mirror of
https://github.com/yoncodes/BD2PS.git
synced 2026-08-05 06:12:14 +02:00
changed file section
This commit is contained in:
@@ -3,6 +3,7 @@ use actix_web::{App, HttpServer};
|
||||
use common::{CERT_FILE_PATH, GAME_SERVER_ADDRESS, KEY_FILE_PATH, init_tracing};
|
||||
use database::{DatabaseSettings, connect_to, run_migrations};
|
||||
use middleware::{auth::auth_middleware, logger::Logger};
|
||||
use std::path::PathBuf;
|
||||
use tracing::{error, info};
|
||||
|
||||
use actix_web::web::Data;
|
||||
@@ -36,6 +37,7 @@ async fn main() -> anyhow::Result<()> {
|
||||
std::io::Error::new(std::io::ErrorKind::Other, e)
|
||||
})?;
|
||||
|
||||
//excel db loader
|
||||
info!("Loading game data...");
|
||||
data::exceldb::init(data_path.to_str().unwrap()).map_err(|e| {
|
||||
error!("Failed to load game data: {:#}", e);
|
||||
@@ -90,33 +92,36 @@ async fn main() -> anyhow::Result<()> {
|
||||
.service(routes::default::batch::batch::mission_info_handler)
|
||||
.service(routes::default::batch::batch::char_info_handler)
|
||||
.service(routes::default::batch::batch::recipe_info_handler)
|
||||
.service(routes::game::login_event::login_event_handler)
|
||||
.service(routes::game::schedule_info::schedule_info_handler)
|
||||
.service(routes::game::event_mission_info::event_mission_info_handler)
|
||||
.service(routes::game::event_reward_history::event_reward_history_handler)
|
||||
.service(routes::game::pack_event_story_info::pack_event_story_info_handler)
|
||||
.service(routes::game::pack_event_battle_info::pack_event_battle_info_handler)
|
||||
.service(routes::game::pictorial_book_info::pictorial_book_info_handler)
|
||||
.service(routes::game::attendance::attendance_info_handler)
|
||||
.service(routes::game::all_char_refresh::all_char_refresh_info_handler)
|
||||
.service(routes::game::save_total_battle_power::save_total_battle_power_handler)
|
||||
.service(routes::game::charge_cost_info::charge_cost_info_handler)
|
||||
.service(routes::game::login::login_event::login_event_handler)
|
||||
.service(routes::game::schedule::schedule_info::schedule_info_handler)
|
||||
.service(routes::game::event::event_mission_info::event_mission_info_handler)
|
||||
.service(routes::game::event::event_reward_history::event_reward_history_handler)
|
||||
.service(routes::game::pack::pack_event_story_info::pack_event_story_info_handler)
|
||||
.service(routes::game::pack::pack_event_battle_info::pack_event_battle_info_handler)
|
||||
.service(routes::game::pictorial::pictorial_book_info::pictorial_book_info_handler)
|
||||
.service(routes::game::attendance::attendance::attendance_info_handler)
|
||||
.service(routes::game::all::all_char_refresh::all_char_refresh_info_handler)
|
||||
.service(routes::game::save::save_total_battle_power::save_total_battle_power_handler)
|
||||
.service(routes::game::charge::charge_cost_info::charge_cost_info_handler)
|
||||
.service(routes::basic::localization::localization_handler)
|
||||
.service(routes::basic::loki::loki_handler)
|
||||
.service(routes::game::equip_info::equip_info_handler)
|
||||
.service(routes::game::pack_preview_info::pack_preview_info_handler)
|
||||
.service(routes::game::monster_info::monster_info_handler)
|
||||
.service(routes::game::today_quest_info::today_quest_info_handler)
|
||||
.service(routes::game::waypoint_info::waypoint_info_handler)
|
||||
.service(routes::game::field_deck_info::field_deck_info_handler)
|
||||
.service(routes::game::hunting_ground_info_list::hunting_ground_info_list_handler)
|
||||
.service(routes::game::hunting_ground_info::hunting_ground_info_handler)
|
||||
.service(routes::game::tutorial_clear::tutorial_clear_handler)
|
||||
.service(routes::game::notice_detail_info::notice_detail_info_handler)
|
||||
.service(routes::game::save_user_position::save_user_position_handler)
|
||||
.service(routes::game::waypoint_save::waypoint_save_handler)
|
||||
.service(routes::game::server_now_time::server_now_time_handler)
|
||||
.service(routes::game::field_object_reward::field_object_reward_handler)
|
||||
.service(routes::game::equip::equip_info::equip_info_handler)
|
||||
.service(routes::game::pack::pack_preview_info::pack_preview_info_handler)
|
||||
.service(routes::game::monster::monster_info::monster_info_handler)
|
||||
.service(routes::game::today::today_quest_info::today_quest_info_handler)
|
||||
.service(routes::game::waypoint::waypoint_info::waypoint_info_handler)
|
||||
.service(routes::game::field::field_deck_info::field_deck_info_handler)
|
||||
.service(routes::game::hunting::hunting_ground_info_list::hunting_ground_info_list_handler)
|
||||
.service(routes::game::hunting::hunting_ground_info::hunting_ground_info_handler)
|
||||
.service(routes::game::tutorial::tutorial_clear::tutorial_clear_handler)
|
||||
.service(routes::game::notice::notice_detail_info::notice_detail_info_handler)
|
||||
.service(routes::game::save::save_user_position::save_user_position_handler)
|
||||
.service(routes::game::waypoint::waypoint_save::waypoint_save_handler)
|
||||
.service(routes::game::server::server_now_time::server_now_time_handler)
|
||||
.service(routes::game::field::field_object_reward::field_object_reward_handler)
|
||||
.service(routes::game::active::active_map::active_map_handler)
|
||||
.service(routes::game::quest::quest_update::quest_update_handler)
|
||||
.service(routes::game::quest::quest_clear::quest_clear_handler)
|
||||
};
|
||||
|
||||
info!("Starting server on {}", &GAME_SERVER_ADDRESS);
|
||||
@@ -131,14 +136,10 @@ async fn main() -> anyhow::Result<()> {
|
||||
}
|
||||
}
|
||||
|
||||
use std::path::PathBuf;
|
||||
|
||||
fn get_data_path() -> anyhow::Result<PathBuf> {
|
||||
// Always use CARGO_MANIFEST_DIR in development
|
||||
let base_dir = if let Ok(manifest_dir) = std::env::var("CARGO_MANIFEST_DIR") {
|
||||
PathBuf::from(manifest_dir)
|
||||
} else {
|
||||
// Fallback: try to find project root by looking for Cargo.toml
|
||||
let mut current = std::env::current_dir()?;
|
||||
loop {
|
||||
if current.join("Cargo.toml").exists() {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{HttpResponse, Result, put};
|
||||
use bd2::proto::proto_net::MaintenanceInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::maintenace_info;
|
||||
use gameserver::logic::game::maintenace::maintenace_info;
|
||||
|
||||
#[put("MaintenanceInfo")]
|
||||
async fn maintenance_info_handler(body: String) -> Result<HttpResponse> {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{HttpResponse, Result, put};
|
||||
use bd2::proto::proto_net::NoticeInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::notice_info;
|
||||
use gameserver::logic::game::notice::notice_info;
|
||||
|
||||
#[put("NoticeInfo")]
|
||||
async fn notice_info_handler(body: String) -> Result<HttpResponse> {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{HttpResponse, Result, put};
|
||||
use bd2::proto::proto_net::ServerInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::server_info;
|
||||
use gameserver::logic::game::server::server_info;
|
||||
|
||||
#[put("ServerInfo")]
|
||||
async fn server_info_handler(body: String) -> Result<HttpResponse> {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{HttpResponse, Result, put};
|
||||
use bd2::proto::proto_net::BalanceVersionCheckRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::balance_version_check;
|
||||
use gameserver::logic::game::balance::balance_version_check;
|
||||
|
||||
#[put("BalanceVersionCheck")]
|
||||
async fn balance_check_version_handler(body: String) -> Result<HttpResponse> {
|
||||
|
||||
@@ -69,7 +69,9 @@ pub async fn batch_request_handler(
|
||||
let game_response = match method_name {
|
||||
"MailInfo" => {
|
||||
match parse_packet::<MailInfoRequest>("MailInfo", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::mail_info::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::mail::mail_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse MailInfo: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -79,7 +81,7 @@ pub async fn batch_request_handler(
|
||||
"CashMailInfo" => {
|
||||
match parse_packet::<CashMailInfoRequest>("CashMailInfo", &request.request_data) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::cash_mail_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::cash::cash_mail_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse CashMailInfo: {}", e);
|
||||
@@ -89,7 +91,9 @@ pub async fn batch_request_handler(
|
||||
}
|
||||
"PackInfo" => {
|
||||
match parse_packet::<PackInfoRequest>("PackInfo", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::pack_info::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::pack::pack_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse PackInfo: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -102,7 +106,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::quest_max_clear_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::quest::quest_max_clear_info::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse QuestMaxClearInfo: {}", e);
|
||||
@@ -112,7 +119,9 @@ pub async fn batch_request_handler(
|
||||
}
|
||||
"PassInfo" => {
|
||||
match parse_packet::<PassInfoRequest>("PassInfo", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::pass_info::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::pass::pass_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse PassInfo: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -125,7 +134,8 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::pvp_battle_user_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::pvp::pvp_battle_user_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse PvpBattleUserInfo: {}", e);
|
||||
@@ -135,7 +145,9 @@ pub async fn batch_request_handler(
|
||||
}
|
||||
"ItemInfo" => {
|
||||
match parse_packet::<ItemInfoRequest>("ItemInfo", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::item_info::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::item::item_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse ItemInfo: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -144,7 +156,10 @@ pub async fn batch_request_handler(
|
||||
}
|
||||
"CostumeInfo" => {
|
||||
match parse_packet::<CostumeInfoRequest>("CostumeInfo", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::costume_info::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::costume::costume_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse CostumeInfo: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -153,7 +168,9 @@ pub async fn batch_request_handler(
|
||||
}
|
||||
"RecipeInfo" => {
|
||||
match parse_packet::<RecipeInfoRequest>("RecipeInfo", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::recipe_info::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::recipe::recipe_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse RecipeInfo: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -163,7 +180,7 @@ pub async fn batch_request_handler(
|
||||
"CashShopInfo" => {
|
||||
match parse_packet::<CashShopInfoRequest>("CashShopInfo", &request.request_data) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::cash_shop_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::cash::cash_shop_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse CashShopInfo: {}", e);
|
||||
@@ -174,7 +191,8 @@ pub async fn batch_request_handler(
|
||||
"TutorialInfo" => {
|
||||
match parse_packet::<TutorialInfoRequest>("TutorialInfo", &request.request_data) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::tutorial_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::tutorial::tutorial_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse TutorialInfo: {}", e);
|
||||
@@ -184,7 +202,9 @@ pub async fn batch_request_handler(
|
||||
}
|
||||
"CharInfo" => {
|
||||
match parse_packet::<CharInfoRequest>("CharInfo", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::char_info::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::char::char_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse CharInfo: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -194,7 +214,8 @@ pub async fn batch_request_handler(
|
||||
"DispatchInfo" => {
|
||||
match parse_packet::<DispatchInfoRequest>("DispatchInfo", &request.request_data) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::dispatch_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::dispatch::dispatch_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse DispatchInfo: {}", e);
|
||||
@@ -208,8 +229,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::total_war_reward_state::handle(&pool, uid, req)
|
||||
.await
|
||||
gameserver::logic::game::total::total_war_reward_state::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse TotalWarRewardState: {}", e);
|
||||
@@ -223,8 +246,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::community_reward_info::handle(&pool, uid, req)
|
||||
.await
|
||||
gameserver::logic::game::community::community_reward_info::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse CommunityRewardInfo: {}", e);
|
||||
@@ -238,7 +263,8 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::event_schedule_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::event::event_schedule_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse EventScheduleInfo: {}", e);
|
||||
@@ -252,7 +278,8 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::event_exchange_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::event::event_exchange_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse EventExchangeInfo: {}", e);
|
||||
@@ -266,8 +293,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::monster_hunt_schedule_info::handle(&pool, uid, req)
|
||||
.await
|
||||
gameserver::logic::game::monster::monster_hunt_schedule_info::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse MonsterHuntScheduleInfo: {}", e);
|
||||
@@ -281,8 +310,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::monster_hunt_deck_info::handle(&pool, uid, req)
|
||||
.await
|
||||
gameserver::logic::game::monster::monster_hunt_deck_info::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse MonsterHuntDeckInfo: {}", e);
|
||||
@@ -293,7 +324,8 @@ pub async fn batch_request_handler(
|
||||
"CharScoutInfo" => {
|
||||
match parse_packet::<CharScoutInfoRequest>("CharScoutInfo", &request.request_data) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::char_scout_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::char::char_scout_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse CharScoutInfo: {}", e);
|
||||
@@ -307,7 +339,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::achievement_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::achievement::achievement_info::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse AchievementInfo: {}", e);
|
||||
@@ -321,7 +356,8 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::char_partner_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::char::char_partner_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse CharPartnerInfo: {}", e);
|
||||
@@ -331,7 +367,9 @@ pub async fn batch_request_handler(
|
||||
}
|
||||
"PresetInfo" => {
|
||||
match parse_packet::<PresetInfoRequest>("PresetInfo", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::preset_info::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::preset::preset_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse PresetInfo: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -344,7 +382,8 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::hunt_dispatch_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::hunt::hunt_dispatch_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse HuntDispatchInfo: {}", e);
|
||||
@@ -358,8 +397,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::monster_hunt_user_info::handle(&pool, uid, req)
|
||||
.await
|
||||
gameserver::logic::game::monster::monster_hunt_user_info::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse MonsterHuntUserInfo: {}", e);
|
||||
@@ -370,7 +411,8 @@ pub async fn batch_request_handler(
|
||||
"PersonalInfo" => {
|
||||
match parse_packet::<PersonalInfoRequest>("PersonalInfo", &request.request_data) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::personal_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::personal::personal_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse PersonalInfo: {}", e);
|
||||
@@ -380,7 +422,9 @@ pub async fn batch_request_handler(
|
||||
}
|
||||
"MyLikeInfo" => {
|
||||
match parse_packet::<MyLikeInfoRequest>("MyLikeInfo", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::my_like_info::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::my::my_like_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse MyLikeInfo: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -391,7 +435,8 @@ pub async fn batch_request_handler(
|
||||
match parse_packet::<FriendInfoListRequest>("FriendInfoList", &request.request_data)
|
||||
{
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::friend_info_list::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::friend::friend_info_list::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse FriendInfoList: {}", e);
|
||||
@@ -402,7 +447,8 @@ pub async fn batch_request_handler(
|
||||
"EventHubInfo" => {
|
||||
match parse_packet::<EventHubInfoRequest>("EventHubInfo", &request.request_data) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::event_hub_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::event::event_hub_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse EventHubInfo: {}", e);
|
||||
@@ -416,7 +462,8 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::mini_game_hub_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::mini::mini_game_hub_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse MiniGameHubInfo: {}", e);
|
||||
@@ -430,7 +477,8 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::equip_preset_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::equip::equip_preset_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse EquipPresetInfo: {}", e);
|
||||
@@ -442,7 +490,8 @@ pub async fn batch_request_handler(
|
||||
match parse_packet::<MyRoomItemInfoRequest>("MyRoomItemInfo", &request.request_data)
|
||||
{
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::my_room_item_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::my::my_room_item_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse MyRoomItemInfo: {}", e);
|
||||
@@ -456,7 +505,8 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::season_reward_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::season::season_reward_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse SeasonRewardInfo: {}", e);
|
||||
@@ -467,7 +517,8 @@ pub async fn batch_request_handler(
|
||||
"GuildInitInfo" => {
|
||||
match parse_packet::<GuildInitInfoRequest>("GuildInitInfo", &request.request_data) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::guild_init_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::guild::guild_init_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse GuildInitInfo: {}", e);
|
||||
@@ -478,7 +529,8 @@ pub async fn batch_request_handler(
|
||||
"CharAwakeInfo" => {
|
||||
match parse_packet::<CharAwakeInfoRequest>("CharAwakeInfo", &request.request_data) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::char_awake_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::char::char_awake_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse CharAwakeInfo: {}", e);
|
||||
@@ -490,7 +542,8 @@ pub async fn batch_request_handler(
|
||||
match parse_packet::<RootSortIdInfoRequest>("RootSortIdInfo", &request.request_data)
|
||||
{
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::root_sort_id_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::root::root_sort_id_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse RootSortIdInfo: {}", e);
|
||||
@@ -500,7 +553,9 @@ pub async fn batch_request_handler(
|
||||
}
|
||||
"DatingInfo" => {
|
||||
match parse_packet::<DatingInfoRequest>("DatingInfo", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::dating_info::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::dating::dating_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse DatingInfo: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -513,8 +568,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::guild_raid_season_reward::handle(&pool, uid, req)
|
||||
.await
|
||||
gameserver::logic::game::guild::guild_raid_season_reward::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse GuildRaidSeasonReward: {}", e);
|
||||
@@ -528,8 +585,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::evil_castle_tower_info::handle(&pool, uid, req)
|
||||
.await
|
||||
gameserver::logic::game::evil::evil_castle_tower_info::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse EvilCastleTowerInfo: {}", e);
|
||||
@@ -540,7 +599,8 @@ pub async fn batch_request_handler(
|
||||
"CafeteriaInfo" => {
|
||||
match parse_packet::<CafeteriaInfoRequest>("CafeteriaInfo", &request.request_data) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::cafeteria_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::cafeteria::cafeteria_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse CafeteriaInfo: {}", e);
|
||||
@@ -554,8 +614,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::mini_game_defense_info::handle(&pool, uid, req)
|
||||
.await
|
||||
gameserver::logic::game::mini::mini_game_defense_info::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse MiniGameDefenseInfo: {}", e);
|
||||
@@ -569,8 +631,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::deck_costume_setting_info::handle(&pool, uid, req)
|
||||
.await
|
||||
gameserver::logic::game::deck::deck_costume_setting_info::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse DeckCostumeSettingInfo: {}", e);
|
||||
@@ -584,7 +648,10 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::prestige_skin_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::prestige::prestige_skin_info::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse PrestigeSkinInfo: {}", e);
|
||||
@@ -598,7 +665,7 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::evil_castle_daily_reward_state::handle(
|
||||
gameserver::logic::game::evil::evil_castle_daily_reward_state::handle(
|
||||
&pool, uid, req,
|
||||
)
|
||||
.await
|
||||
@@ -615,7 +682,8 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::id_card_preset_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::id::id_card_preset_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse IdCardPresetInfo: {}", e);
|
||||
@@ -629,7 +697,7 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::sky_way_schedule_info::handle(&pool, uid, req)
|
||||
gameserver::logic::game::sky::sky_way_schedule_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
@@ -641,7 +709,8 @@ pub async fn batch_request_handler(
|
||||
"FieldTrapInfo" => {
|
||||
match parse_packet::<FieldTrapInfoRequest>("FieldTrapInfo", &request.request_data) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::field_trap_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::field::field_trap_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse FieldTrapInfo: {}", e);
|
||||
@@ -651,7 +720,9 @@ pub async fn batch_request_handler(
|
||||
}
|
||||
"DeckInfo" => {
|
||||
match parse_packet::<DeckInfoRequest>("DeckInfo", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::deck_info::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::deck::deck_info::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse DeckInfo: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -664,7 +735,8 @@ pub async fn batch_request_handler(
|
||||
&request.request_data,
|
||||
) {
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::field_object_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::field::field_object_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse FieldObjectInfo: {}", e);
|
||||
@@ -676,7 +748,8 @@ pub async fn batch_request_handler(
|
||||
match parse_packet::<PackInGameInfoRequest>("PackInGameInfo", &request.request_data)
|
||||
{
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::pack_in_game_info::handle(&pool, uid, req).await
|
||||
gameserver::logic::game::pack::pack_in_game_info::handle(&pool, uid, req)
|
||||
.await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse PackInGameInfo: {}", e);
|
||||
@@ -686,7 +759,9 @@ pub async fn batch_request_handler(
|
||||
}
|
||||
"LoginEvent" => {
|
||||
match parse_packet::<LoginEventRequest>("LoginEvent", &request.request_data) {
|
||||
Ok(req) => gameserver::logic::game::login_event::handle(&pool, uid, req).await,
|
||||
Ok(req) => {
|
||||
gameserver::logic::game::login::login_event::handle(&pool, uid, req).await
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to parse LoginEvent: {}", e);
|
||||
GameResponse::error(400)
|
||||
@@ -732,7 +807,7 @@ pub async fn mission_info_handler(
|
||||
}
|
||||
};
|
||||
|
||||
let response = gameserver::logic::game::mission_info::handle(&pool, uid, req).await;
|
||||
let response = gameserver::logic::game::mission::mission_info::handle(&pool, uid, req).await;
|
||||
Ok(HttpResponse::Ok().json(response))
|
||||
}
|
||||
|
||||
@@ -752,7 +827,7 @@ pub async fn char_info_handler(
|
||||
}
|
||||
};
|
||||
|
||||
let response = gameserver::logic::game::char_info::handle(&pool, uid, req).await;
|
||||
let response = gameserver::logic::game::char::char_info::handle(&pool, uid, req).await;
|
||||
Ok(HttpResponse::Ok().json(response))
|
||||
}
|
||||
|
||||
@@ -772,7 +847,7 @@ pub async fn recipe_info_handler(
|
||||
}
|
||||
};
|
||||
|
||||
let response = gameserver::logic::game::recipe_info::handle(&pool, uid, req).await;
|
||||
let response = gameserver::logic::game::recipe::recipe_info::handle(&pool, uid, req).await;
|
||||
Ok(HttpResponse::Ok().json(response))
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result };
|
||||
use actix_web::{HttpResponse, Result, put, web};
|
||||
use bd2::proto::proto_net::AchievementClearRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::achievement_clear;
|
||||
use gameserver::logic::game::achievement::achievement_clear;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("AchievementClear")]
|
||||
@@ -17,4 +17,4 @@ async fn achievement_clear_handler(
|
||||
})?;
|
||||
let response = achievement_clear::handle(&pool, uid, req).await;
|
||||
Ok(HttpResponse::Ok().json(response))
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use actix_web::{HttpResponse, Result, put, web};
|
||||
use bd2::proto::proto_net::AchievementInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::achievement_info;
|
||||
use gameserver::logic::game::achievement::achievement_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("AchievementInfo")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use actix_web::{HttpResponse, Result, put, web};
|
||||
use bd2::proto::proto_net::AchievementUpdateRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::achievement_update;
|
||||
use gameserver::logic::game::achievement::achievement_update;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("AchievementUpdate")]
|
||||
3
httpserver/src/routes/game/achievement/mod.rs
Normal file
3
httpserver/src/routes/game/achievement/mod.rs
Normal file
@@ -0,0 +1,3 @@
|
||||
pub mod achievement_clear;
|
||||
pub mod achievement_info;
|
||||
pub mod achievement_update;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use actix_web::{HttpResponse, Result, put, web};
|
||||
use bd2::proto::proto_net::ActiveMapRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::active_map;
|
||||
use gameserver::logic::game::active::active_map;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("ActiveMap")]
|
||||
1
httpserver/src/routes/game/active/mod.rs
Normal file
1
httpserver/src/routes/game/active/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod active_map;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use actix_web::{HttpResponse, Result, put, web};
|
||||
use bd2::proto::proto_net::AlchemyRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::alchemy;
|
||||
use gameserver::logic::game::alchemy::alchemy;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("Alchemy")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::AlchemyBatchRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::alchemy_batch;
|
||||
use gameserver::logic::game::alchemy::alchemy_batch;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("AlchemyBatch")]
|
||||
2
httpserver/src/routes/game/alchemy/mod.rs
Normal file
2
httpserver/src/routes/game/alchemy/mod.rs
Normal file
@@ -0,0 +1,2 @@
|
||||
pub mod alchemy;
|
||||
pub mod alchemy_batch;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use actix_web::{HttpResponse, Result, put, web};
|
||||
use bd2::proto::proto_net::AllCharRefreshRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::all_char_refresh;
|
||||
use gameserver::logic::game::all::all_char_refresh;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("AllCharRefresh")]
|
||||
1
httpserver/src/routes/game/all/mod.rs
Normal file
1
httpserver/src/routes/game/all/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod all_char_refresh;
|
||||
@@ -1,4 +1,4 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use actix_web::{HttpResponse, Result, put, web};
|
||||
use bd2::proto::proto_net::AttendanceRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::attendance;
|
||||
2
httpserver/src/routes/game/attendance/mod.rs
Normal file
2
httpserver/src/routes/game/attendance/mod.rs
Normal file
@@ -0,0 +1,2 @@
|
||||
pub mod attendance;
|
||||
pub mod attendance_info;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{HttpResponse, Result, put, web};
|
||||
use bd2::proto::proto_net::BalanceVersionCheckRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::balance_version_check;
|
||||
use gameserver::logic::game::balance::balance_version_check;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("BalanceVersionCheck")]
|
||||
1
httpserver/src/routes/game/balance/mod.rs
Normal file
1
httpserver/src/routes/game/balance/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod balance_version_check;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::BattleEndRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::battle_end;
|
||||
use gameserver::logic::game::battle::battle_end;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("BattleEnd")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::BattleEndTestRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::battle_end_test;
|
||||
use gameserver::logic::game::battle::battle_end_test;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("BattleEndTest")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::BattleEnterRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::battle_enter;
|
||||
use gameserver::logic::game::battle::battle_enter;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("BattleEnter")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::BattleExitRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::battle_exit;
|
||||
use gameserver::logic::game::battle::battle_exit;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("BattleExit")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::BattleGiveUpRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::battle_give_up;
|
||||
use gameserver::logic::game::battle::battle_give_up;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("BattleGiveUp")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::BattleRetryRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::battle_retry;
|
||||
use gameserver::logic::game::battle::battle_retry;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("BattleRetry")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::BattleRetryPreviousTurnRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::battle_retry_previous_turn;
|
||||
use gameserver::logic::game::battle::battle_retry_previous_turn;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("BattleRetryPreviousTurn")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::BattleStartRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::battle_start;
|
||||
use gameserver::logic::game::battle::battle_start;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("BattleStart")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::BattleVerifyStateRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::battle_verify_state;
|
||||
use gameserver::logic::game::battle::battle_verify_state;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("BattleVerifyState")]
|
||||
9
httpserver/src/routes/game/battle/mod.rs
Normal file
9
httpserver/src/routes/game/battle/mod.rs
Normal file
@@ -0,0 +1,9 @@
|
||||
pub mod battle_end;
|
||||
pub mod battle_end_test;
|
||||
pub mod battle_enter;
|
||||
pub mod battle_exit;
|
||||
pub mod battle_give_up;
|
||||
pub mod battle_retry;
|
||||
pub mod battle_retry_previous_turn;
|
||||
pub mod battle_start;
|
||||
pub mod battle_verify_state;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaCumulativeRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_cumulative_reward;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_cumulative_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaCumulativeReward")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaDailyConnectionCostumeRefreshRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_daily_connection_costume_refresh;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_daily_connection_costume_refresh;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaDailyConnectionCostumeRefresh")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaEventNpcInteractionRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_event_npc_interaction_reward;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_event_npc_interaction_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaEventNpcInteractionReward")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_info;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaInfo")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaIntroductionStoryRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_introduction_story_reward;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_introduction_story_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaIntroductionStoryReward")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaLevelUpRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_level_up;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_level_up;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaLevelUp")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaManageItemAddRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_manage_item_add;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_manage_item_add;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaManageItemAdd")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaRareNpcInteractionRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_rare_npc_interaction_reward;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_rare_npc_interaction_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaRareNpcInteractionReward")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaRegularCostumeInteractionAllRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_regular_costume_interaction_all_reward;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_regular_costume_interaction_all_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaRegularCostumeInteractionAllReward")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaRegularCostumeInteractionRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_regular_costume_interaction_reward;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_regular_costume_interaction_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaRegularCostumeInteractionReward")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaRegularCostumeNoteAllRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_regular_costume_note_all_reward;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_regular_costume_note_all_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaRegularCostumeNoteAllReward")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaRegularCostumeNoteInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_regular_costume_note_info;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_regular_costume_note_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaRegularCostumeNoteInfo")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaRegularCostumeNoteRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_regular_costume_note_reward;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_regular_costume_note_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaRegularCostumeNoteReward")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaRewardReceiptTimeUpdateUsingCheatRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_reward_receipt_time_update_using_cheat;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_reward_receipt_time_update_using_cheat;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaRewardReceiptTimeUpdateUsingCheat")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaSpawnResetRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_spawn_reset;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_spawn_reset;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaSpawnReset")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CafeteriaSpawnResetCheatRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cafeteria_spawn_reset_cheat;
|
||||
use gameserver::logic::game::cafeteria::cafeteria_spawn_reset_cheat;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CafeteriaSpawnResetCheat")]
|
||||
16
httpserver/src/routes/game/cafeteria/mod.rs
Normal file
16
httpserver/src/routes/game/cafeteria/mod.rs
Normal file
@@ -0,0 +1,16 @@
|
||||
pub mod cafeteria_cumulative_reward;
|
||||
pub mod cafeteria_daily_connection_costume_refresh;
|
||||
pub mod cafeteria_event_npc_interaction_reward;
|
||||
pub mod cafeteria_info;
|
||||
pub mod cafeteria_introduction_story_reward;
|
||||
pub mod cafeteria_level_up;
|
||||
pub mod cafeteria_manage_item_add;
|
||||
pub mod cafeteria_rare_npc_interaction_reward;
|
||||
pub mod cafeteria_regular_costume_interaction_all_reward;
|
||||
pub mod cafeteria_regular_costume_interaction_reward;
|
||||
pub mod cafeteria_regular_costume_note_all_reward;
|
||||
pub mod cafeteria_regular_costume_note_info;
|
||||
pub mod cafeteria_regular_costume_note_reward;
|
||||
pub mod cafeteria_reward_receipt_time_update_using_cheat;
|
||||
pub mod cafeteria_spawn_reset;
|
||||
pub mod cafeteria_spawn_reset_cheat;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CancelLeaveUserRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cancel_leave_user;
|
||||
use gameserver::logic::game::cancel::cancel_leave_user;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CancelLeaveUser")]
|
||||
1
httpserver/src/routes/game/cancel/mod.rs
Normal file
1
httpserver/src/routes/game/cancel/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod cancel_leave_user;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CashMailInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cash_mail_info;
|
||||
use gameserver::logic::game::cash::cash_mail_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CashMailInfo")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CashShopBuyRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cash_shop_buy;
|
||||
use gameserver::logic::game::cash::cash_shop_buy;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CashShopBuy")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CashShopInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cash_shop_info;
|
||||
use gameserver::logic::game::cash::cash_shop_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CashShopInfo")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CashShopPurchaseCountInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cash_shop_purchase_count_info;
|
||||
use gameserver::logic::game::cash::cash_shop_purchase_count_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CashShopPurchaseCountInfo")]
|
||||
4
httpserver/src/routes/game/cash/mod.rs
Normal file
4
httpserver/src/routes/game/cash/mod.rs
Normal file
@@ -0,0 +1,4 @@
|
||||
pub mod cash_mail_info;
|
||||
pub mod cash_shop_buy;
|
||||
pub mod cash_shop_info;
|
||||
pub mod cash_shop_purchase_count_info;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharAllRevivalRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_all_revival;
|
||||
use gameserver::logic::game::char::char_all_revival;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharAllRevival")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharAutoReviveSetRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_auto_revive_set;
|
||||
use gameserver::logic::game::char::char_auto_revive_set;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharAutoReviveSet")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharAwakeActiveRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_awake_active;
|
||||
use gameserver::logic::game::char::char_awake_active;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharAwakeActive")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharAwakeInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_awake_info;
|
||||
use gameserver::logic::game::char::char_awake_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharAwakeInfo")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharClassUpRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_class_up;
|
||||
use gameserver::logic::game::char::char_class_up;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharClassUp")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharExpiryRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_expiry;
|
||||
use gameserver::logic::game::char::char_expiry;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharExpiry")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharGrowthRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_growth;
|
||||
use gameserver::logic::game::char::char_growth;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharGrowth")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharHealingRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_healing;
|
||||
use gameserver::logic::game::char::char_healing;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharHealing")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharImmortalRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_immortal;
|
||||
use gameserver::logic::game::char::char_immortal;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharImmortal")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharImprintLevelUpRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_imprint_level_up;
|
||||
use gameserver::logic::game::char::char_imprint_level_up;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharImprintLevelUp")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_info;
|
||||
use gameserver::logic::game::char::char_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharInfo")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharLevelUpRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_level_up;
|
||||
use gameserver::logic::game::char::char_level_up;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharLevelUp")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharPartnerInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_partner_info;
|
||||
use gameserver::logic::game::char::char_partner_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharPartnerInfo")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharPartnerRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_partner_reward;
|
||||
use gameserver::logic::game::char::char_partner_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharPartnerReward")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharPartnerStoryRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_partner_story_reward;
|
||||
use gameserver::logic::game::char::char_partner_story_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharPartnerStoryReward")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharScoutInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_scout_info;
|
||||
use gameserver::logic::game::char::char_scout_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharScoutInfo")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharSpecialScoutBuyRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_special_scout_buy;
|
||||
use gameserver::logic::game::char::char_special_scout_buy;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharSpecialScoutBuy")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CharSpecialScoutResetRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::char_special_scout_reset;
|
||||
use gameserver::logic::game::char::char_special_scout_reset;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CharSpecialScoutReset")]
|
||||
18
httpserver/src/routes/game/char/mod.rs
Normal file
18
httpserver/src/routes/game/char/mod.rs
Normal file
@@ -0,0 +1,18 @@
|
||||
pub mod char_all_revival;
|
||||
pub mod char_auto_revive_set;
|
||||
pub mod char_awake_active;
|
||||
pub mod char_awake_info;
|
||||
pub mod char_class_up;
|
||||
pub mod char_expiry;
|
||||
pub mod char_growth;
|
||||
pub mod char_healing;
|
||||
pub mod char_immortal;
|
||||
pub mod char_imprint_level_up;
|
||||
pub mod char_info;
|
||||
pub mod char_level_up;
|
||||
pub mod char_partner_info;
|
||||
pub mod char_partner_reward;
|
||||
pub mod char_partner_story_reward;
|
||||
pub mod char_scout_info;
|
||||
pub mod char_special_scout_buy;
|
||||
pub mod char_special_scout_reset;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::ChargeCostInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::charge_cost_info;
|
||||
use gameserver::logic::game::charge::charge_cost_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("ChargeCostInfo")]
|
||||
1
httpserver/src/routes/game/charge/mod.rs
Normal file
1
httpserver/src/routes/game/charge/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod charge_cost_info;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::ClearPackageRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::clear_package_reward;
|
||||
use gameserver::logic::game::clear::clear_package_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("ClearPackageReward")]
|
||||
1
httpserver/src/routes/game/clear/mod.rs
Normal file
1
httpserver/src/routes/game/clear/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod clear_package_reward;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::ClientCustomLogRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::client_custom_log;
|
||||
use gameserver::logic::game::client::client_custom_log;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("ClientCustomLog")]
|
||||
1
httpserver/src/routes/game/client/mod.rs
Normal file
1
httpserver/src/routes/game/client/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod client_custom_log;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CommunityRewardRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::community_reward;
|
||||
use gameserver::logic::game::community::community_reward;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CommunityReward")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CommunityRewardInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::community_reward_info;
|
||||
use gameserver::logic::game::community::community_reward_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CommunityRewardInfo")]
|
||||
2
httpserver/src/routes/game/community/mod.rs
Normal file
2
httpserver/src/routes/game/community/mod.rs
Normal file
@@ -0,0 +1,2 @@
|
||||
pub mod community_reward;
|
||||
pub mod community_reward_info;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use actix_web::{HttpResponse, Result, put, web};
|
||||
use bd2::proto::proto_net::CookingRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cooking;
|
||||
use gameserver::logic::game::cooking::cooking;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("Cooking")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CookingResearchRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::cooking_research;
|
||||
use gameserver::logic::game::cooking::cooking_research;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CookingResearch")]
|
||||
2
httpserver/src/routes/game/cooking/mod.rs
Normal file
2
httpserver/src/routes/game/cooking/mod.rs
Normal file
@@ -0,0 +1,2 @@
|
||||
pub mod cooking;
|
||||
pub mod cooking_research;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CostumeAllRounderUpgradeRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::costume_all_rounder_upgrade;
|
||||
use gameserver::logic::game::costume::costume_all_rounder_upgrade;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CostumeAllRounderUpgrade")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CostumeClearRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::costume_clear;
|
||||
use gameserver::logic::game::costume::costume_clear;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CostumeClear")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CostumeInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::costume_info;
|
||||
use gameserver::logic::game::costume::costume_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CostumeInfo")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CostumeNodeActivationRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::costume_node_activation;
|
||||
use gameserver::logic::game::costume::costume_node_activation;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CostumeNodeActivation")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CostumePotentialConnectRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::costume_potential_connect;
|
||||
use gameserver::logic::game::costume::costume_potential_connect;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CostumePotentialConnect")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CostumeUpgradeRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::costume_upgrade;
|
||||
use gameserver::logic::game::costume::costume_upgrade;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CostumeUpgrade")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::CostumeUseRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::costume_use;
|
||||
use gameserver::logic::game::costume::costume_use;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("CostumeUse")]
|
||||
7
httpserver/src/routes/game/costume/mod.rs
Normal file
7
httpserver/src/routes/game/costume/mod.rs
Normal file
@@ -0,0 +1,7 @@
|
||||
pub mod costume_all_rounder_upgrade;
|
||||
pub mod costume_clear;
|
||||
pub mod costume_info;
|
||||
pub mod costume_node_activation;
|
||||
pub mod costume_potential_connect;
|
||||
pub mod costume_upgrade;
|
||||
pub mod costume_use;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::DatingEpisodeClearRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::dating_episode_clear;
|
||||
use gameserver::logic::game::dating::dating_episode_clear;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("DatingEpisodeClear")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::DatingInfoRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::dating_info;
|
||||
use gameserver::logic::game::dating::dating_info;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("DatingInfo")]
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::DatingMessageUpdateRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::dating_message_update;
|
||||
use gameserver::logic::game::dating::dating_message_update;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("DatingMessageUpdate")]
|
||||
3
httpserver/src/routes/game/dating/mod.rs
Normal file
3
httpserver/src/routes/game/dating/mod.rs
Normal file
@@ -0,0 +1,3 @@
|
||||
pub mod dating_episode_clear;
|
||||
pub mod dating_info;
|
||||
pub mod dating_message_update;
|
||||
@@ -1,7 +1,7 @@
|
||||
use actix_web::{put, web, HttpResponse, Result};
|
||||
use bd2::proto::proto_net::DeckCharAutoReviveRequest;
|
||||
use crypto::network::parse_packet;
|
||||
use gameserver::logic::game::deck_char_auto_revive;
|
||||
use gameserver::logic::game::deck::deck_char_auto_revive;
|
||||
use sqlx::SqlitePool;
|
||||
|
||||
#[put("DeckCharAutoRevive")]
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user