mirror of
https://git.lewd.wtf/PGR/ascnet
synced 2025-12-21 20:24:35 +01:00
672 KiB
672 KiB
| 1 | Id | SkillId | Level | Name | Intro | Icon | WeaponSkillDes | EntryId[1] | EntryId[2] | EntryId[3] |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 1 | 102228 | 0 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 3 | 2 | 102228 | 1 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 4 | 3 | 102228 | 2 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.29%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 5 | 4 | 102228 | 3 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.59%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 6 | 5 | 102228 | 4 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.88%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 7 | 6 | 102228 | 5 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.18%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 8 | 7 | 102228 | 6 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.47%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 9 | 8 | 102228 | 7 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.76%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 10 | 9 | 102228 | 8 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.06%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 11 | 10 | 102228 | 9 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.35%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 12 | 11 | 102228 | 10 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.65%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 13 | 12 | 102228 | 11 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.94%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 14 | 13 | 102228 | 12 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.24%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 15 | 14 | 102228 | 13 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.53%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 16 | 15 | 102228 | 14 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.82%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 17 | 16 | 102228 | 15 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.12%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 18 | 17 | 102228 | 16 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.41%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 19 | 18 | 102228 | 17 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.71%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 20 | 19 | 102228 | 18 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 21 | 20 | 102228 | 19 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.29%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 22 | 21 | 102228 | 20 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.59%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 23 | 22 | 102228 | 21 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.88%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 24 | 23 | 102228 | 22 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.18%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 25 | 24 | 102228 | 23 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.47%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 26 | 25 | 102228 | 24 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.76%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 27 | 26 | 102228 | 25 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.06%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 28 | 27 | 102228 | 26 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.35%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 29 | 28 | 102228 | 27 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.65%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 30 | 29 | 102228 | 28 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.94%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 31 | 30 | 102228 | 29 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.24%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 32 | 31 | 102228 | 30 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.53%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 33 | 32 | 102228 | 31 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.82%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 34 | 33 | 102228 | 32 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.12%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 35 | 34 | 102228 | 33 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.41%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 36 | 35 | 102228 | 34 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.71%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 37 | 36 | 102228 | 35 | Vortex Flurry | Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>15%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png | ||||
| 38 | 37 | 102229 | 0 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 39 | 38 | 102229 | 1 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 40 | 39 | 102229 | 2 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.29%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 41 | 40 | 102229 | 3 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.59%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 42 | 41 | 102229 | 4 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.88%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 43 | 42 | 102229 | 5 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.18%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 44 | 43 | 102229 | 6 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.47%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 45 | 44 | 102229 | 7 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.76%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 46 | 45 | 102229 | 8 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.06%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 47 | 46 | 102229 | 9 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.35%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 48 | 47 | 102229 | 10 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.65%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 49 | 48 | 102229 | 11 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.94%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 50 | 49 | 102229 | 12 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.24%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 51 | 50 | 102229 | 13 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.53%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 52 | 51 | 102229 | 14 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.82%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 53 | 52 | 102229 | 15 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.12%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 54 | 53 | 102229 | 16 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.41%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 55 | 54 | 102229 | 17 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.71%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 56 | 55 | 102229 | 18 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 57 | 56 | 102229 | 19 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.29%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 58 | 57 | 102229 | 20 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.59%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 59 | 58 | 102229 | 21 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.88%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 60 | 59 | 102229 | 22 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.18%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 61 | 60 | 102229 | 23 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.47%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 62 | 61 | 102229 | 24 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.76%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 63 | 62 | 102229 | 25 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.06%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 64 | 63 | 102229 | 26 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.35%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 65 | 64 | 102229 | 27 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.65%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 66 | 65 | 102229 | 28 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.94%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 67 | 66 | 102229 | 29 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.24%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 68 | 67 | 102229 | 30 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.53%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 69 | 68 | 102229 | 31 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.82%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 70 | 69 | 102229 | 32 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.12%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 71 | 70 | 102229 | 33 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.41%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 72 | 71 | 102229 | 34 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.71%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 73 | 72 | 102229 | 35 | Thunder Kill Realm | Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>15%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png | ||||
| 74 | 73 | 102230 | 0 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 75 | 74 | 102230 | 1 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 76 | 75 | 102230 | 2 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.29%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 77 | 76 | 102230 | 3 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.59%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 78 | 77 | 102230 | 4 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.88%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 79 | 78 | 102230 | 5 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.18%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 80 | 79 | 102230 | 6 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.47%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 81 | 80 | 102230 | 7 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.76%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 82 | 81 | 102230 | 8 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.06%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 83 | 82 | 102230 | 9 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.35%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 84 | 83 | 102230 | 10 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.65%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 85 | 84 | 102230 | 11 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.94%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 86 | 85 | 102230 | 12 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.24%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 87 | 86 | 102230 | 13 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.53%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 88 | 87 | 102230 | 14 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.82%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 89 | 88 | 102230 | 15 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.12%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 90 | 89 | 102230 | 16 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 91 | 90 | 102230 | 17 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 92 | 91 | 102230 | 18 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 93 | 92 | 102230 | 19 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.29%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 94 | 93 | 102230 | 20 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.59%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 95 | 94 | 102230 | 21 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.88%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 96 | 95 | 102230 | 22 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.18%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 97 | 96 | 102230 | 23 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.47%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 98 | 97 | 102230 | 24 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.76%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 99 | 98 | 102230 | 25 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.06%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 100 | 99 | 102230 | 26 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.35%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 101 | 100 | 102230 | 27 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.65%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 102 | 101 | 102230 | 28 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.94%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 103 | 102 | 102230 | 29 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.24%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 104 | 103 | 102230 | 30 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.53%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 105 | 104 | 102230 | 31 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.82%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 106 | 105 | 102230 | 32 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.12%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 107 | 106 | 102230 | 33 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 108 | 107 | 102230 | 34 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 109 | 108 | 102230 | 35 | Glow Lotus Blade | When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>15%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> | Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png | ||||
| 110 | 109 | 155328 | 0 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 111 | 110 | 155328 | 1 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 112 | 111 | 155328 | 2 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>370.59%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 113 | 112 | 155328 | 3 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>391.18%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 114 | 113 | 155328 | 4 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>411.76%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 115 | 114 | 155328 | 5 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>432.35%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 116 | 115 | 155328 | 6 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>452.94%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 117 | 116 | 155328 | 7 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>473.53%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 118 | 117 | 155328 | 8 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>494.12%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 119 | 118 | 155328 | 9 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>514.71%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 120 | 119 | 155328 | 10 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>535.29%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 121 | 120 | 155328 | 11 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>555.88%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 122 | 121 | 155328 | 12 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>576.47%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 123 | 122 | 155328 | 13 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>597.06%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 124 | 123 | 155328 | 14 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>617.65%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 125 | 124 | 155328 | 15 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>638.24%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 126 | 125 | 155328 | 16 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>658.82%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 127 | 126 | 155328 | 17 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>679.41%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 128 | 127 | 155328 | 18 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>700%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 129 | 128 | 155328 | 19 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>720.59%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 130 | 129 | 155328 | 20 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>741.18%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 131 | 130 | 155328 | 21 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>761.76%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 132 | 131 | 155328 | 22 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>782.35%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 133 | 132 | 155328 | 23 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>802.94%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 134 | 133 | 155328 | 24 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>823.53%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 135 | 134 | 155328 | 25 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>844.12%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 136 | 135 | 155328 | 26 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>864.71%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 137 | 136 | 155328 | 27 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>885.29%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 138 | 137 | 155328 | 28 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>905.88%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 139 | 138 | 155328 | 29 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>926.47%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 140 | 139 | 155328 | 30 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>947.06%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 141 | 140 | 155328 | 31 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>967.65%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 142 | 141 | 155328 | 32 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>988.24%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 143 | 142 | 155328 | 33 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1008.82%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 144 | 143 | 155328 | 34 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1029.41%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 145 | 144 | 155328 | 35 | Dragon Claw Spin | Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1050%</color> Physical DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png | ||||
| 146 | 145 | 155329 | 0 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 147 | 146 | 155329 | 1 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 148 | 147 | 155329 | 2 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>423.53%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 149 | 148 | 155329 | 3 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>447.06%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 150 | 149 | 155329 | 4 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>470.59%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 151 | 150 | 155329 | 5 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>494.12%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 152 | 151 | 155329 | 6 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>517.65%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 153 | 152 | 155329 | 7 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>541.18%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 154 | 153 | 155329 | 8 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>564.71%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 155 | 154 | 155329 | 9 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>588.24%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 156 | 155 | 155329 | 10 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>611.76%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 157 | 156 | 155329 | 11 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>635.29%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 158 | 157 | 155329 | 12 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>658.82%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 159 | 158 | 155329 | 13 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>682.35%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 160 | 159 | 155329 | 14 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>705.88%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 161 | 160 | 155329 | 15 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>729.41%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 162 | 161 | 155329 | 16 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>752.94%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 163 | 162 | 155329 | 17 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>776.47%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 164 | 163 | 155329 | 18 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>800%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 165 | 164 | 155329 | 19 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>823.53%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 166 | 165 | 155329 | 20 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>847.06%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 167 | 166 | 155329 | 21 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>870.59%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 168 | 167 | 155329 | 22 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>894.12%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 169 | 168 | 155329 | 23 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>917.65%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 170 | 169 | 155329 | 24 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>941.18%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 171 | 170 | 155329 | 25 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>964.71%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 172 | 171 | 155329 | 26 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>988.24%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 173 | 172 | 155329 | 27 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1011.76%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 174 | 173 | 155329 | 28 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1035.29%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 175 | 174 | 155329 | 29 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1058.82%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 176 | 175 | 155329 | 30 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1082.35%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 177 | 176 | 155329 | 31 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1105.88%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 178 | 177 | 155329 | 32 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1129.41%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 179 | 178 | 155329 | 33 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1152.94%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 180 | 179 | 155329 | 34 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1176.47%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 181 | 180 | 155329 | 35 | Whirlwind Strike | Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1200%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. | Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png | ||||
| 182 | 181 | 155330 | 0 | Enhanced Speed Attack | <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. | Assets/Product/Texture/Image/IconSkill/SpShanxi.png | ||||
| 183 | 182 | 155330 | 1 | Enhanced Speed Attack | <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. | Assets/Product/Texture/Image/IconSkill/SpShanxi.png | ||||
| 184 | 183 | 155331 | 0 | Enhanced Finishing Move | Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. | Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png | ||||
| 185 | 184 | 155331 | 1 | Enhanced Finishing Move | Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. | Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png | ||||
| 186 | 185 | 155332 | 0 | Enhanced Team | After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. | Assets/Product/Texture/Image/IconSkill/SpTuanti.png | ||||
| 187 | 186 | 155332 | 1 | Enhanced Team | After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. | Assets/Product/Texture/Image/IconSkill/SpTuanti.png | ||||
| 188 | 187 | 154328 | 0 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 189 | 188 | 154328 | 1 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 190 | 189 | 154328 | 2 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>158.82%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 191 | 190 | 154328 | 3 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>167.65%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 192 | 191 | 154328 | 4 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>176.47%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 193 | 192 | 154328 | 5 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>185.29%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 194 | 193 | 154328 | 6 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>194.12%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 195 | 194 | 154328 | 7 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>202.94%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 196 | 195 | 154328 | 8 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>211.76%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 197 | 196 | 154328 | 9 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>220.59%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 198 | 197 | 154328 | 10 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>229.41%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 199 | 198 | 154328 | 11 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>238.24%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 200 | 199 | 154328 | 12 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>247.06%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 201 | 200 | 154328 | 13 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>255.88%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 202 | 201 | 154328 | 14 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>264.71%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 203 | 202 | 154328 | 15 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>273.53%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 204 | 203 | 154328 | 16 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>282.35%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 205 | 204 | 154328 | 17 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>291.18%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 206 | 205 | 154328 | 18 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>300%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 207 | 206 | 154328 | 19 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>308.82%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 208 | 207 | 154328 | 20 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>317.65%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 209 | 208 | 154328 | 21 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>326.47%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 210 | 209 | 154328 | 22 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>335.29%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 211 | 210 | 154328 | 23 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>344.12%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 212 | 211 | 154328 | 24 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>352.94%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 213 | 212 | 154328 | 25 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>361.76%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 214 | 213 | 154328 | 26 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 215 | 214 | 154328 | 27 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>379.41%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 216 | 215 | 154328 | 28 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>388.24%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 217 | 216 | 154328 | 29 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>397.06%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 218 | 217 | 154328 | 30 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>405.88%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 219 | 218 | 154328 | 31 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>414.71%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 220 | 219 | 154328 | 32 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>423.53%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 221 | 220 | 154328 | 33 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 222 | 221 | 154328 | 34 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>441.18%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 223 | 222 | 154328 | 35 | Tango Chainblade | Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>450%</color> Fire DMG to other surrounding targets. | Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png | ||||
| 224 | 223 | 154329 | 0 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 225 | 224 | 154329 | 1 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 226 | 225 | 154329 | 2 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>423.53%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 227 | 226 | 154329 | 3 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>447.06%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 228 | 227 | 154329 | 4 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>470.59%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 229 | 228 | 154329 | 5 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>494.12%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 230 | 229 | 154329 | 6 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>517.65%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 231 | 230 | 154329 | 7 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>541.18%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 232 | 231 | 154329 | 8 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>564.71%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 233 | 232 | 154329 | 9 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>588.24%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 234 | 233 | 154329 | 10 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>611.76%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 235 | 234 | 154329 | 11 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>635.29%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 236 | 235 | 154329 | 12 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>658.82%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 237 | 236 | 154329 | 13 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>682.35%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 238 | 237 | 154329 | 14 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>705.88%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 239 | 238 | 154329 | 15 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>729.41%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 240 | 239 | 154329 | 16 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>752.94%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 241 | 240 | 154329 | 17 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>776.47%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 242 | 241 | 154329 | 18 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>800%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 243 | 242 | 154329 | 19 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>823.53%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 244 | 243 | 154329 | 20 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>847.06%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 245 | 244 | 154329 | 21 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>870.59%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 246 | 245 | 154329 | 22 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>894.12%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 247 | 246 | 154329 | 23 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>917.65%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 248 | 247 | 154329 | 24 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>941.18%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 249 | 248 | 154329 | 25 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>964.71%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 250 | 249 | 154329 | 26 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>988.24%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 251 | 250 | 154329 | 27 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1011.76%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 252 | 251 | 154329 | 28 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1035.29%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 253 | 252 | 154329 | 29 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1058.82%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 254 | 253 | 154329 | 30 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1082.35%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 255 | 254 | 154329 | 31 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1105.88%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 256 | 255 | 154329 | 32 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1129.41%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 257 | 256 | 154329 | 33 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1152.94%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 258 | 257 | 154329 | 34 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1176.47%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 259 | 258 | 154329 | 35 | Curtain Call | Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1200%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png | ||||
| 260 | 259 | 154330 | 0 | Enhanced Speed Attack | The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) | Assets/Product/Texture/Image/IconSkill/SpShanxi.png | ||||
| 261 | 260 | 154330 | 1 | Enhanced Speed Attack | The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) | Assets/Product/Texture/Image/IconSkill/SpShanxi.png | ||||
| 262 | 261 | 154331 | 0 | Enhanced Finishing Move | When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png | ||||
| 263 | 262 | 154331 | 1 | Enhanced Finishing Move | When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG. | Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png | ||||
| 264 | 263 | 154332 | 0 | Enhanced Team | After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of self max HP and increases Fire DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. | Assets/Product/Texture/Image/IconSkill/SpTuanti.png | ||||
| 265 | 264 | 154332 | 1 | Enhanced Team | After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of self max HP and increases Fire DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. | Assets/Product/Texture/Image/IconSkill/SpTuanti.png | ||||
| 266 | 265 | 101228 | 0 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 267 | 266 | 101228 | 1 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 268 | 267 | 101228 | 2 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.29%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 269 | 268 | 101228 | 3 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.59%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 270 | 269 | 101228 | 4 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.88%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 271 | 270 | 101228 | 5 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.18%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 272 | 271 | 101228 | 6 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.47%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 273 | 272 | 101228 | 7 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.76%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 274 | 273 | 101228 | 8 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.06%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 275 | 274 | 101228 | 9 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.35%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 276 | 275 | 101228 | 10 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.65%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 277 | 276 | 101228 | 11 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.94%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 278 | 277 | 101228 | 12 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.24%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 279 | 278 | 101228 | 13 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.53%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 280 | 279 | 101228 | 14 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.82%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 281 | 280 | 101228 | 15 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.12%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 282 | 281 | 101228 | 16 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.41%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 283 | 282 | 101228 | 17 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.71%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 284 | 283 | 101228 | 18 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 285 | 284 | 101228 | 19 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.29%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 286 | 285 | 101228 | 20 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.59%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 287 | 286 | 101228 | 21 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.88%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 288 | 287 | 101228 | 22 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.18%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 289 | 288 | 101228 | 23 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.47%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 290 | 289 | 101228 | 24 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.76%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 291 | 290 | 101228 | 25 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.06%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 292 | 291 | 101228 | 26 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.35%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 293 | 292 | 101228 | 27 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.65%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 294 | 293 | 101228 | 28 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.94%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 295 | 294 | 101228 | 29 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.24%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 296 | 295 | 101228 | 30 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.53%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 297 | 296 | 101228 | 31 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.82%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 298 | 297 | 101228 | 32 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.12%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 299 | 298 | 101228 | 33 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.41%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 300 | 299 | 101228 | 34 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.71%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 301 | 300 | 101228 | 35 | Bipolar Expansion | Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>15%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png | ||||
| 302 | 301 | 101229 | 0 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 303 | 302 | 101229 | 1 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 304 | 303 | 101229 | 2 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 305 | 304 | 101229 | 3 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 306 | 305 | 101229 | 4 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 307 | 306 | 101229 | 5 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 308 | 307 | 101229 | 6 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 309 | 308 | 101229 | 7 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 310 | 309 | 101229 | 8 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 311 | 310 | 101229 | 9 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 312 | 311 | 101229 | 10 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 313 | 312 | 101229 | 11 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 314 | 313 | 101229 | 12 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 315 | 314 | 101229 | 13 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 316 | 315 | 101229 | 14 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 317 | 316 | 101229 | 15 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 318 | 317 | 101229 | 16 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 319 | 318 | 101229 | 17 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 320 | 319 | 101229 | 18 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 321 | 320 | 101229 | 19 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 322 | 321 | 101229 | 20 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 323 | 322 | 101229 | 21 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 324 | 323 | 101229 | 22 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 325 | 324 | 101229 | 23 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 326 | 325 | 101229 | 24 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 327 | 326 | 101229 | 25 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 328 | 327 | 101229 | 26 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 329 | 328 | 101229 | 27 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 330 | 329 | 101229 | 28 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 331 | 330 | 101229 | 29 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 332 | 331 | 101229 | 30 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 333 | 332 | 101229 | 31 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 334 | 333 | 101229 | 32 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 335 | 334 | 101229 | 33 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 336 | 335 | 101229 | 34 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 337 | 336 | 101229 | 35 | Center Axis Relock | After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>15%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png | ||||
| 338 | 337 | 101230 | 0 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 339 | 338 | 101230 | 1 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 340 | 339 | 101230 | 2 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.29%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 341 | 340 | 101230 | 3 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 342 | 341 | 101230 | 4 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.88%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 343 | 342 | 101230 | 5 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 344 | 343 | 101230 | 6 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.47%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 345 | 344 | 101230 | 7 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 346 | 345 | 101230 | 8 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.06%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 347 | 346 | 101230 | 9 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 348 | 347 | 101230 | 10 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 349 | 348 | 101230 | 11 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 350 | 349 | 101230 | 12 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 351 | 350 | 101230 | 13 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 352 | 351 | 101230 | 14 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 353 | 352 | 101230 | 15 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 354 | 353 | 101230 | 16 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 355 | 354 | 101230 | 17 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 356 | 355 | 101230 | 18 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 357 | 356 | 101230 | 19 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 358 | 357 | 101230 | 20 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 359 | 358 | 101230 | 21 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 360 | 359 | 101230 | 22 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 361 | 360 | 101230 | 23 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 362 | 361 | 101230 | 24 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 363 | 362 | 101230 | 25 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 364 | 363 | 101230 | 26 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 365 | 364 | 101230 | 27 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 366 | 365 | 101230 | 28 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 367 | 366 | 101230 | 29 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 368 | 367 | 101230 | 30 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 369 | 368 | 101230 | 31 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 370 | 369 | 101230 | 32 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 371 | 370 | 101230 | 33 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 372 | 371 | 101230 | 34 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 373 | 372 | 101230 | 35 | Flaming Cyclone | Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> | Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png | ||||
| 374 | 373 | 156328 | 0 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 375 | 374 | 156328 | 1 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 376 | 375 | 156328 | 2 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>158.82%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 377 | 376 | 156328 | 3 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>167.65%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 378 | 377 | 156328 | 4 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>176.47%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 379 | 378 | 156328 | 5 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>185.29%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 380 | 379 | 156328 | 6 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>194.12%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 381 | 380 | 156328 | 7 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>202.94%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 382 | 381 | 156328 | 8 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>211.76%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 383 | 382 | 156328 | 9 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>220.59%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 384 | 383 | 156328 | 10 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>229.41%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 385 | 384 | 156328 | 11 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>238.24%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 386 | 385 | 156328 | 12 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>247.06%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 387 | 386 | 156328 | 13 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>255.88%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 388 | 387 | 156328 | 14 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>264.71%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 389 | 388 | 156328 | 15 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>273.53%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 390 | 389 | 156328 | 16 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>282.35%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 391 | 390 | 156328 | 17 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>291.18%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 392 | 391 | 156328 | 18 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>300%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 393 | 392 | 156328 | 19 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>308.82%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 394 | 393 | 156328 | 20 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>317.65%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 395 | 394 | 156328 | 21 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>326.47%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 396 | 395 | 156328 | 22 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>335.29%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 397 | 396 | 156328 | 23 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>344.12%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 398 | 397 | 156328 | 24 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>352.94%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 399 | 398 | 156328 | 25 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>361.76%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 400 | 399 | 156328 | 26 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>370.59%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 401 | 400 | 156328 | 27 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>379.41%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 402 | 401 | 156328 | 28 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>388.24%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 403 | 402 | 156328 | 29 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>397.06%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 404 | 403 | 156328 | 30 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>405.88%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 405 | 404 | 156328 | 31 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>414.71%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 406 | 405 | 156328 | 32 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>423.53%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 407 | 406 | 156328 | 33 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>432.35%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 408 | 407 | 156328 | 34 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>441.18%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 409 | 408 | 156328 | 35 | CA - Diamond Dust | Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>450%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png | ||||
| 410 | 409 | 156329 | 0 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>400%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 411 | 410 | 156329 | 1 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>400%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 412 | 411 | 156329 | 2 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>423.53%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 413 | 412 | 156329 | 3 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>447.06%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 414 | 413 | 156329 | 4 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>470.59%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 415 | 414 | 156329 | 5 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>494.12%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 416 | 415 | 156329 | 6 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>517.65%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 417 | 416 | 156329 | 7 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>541.18%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 418 | 417 | 156329 | 8 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>564.71%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 419 | 418 | 156329 | 9 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>588.24%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 420 | 419 | 156329 | 10 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>611.76%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 421 | 420 | 156329 | 11 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>635.29%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 422 | 421 | 156329 | 12 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>658.82%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 423 | 422 | 156329 | 13 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>682.35%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 424 | 423 | 156329 | 14 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>705.88%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 425 | 424 | 156329 | 15 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>729.41%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 426 | 425 | 156329 | 16 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>752.94%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 427 | 426 | 156329 | 17 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>776.47%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 428 | 427 | 156329 | 18 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>800%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 429 | 428 | 156329 | 19 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>823.53%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 430 | 429 | 156329 | 20 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>847.06%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 431 | 430 | 156329 | 21 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>870.59%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 432 | 431 | 156329 | 22 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>894.12%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 433 | 432 | 156329 | 23 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>917.65%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 434 | 433 | 156329 | 24 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>941.18%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 435 | 434 | 156329 | 25 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>964.71%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 436 | 435 | 156329 | 26 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>988.24%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 437 | 436 | 156329 | 27 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1011.76%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 438 | 437 | 156329 | 28 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1035.29%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 439 | 438 | 156329 | 29 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1058.82%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 440 | 439 | 156329 | 30 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1082.35%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 441 | 440 | 156329 | 31 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1105.88%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 442 | 441 | 156329 | 32 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1129.41%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 443 | 442 | 156329 | 33 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1152.94%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 444 | 443 | 156329 | 34 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1176.47%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 445 | 444 | 156329 | 35 | EX - Glacial Burial | Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1200%</color> Ice DMG. | Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png | ||||
| 446 | 445 | 156330 | 0 | Enhanced Speed Attack | After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/SpShanxi.png | ||||
| 447 | 446 | 156330 | 1 | Enhanced Speed Attack | After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/SpShanxi.png | ||||
| 448 | 447 | 156331 | 0 | Enhanced Finishing Move | Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. | Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png | ||||
| 449 | 448 | 156331 | 1 | Enhanced Finishing Move | Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. | Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png | ||||
| 450 | 449 | 156332 | 0 | Enhanced Team | After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. | Assets/Product/Texture/Image/IconSkill/SpTuanti.png | ||||
| 451 | 450 | 156332 | 1 | Enhanced Team | After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. | Assets/Product/Texture/Image/IconSkill/SpTuanti.png | ||||
| 452 | 451 | 151328 | 0 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 453 | 452 | 151328 | 1 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 454 | 453 | 151328 | 2 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>264.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>264.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 455 | 454 | 151328 | 3 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>279.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>279.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 456 | 455 | 151328 | 4 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>294.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>294.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 457 | 456 | 151328 | 5 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>308.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>308.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 458 | 457 | 151328 | 6 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>323.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>323.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 459 | 458 | 151328 | 7 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>338.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>338.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 460 | 459 | 151328 | 8 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>352.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>352.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 461 | 460 | 151328 | 9 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>367.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>367.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 462 | 461 | 151328 | 10 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>382.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>382.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 463 | 462 | 151328 | 11 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>397.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>397.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 464 | 463 | 151328 | 12 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>411.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>411.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 465 | 464 | 151328 | 13 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>426.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>426.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 466 | 465 | 151328 | 14 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>441.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>441.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 467 | 466 | 151328 | 15 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>455.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>455.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 468 | 467 | 151328 | 16 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>470.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>470.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 469 | 468 | 151328 | 17 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>485.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>485.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 470 | 469 | 151328 | 18 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>500%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>500%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 471 | 470 | 151328 | 19 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>514.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>514.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 472 | 471 | 151328 | 20 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>529.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>529.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 473 | 472 | 151328 | 21 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>544.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>544.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 474 | 473 | 151328 | 22 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>558.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>558.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 475 | 474 | 151328 | 23 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>573.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>573.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 476 | 475 | 151328 | 24 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>588.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>588.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 477 | 476 | 151328 | 25 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>602.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>602.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 478 | 477 | 151328 | 26 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>617.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>617.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 479 | 478 | 151328 | 27 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>632.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>632.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 480 | 479 | 151328 | 28 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>647.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>647.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 481 | 480 | 151328 | 29 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>661.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>661.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 482 | 481 | 151328 | 30 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>676.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>676.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 483 | 482 | 151328 | 31 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>691.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>691.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 484 | 483 | 151328 | 32 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>705.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>705.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 485 | 484 | 151328 | 33 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>720.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>720.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 486 | 485 | 151328 | 34 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>735.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>735.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 487 | 486 | 151328 | 35 | Predator's Charge | Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>750%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>750%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. | Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png | ||||
| 488 | 487 | 151329 | 0 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>400%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 489 | 488 | 151329 | 1 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>400%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 490 | 489 | 151329 | 2 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>423.53%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 491 | 490 | 151329 | 3 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>447.06%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 492 | 491 | 151329 | 4 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>470.59%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 493 | 492 | 151329 | 5 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>494.12%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 494 | 493 | 151329 | 6 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>517.65%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 495 | 494 | 151329 | 7 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>541.18%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 496 | 495 | 151329 | 8 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>564.71%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 497 | 496 | 151329 | 9 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>588.24%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 498 | 497 | 151329 | 10 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>611.76%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 499 | 498 | 151329 | 11 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>635.29%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 500 | 499 | 151329 | 12 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>658.82%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 501 | 500 | 151329 | 13 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>682.35%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 502 | 501 | 151329 | 14 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>705.88%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 503 | 502 | 151329 | 15 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>729.41%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 504 | 503 | 151329 | 16 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>752.94%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 505 | 504 | 151329 | 17 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>776.47%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 506 | 505 | 151329 | 18 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>800%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 507 | 506 | 151329 | 19 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>823.53%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 508 | 507 | 151329 | 20 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>847.06%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 509 | 508 | 151329 | 21 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>870.59%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 510 | 509 | 151329 | 22 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>894.12%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 511 | 510 | 151329 | 23 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>917.65%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 512 | 511 | 151329 | 24 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>941.18%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 513 | 512 | 151329 | 25 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>964.71%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 514 | 513 | 151329 | 26 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>988.24%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 515 | 514 | 151329 | 27 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1011.76%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 516 | 515 | 151329 | 28 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1035.29%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 517 | 516 | 151329 | 29 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1058.82%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 518 | 517 | 151329 | 30 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1082.35%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 519 | 518 | 151329 | 31 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1105.88%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 520 | 519 | 151329 | 32 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1129.41%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 521 | 520 | 151329 | 33 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1152.94%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 522 | 521 | 151329 | 34 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1176.47%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 523 | 522 | 151329 | 35 | Fatal Shadow | Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1200%</color> Dark DMG. | Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png | ||||
| 524 | 523 | 151330 | 0 | Enhanced Speed Attack | After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. | Assets/Product/Texture/Image/IconSkill/SpShanxi.png | ||||
| 525 | 524 | 151330 | 1 | Enhanced Speed Attack | After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. | Assets/Product/Texture/Image/IconSkill/SpShanxi.png | ||||
| 526 | 525 | 151331 | 0 | Enhanced Finishing Move | The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately. | Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png | ||||
| 527 | 526 | 151331 | 1 | Enhanced Finishing Move | The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately. | Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png | ||||
| 528 | 527 | 151332 | 0 | Enhanced Team | After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. | Assets/Product/Texture/Image/IconSkill/SpTuanti.png | ||||
| 529 | 528 | 151332 | 1 | Enhanced Team | After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. | Assets/Product/Texture/Image/IconSkill/SpTuanti.png | ||||
| 530 | 529 | 103228 | 0 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 531 | 530 | 103228 | 1 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 532 | 531 | 103228 | 2 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10.59%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 533 | 532 | 103228 | 3 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>11.18%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 534 | 533 | 103228 | 4 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>11.76%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 535 | 534 | 103228 | 5 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>12.35%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 536 | 535 | 103228 | 6 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>12.94%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 537 | 536 | 103228 | 7 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>13.53%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 538 | 537 | 103228 | 8 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>14.12%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 539 | 538 | 103228 | 9 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>14.71%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 540 | 539 | 103228 | 10 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>15.29%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 541 | 540 | 103228 | 11 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>15.88%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 542 | 541 | 103228 | 12 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>16.47%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 543 | 542 | 103228 | 13 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>17.06%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 544 | 543 | 103228 | 14 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>17.65%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 545 | 544 | 103228 | 15 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>18.24%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 546 | 545 | 103228 | 16 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>18.82%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 547 | 546 | 103228 | 17 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>19.41%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 548 | 547 | 103228 | 18 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>20%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 549 | 548 | 103228 | 19 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>20.59%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 550 | 549 | 103228 | 20 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>21.18%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 551 | 550 | 103228 | 21 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>21.76%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 552 | 551 | 103228 | 22 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>22.35%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 553 | 552 | 103228 | 23 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>22.94%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 554 | 553 | 103228 | 24 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>23.53%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 555 | 554 | 103228 | 25 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>24.12%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 556 | 555 | 103228 | 26 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>24.71%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 557 | 556 | 103228 | 27 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>25.29%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 558 | 557 | 103228 | 28 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>25.88%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 559 | 558 | 103228 | 29 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>26.47%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 560 | 559 | 103228 | 30 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>27.06%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 561 | 560 | 103228 | 31 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>27.65%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 562 | 561 | 103228 | 32 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>28.24%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 563 | 562 | 103228 | 33 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>28.82%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 564 | 563 | 103228 | 34 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>29.41%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 565 | 564 | 103228 | 35 | Spiritual Prayer Dance | [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>30%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png | ||||
| 566 | 565 | 103229 | 0 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>200%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 567 | 566 | 103229 | 1 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>200%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 568 | 567 | 103229 | 2 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>211.76%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 569 | 568 | 103229 | 3 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>223.53%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 570 | 569 | 103229 | 4 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>235.29%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 571 | 570 | 103229 | 5 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>247.06%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 572 | 571 | 103229 | 6 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>258.82%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 573 | 572 | 103229 | 7 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>270.59%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 574 | 573 | 103229 | 8 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>282.35%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 575 | 574 | 103229 | 9 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>294.12%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 576 | 575 | 103229 | 10 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>305.88%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 577 | 576 | 103229 | 11 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>317.65%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 578 | 577 | 103229 | 12 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>329.41%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 579 | 578 | 103229 | 13 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>341.18%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 580 | 579 | 103229 | 14 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>352.94%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 581 | 580 | 103229 | 15 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>364.71%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 582 | 581 | 103229 | 16 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>376.47%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 583 | 582 | 103229 | 17 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>388.24%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 584 | 583 | 103229 | 18 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>400%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 585 | 584 | 103229 | 19 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>411.76%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 586 | 585 | 103229 | 20 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>423.53%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 587 | 586 | 103229 | 21 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>435.29%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 588 | 587 | 103229 | 22 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>447.06%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 589 | 588 | 103229 | 23 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>458.82%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 590 | 589 | 103229 | 24 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>470.59%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 591 | 590 | 103229 | 25 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>482.35%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 592 | 591 | 103229 | 26 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>494.12%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 593 | 592 | 103229 | 27 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>505.88%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 594 | 593 | 103229 | 28 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>517.65%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 595 | 594 | 103229 | 29 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>529.41%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 596 | 595 | 103229 | 30 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>541.18%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 597 | 596 | 103229 | 31 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>552.94%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 598 | 597 | 103229 | 32 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>564.71%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 599 | 598 | 103229 | 33 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>576.47%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 600 | 599 | 103229 | 34 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>588.24%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 601 | 600 | 103229 | 35 | Sacred Chain | [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>600%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png | ||||
| 602 | 601 | 103230 | 0 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 603 | 602 | 103230 | 1 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 604 | 603 | 103230 | 2 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15.88%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 605 | 604 | 103230 | 3 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>16.76%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 606 | 605 | 103230 | 4 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>17.65%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 607 | 606 | 103230 | 5 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>18.53%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 608 | 607 | 103230 | 6 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>19.41%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 609 | 608 | 103230 | 7 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>20.29%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 610 | 609 | 103230 | 8 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>21.18%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 611 | 610 | 103230 | 9 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>22.06%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 612 | 611 | 103230 | 10 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>22.94%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 613 | 612 | 103230 | 11 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>23.82%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 614 | 613 | 103230 | 12 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>24.71%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 615 | 614 | 103230 | 13 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>25.59%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 616 | 615 | 103230 | 14 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>26.47%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 617 | 616 | 103230 | 15 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>27.35%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 618 | 617 | 103230 | 16 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>28.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 619 | 618 | 103230 | 17 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>29.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 620 | 619 | 103230 | 18 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>30%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 621 | 620 | 103230 | 19 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>30.88%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 622 | 621 | 103230 | 20 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>31.76%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 623 | 622 | 103230 | 21 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>32.65%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 624 | 623 | 103230 | 22 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>33.53%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 625 | 624 | 103230 | 23 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>34.41%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 626 | 625 | 103230 | 24 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>35.29%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 627 | 626 | 103230 | 25 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>36.18%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 628 | 627 | 103230 | 26 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>37.06%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 629 | 628 | 103230 | 27 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>37.94%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 630 | 629 | 103230 | 28 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>38.82%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 631 | 630 | 103230 | 29 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>39.71%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 632 | 631 | 103230 | 30 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>40.59%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 633 | 632 | 103230 | 31 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>41.47%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 634 | 633 | 103230 | 32 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>42.35%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 635 | 634 | 103230 | 33 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>43.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 636 | 635 | 103230 | 34 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>44.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 637 | 636 | 103230 | 35 | Divine Rage Field | When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>45%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> | Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png | ||||
| 638 | 637 | 152328 | 0 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 639 | 638 | 152328 | 1 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 640 | 639 | 152328 | 2 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>158.82%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 641 | 640 | 152328 | 3 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>167.65%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 642 | 641 | 152328 | 4 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>176.47%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 643 | 642 | 152328 | 5 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>185.29%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 644 | 643 | 152328 | 6 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>194.12%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 645 | 644 | 152328 | 7 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>202.94%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 646 | 645 | 152328 | 8 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>211.76%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 647 | 646 | 152328 | 9 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>220.59%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 648 | 647 | 152328 | 10 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>229.41%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 649 | 648 | 152328 | 11 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>238.24%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 650 | 649 | 152328 | 12 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>247.06%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 651 | 650 | 152328 | 13 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>255.88%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 652 | 651 | 152328 | 14 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>264.71%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 653 | 652 | 152328 | 15 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>273.53%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 654 | 653 | 152328 | 16 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>282.35%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 655 | 654 | 152328 | 17 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>291.18%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 656 | 655 | 152328 | 18 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>300%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 657 | 656 | 152328 | 19 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>308.82%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 658 | 657 | 152328 | 20 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>317.65%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 659 | 658 | 152328 | 21 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>326.47%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 660 | 659 | 152328 | 22 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>335.29%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 661 | 660 | 152328 | 23 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>344.12%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 662 | 661 | 152328 | 24 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>352.94%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 663 | 662 | 152328 | 25 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>361.76%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 664 | 663 | 152328 | 26 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>370.59%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 665 | 664 | 152328 | 27 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>379.41%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 666 | 665 | 152328 | 28 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>388.24%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 667 | 666 | 152328 | 29 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>397.06%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 668 | 667 | 152328 | 30 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>405.88%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 669 | 668 | 152328 | 31 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>414.71%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 670 | 669 | 152328 | 32 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>423.53%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 671 | 670 | 152328 | 33 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>432.35%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 672 | 671 | 152328 | 34 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>441.18%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 673 | 672 | 152328 | 35 | Viridescent Gust | Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>450%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. | Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png | ||||
| 674 | 673 | 152329 | 0 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 675 | 674 | 152329 | 1 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 676 | 675 | 152329 | 2 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>423.53%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 677 | 676 | 152329 | 3 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>447.06%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 678 | 677 | 152329 | 4 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>470.59%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 679 | 678 | 152329 | 5 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>494.12%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 680 | 679 | 152329 | 6 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>517.65%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 681 | 680 | 152329 | 7 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>541.18%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 682 | 681 | 152329 | 8 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>564.71%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 683 | 682 | 152329 | 9 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>588.24%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 684 | 683 | 152329 | 10 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>611.76%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 685 | 684 | 152329 | 11 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>635.29%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 686 | 685 | 152329 | 12 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>658.82%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 687 | 686 | 152329 | 13 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>682.35%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 688 | 687 | 152329 | 14 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>705.88%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 689 | 688 | 152329 | 15 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>729.41%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 690 | 689 | 152329 | 16 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>752.94%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 691 | 690 | 152329 | 17 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>776.47%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 692 | 691 | 152329 | 18 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>800%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 693 | 692 | 152329 | 19 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>823.53%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 694 | 693 | 152329 | 20 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>847.06%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 695 | 694 | 152329 | 21 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>870.59%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 696 | 695 | 152329 | 22 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>894.12%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 697 | 696 | 152329 | 23 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>917.65%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 698 | 697 | 152329 | 24 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>941.18%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 699 | 698 | 152329 | 25 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>964.71%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 700 | 699 | 152329 | 26 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>988.24%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 701 | 700 | 152329 | 27 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1011.76%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 702 | 701 | 152329 | 28 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1035.29%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 703 | 702 | 152329 | 29 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1058.82%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 704 | 703 | 152329 | 30 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1082.35%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 705 | 704 | 152329 | 31 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1105.88%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 706 | 705 | 152329 | 32 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1129.41%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 707 | 706 | 152329 | 33 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1152.94%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 708 | 707 | 152329 | 34 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1176.47%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 709 | 708 | 152329 | 35 | Severed Sky | Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1200%</color> Physical DMG to surrounding enemies. | Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png | ||||
| 710 | 709 | 152330 | 0 | Enhanced Speed Attack | After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. | Assets/Product/Texture/Image/IconSkill/SpShanxi.png | ||||
| 711 | 710 | 152330 | 1 | Enhanced Speed Attack | After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. | Assets/Product/Texture/Image/IconSkill/SpShanxi.png | ||||
| 712 | 711 | 152331 | 0 | Enhanced Finishing Move | After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time. | Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png | ||||
| 713 | 712 | 152331 | 1 | Enhanced Finishing Move | After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time. | Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png | ||||
| 714 | 713 | 152332 | 0 | Enhanced Team | After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of own max HP and increases Physical DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. | Assets/Product/Texture/Image/IconSkill/SpTuanti.png | ||||
| 715 | 714 | 152332 | 1 | Enhanced Team | After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of own max HP and increases Physical DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. | Assets/Product/Texture/Image/IconSkill/SpTuanti.png | ||||
| 716 | 715 | 108328 | 0 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 717 | 716 | 108328 | 1 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 718 | 717 | 108328 | 2 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 719 | 718 | 108328 | 3 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 720 | 719 | 108328 | 4 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 721 | 720 | 108328 | 5 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 722 | 721 | 108328 | 6 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 723 | 722 | 108328 | 7 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 724 | 723 | 108328 | 8 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 725 | 724 | 108328 | 9 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 726 | 725 | 108328 | 10 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>15.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 727 | 726 | 108328 | 11 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>15.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 728 | 727 | 108328 | 12 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>16.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 729 | 728 | 108328 | 13 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>17.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 730 | 729 | 108328 | 14 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>17.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 731 | 730 | 108328 | 15 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>18.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 732 | 731 | 108328 | 16 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>18.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 733 | 732 | 108328 | 17 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>19.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 734 | 733 | 108328 | 18 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>20%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 735 | 734 | 108328 | 19 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>20.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 736 | 735 | 108328 | 20 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>21.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 737 | 736 | 108328 | 21 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>21.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 738 | 737 | 108328 | 22 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>22.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 739 | 738 | 108328 | 23 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>22.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 740 | 739 | 108328 | 24 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>23.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 741 | 740 | 108328 | 25 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>24.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 742 | 741 | 108328 | 26 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>24.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 743 | 742 | 108328 | 27 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>25.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 744 | 743 | 108328 | 28 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>25.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 745 | 744 | 108328 | 29 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>26.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 746 | 745 | 108328 | 30 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>27.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 747 | 746 | 108328 | 31 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>27.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 748 | 747 | 108328 | 32 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>28.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 749 | 748 | 108328 | 33 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>28.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 750 | 749 | 108328 | 34 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>29.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 751 | 750 | 108328 | 35 | Meteor Reverberation | Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>30%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png | ||||
| 752 | 751 | 108329 | 0 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 753 | 752 | 108329 | 1 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 754 | 753 | 108329 | 2 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>63.53%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 755 | 754 | 108329 | 3 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>67.06%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 756 | 755 | 108329 | 4 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>70.59%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 757 | 756 | 108329 | 5 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>74.12%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 758 | 757 | 108329 | 6 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>77.65%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 759 | 758 | 108329 | 7 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>81.18%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 760 | 759 | 108329 | 8 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>84.71%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 761 | 760 | 108329 | 9 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>88.24%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 762 | 761 | 108329 | 10 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>91.76%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 763 | 762 | 108329 | 11 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>95.29%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 764 | 763 | 108329 | 12 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>98.82%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 765 | 764 | 108329 | 13 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>102.35%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 766 | 765 | 108329 | 14 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>105.88%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 767 | 766 | 108329 | 15 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>109.41%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 768 | 767 | 108329 | 16 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>112.94%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 769 | 768 | 108329 | 17 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>116.47%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 770 | 769 | 108329 | 18 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>120%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 771 | 770 | 108329 | 19 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>123.53%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 772 | 771 | 108329 | 20 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>127.06%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 773 | 772 | 108329 | 21 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>130.59%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png | ||||
| 774 | 773 | 108329 | 22 | Satellite Blade | When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>134.12%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> | Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png |
| The file is too large to be shown. View Raw |