatars");
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public static AvatarScheme[] AvatarsFromUid(uint uid)
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{
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return collection.AsQueryable().Where(collection=> collection.OwnerUid == uid).ToArray();
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}
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public static AvatarScheme Create(int avatarId, uint uid, EquipmentScheme equipment)
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{
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AvatarScheme? tryAvatar = collection.AsQueryable().Where(collection => collection.AvatarId == avatarId && collection.OwnerUid == uid).FirstOrDefault();
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if (tryAvatar != null) { return tryAvatar; }
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AvatarDataExcel? avatarData = AvatarData.GetInstance().FromId(avatarId);
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if(avatarData == null) { throw new ArgumentException("Invalid avatarId"); }
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Weapon weapon = equipment.AddWeapon(avatarData.InitialWeapon);
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AvatarScheme avatar = new()
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{
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OwnerUid = uid,
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AvatarId = (uint)avatarData.AvatarId,
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DressId = (uint)avatarData.DefaultDressId,
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DressLists = new[] { (uint)avatarData.DefaultDressId },
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Exp = 0,
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Fragment = 0,
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Level = 1,
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Star = (uint)avatarData.UnlockStar,
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StigmataUniqueId1 = 0,
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StigmataUniqueId2 = 0,
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StigmataUniqueId3 = 0,
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SubStar = 0,
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TouchGoodfeel = 0,
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TodayHasAddGoodfeel = 0,
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WeaponUniqueId = weapon.UniqueId
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};
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if(avatarData.AvatarId == 101)
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{
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Stigmata defaultStigmata1 = equipment.AddStigmata(30007);
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Stigmata defaultStigmata2 = equipment.AddStigmata(30060);
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Stigmata defaultStigmata3 = equipment.AddStigmata(30113);
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avatar.StigmataUniqueId1 = defaultStigmata1.UniqueId;
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avatar.StigmataUniqueId2 = defaultStigmata2.UniqueId;
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avatar.StigmataUniqueId3 = defaultStigmata3.UniqueId;
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}
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avatar.SkillLists.AddRange(avatarData.SkillList.Select(skillId => new AvatarSkill { SkillId = (uint)skillId }));
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collection.InsertOne(avatar);
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return avatar;
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}
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}
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public class AvatarScheme : Resources.Proto.Avatar
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{
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public ObjectId Id { get; set; }
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public uint OwnerUid { get; set; }
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public void Save()
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{
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Avatar.collection.ReplaceOne(Builders<AvatarScheme>.Filter.Eq(avatar => avatar.Id, Id), this);
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}
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public PlayerLevelData.LevelData AddExp(uint exp)
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{
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PlayerLevelData.LevelData levelData = AvatarLevelData.GetInstance().CalculateLevel((int)(exp + Exp));
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Level = (uint)levelData.Level;
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Exp = (uint)levelData.Exp;
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return levelData;
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}
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}
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}
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