Files
PemukulPaku/GameServer/Commands/LevelCommand.cs
TerminalAide0017 f2e83c93dd More Helpful Help Command (#5)
* Deleted TestCommand.cs

No longer needed.

* Update AbyssCommand.cs

Added a command to adjust the player's bracket at will.

* Update User.cs

Added Abyss Group Value

* Update Command.cs

Added Examples[] to the constructor and handler.

* Update HelpCommand.cs

Made the Help command more helpful!

* Update AbyssCommand.cs

Added Help Examples

* Update GiveCommand.cs

Added help examples,
handles negative inputs again,
added more aliases,
can add or remove materials by ID,
can now for add all skipped characters with `give avatars-scuffed`

* Update AbyssCommand.cs

missed a quote

* Update UltraEndlessGetMainDataReqHandler.cs

Bracket can now be set with commands.

Need to unscuff the fight cycle.

* Update GiveCommand.cs

Cheeky give gold command

* Further refined the Help Command

---------

Co-authored-by: TerminalAide0017 <Sucks@code>
2023-06-09 14:23:54 +07:00

32 lines
1.2 KiB
C#

using Common.Utils.ExcelReader;
using PemukulPaku.GameServer.Game;
using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Commands
{
[CommandHandler("level", "<1-88>", CommandType.Player)]
internal class LevelCommand : Command
{
public override void Run(Session session, string[] args)
{
Run(session.Player, args);
GetMainDataRsp Rsp = new()
{
retcode = GetMainDataRsp.Retcode.Succ,
Level = (uint)PlayerLevelData.GetInstance().CalculateLevel(session.Player.User.Exp).Level,
Exp = (uint)PlayerLevelData.GetInstance().CalculateLevel(session.Player.User.Exp).Exp,
TypeLists = new uint[] { 3, 4 }
};
session.Send(Packet.FromProto(Rsp, CmdId.GetMainDataRsp), Packet.FromProto(new PlayerLevelUpNotify() { NewLevel = Rsp.Level }, CmdId.PlayerLevelUpNotify));
}
public override void Run(Player player, string[] args)
{
int level = int.Parse(args[0]);
player.User.Exp = PlayerLevelData.GetInstance().CalculateExpForLevel(level).Exp;
player.User.Save();
}
}
}