mirror of
https://github.com/tym1116/BH3.git
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Fix UI Shader
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@@ -18,7 +18,7 @@ namespace CinemaDirector
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private void Update()
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{
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string filename = string.Format("{0}/shot {1:D04}.png", Folder, Time.frameCount);
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Application.CaptureScreenshot(filename);
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ScreenCapture.CaptureScreenshot(filename);
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}
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}
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}
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@@ -9,7 +9,7 @@ namespace CinemaDirector
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public override void Trigger(GameObject actor)
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{
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NavMeshAgent component = actor.GetComponent<NavMeshAgent>();
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UnityEngine.AI.NavMeshAgent component = actor.GetComponent<UnityEngine.AI.NavMeshAgent>();
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if (component != null)
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{
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component.SetDestination(target);
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@@ -11,7 +11,7 @@ namespace CinemaDirector
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public override void Trigger()
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{
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Application.CaptureScreenshot(string.Format("Assets\\{0}{1}.png", base.gameObject.name, Count++));
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ScreenCapture.CaptureScreenshot(string.Format("Assets\\{0}{1}.png", base.gameObject.name, Count++));
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}
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}
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}
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@@ -14,6 +14,9 @@ public struct UniWebViewMessage
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public UniWebViewMessage(string rawMessage)
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{
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this.path = null;
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this.scheme = null;
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this.args = null;
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this.rawMessage = rawMessage;
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string[] array = rawMessage.Split(new string[1] { "://" }, StringSplitOptions.None);
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if (array.Length >= 2)
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Binary file not shown.
@@ -1,22 +1,30 @@
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fileFormatVersion: 2
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guid: 9c4a19ccd81ab3ecac0f508827304d31
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timeCreated: 1749699017
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licenseType: Free
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PluginImporter:
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name:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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isPreloaded: 0
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isOverridable: 0
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platformData:
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Any:
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- first:
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Any:
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second:
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enabled: 1
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settings: {}
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Editor:
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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output:
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pluginType: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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settings:
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CPU: AnyCPU
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userData:
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