Files
PemukulPaku/GameServer/Commands/AvatarCommand.cs
2023-06-03 07:59:35 -04:00

107 lines
4.0 KiB
C#

using Common.Database;
using Common.Resources.Proto;
using Common.Utils.ExcelReader;
using PemukulPaku.GameServer.Game;
namespace PemukulPaku.GameServer.Commands
{
[CommandHandler("avatar", "Add avatar to player account", CommandType.Player)]
internal class AvatarCommand : Command
{
public override void Run(Session session, string[] args)
{
string action = args[0];
int avatarId = int.Parse(args[1]);
Run(session.Player, args);
session.ProcessPacket(Packet.FromProto(new GetEquipmentDataReq() { }, CmdId.GetEquipmentDataReq));
if (avatarId == -1)
{
session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { 0 } }, CmdId.GetAvatarDataReq));
}
else
{
session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { (uint)avatarId } }, CmdId.GetAvatarDataReq));
}
if (action == "modify")
{
List<uint> updatedAvatars = new();
if (avatarId == -1)
{
foreach (AvatarScheme av in session.Player.AvatarList)
{
updatedAvatars.Add(av.AvatarId);
}
}
else
{
AvatarScheme? avatar = session.Player.AvatarList.FirstOrDefault(av => av.AvatarId == avatarId);
if (avatar is not null)
{
updatedAvatars.Add(avatar.AvatarId);
}
}
session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = updatedAvatars.ToArray() }, CmdId.GetAvatarDataReq));
}
}
public override void Run(Player player, string[] args)
{
string action = args[0];
int avatarId = int.Parse(args[1]);
string modType = args[2];
int value = int.Parse(args[3]);
AvatarScheme? avatar;
switch (action)
{
case "add":
if (avatarId == -1)
{
foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All)
{
if (avatarData.AvatarId >= 9000) continue; // Avoid APHO avatars
avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment);
player.AvatarList = player.AvatarList.Append(avatar).ToArray();
}
}
else
{
avatar = Common.Database.Avatar.Create(avatarId, player.User.Uid, player.Equipment);
player.AvatarList = player.AvatarList.Append(avatar).ToArray();
}
player.Equipment.Save();
break;
case "modify":
if (avatarId == -1)
{
foreach (var av in player.AvatarList)
{
av.GetType()?.GetProperty(modType)?.SetValue(av, (uint)value, null);
av.Save();
}
}
else
{
avatar = player.AvatarList.FirstOrDefault(av => av.AvatarId == avatarId);
if (avatar is not null)
{
avatar.GetType()?.GetProperty(modType)?.SetValue(avatar, value, null);
avatar.Save();
}
else
c.Error("Invalid AvatarScheme in avatar modify command");
}
break;
default:
throw new ArgumentException("Unrecognized action");
}
}
}
}