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https://github.com/rafi1212122/PemukulPaku
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28 lines
1.0 KiB
C#
28 lines
1.0 KiB
C#
using Common.Resources.Proto;
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using PemukulPaku.GameServer.MPModule;
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namespace PemukulPaku.GameServer.Handlers.One
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{
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[PacketCmdId(CmdId.MpTeamEnterLobbyReq)]
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public class MpTeamEnterLobbyReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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MpTeamEnterLobbyReq Data = packet.GetDecodedBody<MpTeamEnterLobbyReq>();
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Lobby.GetInstance().Teams.TryGetValue(session.Player.User.Uid, out Team? team);
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MpTeamEnterLobbyRsp Rsp = new() { retcode = MpTeamEnterLobbyRsp.Retcode.NotInTeam };
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if (team is not null)
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{
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team.StageId = Data.StageId;
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Lobby.GetInstance().SyncTeam(session.Player.User.Uid);
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Rsp.retcode = MpTeamEnterLobbyRsp.Retcode.Succ;
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Rsp.StageId = team.StageId;
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Rsp.TeamId = team.LeaderUid;
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Rsp.TeamName = team.Name;
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}
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session.Send(Packet.FromProto(Rsp, CmdId.MpTeamEnterLobbyRsp));
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}
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}
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}
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