Compare commits

..

71 Commits

Author SHA1 Message Date
SpikeHD
d80e5c762e feat: the great purge 2023-10-01 12:29:16 -07:00
SpikeHD
a32d7186df Merge pull request #204 from NotThorny/Fix-SettingsArgs
Fix args in settings
2023-10-01 01:58:48 -07:00
Thoronium
680c6b04a4 Remove unnecessary passing of args 2023-09-28 13:17:48 -06:00
Thoronium
5db28756d2 Fix launch args setting 2023-09-28 13:13:34 -06:00
SpikeHD
6d53f344ac Merge pull request #202 from NotThorny/Settings-LaunchArgs
Settings & QoL Alerts
2023-09-18 13:25:15 -07:00
Thoronium
d144b2dc94 Remove forgotten debug 2023-09-16 21:31:21 -06:00
Thoronium
7264331436 Update langs 2023-09-16 21:26:46 -06:00
Thoronium
016d377f30 Fix display input 2023-09-16 21:26:46 -06:00
Thoronium
0e2b4a4a54 Small fixes 2023-09-16 21:26:46 -06:00
Thoronium
a1571ad800 Launch args from settings 2023-09-16 21:26:46 -06:00
Thoronium
d849ea32c9 Add encryption alert 2023-09-16 21:26:46 -06:00
Thoronium
1c7293578c Update folder check 2023-09-16 21:26:46 -06:00
Thoronium
73a9e18712 Add webcache clearing 2023-09-16 21:26:46 -06:00
Thoronium
96bf4ef3fe Checks for localhost
Linting
2023-09-16 21:26:46 -06:00
SpikeHD
4c5b79513a Merge pull request #201 from NotThorny/Exit-Proceedures
Fix Closure Stuff
2023-09-10 00:32:18 -07:00
Thoronium
b222601cf1 Close handling 2023-09-09 22:33:16 -06:00
SpikeHD
f8d2e62a06 Merge pull request #199 from RealShuru/patch-1
Update de.json
2023-09-09 15:57:02 -07:00
RealShuru
33547cd34e Update de.json 2023-09-09 00:26:32 +02:00
SpikeHD
a29fdf3d9c fix(all): version bump 2023-09-07 17:47:15 -07:00
SpikeHD
a86055cce9 Merge pull request #195 from fnr1r/linux/main
Linux support
2023-09-07 17:20:26 -07:00
SpikeHD
014641307e Merge pull request #198 from root-mega/main
Fix spanish translation
2023-09-01 12:02:38 -07:00
mega
51da474b2a Fix spanish translation 2023-09-01 20:58:01 +02:00
mega
97bbfea694 Update es.json 2023-09-01 20:51:45 +02:00
SpikeHD
1d4cf94643 Merge pull request #197 from NotThorny/Config-Fix
Fix crashing on null configs
2023-08-30 12:24:44 -07:00
Thoronium
843913a664 Fix crashing on null configs 2023-08-29 15:54:09 -06:00
fnrir
3875599c5f Implement CA installation 2023-08-23 15:36:16 +02:00
fnrir
bc1df1f5e1 Make sure it's safe to run the game 2023-08-23 15:36:16 +02:00
fnrir
4ea9df5db7 Implement wipe_registry 2023-08-23 15:36:16 +02:00
fnrir
b81beb0971 Add generic version of run_un_elevated 2023-08-23 15:36:16 +02:00
fnrir
62b54f33df Add an option that allows binding port 443
Kinda everts some changes of
"Implement MongoDB autostart and GC watching".
This commit makes launching MongoDB async
2023-08-23 15:36:16 +02:00
fnrir
2c07cf90bd Implement MongoDB autostart and GC watching
Windows's implementation of enable_grasscutter_watcher works just fine.
systemd is pretty much standart for handling services.
No "sudo" or "pkexec" is needed, systemd does that automatically, but
since the user needs to authenticate, we can’t await service_status.
2023-08-23 15:36:16 +02:00
fnrir
b179ccc1f0 Add Linux version of run_jar
This might not work on macOS
2023-08-23 15:36:16 +02:00
fnrir
699eb2838e Implement patching
Quick note: Patching works, but the launcher attempts to unpatch the
game two times.
2023-08-23 15:36:16 +02:00
fnrir
3ecc4f4231 Implement launching the game on Linux 2023-08-23 15:36:16 +02:00
fnrir
ef576e36b8 Hide un_elevated toggle on Linux 2023-08-18 15:29:40 +02:00
fnrir
75f3e829d5 Removed root requirement
Also disabled install_ca_files since this causes crashes when not run as
root
2023-08-18 15:29:40 +02:00
fnrir
dbbbb6603d Fix loading icons on Linux
On Linux URLs to app resources start with tauri://localhost instead of
https://tauri.localhost
2023-08-18 15:29:40 +02:00
fnrir
74c6dd6792 Use different resource path in certain cases
This is janky, but does not require AppHandle.
2023-08-18 15:29:40 +02:00
fnrir
ee9fe9e0a7 Fix empty game install path on Linux 2023-08-18 15:29:40 +02:00
SpikeHD
09f5e74b51 Merge pull request #193 from maximuslotro/main
Add Toggle to use theme BG in options menu
2023-08-14 23:16:10 -07:00
maximuslotro
a31bc46c39 Add Toggle to use theme BG in options menu 2023-08-15 00:15:22 -05:00
SpikeHD
a9b1fa0130 Merge pull request #188 from Grasscutters/dependabot/npm_and_yarn/semver-6.3.1
Bump semver from 6.3.0 to 6.3.1
2023-07-20 21:17:47 -07:00
SpikeHD
7d92586210 Merge pull request #187 from Grasscutters/dependabot/npm_and_yarn/tough-cookie-4.1.3
Bump tough-cookie from 4.0.0 to 4.1.3
2023-07-20 21:17:35 -07:00
SpikeHD
9f73883d59 Merge pull request #189 from Grasscutters/dependabot/npm_and_yarn/word-wrap-1.2.4
Bump word-wrap from 1.2.3 to 1.2.4
2023-07-20 21:17:22 -07:00
dependabot[bot]
3fee55a30b Bump word-wrap from 1.2.3 to 1.2.4
Bumps [word-wrap](https://github.com/jonschlinkert/word-wrap) from 1.2.3 to 1.2.4.
- [Release notes](https://github.com/jonschlinkert/word-wrap/releases)
- [Commits](https://github.com/jonschlinkert/word-wrap/compare/1.2.3...1.2.4)

---
updated-dependencies:
- dependency-name: word-wrap
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-07-19 18:38:52 +00:00
dependabot[bot]
98661d1b2c Bump semver from 6.3.0 to 6.3.1
Bumps [semver](https://github.com/npm/node-semver) from 6.3.0 to 6.3.1.
- [Release notes](https://github.com/npm/node-semver/releases)
- [Changelog](https://github.com/npm/node-semver/blob/v6.3.1/CHANGELOG.md)
- [Commits](https://github.com/npm/node-semver/compare/v6.3.0...v6.3.1)

---
updated-dependencies:
- dependency-name: semver
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-07-11 09:46:11 +00:00
dependabot[bot]
ab22379694 Bump tough-cookie from 4.0.0 to 4.1.3
Bumps [tough-cookie](https://github.com/salesforce/tough-cookie) from 4.0.0 to 4.1.3.
- [Release notes](https://github.com/salesforce/tough-cookie/releases)
- [Changelog](https://github.com/salesforce/tough-cookie/blob/master/CHANGELOG.md)
- [Commits](https://github.com/salesforce/tough-cookie/compare/v4.0.0...v4.1.3)

---
updated-dependencies:
- dependency-name: tough-cookie
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-07-09 17:59:49 +00:00
SpikeHD
e4647a5811 Merge pull request #182 from Grasscutters/dependabot/cargo/src-tauri/openssl-0.10.55
Bump openssl from 0.10.52 to 0.10.55 in /src-tauri
2023-07-01 18:52:55 -07:00
SpikeHD
d94dbcf384 Merge pull request #186 from fnr1r/slashes
QOL and path changes
2023-06-28 11:49:20 -07:00
fnrir
b56ad4e465 Increase read_file verbosity
Changed the error message that gets printed when
Culti tries to read a file, but fails.
2023-06-27 10:51:35 +02:00
fnrir
b9b0929668 Fix trying to open nonexistant config
If you try to open settings, or change the
"Toggle Encryption" toggle, while GC's server
config does not exist it no longer throws an
error message.
2023-06-27 10:50:55 +02:00
fnrir
3ba467d03b Fix paths
Replaced backslashes in paths with slashes. I did
not touch function that do the same with paths.
Those can be removed manually.
Also dataDir() returns a path that ends with a
slash so I got rid of duplicated slashes.
2023-06-27 10:35:37 +02:00
SpikeHD
882bad370f Merge pull request #185 from fnr1r/lang-pl
Add Polish translation
2023-06-26 15:04:33 -07:00
fnrir
3eec0e4a11 Add Polish translation 2023-06-26 11:40:19 +02:00
SpikeHD
9798f6d0d3 Merge pull request #184 from NotThorny/Redirect-more-2
Update more redirecting
2023-06-25 14:35:40 -07:00
SpikeHD
a76f90c1d8 Merge pull request #183 from iidoki/main
Add italian language support
2023-06-25 13:31:16 -07:00
Thoronium
f1ecb1aab0 Fix handling 2023-06-25 14:25:14 -06:00
Thoronium
7c9b2f7335 Auto redirect more when setting other game 2023-06-25 14:25:13 -06:00
Thoronium
38436472e3 Skip patching on other anime games 2023-06-25 14:25:13 -06:00
Thoronium
db6f23dbad Update intercepts 2023-06-25 14:25:13 -06:00
laura o3o
d9dfb6ac4e Update it.json 2023-06-25 21:55:00 +02:00
laura o3o
981cb3180e Update it.json 2023-06-25 21:44:15 +02:00
laura o3o
d5187cb5d6 Create it.json 2023-06-25 21:34:51 +02:00
dependabot[bot]
5a1e7d105c Bump openssl from 0.10.52 to 0.10.55 in /src-tauri
Bumps [openssl](https://github.com/sfackler/rust-openssl) from 0.10.52 to 0.10.55.
- [Release notes](https://github.com/sfackler/rust-openssl/releases)
- [Commits](https://github.com/sfackler/rust-openssl/compare/openssl-v0.10.52...openssl-v0.10.55)

---
updated-dependencies:
- dependency-name: openssl
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-06-21 22:57:02 +00:00
SpikeHD
26d7ac2b11 Merge pull request #181 from NotThorny/Redirect-More
Redirect more domains
2023-06-18 20:36:47 -07:00
Thoronium
6b07ccf1b5 Add CLI flag 2023-06-18 21:31:08 -06:00
Thoronium
f6856431bd Update langs pt.2 2023-06-18 16:46:03 -06:00
Thoronium
f7e33d5035 Update langs 2023-06-18 16:29:33 -06:00
Thoronium
190adb1d52 Redirect more domains 2023-06-18 16:10:22 -06:00
SpikeHD
742a24df11 Merge pull request #180 from NotThorny/DL-Menu
Fix downloads menu
2023-06-09 15:06:37 -07:00
Thoronium
06e48e06b6 Remove unstable dl
Add back questing aio
2023-06-09 15:30:19 -06:00
119 changed files with 892 additions and 18604 deletions

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@@ -1,3 +1,3 @@
{
"rust-analyzer.linkedProjects": [".\\src-tauri\\Cargo.toml"]
"rust-analyzer.linkedProjects": ["src-tauri/Cargo.toml"]
}

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@@ -75,37 +75,37 @@ Please allow the Cultivation window to pop back up once you have quit out of the
### Setup
- Install [NodeJS >12](https://nodejs.org/en/)
- Install [yarn](https://classic.yarnpkg.com/lang/en/docs/install) (cry about it `npm` lovers)
- Install [NodeJS >18](https://nodejs.org/en/)
- Install [pnpm](https://pnpm.io/installation) (cry about it `yarn` lovers)
- Install [Rust](https://www.rust-lang.org/tools/install)
- `yarn install`
- `yarn tauri dev`
- `pnpm install`
- `pnpm tauri dev`
### Building
For a release build,
- `yarn build`
- `pnpm build`
For a debug build,
- `yarn build --debug`
- `pnpm build --debug`
### Code Formatting and Linting
Formatting:
- `yarn format`
- `pnpm format`
Check Lints, fix (some) lints:
- `yarn lint`, `yarn lint:fix`
- `pnpm lint`, `pnpm lint:fix`
### Generating Update Artifacts
- Add the `TAURI_PRIVATE_KEY` as an environment variable with a path to your private key.
- Add the `TAURI_KEY_PASSWORD` as an environment variable with the password for your private key.
- `yarn build`
- `pnpm build`
The update will be at `src-tauri/target/(release|debug)/msi/Cultivation_X.X.X_x64_xx-XX.msi.zip`
@@ -115,10 +115,7 @@ A full theming reference can be found [here!](/THEMES.md)
# Screenshots
![image](https://user-images.githubusercontent.com/107363768/221495236-ca1e2f2e-0f85-4765-a5f3-8bdcea299612.png)
![image](https://user-images.githubusercontent.com/107363768/221495246-ea309640-f866-4f50-bda8-f9d916380f92.png)
![image](https://user-images.githubusercontent.com/107363768/221495249-5a1aac39-9e8a-4244-9642-72c2e7be8a69.png)
![image](https://user-images.githubusercontent.com/107363768/221495254-ffbfc24e-ef5d-4e72-9068-a02132381dcc.png)
TODO
## Credits

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@@ -89,6 +89,9 @@ This does not include commonly used components (buttons, divider lines, commit a
| `#menuOptionsContainerBG` | Container for Background option |
| `#menuOptionsLabelBG` | Label for background option |
| `#menuOptionsDirBG` | Container for background url/local path option |
| `#menuOptionsContainerUseThemeBG` | Container for forcing theme background option |
| `#menuOptionsLabelUseThemeBG` | Label for forcing theme background option |
| `#menuOptionsUseThemeBG` | Toggle forcing theme background button container |
| `#menuOptionsContainerLang` | Container for language change option |
| `#menuOptionsLabelLang` | Label for language change option |
| `#menuOptionsSelectLang` | Container for language change select menu |

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@@ -1,6 +1,6 @@
[package]
name = "cultivation"
version = "1.1.1"
version = "1.2.0"
description = "A custom launcher for anime game."
authors = ["KingRainbow44", "SpikeHD"]
license = ""
@@ -16,12 +16,17 @@ tauri-build = { version = "1.0.0-rc.8", features = [] }
cc = "1.0"
[target.'cfg(windows)'.dependencies]
is_elevated = "0.1.2"
registry = "1.2.1"
[target.'cfg(unix)'.dependencies]
sudo = "0.6.0"
[target.'cfg(target_os = "linux")'.dependencies]
anyhow = "1.0.58"
os_type = "2.6"
term-detect = "0.1.7"
which = "4.4"
[dependencies]
serde = { version = "1.0", features = ["derive"] }
tauri = { version = "1.0.9", features = ["api-all"] }
@@ -39,9 +44,6 @@ unrar = "0.4.4"
zip = "0.6.2"
sevenz-rust = "0.2.9"
# For creating a "global" downloads list.
once_cell = "1.13.0"
# Program opener.
open = "3.0.2"
@@ -53,10 +55,9 @@ serde_json = "1"
# Dependencies for the HTTP(S) proxy.
http = "0.2"
hudsucker = "0.19.1"
hudsucker = "0.19.2"
tracing = "0.1.21"
tokio-rustls = "0.23.0"
tokio-tungstenite = "0.17.0"
tokio = { version = "1.20.4", features = ["signal"] }
rustls-pemfile = "1.0.0"
reqwest = { version = "0.11.3", features = ["stream"] }
@@ -67,10 +68,15 @@ rcgen = { version = "0.9", features = ["x509-parser"] }
regex = "1"
# other
file_diff = "1.0.0"
rust-ini = "0.18.0"
ctrlc = "3.2.3"
[target.'cfg(target_os = "linux")'.dependencies.anime-launcher-sdk]
git = "https://github.com/an-anime-team/anime-launcher-sdk.git"
tag = "1.11.1"
default-features = false
features = ["all", "genshin"]
[features]
# by default Tauri runs in production mode
# when `tauri dev` runs it is executed with `cargo run --no-default-features` if `devPath` is an URL

View File

@@ -1,16 +1,3 @@
fn main() {
cc::Build::new()
.include("mhycrypto")
.cpp(true)
.file("mhycrypto/memecrypto.cpp")
.file("mhycrypto/metadata.cpp")
.file("mhycrypto/metadatastringdec.cpp")
.compile("mhycrypto");
cc::Build::new()
.include("mhycrypto")
.file("mhycrypto/aes.c")
.compile("mhycrypto-aes");
tauri_build::build()
}

View File

@@ -8,7 +8,8 @@
"ip_placeholder": "IP 地址...",
"port_placeholder": "端口...",
"files_downloading": "文件下载中:",
"files_extracting": "文件解压中:"
"files_extracting": "文件解压中:",
"game_path_notify": "未找到游戏路径,请记得在设置中进行设置"
},
"options": {
"enabled": "已启用",
@@ -24,13 +25,17 @@
"grasscutter_with_game": "随游戏自动启动 Grasscutter",
"language": "选择语言",
"background": "设置自定义背景(链接或文件)",
"use_theme_background": "使用所选主题提供的背景",
"theme": "设置主题",
"patch_rsa": "自动修改RSA",
"use_proxy": "使用内置代理",
"wipe_login": "清除登录缓存",
"horny_mode": "Horny 模式",
"auto_mongodb": "自动启动 MongoDB",
"un_elevated": "非提升运行游戏(无管理员)"
"un_elevated": "非提升运行游戏(无管理员)",
"redirect_more": "还可以重定向其他MHY游戏",
"web_cache": "删除 webCaches 文件夹",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "下载 Grasscutter 一体化",

View File

@@ -8,7 +8,8 @@
"ip_placeholder": "IP地址...",
"port_placeholder": "通訊埠...",
"files_downloading": "檔案下載中:",
"files_extracting": "檔案解壓縮中:"
"files_extracting": "檔案解壓縮中:",
"game_path_notify": "找不到遊戲路徑,記得在設置裡設置!"
},
"options": {
"enabled": "已啟用",
@@ -24,13 +25,17 @@
"grasscutter_with_game": "伴隨遊戲一起啟動Grasscutter",
"language": "語言",
"background": "選擇自定義背景(網址或檔案)",
"use_theme_background": "使用所選主題提供的背景",
"theme": "選擇主題",
"patch_rsa": "自動修補RSA",
"use_proxy": "使用內建代理伺服器",
"wipe_login": "擦除登錄緩存",
"horny_mode": "Horny模式",
"auto_mongodb": "自動啟動 MongoDB",
"un_elevated": "在不升高的情况下运行游戏(没有管理员)。"
"un_elevated": "在不升高的情况下运行游戏(没有管理员)。",
"redirect_more": "同時重定向其他 MHY 遊戲",
"web_cache": "刪除 webCaches 文件夾",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "下載Grasscutter多合一下載",

View File

@@ -3,57 +3,65 @@
"main": {
"title": "Cultivation",
"launch_button": "Starten",
"gc_enable": "Über Grasscutter verbinden",
"https_enable": "HTTPS nutzen",
"ip_placeholder": "Server Adresse...",
"port_placeholder": "Port...",
"files_downloading": "Herunterladen von Dateien: ",
"files_extracting": "Extrahieren von Dateien: "
"gc_enable": "Mit Grasscutter verbinden",
"https_enable": "HTTPS verwenden",
"ip_placeholder": "Server-Adresse",
"port_placeholder": "Port",
"files_downloading": "Dateien herunterladen: ",
"files_extracting": "Dateien extrahieren: ",
"game_path_notify": "Spielverzeichnis nicht gefunden, bitte lege es in den Einstellungen fest!"
},
"options": {
"enabled": "Aktiviert",
"disabled": "Deaktiviert",
"game_path": "Spielpfad",
"game_executable": "Spiel Datei auswählen",
"recover_rsa": "Notfall Wiederherstellung der RSA",
"grasscutter_jar": "Grasscuter JAR auswählen",
"game_path": "Spielinstallationspfad festlegen",
"game_command": "Spielstartbefehl",
"game_executable": "Spiele Datei festlegen",
"recover_rsa": "Notfall-RSA löschen",
"grasscutter_jar": "Grasscutter-JAR festlegen",
"toggle_encryption": "Verschlüsselung umschalten",
"install_certificate": "Installeer proxy certificaat",
"java_path": "Benutzerdefinierten Java Pfad setzen",
"install_certificate": "Proxy-Zertifikat installieren",
"java_path": "Benutzerdefinierten Java-Pfad festlegen",
"grasscutter_with_game": "Grasscutter automatisch mit dem Spiel starten",
"language": "Sprache auswählen",
"background": "Benutzerdefinierten Hintergrund festlegen (link oder bild)",
"theme": "Theme auswählen",
"background": "Benutzerdefinierten Hintergrund festlegen (Link oder Bild-Datei)",
"use_theme_background": "Hintergrund des ausgewählten Themes verwenden",
"theme": "Theme festlegen",
"patch_rsa": "RSA automatisch patchen",
"use_proxy": "Gebruik interne proxy",
"wipe_login": "Wis de inlogcache",
"horny_mode": "Geile modus",
"auto_mongodb": "Start automatisch MongoDB",
"un_elevated": "Führen Sie das Spiel nicht erhöht aus (kein Admin)"
"use_proxy": "Internen Proxy verwenden",
"wipe_login": "Login-Cache löschen",
"horny_mode": "Horny Modus",
"auto_mongodb": "MongoDB automatisch starten",
"un_elevated": "Spiel ohne Administratorrechte ausführen",
"redirect_more": "Auch andere miHoYo-Spiele umleiten",
"check_aagl": "Für weitere Optionen, schaue weiter",
"grasscutter_elevation": "Methode zur Ausführung von GC auf eingeschränkten Ports",
"web_cache": "WebCaches-Ordner löschen",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Alles in Einem Grasscutter Daten herunterladen",
"grasscutter_fullquest": "Alles in Einem Questing Daten herunterladen",
"grasscutter_stable_data": "Stabile Grasscutter Daten herunterladen",
"grasscutter_latest_data": "Aktuellste Grasscutter Daten herunterladen",
"grasscutter_stable_data_update": "Stabile Grasscutter Daten aktualisieren",
"grasscutter_latest_data_update": "Aktuellste Grasscutter Daten aktualisieren",
"grasscutter_unstable": "Stabile Grasscutter Version herunterladen",
"grasscutter_latest": "Aktuellste Grasscutter Version herunterladen",
"grasscutter_unstable_update": "Stabile Grasscutter Version aktualisieren",
"grasscutter_latest_update": "Aktuellste Grasscutter Version aktualisieren",
"resources": "Grasscutter Ressourcen herunterladen",
"grasscutter_fullbuild": "Grasscutter All-in-One herunterladen",
"grasscutter_fullquest": "Questing All-in-One herunterladen",
"grasscutter_stable_data": "Stabile Grasscutter-Daten herunterladen",
"grasscutter_latest_data": "Neueste Grasscutter-Daten herunterladen",
"grasscutter_stable_data_update": "Stabile Grasscutter-Daten aktualisieren",
"grasscutter_latest_data_update": "Neueste Grasscutter-Daten aktualisieren",
"grasscutter_unstable": "Grasscutter Questing herunterladen",
"grasscutter_latest": "Neueste Grasscutter-Version herunterladen",
"grasscutter_unstable_update": "Grasscutter Questing aktualisieren",
"grasscutter_latest_update": "Neueste Grasscutter-Version aktualisieren",
"resources": "Grasscutter-Ressourcen herunterladen",
"game": "Spiel herunterladen",
"aio_header": "Alles in Einem herunterladen",
"individual_header": "Einzelne Teile herunterladen:",
"aio_header": "Alles-in-Einem Downloads:",
"individual_header": "Einzelne Downloads:",
"mods_header": "Mods:",
"migoto": "GIMI 3dmigoto herunterladen"
},
"download_status": {
"downloading": "Lädt herunter",
"extracting": "Extrahiert",
"downloading": "Herunterladen",
"extracting": "Extrahieren",
"error": "Fehler",
"finished": "Fertig",
"finished": "Abgeschlossen",
"stopped": "Gestoppt"
},
"components": {
@@ -64,30 +72,32 @@
"install": "Installieren"
},
"news": {
"latest_commits": "Letzte Commits",
"latest_version": "Letzte Version"
"latest_commits": "Neueste Commits",
"latest_version": "Neueste Version"
},
"help": {
"port_help_text": "Vergewissern Sie sich, dass es sich um den Port des Dispatch-Servers handelt, nicht um den Port des Spiel-Servers. Dieser ist fast immer '443'.",
"game_help_text": "Sie müssen keine separate Kopie verwenden, um mit Grasscutter zu spielen. Dies ist entweder für ein Downgrade auf die Version 2.6 oder wenn Sie das Spiel nicht installiert haben.",
"gc_stable_jar": "Laden Sie den aktuellen stabilen Grasscutter-Build herunter, der eine Jar-Datei und Datendateien enthält.",
"gc_fullbuild": "Download een volledige Grasscutter-build, inclusief repo, jar en bronnen. Is volledig ingesteld en vereist geen andere downloads uit dit menu",
"gc_dev_jar": "Laden Sie die neueste Grasscutter-Entwicklungsversion herunter, welche eine Jar-Datei und Datendateien enthält.",
"gc_stable_data": "Laden Sie die stabilen Grasscutter Daten herunter, welche keine Jar-Datei enthalten. Dies ist nützlich zum Aktualisieren.",
"gc_dev_data": "Laden Sie die neuesten Grasscutter-Entwicklungsdateien herunter, welche keine Jar-Datei enthält. Dies ist nützlich zum Aktualisieren.",
"resources": "Diese werden auch benötigt, um einen Grasscutter-Server auszuführen. Diese Schaltfläche ist grau, wenn Sie einen bestehenden Ressourcenordner mit Inhalten haben",
"emergency_rsa": "Im Fall, dass etwas schief laufen sollte, kannst du deine RSA auf die letzte offizielle Version zurücksetzen",
"use_proxy": "Nutze den internen Proxy von Cultivation. Du solltest dies aktivieren, es sei denn du nutzt Programme wie Fiddler",
"patch_rsa": "Patche und aktualisiere deine RSA automatisch. Solange du nicht mit einer alten/nicht offiziellen Version spielst oder deine RSA manuell gepatcht hast, sollte dies aktiviert sein.",
"add_delay": "Verzögerung im 3dmigoto-Lader einstellen! \nDies sollte die Ladeprobleme beheben, führt aber zu einer kleinen Verzögerung, wenn 3dmigoto beim Start des Spiels geladen wird. \nSie können nun wieder mit 3dmigoto starten.",
"migoto": "Zum Importieren von Modellen von GameBanana"
"port_help_text": "Stelle sicher, dass dies der Port des Dispatch-Servers ist, nicht der des Spielservers. Dies ist fast immer '443'.",
"game_help_text": "Du musst keine separate Kopie verwenden, um mit Grasscutter zu spielen. Dies ist entweder für ein Downgrade auf Version 2.6 oder wenn du das Spiel nicht installiert hast.",
"gc_stable_jar": "Lade die aktuelle stabile Grasscutter-Version herunter, die die JAR-Datei und Daten enthält.",
"gc_fullbuild": "Lade eine vollständige Grasscutter-Version herunter, inklusive Repository, JAR-Datei und Ressourcen. Sie ist vollständig eingerichtet und erfordert keine weiteren Downloads aus diesem Menü.",
"gc_dev_jar": "Lade die neueste Entwicklungsversion von Grasscutter herunter, die die JAR-Datei und Daten enthält.",
"gc_stable_data": "Lade die aktuellen stabilen Grasscutter-Daten herunter, die keine JAR-Datei enthalten. Dies ist nützlich für Updates.",
"gc_dev_data": "Lade die neuesten Entwicklungsdetails von Grasscutter herunter, die keine JAR-Datei enthalten. Dies ist nützlich für Updates.",
"encryption": "Dies sollte normalerweise deaktiviert sein.",
"resources": "Diese werden auch benötigt, um einen Grasscutter-Server auszuführen. Diese Schaltfläche ist grau, wenn bereits ein Ressourcenordner mit Inhalten vorhanden ist.",
"emergency_rsa": "Für den Fall, dass etwas schiefgegangen ist, erzwingt das Löschen des RSA-Patches.",
"use_proxy": "Verwende den internen Cultivation-Proxy. Dies sollte aktiviert sein, es sei denn, du verwendest etwas wie Fiddler.",
"patch_rsa": "Patche und entpatche dein Spiel-RSA automatisch. Dies sollte aktiviert sein, es sei denn, du spielst mit alten/nicht offiziellen Versionen (Versionen 3.0 und älter).",
"add_delay": "Setze eine Verzögerung im 3dmigoto-Loader! Dies sollte Ladeprobleme beheben, fügt jedoch eine geringfügige Verzögerung hinzu, wenn 3dmigoto beim Starten des Spiels geladen wird. Du kannst jetzt wieder mit 3dmigoto starten.",
"migoto": "Zum Importieren von Modellen von GameBanana",
"grasscutter_elevation_help_text": "Die Methode, die verwendet wird, um Grasscutter zu ermöglichen, Port 443 zu binden (was für normale Benutzer unter Linux nicht erlaubt ist). Verfügbare Methoden:\n Capability - gewähre der Java Virtual Machine die Fähigkeit, Ports unter 1024 zu binden. Dies ermöglicht auch allen anderen Programmen, die auf dieser JVM ausgeführt werden, diese Ports zu binden.\n Root - führe GC als Root aus. Dies ermöglicht auch dem GC-Server, seinen Plugins und der JVM so ziemlich alles, einschließlich das Senden deiner Bilder an die NSA, CIA und die Alphabet-Boys.\n None - für keine Methode. Dies erfordert, dass du den GC-Dispatch-Port änderst."
},
"swag": {
"akebi_name": "Akebi",
"migoto_name": "Migoto",
"reshade_name": "Reshade",
"akebi": "Akebi.exe festlegen",
"migoto": "Migoto.exe festlegen",
"reshade": "Reshade injector festlegen"
"akebi": "Akebi/Acrepi Ausführbare Datei festlegen",
"migoto": "3DMigoto Ausführbare Datei festlegen",
"reshade": "Reshade Injector festlegen"
}
}

View File

@@ -9,7 +9,7 @@
"port_placeholder": "Port...",
"files_downloading": "Files Downloading: ",
"files_extracting": "Files Extracting: ",
"game_path_notify": "Game path not found, remember to set it in !"
"game_path_notify": "Game path not found, remember to set it in settings!"
},
"options": {
"enabled": "Enabled",
@@ -25,13 +25,19 @@
"grasscutter_with_game": "Automatically launch Grasscutter with game",
"language": "Select Language",
"background": "Set Custom Background (link or image file)",
"use_theme_background": "Use the background supplied by selected theme",
"theme": "Set Theme",
"patch_rsa": "Automatically Patch RSA",
"use_proxy": "Use Internal Proxy",
"wipe_login": "Wipe Login Cache",
"horny_mode": "Horny Mode",
"auto_mongodb": "Automatically Start MongoDB",
"un_elevated": "Run the game non-elevated (no admin)"
"un_elevated": "Run the game non-elevated (no admin)",
"redirect_more": "Also redirect other MHY games",
"check_aagl": "For more options, check the other launcher",
"grasscutter_elevation": "Method of running GC on restricted ports",
"web_cache": "Delete webCaches folder",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Download Grasscutter All-in-One",
@@ -83,7 +89,8 @@
"use_proxy": "Use the Cultivation internal proxy. You should have this enabled unless you use something like Fiddler",
"patch_rsa": "Patch and unpatch your game RSA automatically. Unless playing with old/non-official versions (3.0 and older), this should be enabled.",
"add_delay": "Set delay in 3dmigoto loader! \nThis should fix loading issues, but will add a small delay to when 3dmigoto is loaded upon launching the game. \nYou can now launch with 3dmigoto again.",
"migoto": "For importing models from GameBanana"
"migoto": "For importing models from GameBanana",
"grasscutter_elevation_help_text": "The method used to allow Grasscutter to bind port 443 (which is not allowed for regular users on Linux)\nAvailable methods:\n Capability - grant the Java Virtual Machine the capability to bind ports below 1024. This also allows all other programs running on that JVM to bind these ports.\n Root - run GC as root. This also allows the GC server, its plugins and the JVM to do pretty much anything, including sending your nudes to the NSA, CIA, and the alphabet boys.\n None - for no method. This requires you to change the GC Dispatch port."
},
"swag": {
"akebi_name": "Akebi",

View File

@@ -8,7 +8,8 @@
"ip_placeholder": "Dirección del servidor...",
"port_placeholder": "Puerto...",
"files_downloading": "Archivos Descargandose: ",
"files_extracting": "Archivos Extrayendose: "
"files_extracting": "Archivos Extrayendose: ",
"game_path_notify": "Ruta de juego no encontrada, ¡recuerda configurarla en ajustes!"
},
"options": {
"enabled": "Activado",
@@ -19,31 +20,35 @@
"recover_rsa": "Recuperación de RSA de Emergencia",
"grasscutter_jar": "Establecer JAR de Grasscutter",
"toggle_encryption": "Alternar Cifrado",
"install_certificate": "Instalar Certificado Proxie",
"java_path": "Establecer Ruta Personalizada de Java",
"install_certificate": "Instalar Certificado Proxy",
"java_path": "Establecer ruta personalizada de Java",
"grasscutter_with_game": "Iniciar automáticamente Grasscutter con el juego",
"language": "Seleccionar Idioma",
"background": "Establecer Fondo Personalizado (link o archivo de imagen)",
"language": "Seleccionar idioma",
"background": "Establecer fondo personalizado (link o archivo de imagen)",
"use_theme_background": "Usar fondo proporcionado por el tema seleccionado",
"patch_rsa": "Parchear RSA automáticamente",
"theme": "Establecer Tema",
"theme": "Establecer tema",
"use_proxy": "Usar proxy interno",
"wipe_login": "Borrar caché de inicio de sesión",
"horny_mode": "Modo cachondo",
"auto_mongodb": "Iniciar automáticamente MongoDB",
"un_elevated": "Ejecutar el juego no elevado (no admin)"
"un_elevated": "Ejecutar el juego sin permisos de administrador",
"redirect_more": "También redirigir otros juegos MHY",
"web_cache": "Eliminar la carpeta webCaches",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Descargar Datos todo en uno de Grasscutter",
"grasscutter_fullquest": "Descargar Datos todo en uno de Questing",
"grasscutter_stable_data": "Descargar Datos Estables de Grasscutter",
"grasscutter_latest_data": "Descargar Datos más Recientes de Grasscutter",
"grasscutter_stable_data_update": "Actualizar Datos Estables de Grasscutter",
"grasscutter_latest_data_update": "Actualizar Datos más Recientes de Grasscutter",
"grasscutter_unstable": "Descargar Grasscutter Estable",
"grasscutter_fullbuild": "Descargar datos todo en uno de Grasscutter",
"grasscutter_fullquest": "Descargar datos todo en uno de Questing",
"grasscutter_stable_data": "Descargar datos Estables de Grasscutter",
"grasscutter_latest_data": "Descargar datos más Recientes de Grasscutter",
"grasscutter_stable_data_update": "Actualizar datos estables de Grasscutter",
"grasscutter_latest_data_update": "Actualizar datos más recientes de Grasscutter",
"grasscutter_unstable": "Descargar Grasscutter estable",
"grasscutter_latest": "Descargar Grasscutter más reciente",
"grasscutter_unstable_update": "Actualizar Grasscutter Estable",
"grasscutter_unstable_update": "Actualizar Grasscutter estable",
"grasscutter_latest_update": "Actualizar Grasscutter más reciente",
"resources": "Descargar Recursos de Grasscutter",
"resources": "Descargar recursos de Grasscutter",
"game": "Descarga el juego",
"aio_header": "Descargas todo en uno:",
"individual_header": "Descargas de piezas individuales:",
@@ -58,24 +63,24 @@
"stopped": "Detenido"
},
"components": {
"select_file": "Seleccionar el archivo o carpeta...",
"select_folder": "Seleccionar la carpeta...",
"select_file": "Seleccionar el archivo o carpeta",
"select_folder": "Seleccionar la carpeta",
"download": "Descargar",
"delete": "Borrar",
"install": "Instalar"
},
"news": {
"latest_commits": "Commits Recientes",
"latest_commits": "Commits recientes",
"latest_version": "Ultima versión"
},
"help": {
"port_help_text": "Asegúrese de que este sea el Dispatch server port, no el Game server port. Este es casi siempre '443'.",
"port_help_text": "Asegúrese de que este sea el puerto del servidor Dispatch, no el Game server port. Este es casi siempre '443'.",
"game_help_text": "No necesitas usar una copia separada para jugar con Grasscutter. Esto es para cambiar a 2.6 o si no tienes el juego instalado.",
"gc_stable_jar": "Descargue la versión Estable actual de Grasscutter, que incluye el archivo jar y los archivos de datos.",
"gc_stable_jar": "Descargue la versión estable actual de Grasscutter, que incluye el archivo .jar y los archivos de datos.",
"gc_fullbuild": "Descarga una compilación completa de Grasscutter, incluyendo repo, jar y recursos. Está totalmente configurado y no requiere ninguna otra descarga desde este menú.",
"gc_dev_jar": "Descargue la última versión de Desarrollo de Grasscutter, que incluye archivos jar y archivos de datos.",
"gc_stable_data": "Descargue los archivos de Datos Estables actuales de Grasscutter, que no vienen con un archivo jar. Esto es útil para actualizar.",
"gc_dev_data": "Descargue los últimos archivos de Datos de Desarrollo de Grasscutter, que no vienen con un archivo jar. Esto es útil para actualizar.",
"gc_dev_jar": "Descargue la última versión de desarrollo de Grasscutter, que incluye archivos .jar y archivos de datos.",
"gc_stable_data": "Descargue los archivos de datos estables actuales de Grasscutter, que no vienen con un archivo .jar. Esto es útil para actualizar.",
"gc_dev_data": "Descargue los últimos archivos de datos de desarrollo de Grasscutter, que no vienen con un archivo .jar. Esto es útil para actualizar.",
"resources": "Estos también son necesarios para ejecutar un servidor Grasscutter. Este botón estará gris si tiene una carpeta de recursos existente con contenido dentro.",
"add_delay": "¡Retraso en el cargador de 3dmigoto! \nEsto debería solucionar los problemas de carga, pero añadirá un pequeño retraso cuando 3dmigoto se cargue al iniciar el juego. \nAhora puede iniciar con 3dmigoto de nuevo.",
"migoto": "Para importar modelos de GameBanana"

View File

@@ -8,7 +8,8 @@
"ip_placeholder": "Adresse du serveur...",
"port_placeholder": "Port...",
"files_downloading": "Fichiers en cours de telechargement: ",
"files_extracting": "Fichiers en cours d'extraction: "
"files_extracting": "Fichiers en cours d'extraction: ",
"game_path_notify": "Chemin d'accès au jeu non trouvé, n'oubliez pas de le définir dans les options !"
},
"options": {
"enabled": "Activé",
@@ -24,13 +25,17 @@
"grasscutter_with_game": "Lancer Grasscutter automatiquement avec le jeu",
"language": "Choisir la langue",
"background": "Définir un arriere plan personnalisé (lien ou fichier image)",
"use_theme_background": "Utiliser l'arrière-plan fourni par le thème sélectionné",
"theme": "Définir un theme",
"patch_rsa": "Patcher automatiquement les clés RSA",
"use_proxy": "Utiliser le proxy interne",
"wipe_login": "Effacer le cache de connexion",
"horny_mode": "Mode horny",
"auto_mongodb": "Démarrer automatiquement MongoDB",
"un_elevated": "Exécuter le jeu sans élévation (pas d'administrateur)"
"un_elevated": "Exécuter le jeu sans élévation (pas d'administrateur)",
"redirect_more": "Réorienter également les autres jeux MHY",
"web_cache": "Supprimer le dossier webCaches",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Telecharger Grasscutter tout-en-un",

View File

@@ -7,7 +7,8 @@
"ip_placeholder": "Alamat Server...",
"port_placeholder": "Port...",
"files_downloading": "Mendownload File Yang Diperlukan: ",
"files_extracting": "MengExtract File: "
"files_extracting": "MengExtract File: ",
"game_path_notify": "Jalur permainan tidak ditemukan, ingatlah untuk mengaturnya dalam pengaturan!"
},
"options": {
"enabled": "Diaktifkan",
@@ -23,13 +24,17 @@
"grasscutter_with_game": "Otomatis Menjalankan Grasscutter Dengan Game",
"language": "Pilih Bahasa",
"background": "Atur Kustom Latar Belakang (link atau gambar file)",
"use_theme_background": "Gunakan latar belakang yang disediakan oleh tema yang dipilih",
"theme": "Atur Tema",
"patch_rsa": "Automatically Patch RSA",
"use_proxy": "Gunakan Proxy Internal",
"wipe_login": "Menghapus Cache Login",
"horny_mode": "Mode Terangsang",
"auto_mongodb": "Mulai MongoDB secara otomatis",
"un_elevated": "Jalankan game yang tidak ditinggikan (tanpa admin)"
"un_elevated": "Jalankan game yang tidak ditinggikan (tanpa admin)",
"redirect_more": "Juga mengarahkan ulang game MHY lainnya",
"web_cache": "Hapus folder webCaches",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Sedang Mendownload Grasscutter Semua Dalam Satu",

100
src-tauri/lang/it.json Normal file
View File

@@ -0,0 +1,100 @@
{
"lang_name": "Italiano",
"main": {
"title": "Cultivation",
"launch_button": "Avvia",
"gc_enable": "Connettiti a Grasscutter",
"https_enable": "Usa HTTPS",
"ip_placeholder": "Indirizzo Del Server...",
"port_placeholder": "Porta...",
"files_downloading": "File in Download: ",
"files_extracting": "File in Estrazione: ",
"game_path_notify": "Percorso del gioco non trovato, ricordati di impostarlo nelle impostazioni!"
},
"options": {
"enabled": "Abilitato",
"disabled": "Disabilitato",
"game_path": "Imposta percorso di installazione del gioco",
"game_command": "Commando d'avvio del gioco",
"game_executable": "Imposta l'executable del gioco",
"recover_rsa": "Eliminazione d'emergenza dell'RSA",
"grasscutter_jar": "Imposta il file JAR di Grasscutter",
"toggle_encryption": "Cittografia",
"install_certificate": "Installa il Certificato del Proxy",
"java_path": "Imposta il percorso personalizzato di Java",
"grasscutter_with_game": "Avvia automaticamente Grasscutter con il gioco",
"language": "Imposta lingua",
"background": "Imposta sfondo personalizzato (link o immagine)",
"use_theme_background": "Usa lo sfondo fornito dal tema selezionato",
"theme": "Imposta tema",
"patch_rsa": "Patch RSA automaticamente",
"use_proxy": "Usa Proxy Interno",
"wipe_login": "Cancella la cache dell'accesso",
"horny_mode": "Modalità Horny",
"auto_mongodb": "Avvia Automaticamente MongoDB",
"un_elevated": "Avvia il gioco non-elevato (non admin)",
"redirect_more": "Reindirizza anche altri giochi MHY",
"web_cache": "Elimina la cartella webCaches",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Scarica Grasscutter Tutto-in-Uno",
"grasscutter_fullquest": "Scarica Questing Tutto-in-Uno",
"grasscutter_stable_data": "Scarica i dati di Grasscutter Stabili",
"grasscutter_latest_data": "Scarica i dati di Grasscutter Più Recenti",
"grasscutter_stable_data_update": "Aggiorna i dati di Grasscutter Stabili",
"grasscutter_latest_data_update": "Aggiorna i dati di Grasscutter Più Recenti",
"grasscutter_unstable": "Scarica Grasscutter Questing",
"grasscutter_latest": "Scarica Grasscutter Più Recente",
"grasscutter_unstable_update": "Aggiorna Grasscutter Questing",
"grasscutter_latest_update": "Aggiorna Grasscutter più Recente",
"resources": "Scarica le Risorse di Grasscutter",
"game": "Scarica il gioco",
"aio_header": "Tutto-in-Uno Download:",
"individual_header": "Download individuali:",
"mods_header": "Mod:",
"migoto": "Scarica GIMI 3dmigoto"
},
"download_status": {
"downloading": "Scaricando",
"extracting": "Estraendo",
"error": "Errore",
"finished": "Completato",
"stopped": "Interrotto"
},
"components": {
"select_file": "Seleziona file o cartella...",
"select_folder": "Seleziona cartella...",
"download": "Scarica",
"delete": "Cancella",
"install": "Installa"
},
"news": {
"latest_commits": "Commit Recenti",
"latest_version": "Ultima Versione"
},
"help": {
"port_help_text": "Assicurati che questa sia la porta del server Dispatch, non la porta del server di gioco. È quasi sempre '443'.",
"game_help_text": "Non ti serve una copia separata per giocare con Grasscutter. Questo è per fare il downgrade a 2.6 o se non hai il gioco installato.",
"gc_stable_jar": "Scarica la build stabile di Grasscutter più recente, che include il file jar e i dati.",
"gc_fullbuild": "Scarica la build completa di Grasscutter più recente, che include repo, jar e risorse. È completamente configurato e non richiede altri download da questo menu.",
"gc_dev_jar": "Scarica la build in sviluppo di Grasscutter più recente, che include il file jar e i dati.",
"gc_stable_data": "Scarica i dati della build stabile di Grasscutter più recente, che non include il file jar. È utile per aggiornare.",
"gc_dev_data": "Scarica i dati della build in sviluppo di Grasscutter più recente, che non include il file jar. È utile per aggiornare.",
"encryption": "Di solito questo dovrebbe essere disabilitato.",
"resources": "Queste sono anche necessari per eseguire un server Grasscutter. Questo bottone è grigio se hai una cartella delle risorse esistente con contenuto all'interno.",
"emergency_rsa": "In caso qualcosa è andato storto, forza l'eliminazione dell'RSA.",
"use_proxy": "Usa il proxy interno di Cultivation. Dovresti averlo attivato a meno che tu non usi qualcosa come Fiddler.",
"patch_rsa": "Patch e unpatch l'RSA del gioco automaticamente. A meno che tu non usi versioni vecchie/non ufficiali del gioco (3.0 e precedenti), questo dovrebbe essere attivato.",
"add_delay": "Imposta il ritardo nel caricatore 3dmigoto! \nQuesto dovrebbe risolvere i problemi di caricamento, ma aggiungerà un piccolo ritardo al caricamento di 3dmigoto all'avvio del gioco. \nOra puoi avviare il gioco con 3dmigoto di nuovo.",
"migoto": "Per importare modelli da GameBanana"
},
"swag": {
"akebi_name": "Akebi",
"migoto_name": "Migoto",
"reshade_name": "Reshade",
"akebi": "Imposta l'Executable di Akebi/Acrepi",
"migoto": "Imposta l'Executable di 3DMigoto",
"reshade": "Imposta l'Injector di Reshade"
}
}

View File

@@ -8,7 +8,8 @@
"ip_placeholder": "서버 주소",
"port_placeholder": "포트",
"files_downloading": "파일 다운로드 중: ",
"files_extracting": "파일 추출 중: "
"files_extracting": "파일 추출 중: ",
"game_path_notify": "게임 경로를 찾을 수 없습니다. 설정에서 설정하는 것을 잊지 마세요!"
},
"options": {
"enabled": "활성",
@@ -24,13 +25,17 @@
"grasscutter_with_game": "게임에서 자동으로 그래스커터 실행",
"language": "언어 선택",
"background": "사용자 지정 배경 설정(링크 또는 이미지 파일)",
"use_theme_background": "선택한 테마에서 제공하는 배경 사용",
"theme": "테마 설정",
"patch_rsa": "RSA 패치 자동 적용",
"use_proxy": "내부 프록시 사용",
"wipe_login": "로그인 캐시 지우기",
"horny_mode": "Horny 모드",
"auto_mongodb": "MongoDB 자동 시작",
"un_elevated": "게임 비상승 실행(관리자 없음)"
"un_elevated": "게임 비상승 실행(관리자 없음)",
"redirect_more": "다른 MHY 게임도 리디렉션",
"web_cache": "webCaches 폴더 삭제",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "올인원 Grasscutter 다운로드",

View File

@@ -8,7 +8,8 @@
"ip_placeholder": "Servera Adrese...",
"port_placeholder": "Ports...",
"files_downloading": "Failu Lejupielāde: ",
"files_extracting": "Failu Izvilkšana: "
"files_extracting": "Failu Izvilkšana: ",
"game_path_notify": "Spēles ceļš nav atrasts, atcerieties to iestatījumos!"
},
"options": {
"enabled": "Iespējots",
@@ -22,13 +23,17 @@
"grasscutter_with_game": "Automātiski palaidiet Grasscutter ar spēli",
"language": "Izvēlēties valodu",
"background": "Iestatīt pielāgotu fonu (saite vai attēla fails)",
"use_theme_background": "Izmantojiet atlasītā motīva nodrošināto fonu",
"theme": "Iestatīt tēmu",
"patch_rsa": "Automātiski ielāpot RSA",
"use_proxy": "Izmantot iekšējo starpniekserveri",
"wipe_login": "Noslaucīt pieteikšanās kešatmiņu",
"horny_mode": "Uzbudināts režīms",
"auto_mongodb": "Automātiski startējiet MongoDB",
"un_elevated": "Palaist spēli bez paaugstinājuma (bez administratora)"
"un_elevated": "Palaist spēli bez paaugstinājuma (bez administratora)",
"redirect_more": "Arī novirzīt citas MHY spēles",
"web_cache": "Dzēsiet mapi WebCaches",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Lejupielādējiet Grasscutter viss vienā",

View File

@@ -8,7 +8,8 @@
"ip_placeholder": "Server Address...",
"port_placeholder": "Poort...",
"files_downloading": "Bestanden Aan Downloaden: ",
"files_extracting": "Bestanden Uitpakken: "
"files_extracting": "Bestanden Uitpakken: ",
"game_path_notify": "Spelpad niet gevonden, denk eraan dit in te stellen in instellingen!"
},
"options": {
"enabled": "Ingeschakeld",
@@ -23,13 +24,17 @@
"grasscutter_with_game": "Start Automatisch Grasscutter Met Spel",
"language": "Selecteer Taal",
"background": "Aangepaste Achtergrond Instellen (link of afbeeldingsbestand)",
"use_theme_background": "Gebruik de achtergrond geleverd door het geselecteerde thema",
"theme": "Thema instellen",
"patch_rsa": "RSA Automatisch Bijwerken",
"use_proxy": "Gebruik Interne Proxy",
"wipe_login": "Login cache wissen",
"horny_mode": "Geile modus",
"auto_mongodb": "Start automatisch MongoDB",
"un_elevated": "Voer het spel uit zonder hoogtevrees (geen admin)"
"un_elevated": "Voer het spel uit zonder hoogtevrees (geen admin)",
"redirect_more": "Richt ook andere MHY-spellen",
"web_cache": "Verwijder de webCaches-map",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Grasscutter Alles-in-één Downloaden",

103
src-tauri/lang/pl.json Normal file
View File

@@ -0,0 +1,103 @@
{
"lang_name": "Polski",
"main": {
"title": "Cultivation",
"launch_button": "Uruchom",
"gc_enable": "Połącz z Grasscutter",
"https_enable": "Używaj HTTPS",
"ip_placeholder": "Adres Serwera...",
"port_placeholder": "Port...",
"files_downloading": "Pobierane pliki: ",
"files_extracting": "Wypakowywane pliki: ",
"game_path_notify": "Ścieżka gry nie znaleziona. Pamiętaj by ustawić ją w ustawieniach!"
},
"options": {
"enabled": "Włączone",
"disabled": "Wyłączone",
"game_path": "Ustaw ścieżkę instalacji gry",
"game_command": "Komenda uruchamiania gry",
"game_executable": "Ustaw plik wykonywalny gry",
"recover_rsa": "Awaryjne usunięcie patcha RSA",
"grasscutter_jar": "Ustaw plik JAR Grasscuttera",
"toggle_encryption": "Włącz szyfrowanie",
"install_certificate": "Zainstaluj certyfikat proxy",
"java_path": "Ustaw własną ścieżkę Javy",
"grasscutter_with_game": "Automatycznie uruchom Grasscutter z grą",
"language": "Wybierz Język",
"background": "Ustaw własne tło (link lub plik graficzny)",
"use_theme_background": "Użyj tła dostarczonego przez wybrany motyw",
"theme": "Ustaw motyw",
"patch_rsa": "Automatycznie patchuj RSA",
"use_proxy": "Używaj wewnętrznego Proxy",
"wipe_login": "Wyczyść pamięć podręczną logowania",
"horny_mode": "Tryb 34",
"auto_mongodb": "Automatycznie uruchamiaj MongoDB",
"un_elevated": "Uruchamiaj grę bez uprawnień administratora/roota",
"redirect_more": "Przekieruj też inne gry MHY",
"check_aagl": "Więcej opcji znajdziesz w drugim launcherze",
"grasscutter_elevation": "Sposób uruchomienia GC na ograniczonym porcie",
"web_cache": "Usuń folder webCaches",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Pobierz Grasscutter (wszystko w jednym)",
"grasscutter_fullquest": "Pobierz Questing (wszystko w jednym)",
"grasscutter_stable_data": "Pobierz stabilne dane Grasscuttera",
"grasscutter_latest_data": "Pobierz najnowsze dane Grasscuttera",
"grasscutter_stable_data_update": "Zaaktualizuj stabilne dane Grasscuttera",
"grasscutter_latest_data_update": "Zaaktualizuj najnowsze dane Grasscuttera",
"grasscutter_unstable": "Pobierz Grasscutter Questing",
"grasscutter_latest": "Pobierz Grasscutter Latest",
"grasscutter_unstable_update": "Zaaktualizuj Grasscutter Questing",
"grasscutter_latest_update": "Zaaktualizuj Grasscutter Latest",
"resources": "Pobierz zasoby Grasscuttera",
"game": "Pobierz grę",
"aio_header": "Grupowe pobierania:",
"individual_header": "Pojedyńcze pobierania:",
"mods_header": "Mody:",
"migoto": "Pobierz GIMI 3dmigoto"
},
"download_status": {
"downloading": "Pobieranie",
"extracting": "Wypakowywanie",
"error": "Błąd",
"finished": "Zakończono",
"stopped": "Zatrzymano"
},
"components": {
"select_file": "Wybierz plik lub folder...",
"select_folder": "Wybierz folder...",
"download": "Pobierz",
"delete": "Usuń",
"install": "Zainstaluj"
},
"news": {
"latest_commits": "Ostatnie Commity",
"latest_version": "Najnowsza Wersja"
},
"help": {
"port_help_text": "Upewnij się, że to jest port serwera Dispatch, a nie port serwera gry. To prawie zawsze '443'.",
"game_help_text": "Nie potrzebujesz osobnej kopii gry, żeby używać Grasscuttera. To służy do deaktualizowania do wersji 2.6 albo jeśli nie masz zainstalowanej gry.",
"gc_stable_jar": "Pobierz ostatni stabilny build Grasscuttera, który nie zawiera pliku jar i plików danych.",
"gc_fullbuild": "Pobierz pełen build Grasscuttera, wliczając repo, plik jar i zasoby. Jest w pełni ustawiony i nie wymaga żadnych innych pobierań z tego menu.",
"gc_dev_jar": "Pobierz najnowszy deweloperski build Grasscuttera, który nie zawiera pliku jar i plików danych.",
"gc_stable_data": "Pobierz ostatnie stabilne pliki danych Grasscuttera, które nie zawierają pliku jar. Ta opcja jest przydatna do aktualizowania.",
"gc_dev_data": "Pobierz najnowsze deweloperskie pliki danych Grasscuttera, które nie zawierają pliku jar. Ta opcja jest przydatna do aktualizowania.",
"encryption": "To zazwyczaj powinno być wyłączone.",
"resources": "One są potrzebne do uruchomienia serwera Grasscutter. Ten przycisk będzie szary, jeśli już będziesz miałx folder z zasobami",
"emergency_rsa": "Jeżeli coś poszło nie tak, wymuś usunięcie patcha RSA.",
"use_proxy": "Używaj wewnętrznego proxy Cultivation. To powinno być włączone, chyba że używasz czegoś jak np. Fiddler",
"patch_rsa": "Patchuj i odpatchuj RSA gry automatycznie. Jeżeli nie grasz w starą lub nieoficjalną wersję (3.0 lub starszą), to powinno być włączone.",
"add_delay": "Ustaw opóźnienie 3dmigoto loadera! \nTo powinno naprawić problemy z ładowaniem, ale doda małe opóźnienie do czasu ładowania 3dmigoto do gry. \nTeraz możecie uruchamiać grę z 3dmigoto.",
"migoto": "Do importowania modeli z GameBanana",
"grasscutter_elevation_help_text": "Metoda używana przez Grasscuttera do zbindowania portu 443 (co nie jest dozwolone dla zywkłych użytkowników w Linuxie)\nDostępne metody:\n Capability - daje wirtualnej maszynie Javy możliwość zbindowania portów poniżej 1024. To też pozwala wszystkim innym programom odpalonym na tej maszynie JVM zbindować te porty.\n Root - uruchamia GC jako root. To pozwala serwerowi GC, jego pluginom i maszynie JVM zrobić praktycznie wszystko, wliczając w to wysyłanie twoich nudesów do ABW, CBŚ, i innych trzyliterowych służb.\n None - czyli żadna metoda. Ta opcja wymaga zmiana portu Dispatch serwera GC."
},
"swag": {
"akebi_name": "Akebi",
"migoto_name": "Migoto",
"reshade_name": "Reshade",
"akebi": "Ustaw plik wykonywalny Akebi/Acrepi",
"migoto": "Ustaw plik wykonywalny 3DMigoto",
"reshade": "Ustaw Reshade Injector"
}
}

View File

@@ -8,7 +8,8 @@
"ip_placeholder": "Endereço do Servidor...",
"port_placeholder": "Porta...",
"files_downloading": "Baixando Arquivos: ",
"files_extracting": "Extraindo Arquivos: "
"files_extracting": "Extraindo Arquivos: ",
"game_path_notify": "Caminho do jogo não encontrado, lembre-se de defini-lo nas configurações!"
},
"options": {
"enabled": "Habilitado",
@@ -24,13 +25,17 @@
"grasscutter_with_game": "Iniciar automaticamente o Grasscutter com o Jogo",
"language": "Selecionar Idioma",
"background": "Definir Fundo Customizado (link ou arquivo de imagem)",
"use_theme_background": "Use o plano de fundo fornecido pelo tema selecionado",
"theme": "Definir Tema",
"patch_rsa": "Automaticamente Corrigir RSA",
"use_proxy": "Usar Proxy Interno",
"wipe_login": "Limpar Cache de Login",
"horny_mode": "Modo com tesão",
"auto_mongodb": "Iniciar MongoDB Automaticamente",
"un_elevated": "Executar o jogo não-elevated (sem admin)"
"un_elevated": "Executar o jogo não-elevated (sem admin)",
"redirect_more": "Também redirecionar outros jogos MHY",
"web_cache": "Excluir pasta webCaches",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Baixar o Grasscutter Tudo-em-Um",

View File

@@ -8,7 +8,8 @@
"ip_placeholder": "Айпи адрес...",
"port_placeholder": "Порт...",
"files_downloading": "Файлов скачано: ",
"files_extracting": "Извлечено файлов: "
"files_extracting": "Извлечено файлов: ",
"game_path_notify": "Путь к игре не найден, не забудьте установить его в настройках!"
},
"options": {
"enabled": "Включено",
@@ -23,13 +24,17 @@
"grasscutter_with_game": "Автоматически запускать Grasscutter вместе с игрой",
"language": "Установить язык",
"background": "Установить свой фон (ссылка или файл)",
"use_theme_background": "Использовать фон из выбранной темы",
"theme": "Установить тему",
"patch_rsa": "Автоматическое исправление RSA",
"use_proxy": "Использовать встроенный Прокси",
"wipe_login": "Очистить кэш входа в систему",
"horny_mode": "роговой режим",
"auto_mongodb": "Автоматически запускать MongoDB",
"un_elevated": "Запустите игру в неэлегантном режиме (без администратора)"
"un_elevated": "Запустите игру в неэлегантном режиме (без администратора)",
"redirect_more": "Также перенаправьте другие игры MHY",
"web_cache": "Удалить папку webCaches",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Скачать все в одном Grasscutter",

View File

@@ -8,7 +8,8 @@
"ip_placeholder": "Địa chỉ máy chủ...",
"port_placeholder": "Cổng...",
"files_downloading": "Đang tải tập tin: ",
"files_extracting": "Đang giải nén tập tin: "
"files_extracting": "Đang giải nén tập tin: ",
"game_path_notify": "Không tìm thấy đường dẫn trò chơi, hãy nhớ đặt nó trong cài đặt!"
},
"options": {
"enabled": "Bật",
@@ -24,13 +25,17 @@
"grasscutter_with_game": "Tự động chạy Grasscutter cùng với game",
"language": "Ngôn ngữ",
"background": "Hình nền tùy chỉnh (liên kết hoặc tập tin hình ảnh)",
"use_theme_background": "Sử dụng nền được cung cấp bởi chủ đề đã chọn",
"theme": "Giao diện",
"patch_rsa": "Tự động vá RSA",
"use_proxy": "Sử dụng proxy nội bộ",
"wipe_login": "Tẩy sạch cache đăng nhập",
"horny_mode": "Chế độ hứng tình",
"auto_mongodb": "Tự động khởi động MongoDB",
"un_elevated": "Chạy trò chơi không nâng cao (không có quản trị viên)"
"un_elevated": "Chạy trò chơi không nâng cao (không có quản trị viên)",
"redirect_more": "Đồng thời chuyển hướng các trò chơi MHY khác",
"web_cache": "Xóa thư mục webCaches",
"launch_args": "Launch Args"
},
"downloads": {
"grasscutter_fullbuild": "Tải Grasscutter tất cả trong một",

View File

@@ -1,387 +0,0 @@
// Simple, thoroughly commented implementation of 128-bit AES / Rijndael using C
// Chris Hulbert - chris.hulbert@gmail.com - http://splinter.com.au/blog
// References:
// http://en.wikipedia.org/wiki/Advanced_Encryption_Standard
// http://en.wikipedia.org/wiki/Rijndael_key_schedule
// http://en.wikipedia.org/wiki/Rijndael_mix_columns
// http://en.wikipedia.org/wiki/Rijndael_S-box
// This code is public domain, or any OSI-approved license, your choice. No warranty.
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include "aes.h"
typedef unsigned char byte;
// Here are all the lookup tables for the row shifts, rcon, s-boxes, and galois field multiplications
static const byte shift_rows_table[] = {0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12, 1, 6, 11};
static const byte shift_rows_table_inv[] = {0, 13, 10, 7, 4, 1, 14, 11, 8, 5, 2, 15, 12, 9, 6, 3};
static const byte lookup_rcon[] = {
0x8d, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1b, 0x36, 0x6c, 0xd8, 0xab, 0x4d, 0x9a};
static const byte lookup_sbox[] = {
0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76,
0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0,
0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc, 0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15,
0x04, 0xc7, 0x23, 0xc3, 0x18, 0x96, 0x05, 0x9a, 0x07, 0x12, 0x80, 0xe2, 0xeb, 0x27, 0xb2, 0x75,
0x09, 0x83, 0x2c, 0x1a, 0x1b, 0x6e, 0x5a, 0xa0, 0x52, 0x3b, 0xd6, 0xb3, 0x29, 0xe3, 0x2f, 0x84,
0x53, 0xd1, 0x00, 0xed, 0x20, 0xfc, 0xb1, 0x5b, 0x6a, 0xcb, 0xbe, 0x39, 0x4a, 0x4c, 0x58, 0xcf,
0xd0, 0xef, 0xaa, 0xfb, 0x43, 0x4d, 0x33, 0x85, 0x45, 0xf9, 0x02, 0x7f, 0x50, 0x3c, 0x9f, 0xa8,
0x51, 0xa3, 0x40, 0x8f, 0x92, 0x9d, 0x38, 0xf5, 0xbc, 0xb6, 0xda, 0x21, 0x10, 0xff, 0xf3, 0xd2,
0xcd, 0x0c, 0x13, 0xec, 0x5f, 0x97, 0x44, 0x17, 0xc4, 0xa7, 0x7e, 0x3d, 0x64, 0x5d, 0x19, 0x73,
0x60, 0x81, 0x4f, 0xdc, 0x22, 0x2a, 0x90, 0x88, 0x46, 0xee, 0xb8, 0x14, 0xde, 0x5e, 0x0b, 0xdb,
0xe0, 0x32, 0x3a, 0x0a, 0x49, 0x06, 0x24, 0x5c, 0xc2, 0xd3, 0xac, 0x62, 0x91, 0x95, 0xe4, 0x79,
0xe7, 0xc8, 0x37, 0x6d, 0x8d, 0xd5, 0x4e, 0xa9, 0x6c, 0x56, 0xf4, 0xea, 0x65, 0x7a, 0xae, 0x08,
0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6, 0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a,
0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e, 0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e,
0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94, 0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf,
0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16};
static const byte lookup_sbox_inv[] = {
0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38, 0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb,
0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87, 0x34, 0x8e, 0x43, 0x44, 0xc4, 0xde, 0xe9, 0xcb,
0x54, 0x7b, 0x94, 0x32, 0xa6, 0xc2, 0x23, 0x3d, 0xee, 0x4c, 0x95, 0x0b, 0x42, 0xfa, 0xc3, 0x4e,
0x08, 0x2e, 0xa1, 0x66, 0x28, 0xd9, 0x24, 0xb2, 0x76, 0x5b, 0xa2, 0x49, 0x6d, 0x8b, 0xd1, 0x25,
0x72, 0xf8, 0xf6, 0x64, 0x86, 0x68, 0x98, 0x16, 0xd4, 0xa4, 0x5c, 0xcc, 0x5d, 0x65, 0xb6, 0x92,
0x6c, 0x70, 0x48, 0x50, 0xfd, 0xed, 0xb9, 0xda, 0x5e, 0x15, 0x46, 0x57, 0xa7, 0x8d, 0x9d, 0x84,
0x90, 0xd8, 0xab, 0x00, 0x8c, 0xbc, 0xd3, 0x0a, 0xf7, 0xe4, 0x58, 0x05, 0xb8, 0xb3, 0x45, 0x06,
0xd0, 0x2c, 0x1e, 0x8f, 0xca, 0x3f, 0x0f, 0x02, 0xc1, 0xaf, 0xbd, 0x03, 0x01, 0x13, 0x8a, 0x6b,
0x3a, 0x91, 0x11, 0x41, 0x4f, 0x67, 0xdc, 0xea, 0x97, 0xf2, 0xcf, 0xce, 0xf0, 0xb4, 0xe6, 0x73,
0x96, 0xac, 0x74, 0x22, 0xe7, 0xad, 0x35, 0x85, 0xe2, 0xf9, 0x37, 0xe8, 0x1c, 0x75, 0xdf, 0x6e,
0x47, 0xf1, 0x1a, 0x71, 0x1d, 0x29, 0xc5, 0x89, 0x6f, 0xb7, 0x62, 0x0e, 0xaa, 0x18, 0xbe, 0x1b,
0xfc, 0x56, 0x3e, 0x4b, 0xc6, 0xd2, 0x79, 0x20, 0x9a, 0xdb, 0xc0, 0xfe, 0x78, 0xcd, 0x5a, 0xf4,
0x1f, 0xdd, 0xa8, 0x33, 0x88, 0x07, 0xc7, 0x31, 0xb1, 0x12, 0x10, 0x59, 0x27, 0x80, 0xec, 0x5f,
0x60, 0x51, 0x7f, 0xa9, 0x19, 0xb5, 0x4a, 0x0d, 0x2d, 0xe5, 0x7a, 0x9f, 0x93, 0xc9, 0x9c, 0xef,
0xa0, 0xe0, 0x3b, 0x4d, 0xae, 0x2a, 0xf5, 0xb0, 0xc8, 0xeb, 0xbb, 0x3c, 0x83, 0x53, 0x99, 0x61,
0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26, 0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d};
static const byte lookup_g2[] = {
0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1a, 0x1c, 0x1e,
0x20, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2c, 0x2e, 0x30, 0x32, 0x34, 0x36, 0x38, 0x3a, 0x3c, 0x3e,
0x40, 0x42, 0x44, 0x46, 0x48, 0x4a, 0x4c, 0x4e, 0x50, 0x52, 0x54, 0x56, 0x58, 0x5a, 0x5c, 0x5e,
0x60, 0x62, 0x64, 0x66, 0x68, 0x6a, 0x6c, 0x6e, 0x70, 0x72, 0x74, 0x76, 0x78, 0x7a, 0x7c, 0x7e,
0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8c, 0x8e, 0x90, 0x92, 0x94, 0x96, 0x98, 0x9a, 0x9c, 0x9e,
0xa0, 0xa2, 0xa4, 0xa6, 0xa8, 0xaa, 0xac, 0xae, 0xb0, 0xb2, 0xb4, 0xb6, 0xb8, 0xba, 0xbc, 0xbe,
0xc0, 0xc2, 0xc4, 0xc6, 0xc8, 0xca, 0xcc, 0xce, 0xd0, 0xd2, 0xd4, 0xd6, 0xd8, 0xda, 0xdc, 0xde,
0xe0, 0xe2, 0xe4, 0xe6, 0xe8, 0xea, 0xec, 0xee, 0xf0, 0xf2, 0xf4, 0xf6, 0xf8, 0xfa, 0xfc, 0xfe,
0x1b, 0x19, 0x1f, 0x1d, 0x13, 0x11, 0x17, 0x15, 0x0b, 0x09, 0x0f, 0x0d, 0x03, 0x01, 0x07, 0x05,
0x3b, 0x39, 0x3f, 0x3d, 0x33, 0x31, 0x37, 0x35, 0x2b, 0x29, 0x2f, 0x2d, 0x23, 0x21, 0x27, 0x25,
0x5b, 0x59, 0x5f, 0x5d, 0x53, 0x51, 0x57, 0x55, 0x4b, 0x49, 0x4f, 0x4d, 0x43, 0x41, 0x47, 0x45,
0x7b, 0x79, 0x7f, 0x7d, 0x73, 0x71, 0x77, 0x75, 0x6b, 0x69, 0x6f, 0x6d, 0x63, 0x61, 0x67, 0x65,
0x9b, 0x99, 0x9f, 0x9d, 0x93, 0x91, 0x97, 0x95, 0x8b, 0x89, 0x8f, 0x8d, 0x83, 0x81, 0x87, 0x85,
0xbb, 0xb9, 0xbf, 0xbd, 0xb3, 0xb1, 0xb7, 0xb5, 0xab, 0xa9, 0xaf, 0xad, 0xa3, 0xa1, 0xa7, 0xa5,
0xdb, 0xd9, 0xdf, 0xdd, 0xd3, 0xd1, 0xd7, 0xd5, 0xcb, 0xc9, 0xcf, 0xcd, 0xc3, 0xc1, 0xc7, 0xc5,
0xfb, 0xf9, 0xff, 0xfd, 0xf3, 0xf1, 0xf7, 0xf5, 0xeb, 0xe9, 0xef, 0xed, 0xe3, 0xe1, 0xe7, 0xe5};
static const byte lookup_g3[] = {
0x00, 0x03, 0x06, 0x05, 0x0c, 0x0f, 0x0a, 0x09, 0x18, 0x1b, 0x1e, 0x1d, 0x14, 0x17, 0x12, 0x11,
0x30, 0x33, 0x36, 0x35, 0x3c, 0x3f, 0x3a, 0x39, 0x28, 0x2b, 0x2e, 0x2d, 0x24, 0x27, 0x22, 0x21,
0x60, 0x63, 0x66, 0x65, 0x6c, 0x6f, 0x6a, 0x69, 0x78, 0x7b, 0x7e, 0x7d, 0x74, 0x77, 0x72, 0x71,
0x50, 0x53, 0x56, 0x55, 0x5c, 0x5f, 0x5a, 0x59, 0x48, 0x4b, 0x4e, 0x4d, 0x44, 0x47, 0x42, 0x41,
0xc0, 0xc3, 0xc6, 0xc5, 0xcc, 0xcf, 0xca, 0xc9, 0xd8, 0xdb, 0xde, 0xdd, 0xd4, 0xd7, 0xd2, 0xd1,
0xf0, 0xf3, 0xf6, 0xf5, 0xfc, 0xff, 0xfa, 0xf9, 0xe8, 0xeb, 0xee, 0xed, 0xe4, 0xe7, 0xe2, 0xe1,
0xa0, 0xa3, 0xa6, 0xa5, 0xac, 0xaf, 0xaa, 0xa9, 0xb8, 0xbb, 0xbe, 0xbd, 0xb4, 0xb7, 0xb2, 0xb1,
0x90, 0x93, 0x96, 0x95, 0x9c, 0x9f, 0x9a, 0x99, 0x88, 0x8b, 0x8e, 0x8d, 0x84, 0x87, 0x82, 0x81,
0x9b, 0x98, 0x9d, 0x9e, 0x97, 0x94, 0x91, 0x92, 0x83, 0x80, 0x85, 0x86, 0x8f, 0x8c, 0x89, 0x8a,
0xab, 0xa8, 0xad, 0xae, 0xa7, 0xa4, 0xa1, 0xa2, 0xb3, 0xb0, 0xb5, 0xb6, 0xbf, 0xbc, 0xb9, 0xba,
0xfb, 0xf8, 0xfd, 0xfe, 0xf7, 0xf4, 0xf1, 0xf2, 0xe3, 0xe0, 0xe5, 0xe6, 0xef, 0xec, 0xe9, 0xea,
0xcb, 0xc8, 0xcd, 0xce, 0xc7, 0xc4, 0xc1, 0xc2, 0xd3, 0xd0, 0xd5, 0xd6, 0xdf, 0xdc, 0xd9, 0xda,
0x5b, 0x58, 0x5d, 0x5e, 0x57, 0x54, 0x51, 0x52, 0x43, 0x40, 0x45, 0x46, 0x4f, 0x4c, 0x49, 0x4a,
0x6b, 0x68, 0x6d, 0x6e, 0x67, 0x64, 0x61, 0x62, 0x73, 0x70, 0x75, 0x76, 0x7f, 0x7c, 0x79, 0x7a,
0x3b, 0x38, 0x3d, 0x3e, 0x37, 0x34, 0x31, 0x32, 0x23, 0x20, 0x25, 0x26, 0x2f, 0x2c, 0x29, 0x2a,
0x0b, 0x08, 0x0d, 0x0e, 0x07, 0x04, 0x01, 0x02, 0x13, 0x10, 0x15, 0x16, 0x1f, 0x1c, 0x19, 0x1a};
static const byte lookup_g9[] = {
0x00, 0x09, 0x12, 0x1b, 0x24, 0x2d, 0x36, 0x3f, 0x48, 0x41, 0x5a, 0x53, 0x6c, 0x65, 0x7e, 0x77,
0x90, 0x99, 0x82, 0x8b, 0xb4, 0xbd, 0xa6, 0xaf, 0xd8, 0xd1, 0xca, 0xc3, 0xfc, 0xf5, 0xee, 0xe7,
0x3b, 0x32, 0x29, 0x20, 0x1f, 0x16, 0x0d, 0x04, 0x73, 0x7a, 0x61, 0x68, 0x57, 0x5e, 0x45, 0x4c,
0xab, 0xa2, 0xb9, 0xb0, 0x8f, 0x86, 0x9d, 0x94, 0xe3, 0xea, 0xf1, 0xf8, 0xc7, 0xce, 0xd5, 0xdc,
0x76, 0x7f, 0x64, 0x6d, 0x52, 0x5b, 0x40, 0x49, 0x3e, 0x37, 0x2c, 0x25, 0x1a, 0x13, 0x08, 0x01,
0xe6, 0xef, 0xf4, 0xfd, 0xc2, 0xcb, 0xd0, 0xd9, 0xae, 0xa7, 0xbc, 0xb5, 0x8a, 0x83, 0x98, 0x91,
0x4d, 0x44, 0x5f, 0x56, 0x69, 0x60, 0x7b, 0x72, 0x05, 0x0c, 0x17, 0x1e, 0x21, 0x28, 0x33, 0x3a,
0xdd, 0xd4, 0xcf, 0xc6, 0xf9, 0xf0, 0xeb, 0xe2, 0x95, 0x9c, 0x87, 0x8e, 0xb1, 0xb8, 0xa3, 0xaa,
0xec, 0xe5, 0xfe, 0xf7, 0xc8, 0xc1, 0xda, 0xd3, 0xa4, 0xad, 0xb6, 0xbf, 0x80, 0x89, 0x92, 0x9b,
0x7c, 0x75, 0x6e, 0x67, 0x58, 0x51, 0x4a, 0x43, 0x34, 0x3d, 0x26, 0x2f, 0x10, 0x19, 0x02, 0x0b,
0xd7, 0xde, 0xc5, 0xcc, 0xf3, 0xfa, 0xe1, 0xe8, 0x9f, 0x96, 0x8d, 0x84, 0xbb, 0xb2, 0xa9, 0xa0,
0x47, 0x4e, 0x55, 0x5c, 0x63, 0x6a, 0x71, 0x78, 0x0f, 0x06, 0x1d, 0x14, 0x2b, 0x22, 0x39, 0x30,
0x9a, 0x93, 0x88, 0x81, 0xbe, 0xb7, 0xac, 0xa5, 0xd2, 0xdb, 0xc0, 0xc9, 0xf6, 0xff, 0xe4, 0xed,
0x0a, 0x03, 0x18, 0x11, 0x2e, 0x27, 0x3c, 0x35, 0x42, 0x4b, 0x50, 0x59, 0x66, 0x6f, 0x74, 0x7d,
0xa1, 0xa8, 0xb3, 0xba, 0x85, 0x8c, 0x97, 0x9e, 0xe9, 0xe0, 0xfb, 0xf2, 0xcd, 0xc4, 0xdf, 0xd6,
0x31, 0x38, 0x23, 0x2a, 0x15, 0x1c, 0x07, 0x0e, 0x79, 0x70, 0x6b, 0x62, 0x5d, 0x54, 0x4f, 0x46};
static const byte lookup_g11[] = {
0x00, 0x0b, 0x16, 0x1d, 0x2c, 0x27, 0x3a, 0x31, 0x58, 0x53, 0x4e, 0x45, 0x74, 0x7f, 0x62, 0x69,
0xb0, 0xbb, 0xa6, 0xad, 0x9c, 0x97, 0x8a, 0x81, 0xe8, 0xe3, 0xfe, 0xf5, 0xc4, 0xcf, 0xd2, 0xd9,
0x7b, 0x70, 0x6d, 0x66, 0x57, 0x5c, 0x41, 0x4a, 0x23, 0x28, 0x35, 0x3e, 0x0f, 0x04, 0x19, 0x12,
0xcb, 0xc0, 0xdd, 0xd6, 0xe7, 0xec, 0xf1, 0xfa, 0x93, 0x98, 0x85, 0x8e, 0xbf, 0xb4, 0xa9, 0xa2,
0xf6, 0xfd, 0xe0, 0xeb, 0xda, 0xd1, 0xcc, 0xc7, 0xae, 0xa5, 0xb8, 0xb3, 0x82, 0x89, 0x94, 0x9f,
0x46, 0x4d, 0x50, 0x5b, 0x6a, 0x61, 0x7c, 0x77, 0x1e, 0x15, 0x08, 0x03, 0x32, 0x39, 0x24, 0x2f,
0x8d, 0x86, 0x9b, 0x90, 0xa1, 0xaa, 0xb7, 0xbc, 0xd5, 0xde, 0xc3, 0xc8, 0xf9, 0xf2, 0xef, 0xe4,
0x3d, 0x36, 0x2b, 0x20, 0x11, 0x1a, 0x07, 0x0c, 0x65, 0x6e, 0x73, 0x78, 0x49, 0x42, 0x5f, 0x54,
0xf7, 0xfc, 0xe1, 0xea, 0xdb, 0xd0, 0xcd, 0xc6, 0xaf, 0xa4, 0xb9, 0xb2, 0x83, 0x88, 0x95, 0x9e,
0x47, 0x4c, 0x51, 0x5a, 0x6b, 0x60, 0x7d, 0x76, 0x1f, 0x14, 0x09, 0x02, 0x33, 0x38, 0x25, 0x2e,
0x8c, 0x87, 0x9a, 0x91, 0xa0, 0xab, 0xb6, 0xbd, 0xd4, 0xdf, 0xc2, 0xc9, 0xf8, 0xf3, 0xee, 0xe5,
0x3c, 0x37, 0x2a, 0x21, 0x10, 0x1b, 0x06, 0x0d, 0x64, 0x6f, 0x72, 0x79, 0x48, 0x43, 0x5e, 0x55,
0x01, 0x0a, 0x17, 0x1c, 0x2d, 0x26, 0x3b, 0x30, 0x59, 0x52, 0x4f, 0x44, 0x75, 0x7e, 0x63, 0x68,
0xb1, 0xba, 0xa7, 0xac, 0x9d, 0x96, 0x8b, 0x80, 0xe9, 0xe2, 0xff, 0xf4, 0xc5, 0xce, 0xd3, 0xd8,
0x7a, 0x71, 0x6c, 0x67, 0x56, 0x5d, 0x40, 0x4b, 0x22, 0x29, 0x34, 0x3f, 0x0e, 0x05, 0x18, 0x13,
0xca, 0xc1, 0xdc, 0xd7, 0xe6, 0xed, 0xf0, 0xfb, 0x92, 0x99, 0x84, 0x8f, 0xbe, 0xb5, 0xa8, 0xa3};
static const byte lookup_g13[] = {
0x00, 0x0d, 0x1a, 0x17, 0x34, 0x39, 0x2e, 0x23, 0x68, 0x65, 0x72, 0x7f, 0x5c, 0x51, 0x46, 0x4b,
0xd0, 0xdd, 0xca, 0xc7, 0xe4, 0xe9, 0xfe, 0xf3, 0xb8, 0xb5, 0xa2, 0xaf, 0x8c, 0x81, 0x96, 0x9b,
0xbb, 0xb6, 0xa1, 0xac, 0x8f, 0x82, 0x95, 0x98, 0xd3, 0xde, 0xc9, 0xc4, 0xe7, 0xea, 0xfd, 0xf0,
0x6b, 0x66, 0x71, 0x7c, 0x5f, 0x52, 0x45, 0x48, 0x03, 0x0e, 0x19, 0x14, 0x37, 0x3a, 0x2d, 0x20,
0x6d, 0x60, 0x77, 0x7a, 0x59, 0x54, 0x43, 0x4e, 0x05, 0x08, 0x1f, 0x12, 0x31, 0x3c, 0x2b, 0x26,
0xbd, 0xb0, 0xa7, 0xaa, 0x89, 0x84, 0x93, 0x9e, 0xd5, 0xd8, 0xcf, 0xc2, 0xe1, 0xec, 0xfb, 0xf6,
0xd6, 0xdb, 0xcc, 0xc1, 0xe2, 0xef, 0xf8, 0xf5, 0xbe, 0xb3, 0xa4, 0xa9, 0x8a, 0x87, 0x90, 0x9d,
0x06, 0x0b, 0x1c, 0x11, 0x32, 0x3f, 0x28, 0x25, 0x6e, 0x63, 0x74, 0x79, 0x5a, 0x57, 0x40, 0x4d,
0xda, 0xd7, 0xc0, 0xcd, 0xee, 0xe3, 0xf4, 0xf9, 0xb2, 0xbf, 0xa8, 0xa5, 0x86, 0x8b, 0x9c, 0x91,
0x0a, 0x07, 0x10, 0x1d, 0x3e, 0x33, 0x24, 0x29, 0x62, 0x6f, 0x78, 0x75, 0x56, 0x5b, 0x4c, 0x41,
0x61, 0x6c, 0x7b, 0x76, 0x55, 0x58, 0x4f, 0x42, 0x09, 0x04, 0x13, 0x1e, 0x3d, 0x30, 0x27, 0x2a,
0xb1, 0xbc, 0xab, 0xa6, 0x85, 0x88, 0x9f, 0x92, 0xd9, 0xd4, 0xc3, 0xce, 0xed, 0xe0, 0xf7, 0xfa,
0xb7, 0xba, 0xad, 0xa0, 0x83, 0x8e, 0x99, 0x94, 0xdf, 0xd2, 0xc5, 0xc8, 0xeb, 0xe6, 0xf1, 0xfc,
0x67, 0x6a, 0x7d, 0x70, 0x53, 0x5e, 0x49, 0x44, 0x0f, 0x02, 0x15, 0x18, 0x3b, 0x36, 0x21, 0x2c,
0x0c, 0x01, 0x16, 0x1b, 0x38, 0x35, 0x22, 0x2f, 0x64, 0x69, 0x7e, 0x73, 0x50, 0x5d, 0x4a, 0x47,
0xdc, 0xd1, 0xc6, 0xcb, 0xe8, 0xe5, 0xf2, 0xff, 0xb4, 0xb9, 0xae, 0xa3, 0x80, 0x8d, 0x9a, 0x97};
static const byte lookup_g14[] = {
0x00, 0x0e, 0x1c, 0x12, 0x38, 0x36, 0x24, 0x2a, 0x70, 0x7e, 0x6c, 0x62, 0x48, 0x46, 0x54, 0x5a,
0xe0, 0xee, 0xfc, 0xf2, 0xd8, 0xd6, 0xc4, 0xca, 0x90, 0x9e, 0x8c, 0x82, 0xa8, 0xa6, 0xb4, 0xba,
0xdb, 0xd5, 0xc7, 0xc9, 0xe3, 0xed, 0xff, 0xf1, 0xab, 0xa5, 0xb7, 0xb9, 0x93, 0x9d, 0x8f, 0x81,
0x3b, 0x35, 0x27, 0x29, 0x03, 0x0d, 0x1f, 0x11, 0x4b, 0x45, 0x57, 0x59, 0x73, 0x7d, 0x6f, 0x61,
0xad, 0xa3, 0xb1, 0xbf, 0x95, 0x9b, 0x89, 0x87, 0xdd, 0xd3, 0xc1, 0xcf, 0xe5, 0xeb, 0xf9, 0xf7,
0x4d, 0x43, 0x51, 0x5f, 0x75, 0x7b, 0x69, 0x67, 0x3d, 0x33, 0x21, 0x2f, 0x05, 0x0b, 0x19, 0x17,
0x76, 0x78, 0x6a, 0x64, 0x4e, 0x40, 0x52, 0x5c, 0x06, 0x08, 0x1a, 0x14, 0x3e, 0x30, 0x22, 0x2c,
0x96, 0x98, 0x8a, 0x84, 0xae, 0xa0, 0xb2, 0xbc, 0xe6, 0xe8, 0xfa, 0xf4, 0xde, 0xd0, 0xc2, 0xcc,
0x41, 0x4f, 0x5d, 0x53, 0x79, 0x77, 0x65, 0x6b, 0x31, 0x3f, 0x2d, 0x23, 0x09, 0x07, 0x15, 0x1b,
0xa1, 0xaf, 0xbd, 0xb3, 0x99, 0x97, 0x85, 0x8b, 0xd1, 0xdf, 0xcd, 0xc3, 0xe9, 0xe7, 0xf5, 0xfb,
0x9a, 0x94, 0x86, 0x88, 0xa2, 0xac, 0xbe, 0xb0, 0xea, 0xe4, 0xf6, 0xf8, 0xd2, 0xdc, 0xce, 0xc0,
0x7a, 0x74, 0x66, 0x68, 0x42, 0x4c, 0x5e, 0x50, 0x0a, 0x04, 0x16, 0x18, 0x32, 0x3c, 0x2e, 0x20,
0xec, 0xe2, 0xf0, 0xfe, 0xd4, 0xda, 0xc8, 0xc6, 0x9c, 0x92, 0x80, 0x8e, 0xa4, 0xaa, 0xb8, 0xb6,
0x0c, 0x02, 0x10, 0x1e, 0x34, 0x3a, 0x28, 0x26, 0x7c, 0x72, 0x60, 0x6e, 0x44, 0x4a, 0x58, 0x56,
0x37, 0x39, 0x2b, 0x25, 0x0f, 0x01, 0x13, 0x1d, 0x47, 0x49, 0x5b, 0x55, 0x7f, 0x71, 0x63, 0x6d,
0xd7, 0xd9, 0xcb, 0xc5, 0xef, 0xe1, 0xf3, 0xfd, 0xa7, 0xa9, 0xbb, 0xb5, 0x9f, 0x91, 0x83, 0x8d};
// Xor's all elements in a n byte array a by b
static void xor_s(byte * a, const byte *b, int n) {
int i;
for (i = 0; i < n; i++) {
a[i] ^= b[i];
}
}
// Xor the current cipher state by a specific round key
static void xor_round_key(byte *state, const byte *keys, int round) {
xor_s(state, keys + round * 16, 16);
}
// Apply the rijndael s-box to all elements in an array
// http://en.wikipedia.org/wiki/Rijndael_S-box
static void sub_bytes(byte *a, int n) {
int i;
for (i = 0; i < n; i++) {
a[i] = lookup_sbox[a[i]];
}
}
static void sub_bytes_inv(byte *a, int n) {
int i;
for (i = 0; i < n; i++) {
a[i] = lookup_sbox_inv[a[i]];
}
}
// Perform the core key schedule transform on 4 bytes, as part of the key expansion process
// http://en.wikipedia.org/wiki/Rijndael_key_schedule#Key_schedule_core
static void key_schedule_core(byte *a, int i) {
byte temp = a[0]; // Rotate the output eight bits to the left
a[0] = a[1];
a[1] = a[2];
a[2] = a[3];
a[3] = temp;
sub_bytes(a, 4); // Apply Rijndael's S-box on all four individual bytes in the output word
a[0] ^= lookup_rcon[i]; // On just the first (leftmost) byte of the output word, perform the rcon operation with i
// as the input, and exclusive or the rcon output with the first byte of the output word
}
// Expand the 16-byte key to 11 round keys (176 bytes)
// http://en.wikipedia.org/wiki/Rijndael_key_schedule#The_key_schedule
void oqs_aes128_load_schedule_c(const uint8_t *key, void **_schedule) {
*_schedule = malloc(16 * 11);
assert(*_schedule != NULL);
uint8_t *schedule = (uint8_t *) *_schedule;
int bytes = 16; // The count of how many bytes we've created so far
int i = 1; // The rcon iteration value i is set to 1
int j; // For repeating the second stage 3 times
byte t[4]; // Temporary working area known as 't' in the Wiki article
memcpy(schedule, key, 16); // The first 16 bytes of the expanded key are simply the encryption key
while (bytes < 176) { // Until we have 176 bytes of expanded key, we do the following:
memcpy(t, schedule + bytes - 4, 4); // We assign the value of the previous four bytes in the expanded key to t
key_schedule_core(t, i); // We perform the key schedule core on t, with i as the rcon iteration value
i++; // We increment i by 1
xor_s(t, schedule + bytes - 16, 4); // We exclusive-or t with the four-byte block 16 bytes before the new expanded key.
memcpy(schedule + bytes, t, 4); // This becomes the next 4 bytes in the expanded key
bytes += 4; // Keep track of how many expanded key bytes we've added
// We then do the following three times to create the next twelve bytes
for (j = 0; j < 3; j++) {
memcpy(t, schedule + bytes - 4, 4); // We assign the value of the previous 4 bytes in the expanded key to t
xor_s(t, schedule + bytes - 16, 4); // We exclusive-or t with the four-byte block n bytes before
memcpy(schedule + bytes, t, 4); // This becomes the next 4 bytes in the expanded key
bytes += 4; // Keep track of how many expanded key bytes we've added
}
}
}
void oqs_aes128_free_schedule_c(void *schedule) {
if (schedule != NULL) {
free(schedule);
}
}
// Apply the shift rows step on the 16 byte cipher state
// http://en.wikipedia.org/wiki/Advanced_Encryption_Standard#The_ShiftRows_step
static void shift_rows(byte *state) {
int i;
byte temp[16];
memcpy(temp, state, 16);
for (i = 0; i < 16; i++) {
state[i] = temp[shift_rows_table[i]];
}
}
static void shift_rows_inv(byte *state) {
int i;
byte temp[16];
memcpy(temp, state, 16);
for (i = 0; i < 16; i++) {
state[i] = temp[shift_rows_table_inv[i]];
}
}
// Perform the mix columns matrix on one column of 4 bytes
// http://en.wikipedia.org/wiki/Rijndael_mix_columns
static void mix_col(byte *state) {
byte a0 = state[0];
byte a1 = state[1];
byte a2 = state[2];
byte a3 = state[3];
state[0] = lookup_g2[a0] ^ lookup_g3[a1] ^ a2 ^ a3;
state[1] = lookup_g2[a1] ^ lookup_g3[a2] ^ a3 ^ a0;
state[2] = lookup_g2[a2] ^ lookup_g3[a3] ^ a0 ^ a1;
state[3] = lookup_g2[a3] ^ lookup_g3[a0] ^ a1 ^ a2;
}
// Perform the mix columns matrix on each column of the 16 bytes
static void mix_cols(byte *state) {
mix_col(state);
mix_col(state + 4);
mix_col(state + 8);
mix_col(state + 12);
}
// Perform the inverse mix columns matrix on one column of 4 bytes
// http://en.wikipedia.org/wiki/Rijndael_mix_columns
static void mix_col_inv(byte *state) {
byte a0 = state[0];
byte a1 = state[1];
byte a2 = state[2];
byte a3 = state[3];
state[0] = lookup_g14[a0] ^ lookup_g9[a3] ^ lookup_g13[a2] ^ lookup_g11[a1];
state[1] = lookup_g14[a1] ^ lookup_g9[a0] ^ lookup_g13[a3] ^ lookup_g11[a2];
state[2] = lookup_g14[a2] ^ lookup_g9[a1] ^ lookup_g13[a0] ^ lookup_g11[a3];
state[3] = lookup_g14[a3] ^ lookup_g9[a2] ^ lookup_g13[a1] ^ lookup_g11[a0];
}
// Perform the inverse mix columns matrix on each column of the 16 bytes
static void mix_cols_inv(byte *state) {
mix_col_inv(state);
mix_col_inv(state + 4);
mix_col_inv(state + 8);
mix_col_inv(state + 12);
}
void oqs_aes128_enc_c(const uint8_t *plaintext, const void *_schedule, uint8_t *ciphertext) {
const uint8_t *schedule = (const uint8_t *) _schedule;
int i; // To count the rounds
// First Round
memcpy(ciphertext, plaintext, 16);
xor_round_key(ciphertext, schedule, 0);
// Middle rounds
for (i = 0; i < 9; i++) {
sub_bytes(ciphertext, 16);
shift_rows(ciphertext);
mix_cols(ciphertext);
xor_round_key(ciphertext, schedule, i + 1);
}
// Final Round
sub_bytes(ciphertext, 16);
shift_rows(ciphertext);
xor_round_key(ciphertext, schedule, 10);
}
void oqs_aes128_dec_c(const uint8_t *ciphertext, const void *_schedule, uint8_t *plaintext) {
const uint8_t *schedule = (const uint8_t *) _schedule;
int i; // To count the rounds
// Reverse the final Round
memcpy(plaintext, ciphertext, 16);
xor_round_key(plaintext, schedule, 10);
shift_rows_inv(plaintext);
sub_bytes_inv(plaintext, 16);
// Reverse the middle rounds
for (i = 0; i < 9; i++) {
xor_round_key(plaintext, schedule, 9 - i);
mix_cols_inv(plaintext);
shift_rows_inv(plaintext);
sub_bytes_inv(plaintext, 16);
}
// Reverse the first Round
xor_round_key(plaintext, schedule, 0);
}
// It's not enc nor dec, it's something in between
void oqs_mhy128_enc_c(const uint8_t *plaintext, const void *_schedule, uint8_t *ciphertext) {
const uint8_t *schedule = (const uint8_t *) _schedule;
int i; // To count the rounds
// First Round
memcpy(ciphertext, plaintext, 16);
xor_round_key(ciphertext, schedule, 0);
// Middle rounds
for (i = 0; i < 9; i++) {
sub_bytes_inv(ciphertext, 16);
shift_rows_inv(ciphertext);
mix_cols_inv(ciphertext);
xor_round_key(ciphertext, schedule, i + 1);
}
// Final Round
sub_bytes_inv(ciphertext, 16);
shift_rows_inv(ciphertext);
xor_round_key(ciphertext, schedule, 10);
}
void oqs_mhy128_dec_c(const uint8_t *ciphertext, const void *_schedule, uint8_t *plaintext) {
const uint8_t *schedule = (const uint8_t *) _schedule;
int i; // To count the rounds
// Reverse the final Round
memcpy(plaintext, ciphertext, 16);
xor_round_key(plaintext, schedule, 10);
shift_rows(plaintext);
sub_bytes(plaintext, 16);
// Reverse the middle rounds
for (i = 0; i < 9; i++) {
xor_round_key(plaintext, schedule, 9 - i);
mix_cols(plaintext);
shift_rows(plaintext);
sub_bytes(plaintext, 16);
}
// Reverse the first Round
xor_round_key(plaintext, schedule, 0);
}

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@@ -1,66 +0,0 @@
/**
* \file aes.h
* \brief Header defining the API for OQS AES
*/
#ifndef __OQS_AES_H
#define __OQS_AES_H
#include <stdint.h>
#include <stdlib.h>
/**
* Function to fill a key schedule given an initial key.
*
* @param key Initial Key.
* @param schedule Abstract data structure for a key schedule.
* @param forEncryption 1 if key schedule is for encryption, 0 if for decryption.
*/
void OQS_AES128_load_schedule(const uint8_t *key, void **schedule, int for_encryption);
/**
* Function to free a key schedule.
*
* @param schedule Schedule generated with OQS_AES128_load_schedule().
*/
void OQS_AES128_free_schedule(void *schedule);
/**
* Function to encrypt blocks of plaintext using ECB mode.
* A schedule based on the key is generated and used internally.
*
* @param plaintext Plaintext to be encrypted.
* @param plaintext_len Length on the plaintext in bytes. Must be a multiple of 16.
* @param key Key to be used for encryption.
* @param ciphertext Pointer to a block of memory which >= in size to the plaintext block. The result will be written here.
*/
void OQS_AES128_ECB_enc(const uint8_t *plaintext, const size_t plaintext_len, const uint8_t *key, uint8_t *ciphertext);
/**
* Function to decrypt blocks of plaintext using ECB mode.
* A schedule based on the key is generated and used internally.
*
* @param ciphertext Ciphertext to be decrypted.
* @param ciphertext_len Length on the ciphertext in bytes. Must be a multiple of 16.
* @param key Key to be used for encryption.
* @param ciphertext Pointer to a block of memory which >= in size to the ciphertext block. The result will be written here.
*/
void OQS_AES128_ECB_dec(const uint8_t *ciphertext, const size_t ciphertext_len, const uint8_t *key, uint8_t *plaintext);
/**
* Same as OQS_AES128_ECB_enc() except a schedule generated by
* OQS_AES128_load_schedule() is passed rather then a key. This is faster
* if the same schedule is used for multiple encryptions since it does
* not have to be regenerated from the key.
*/
void OQS_AES128_ECB_enc_sch(const uint8_t *plaintext, const size_t plaintext_len, const void *schedule, uint8_t *ciphertext);
/**
* Same as OQS_AES128_ECB_dec() except a schedule generated by
* OQS_AES128_load_schedule() is passed rather then a key. This is faster
* if the same schedule is used for multiple encryptions since it does
* not have to be regenerated from the key.
*/
void OQS_AES128_ECB_dec_sch(const uint8_t *ciphertext, const size_t ciphertext_len, const void *schedule, uint8_t *plaintext);
#endif

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@@ -1,31 +0,0 @@
#include "memecrypto.h"
#include <cstring>
#include <stdio.h>
extern "C" void oqs_mhy128_enc_c(const uint8_t *plaintext, const void *_schedule, uint8_t *ciphertext);
extern "C" void oqs_mhy128_dec_c(const uint8_t *ciphertext, const void *_schedule, uint8_t *plaintext);
static uint8_t dexor16(const uint8_t *c) {
uint8_t ret = 0;
for (int i = 0; i < 16; i++)
ret ^= c[i];
return ret;
}
void memecrypto_prepare_key(const uint8_t *in, uint8_t *out) {
for (int i = 0; i < 0xB0; i++)
out[i] = dexor16(&in[0x10 * i]);
}
void memecrypto_decrypt(const uint8_t *key, uint8_t *data) {
uint8_t plaintext[16];
oqs_mhy128_enc_c(data, key, plaintext);
memcpy(data, plaintext, 16);
}
void memecrypto_encrypt(const uint8_t *key, uint8_t *data) {
uint8_t ciphertext[16];
oqs_mhy128_dec_c(data, key, ciphertext);
memcpy(data, ciphertext, 16);
}

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@@ -1,12 +0,0 @@
#ifndef MEMECRYPTO_H
#define MEMECRYPTO_H
#include <cstdint>
void memecrypto_prepare_key(const uint8_t *in, uint8_t *out);
void memecrypto_decrypt(const uint8_t *key, uint8_t *data);
void memecrypto_encrypt(const uint8_t *key, uint8_t *data);
#endif //MEMECRYPTO_H

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@@ -1,146 +0,0 @@
#include "metadata.h"
#include <cstring>
#include <random>
#include <stdio.h>
#include "memecrypto.h"
#include "metadatastringdec.h"
unsigned char initial_prev_xor[] = { 0xad, 0x2f, 0x42, 0x30, 0x67, 0x04, 0xb0, 0x9c, 0x9d, 0x2a, 0xc0, 0xba, 0x0e, 0xbf, 0xa5, 0x68 };
bool get_global_metadata_keys(uint8_t *src, size_t srcn, uint8_t *longkey, uint8_t *shortkey) {
if (srcn != 0x4000)
return false;
if (*(uint16_t *) (src + 0xc8) != 0xfc2e || *(uint16_t *) (src + 0xca) != 0x2cfe)
return true;
auto offB00 = *(uint16_t *) (src + 0xd2);
for (size_t i = 0; i < 16; i++)
shortkey[i] = src[offB00 + i] ^ src[0x3000 + i];
for (size_t i = 0; i < 0xb00; i++)
longkey[i] = src[offB00 + 0x10 + i] ^ src[0x3000 + 0x10 + i] ^ shortkey[i % 16];
return true;
}
bool gen_global_metadata_key(uint8_t* src, size_t srcn) {
if (srcn != 0x4000)
return false;
#if 0
std::vector<uint8_t> read_file(const char* n);
auto data = read_file("xorpad.bin");
memcpy(src, data.data(), 0x4000);
return false;
#endif
std::mt19937_64 rand (0xDEADBEEF);
uint64_t* key = (uint64_t*)src;
for (size_t i = 0; i < srcn / sizeof(uint64_t); i++)
key[i] = rand();
*(uint16_t *) (src + 0xc8) = 0xfc2e; // Magic
*(uint16_t *) (src + 0xca) = 0x2cfe; // Magic
*(uint16_t *) (src + 0xd2) = rand() & 0x1FFFu; // Just some random value
return true;
}
void decrypt_global_metadata_inner(uint8_t *data, size_t size) {
uint8_t longkey[0xB00];
uint8_t longkeyp[0xB0];
uint8_t shortkey[16];
get_global_metadata_keys(data + size - 0x4000, 0x4000, longkey, shortkey);
for (int i = 0; i < 16; i++)
shortkey[i] ^= initial_prev_xor[i];
memecrypto_prepare_key(longkey, longkeyp);
auto perentry = (uint32_t) (size / 0x100 / 0x40);
for (int i = 0; i < 0x100; i++) {
auto off = (0x40u * perentry) * i;
uint8_t prev[16];
memcpy(prev, shortkey, 16);
for (int j = 0; j < 4; j++) {
uint8_t curr[16];
memcpy(curr, &data[off + j * 0x10], 16);
memecrypto_decrypt(longkeyp, curr);
for (int k = 0; k < 16; k++)
curr[k] ^= prev[k];
memcpy(prev, &data[off + j * 0x10], 16);
memcpy(&data[off + j * 0x10], curr, 16);
}
}
uint8_t literal_dec_key[0x5000];
recrypt_global_metadata_header_string_fields(data, size, literal_dec_key);
recrypt_global_metadata_header_string_literals(data, size, literal_dec_key);
}
extern "C" int decrypt_global_metadata(uint8_t *data, size_t size) {
try {
decrypt_global_metadata_inner(data, size);
return 0;
} catch (...) {
return -1;
}
}
void encrypt_global_metadata_inner(uint8_t* data, size_t size) {
uint8_t literal_dec_key[0x5000];
gen_global_metadata_key(data + size - 0x4000, 0x4000);
generate_key_for_global_metadata_header_string(data, size, literal_dec_key);
recrypt_global_metadata_header_string_literals(data, size, literal_dec_key);
recrypt_global_metadata_header_string_fields(data, size, literal_dec_key);
uint8_t longkey[0xB00];
uint8_t longkeyp[0xB0];
uint8_t shortkey[16];
get_global_metadata_keys(data + size - 0x4000, 0x4000, longkey, shortkey);
for (int i = 0; i < 16; i++)
shortkey[i] ^= initial_prev_xor[i];
memecrypto_prepare_key(longkey, longkeyp);
auto perentry = (uint32_t) (size / 0x100 / 0x40);
for (int i = 0; i < 0x100; i++) {
auto off = (0x40u * perentry) * i;
uint8_t prev[16];
memcpy(prev, shortkey, 16);
for (int j = 0; j < 4; j++) {
uint8_t curr[16];
memcpy(curr, &data[off + j * 0x10], 16);
for (int k = 0; k < 16; k++)
curr[k] ^= prev[k];
memecrypto_encrypt(longkeyp, curr);
memcpy(prev, curr, 16);
memcpy(&data[off + j * 0x10], curr, 16);
}
}
}
extern "C" int encrypt_global_metadata(uint8_t* data, size_t size) {
try {
encrypt_global_metadata_inner(data, size);
return 0;
} catch (...) {
return -1;
}
}

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@@ -1,10 +0,0 @@
#ifndef METADATA_H
#define METADATA_H
#include <cstdint>
#include <cstdlib>
extern "C" int decrypt_global_metadata(uint8_t *data, size_t size);
extern "C" int encrypt_global_metadata(uint8_t *data, size_t size);
#endif //METADATA_H

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@@ -1,121 +0,0 @@
#include "metadatastringdec.h"
#include <stdexcept>
#include <random>
#include <stdio.h>
struct m_header_fields {
char filler1[0x18];
uint32_t stringLiteralDataOffset; // 18
uint32_t stringLiteralDataCount; // 1c
uint32_t stringLiteralOffset; // 20
uint32_t stringLiteralCount; // 24
char filler2[0xd8 - 0x28];
uint32_t stringOffset, stringCount;
};
struct m_literal {
uint32_t offset, length;
};
void generate_key_for_global_metadata_header_string(uint8_t* data, size_t len, uint8_t* literal_dec_key) {
if (len < sizeof(m_header_fields))
throw std::out_of_range("data not big enough for global metadata header");
uint32_t values[0x12] = {
*(uint32_t *) (data + 0x60),
*(uint32_t *) (data + 0x64),
*(uint32_t *) (data + 0x68),
*(uint32_t *) (data + 0x6c),
*(uint32_t *) (data + 0x140),
*(uint32_t *) (data + 0x144),
*(uint32_t *) (data + 0x148),
*(uint32_t *) (data + 0x14c),
*(uint32_t *) (data + 0x100),
*(uint32_t *) (data + 0x104),
*(uint32_t *) (data + 0x108),
*(uint32_t *) (data + 0x10c),
*(uint32_t *) (data + 0xf0),
*(uint32_t *) (data + 0xf4),
*(uint32_t *) (data + 8),
*(uint32_t *) (data + 0xc),
*(uint32_t *) (data + 0x10),
*(uint32_t *) (data + 0x14)
};
uint64_t seed = ((uint64_t) values[values[0] & 0xfu] << 0x20u) | values[(values[0x11] & 0xf) + 2];
std::mt19937_64 rand (seed);
for (int i = 0; i < 6; i++) // Skip
rand();
auto key64 = (uint64_t *) literal_dec_key;
for (int i = 0; i < 0xa00; i++)
key64[i] = rand();
}
void recrypt_global_metadata_header_string_fields(uint8_t *data, size_t len, uint8_t *literal_dec_key) {
if (len < sizeof(m_header_fields))
throw std::out_of_range("data not big enough for global metadata header");
uint32_t values[0x12] = {
*(uint32_t *) (data + 0x60),
*(uint32_t *) (data + 0x64),
*(uint32_t *) (data + 0x68),
*(uint32_t *) (data + 0x6c),
*(uint32_t *) (data + 0x140),
*(uint32_t *) (data + 0x144),
*(uint32_t *) (data + 0x148),
*(uint32_t *) (data + 0x14c),
*(uint32_t *) (data + 0x100),
*(uint32_t *) (data + 0x104),
*(uint32_t *) (data + 0x108),
*(uint32_t *) (data + 0x10c),
*(uint32_t *) (data + 0xf0),
*(uint32_t *) (data + 0xf4),
*(uint32_t *) (data + 8),
*(uint32_t *) (data + 0xc),
*(uint32_t *) (data + 0x10),
*(uint32_t *) (data + 0x14)
};
uint64_t seed = ((uint64_t) values[values[0] & 0xfu] << 0x20u) | values[(values[0x11] & 0xf) + 2];
std::mt19937_64 rand (seed);
auto header = (m_header_fields *) data;
header->stringCount ^= (uint32_t) rand();
header->stringOffset ^= (uint32_t) rand();
rand();
header->stringLiteralOffset ^= (uint32_t) rand();
header->stringLiteralDataCount ^= (uint32_t) rand();
header->stringLiteralDataOffset ^= (uint32_t) rand();
auto key64 = (uint64_t *) literal_dec_key;
for (int i = 0; i < 0xa00; i++)
key64[i] = rand();
}
void recrypt_global_metadata_header_string_literals(uint8_t *data, size_t len, uint8_t *literal_dec_key) {
if (len < sizeof(m_header_fields))
throw std::out_of_range("data not big enough for global metadata header");
auto header = (m_header_fields *) data;
if ((size_t) header->stringLiteralCount + header->stringLiteralOffset > len)
throw std::out_of_range("file trimmed or string literal offset/count field invalid");
auto literals = (m_literal *) (data + header->stringLiteralOffset);
auto count = header->stringLiteralCount / sizeof(m_literal);
for (size_t i = 0; i < count; i++) {
auto slen = literals[i].length;
uint8_t *str = data + header->stringLiteralDataOffset + literals[i].offset;
uint8_t *okey = literal_dec_key + (i % 0x2800);
if ((size_t) header->stringLiteralDataOffset + literals[i].offset + slen > len)
throw std::out_of_range("file trimmed or contains invalid string entry");
for (size_t j = 0; j < slen; j++)
str[j] ^= literal_dec_key[(j + 0x1400u) % 0x5000u] ^ (okey[j % 0x2800u] + (uint8_t) j);
}
}

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@@ -1,13 +0,0 @@
#ifndef METADATASTRINGDEC_H
#define METADATASTRINGDEC_H
#include <cstdint>
#include <cstdlib>
void recrypt_global_metadata_header_string_fields(uint8_t *data, size_t len, uint8_t *literal_dec_key);
void recrypt_global_metadata_header_string_literals(uint8_t *data, size_t len, uint8_t *literal_dec_key);
void generate_key_for_global_metadata_header_string(uint8_t* data, size_t len, uint8_t* literal_dec_key);
#endif //METADATASTRINGDEC_H

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@@ -1,25 +0,0 @@
#[cfg(windows)]
pub fn reopen_as_admin() {
use std::process::{exit, Command};
let install = std::env::current_exe().unwrap();
println!("Opening as admin: {}", install.to_str().unwrap());
Command::new("powershell.exe")
.arg("powershell")
.arg(format!(
"-command \"&{{Start-Process -filepath '{}' -verb runas}}\"",
install.to_str().unwrap()
))
.spawn()
.expect("Error starting exec as admin");
exit(0);
}
#[cfg(target_os = "linux")]
pub fn reopen_as_admin() {}
#[cfg(target_os = "macos")]
pub fn reopen_as_admin() {}

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@@ -1,45 +0,0 @@
use serde::{Deserialize, Serialize};
use std::path::PathBuf;
use std::string::String;
// Config may not exist, or may be old, so it's okay if these are optional
#[derive(Serialize, Deserialize, Debug)]
pub struct Configuration {
pub toggle_grasscutter: Option<bool>,
pub game_install_path: Option<String>,
pub grasscutter_with_game: Option<bool>,
pub grasscutter_path: Option<String>,
pub java_path: Option<String>,
pub close_action: Option<u64>,
pub startup_launch: Option<bool>,
pub last_ip: Option<String>,
pub last_port: Option<String>,
pub language: Option<String>,
pub custom_background: Option<String>,
pub cert_generated: Option<bool>,
pub theme: Option<String>,
pub https_enabled: Option<bool>,
pub debug_enabled: Option<bool>,
pub patch_rsa: Option<bool>,
pub use_internal_proxy: Option<bool>,
pub wipe_login: Option<bool>,
pub horny_mode: Option<bool>,
pub auto_mongodb: Option<bool>,
pub un_elevated: Option<bool>,
}
pub fn config_path() -> PathBuf {
let mut path = tauri::api::path::data_dir().unwrap();
path.push("cultivation");
path.push("configuration.json");
path
}
pub fn get_config() -> Configuration {
let path = config_path();
let config = std::fs::read_to_string(path).unwrap_or("{}".to_string());
let config: Configuration = serde_json::from_str(&config).unwrap();
config
}

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@@ -1,117 +0,0 @@
use once_cell::sync::Lazy;
use std::cmp::min;
use std::fs::File;
use std::io::Write;
use std::sync::Mutex;
use futures_util::StreamExt;
// This will create a downloads list that will be used to check if we should continue downloading the file
static DOWNLOADS: Lazy<Mutex<Vec<String>>> = Lazy::new(|| Mutex::new(Vec::new()));
// Lots of help from: https://gist.github.com/giuliano-oliveira/4d11d6b3bb003dba3a1b53f43d81b30d
// and docs ofc
#[tauri::command]
pub async fn download_file(window: tauri::Window, url: &str, path: &str) -> Result<(), String> {
// Reqwest setup
let res = match reqwest::get(url).await {
Ok(r) => r,
Err(_e) => {
emit_download_err(window, format!("Failed to request {}", url), path);
return Err(format!("Failed to request {}", url));
}
};
let total_size = res.content_length().unwrap_or(0);
// Create file path
let mut file = match File::create(path) {
Ok(f) => f,
Err(_e) => {
emit_download_err(window, format!("Failed to create file '{}'", path), path);
return Err(format!("Failed to create file '{}'", path));
}
};
let mut downloaded: u64 = 0;
let mut total_downloaded: u64 = 0;
// File stream
let mut stream = res.bytes_stream();
// Assuming all goes well, add to the downloads list
DOWNLOADS.lock().unwrap().push(path.to_string());
// Await chunks
while let Some(item) = stream.next().await {
// Stop the loop if the download is removed from the list
if !DOWNLOADS.lock().unwrap().contains(&path.to_string()) {
break;
}
let chunk = match item {
Ok(itm) => itm,
Err(e) => {
emit_download_err(window, "Error while downloading file".to_string(), path);
return Err(format!("Error while downloading file: {}", e));
}
};
let vect = &chunk.to_vec()[..];
// Write bytes
match file.write_all(vect) {
Ok(x) => x,
Err(e) => {
emit_download_err(window, "Error while writing file".to_string(), path);
return Err(format!("Error while writing file: {}", e));
}
}
// New progress
let new = min(downloaded + (chunk.len() as u64), total_size);
downloaded = new;
total_downloaded += chunk.len() as u64;
let mut res_hash = std::collections::HashMap::new();
res_hash.insert("downloaded".to_string(), downloaded.to_string());
res_hash.insert("total".to_string(), total_size.to_string());
res_hash.insert("path".to_string(), path.to_string());
res_hash.insert("total_downloaded".to_string(), total_downloaded.to_string());
// Create event to send to frontend
window.emit("download_progress", &res_hash).unwrap();
}
// One more "finish" event
window.emit("download_finished", &path).unwrap();
// We are done
Ok(())
}
pub fn emit_download_err(window: tauri::Window, msg: String, path: &str) {
let mut res_hash = std::collections::HashMap::new();
res_hash.insert("error".to_string(), msg);
res_hash.insert("path".to_string(), path.to_string());
window.emit("download_error", &res_hash).unwrap();
}
#[tauri::command]
pub fn stop_download(path: String) {
// Check if the path is in the downloads list
let mut downloads = DOWNLOADS.lock().unwrap();
let index = downloads.iter().position(|x| x == &path);
// Remove from list
if let Some(i) = index {
downloads.remove(i);
}
// Delete the file from disk
if let Err(_e) = std::fs::remove_file(&path) {
// Do nothing
}
}

View File

@@ -1,170 +0,0 @@
use file_diff::diff;
use std::fs;
use std::io::{Read, Write};
use std::path::PathBuf;
#[tauri::command]
pub fn rename(path: String, new_name: String) {
let mut new_path = path.clone();
// Check if file/folder to replace exists
if fs::metadata(&path).is_err() {
return;
}
// Check if path uses forward or back slashes
if new_path.contains('\\') {
new_path = path.replace('\\', "/");
}
let path_replaced = &path.replace(new_path.split('/').last().unwrap(), &new_name);
match fs::rename(&path, path_replaced) {
Ok(_) => {
println!("Renamed {} to {}", &path, path_replaced);
}
Err(e) => {
println!("Error: {}", e);
}
};
}
#[tauri::command]
pub fn dir_create(path: String) {
fs::create_dir_all(path).unwrap();
}
#[tauri::command]
pub fn dir_exists(path: &str) -> bool {
let path_buf = PathBuf::from(path);
fs::metadata(path_buf).is_ok()
}
#[tauri::command]
pub fn dir_is_empty(path: &str) -> bool {
let path_buf = PathBuf::from(path);
fs::read_dir(path_buf).unwrap().count() == 0
}
#[tauri::command]
pub fn dir_delete(path: &str) {
let path_buf = PathBuf::from(path);
fs::remove_dir_all(path_buf).unwrap();
}
#[tauri::command]
pub fn are_files_identical(path1: &str, path2: &str) -> bool {
diff(path1, path2)
}
#[tauri::command]
pub fn copy_file(path: String, new_path: String) -> bool {
let filename = &path.split('/').last().unwrap();
let path_buf = PathBuf::from(&path);
// If the new path doesn't exist, create it.
if !dir_exists(PathBuf::from(&new_path).pop().to_string().as_str()) {
std::fs::create_dir_all(&new_path).unwrap();
}
// Copy old to new
match std::fs::copy(path_buf, format!("{}/{}", new_path, filename)) {
Ok(_) => true,
Err(e) => {
println!("Failed to copy file: {}", e);
println!("Path: {}", path);
println!("New Path: {}", new_path);
false
}
}
}
#[tauri::command]
pub fn copy_file_with_new_name(path: String, new_path: String, new_name: String) -> bool {
let mut new_path_buf = PathBuf::from(&new_path);
let path_buf = PathBuf::from(&path);
// If the new path doesn't exist, create it.
if !dir_exists(PathBuf::from(&new_path).pop().to_string().as_str()) {
match std::fs::create_dir_all(&new_path) {
Ok(_) => {}
Err(e) => {
println!("Failed to create directory: {}", e);
return false;
}
};
}
new_path_buf.push(new_name);
// Copy old to new
match std::fs::copy(path_buf, &new_path_buf) {
Ok(_) => true,
Err(e) => {
println!("Failed to copy file: {}", e);
println!("Path: {}", path);
println!("New Path: {}", new_path);
false
}
}
}
#[tauri::command]
pub fn delete_file(path: String) -> bool {
let path_buf = PathBuf::from(&path);
match std::fs::remove_file(path_buf) {
Ok(_) => true,
Err(e) => {
println!("Failed to delete file: {}", e);
false
}
};
false
}
#[tauri::command]
pub fn read_file(path: String) -> String {
let path_buf = PathBuf::from(&path);
let mut file = match fs::File::open(path_buf) {
Ok(file) => file,
Err(e) => {
if path.contains("config") {
// Server.ts won't print the error so handle the message here for the user
println!("Server config not found or invalid. Be sure to run the server at least once to generate it before making edits.");
} else {
println!("Failed to open file: {}", e);
}
return String::new(); // Send back error for handling by the caller
}
};
let mut contents = String::new();
file.read_to_string(&mut contents).unwrap();
contents
}
#[tauri::command]
pub fn write_file(path: String, contents: String) {
let path_buf = PathBuf::from(&path);
// Create file if it exists, otherwise just open and rewrite
let mut file = match fs::File::create(path_buf) {
Ok(file) => file,
Err(e) => {
println!("Failed to open file: {}", e);
return;
}
};
// Write contents to file
match file.write_all(contents.as_bytes()) {
Ok(_) => (),
Err(e) => {
println!("Failed to write to file: {}", e);
}
}
}

View File

@@ -1,95 +0,0 @@
use crate::file_helpers;
use crate::web;
use std::collections::HashMap;
use std::fs::read_dir;
use std::io::Read;
use std::path::PathBuf;
static SITE_URL: &str = "https://gamebanana.com";
#[tauri::command]
pub async fn get_download_links(mod_id: String) -> String {
web::query(format!("{}/apiv9/Mod/{}/DownloadPage", SITE_URL, mod_id).as_str()).await
}
#[tauri::command]
pub async fn list_submissions(mode: String, page: String, search: String) -> String {
if search.is_empty() {
web::query(
format!(
"{}/apiv9/Util/Game/Submissions?_idGameRow=8552&_nPage={}&_nPerpage=50&_sMode={}",
SITE_URL, page, mode
)
.as_str(),
)
.await
} else {
web::query(
format!(
"{}/apiv11/Util/Search/Results?_nPage={}&_sOrder=best_match&_idGameRow=8552&_sSearchString={}&_csvFields=name,description,article,attribs,studio,owner,credits",
SITE_URL, page, search
)
.as_str()
)
.await
}
}
#[tauri::command]
pub async fn list_mods(path: String) -> HashMap<String, String> {
let mut path_buf = PathBuf::from(path);
// If the path includes a file, remove it
if path_buf.file_name().is_some() {
path_buf.pop();
}
// Ensure we are in the Mods folder
path_buf.push("Mods");
// Check if dir is empty
if file_helpers::dir_is_empty(path_buf.to_str().unwrap()) {
return HashMap::new();
}
let mut mod_info_files = vec![];
let mut mod_info_strings = HashMap::new();
for entry in read_dir(path_buf).unwrap() {
let entry = entry.unwrap();
let path = entry.path();
// Check each dir for a modinfo.json file
if path.is_dir() {
let mut mod_info_path = path.clone();
mod_info_path.push("modinfo.json");
if mod_info_path.exists() {
// Push path AND file contents into the hashmap using path as key
mod_info_files.push(mod_info_path.to_str().unwrap().to_string());
} else {
// No modinfo, but we can still push a JSON obj with the folder name
mod_info_strings.insert(
path.to_str().unwrap().to_string(),
format!(
"{{ \"name\": \"{}\" }}",
path.file_name().unwrap().to_str().unwrap()
),
);
}
}
}
// Read each modinfo.json file
for mod_info_file in mod_info_files {
let mut mod_info_string = String::new();
// It is safe to unwrap here since we *know* that the file exists
let mut file = std::fs::File::open(&mod_info_file).unwrap();
file.read_to_string(&mut mod_info_string).unwrap();
// Push into hashmap using path as key
mod_info_strings.insert(mod_info_file, mod_info_string);
}
mod_info_strings
}

View File

@@ -1,58 +0,0 @@
use crate::system_helpers::*;
use std::path::{Path, PathBuf};
#[tauri::command]
pub async fn get_lang(window: tauri::Window, lang: String) -> String {
let lang = lang.to_lowercase();
// Send contents of language file back
let lang_path: PathBuf = [&install_location(), "lang", &format!("{}.json", lang)]
.iter()
.collect();
match std::fs::read_to_string(lang_path) {
Ok(x) => x,
Err(e) => {
emit_lang_err(window, format!("Failed to read language file: {}", e));
"".to_string()
}
}
}
#[tauri::command]
pub async fn get_languages() -> std::collections::HashMap<String, String> {
// for each lang file, set the key as the filename and the value as the lang_name contained in the file
let mut languages = std::collections::HashMap::new();
let lang_files = std::fs::read_dir(Path::new(&install_location()).join("lang")).unwrap();
for entry in lang_files {
let entry = entry.unwrap();
let path = entry.path();
let filename = path
.file_name()
.unwrap_or_else(|| panic!("Failed to get filename from path: {:?}", path))
.to_str()
.unwrap_or_else(|| panic!("Failed to convert filename to string: {:?}", path))
.to_string();
let content = match std::fs::read_to_string(&path) {
Ok(x) => x,
Err(e) => {
println!("Failed to read language file: {}", e);
break;
}
};
languages.insert(filename.to_string(), content);
}
languages
}
pub fn emit_lang_err(window: tauri::Window, msg: String) {
let mut res_hash = std::collections::HashMap::new();
res_hash.insert("error".to_string(), msg);
window.emit("lang_error", &res_hash).unwrap();
}

View File

@@ -1,488 +0,0 @@
#![cfg_attr(
all(not(debug_assertions), target_os = "windows"),
windows_subsystem = "windows"
)]
use args::{Args, ArgsError};
use file_helpers::dir_exists;
use once_cell::sync::Lazy;
use proxy::set_proxy_addr;
use std::fs;
use std::io::Write;
use std::{collections::HashMap, sync::Mutex};
use system_helpers::is_elevated;
use tauri::api::path::data_dir;
use tauri::async_runtime::block_on;
use std::thread;
use sysinfo::{Pid, ProcessExt, System, SystemExt};
use crate::admin::reopen_as_admin;
mod admin;
mod config;
mod downloader;
mod file_helpers;
mod gamebanana;
mod lang;
mod patch;
mod proxy;
mod release;
mod system_helpers;
mod unzip;
mod web;
static WATCH_GAME_PROCESS: Lazy<Mutex<String>> = Lazy::new(|| Mutex::new(String::new()));
static WATCH_GRASSCUTTER_PROCESS: Lazy<Mutex<String>> = Lazy::new(|| Mutex::new(String::new()));
static GC_PID: std::sync::Mutex<usize> = Mutex::new(696969);
fn try_flush() {
std::io::stdout().flush().unwrap_or(())
}
async fn parse_args(inp: &Vec<String>) -> Result<Args, ArgsError> {
let mut args = Args::new(
"Cultivation",
"Private server helper program for an Anime Game",
);
args.flag("h", "help", "Print various CLI args");
args.flag("p", "proxy", "Start the proxy server");
args.flag("G", "launch-game", "Launch the game");
args.flag(
"A",
"no-admin",
"Launch without requiring admin permissions",
);
args.flag(
"g",
"no-gui",
"Run in CLI mode. Requires -A to be passed as well.",
);
args.flag("s", "server", "Launch the configured GC server");
args.flag(
"P",
"patch",
"Patch your game before launching, with whatever your game version needs",
);
args.flag(
"N",
"non-elevated-game",
"Launch the game without admin permissions",
);
args.option(
"H",
"host",
"Set host to connect to (eg. 'localhost:443' or 'my.awesomeserver.com:6969)",
"SERVER_HOST",
getopts::Occur::Optional,
None,
);
args.option(
"a",
"game-args",
"Arguments to pass to the game process, if launching it",
r#""-opt-one -opt-two""#,
getopts::Occur::Optional,
None,
);
args.parse(inp).unwrap();
let config = config::get_config();
if args.value_of("help")? {
println!("{}", args.full_usage());
std::process::exit(0);
}
if args.value_of("launch-game")? {
let game_path = config.game_install_path;
let game_args: String = args.value_of("game-args").unwrap_or_default();
// Patch if needed
if args.value_of("patch")? {
patch::patch_game().await;
}
if game_path.is_some() {
if args.value_of("non-elevated-game")? {
system_helpers::run_un_elevated(game_path.unwrap(), Some(game_args))
} else {
system_helpers::run_program(game_path.unwrap(), Some(game_args))
}
}
}
if args.value_of("server")? && config.grasscutter_path.is_some() && config.java_path.is_some() {
let server_jar = config.grasscutter_path.unwrap();
let mut server_path = server_jar.clone();
// Strip jar name from path
if server_path.contains('/') {
// Can never panic because of if
let len = server_jar.rfind('/').unwrap();
server_path.truncate(len);
} else if server_path.contains('\\') {
let len = server_jar.rfind('\\').unwrap();
server_path.truncate(len);
}
let java_path = config.java_path.unwrap();
system_helpers::run_jar(server_jar, server_path.to_string(), java_path);
}
if args.value_of::<String>("host").is_ok() && !args.value_of::<String>("host")?.is_empty() {
let host = args.value_of::<String>("host")?;
set_proxy_addr(host);
}
if args.value_of("proxy")? {
println!("Starting proxy server...");
let mut pathbuf = tauri::api::path::data_dir().unwrap();
pathbuf.push("cultivation");
pathbuf.push("ca");
connect(8035, pathbuf.to_str().unwrap().to_string()).await;
}
Ok(args)
}
fn main() -> Result<(), ArgsError> {
let args: Vec<String> = std::env::args().collect();
let parsed_args = block_on(parse_args(&args)).unwrap();
if !is_elevated() && !parsed_args.value_of("no-admin")? {
println!("===============================================================================");
println!("You running as a non-elevated user. Some stuff will almost definitely not work.");
println!("===============================================================================");
reopen_as_admin();
}
// Setup datadir/cultivation just in case something went funky and it wasn't made
if !dir_exists(data_dir().unwrap().join("cultivation").to_str().unwrap()) {
fs::create_dir_all(data_dir().unwrap().join("cultivation")).unwrap();
}
// Always set CWD to the location of the executable.
let mut exe_path = std::env::current_exe().unwrap();
exe_path.pop();
std::env::set_current_dir(&exe_path).unwrap();
// For disabled GUI
ctrlc::set_handler(|| {
disconnect();
block_on(patch::unpatch_game());
std::process::exit(0);
})
.unwrap_or(());
if !parsed_args.value_of("no-gui")? {
tauri::Builder::default()
.invoke_handler(tauri::generate_handler![
enable_process_watcher,
enable_grasscutter_watcher,
connect,
disconnect,
req_get,
is_game_running,
is_grasscutter_running,
restart_grasscutter,
get_theme_list,
system_helpers::run_command,
system_helpers::run_program,
system_helpers::run_program_relative,
system_helpers::start_service,
system_helpers::service_status,
system_helpers::stop_service,
system_helpers::run_jar,
system_helpers::open_in_browser,
system_helpers::install_location,
system_helpers::is_elevated,
system_helpers::set_migoto_target,
system_helpers::set_migoto_delay,
system_helpers::wipe_registry,
system_helpers::get_platform,
system_helpers::run_un_elevated,
proxy::set_proxy_addr,
proxy::generate_ca_files,
release::get_latest_release,
unzip::unzip,
file_helpers::rename,
file_helpers::dir_create,
file_helpers::dir_exists,
file_helpers::dir_is_empty,
file_helpers::dir_delete,
file_helpers::copy_file,
file_helpers::copy_file_with_new_name,
file_helpers::delete_file,
file_helpers::are_files_identical,
file_helpers::read_file,
file_helpers::write_file,
downloader::download_file,
downloader::stop_download,
lang::get_lang,
lang::get_languages,
web::valid_url,
web::web_get,
gamebanana::get_download_links,
gamebanana::list_submissions,
gamebanana::list_mods
])
.on_window_event(|event| match event.event() {
tauri::WindowEvent::CloseRequested { api, .. } => {
// Ensure all proxy stuff is handled
disconnect();
}
_ => {}
})
.run(tauri::generate_context!())
.expect("error while running tauri application");
} else {
try_flush();
println!("Press enter or CTRL-C twice to quit...");
std::io::stdin().read_line(&mut String::new()).unwrap();
}
// Always disconnect upon closing the program
disconnect();
// Always unpatch game upon closing the program
block_on(patch::unpatch_game());
Ok(())
}
#[tauri::command]
fn is_game_running() -> bool {
// Grab the game process name
let proc = WATCH_GAME_PROCESS.lock().unwrap().to_string();
!proc.is_empty()
}
#[tauri::command]
fn enable_process_watcher(window: tauri::Window, process: String) {
*WATCH_GAME_PROCESS.lock().unwrap() = process;
window.listen("disable_process_watcher", |_e| {
*WATCH_GAME_PROCESS.lock().unwrap() = "".to_string();
});
println!("Starting process watcher...");
thread::spawn(move || {
// Initial sleep for 8 seconds, since running 20 different injectors or whatever can take a while
std::thread::sleep(std::time::Duration::from_secs(10));
let mut system = System::new_all();
loop {
// Shorten loop timer to avoid user closing Cultivation before unpatching/proxy disconnecting
thread::sleep(std::time::Duration::from_secs(2));
// Refresh system info
system.refresh_all();
// Grab the game process name
let proc = WATCH_GAME_PROCESS.lock().unwrap().to_string();
if !proc.is_empty() {
let mut proc_with_name = system.processes_by_exact_name(&proc);
let exists = proc_with_name.next().is_some();
// If the game process closes, disable the proxy.
if !exists {
println!("Game closed");
*WATCH_GAME_PROCESS.lock().unwrap() = "".to_string();
disconnect();
window.emit("game_closed", &()).unwrap();
break;
}
}
}
});
}
#[tauri::command]
fn is_grasscutter_running() -> bool {
// Grab the grasscutter process name
let proc = WATCH_GRASSCUTTER_PROCESS.lock().unwrap().to_string();
!proc.is_empty()
}
#[cfg(windows)]
#[tauri::command]
fn restart_grasscutter(window: tauri::Window) -> bool {
let pid: usize = *GC_PID.lock().unwrap();
let system = System::new_all();
// Get the process
if let Some(process) = system.process(Pid::from(pid)) {
// Kill it
if process.kill() {
// Also kill the cmd it was open in
if let Some(parent) = system.process(process.parent().unwrap()) {
parent.kill();
}
for process_gc in system.processes_by_name("java") {
if process_gc.cmd().last().unwrap().contains("grasscutter") {
process_gc.kill();
}
}
window.emit("disable_grasscutter_watcher", &()).unwrap();
thread::sleep(std::time::Duration::from_secs(2));
// Start again
window.emit("start_grasscutter", &()).unwrap();
true
} else {
false
}
} else {
false
}
}
#[cfg(unix)]
#[tauri::command]
fn restart_grasscutter(_window: tauri::Window) {
// Placeholder text for imports
let s = System::new();
if let Some(process) = s.process(Pid::from(1337)) {
println!("{}", process.name());
}
}
#[cfg(windows)]
#[tauri::command]
fn enable_grasscutter_watcher(window: tauri::Window, process: String) {
let grasscutter_name = process.clone();
let mut gc_pid = Pid::from(696969);
*WATCH_GRASSCUTTER_PROCESS.lock().unwrap() = process;
window.listen("disable_grasscutter_watcher", |_e| {
*WATCH_GRASSCUTTER_PROCESS.lock().unwrap() = "".to_string();
});
println!("Starting grasscutter watcher...");
thread::spawn(move || {
// Initial sleep for 1 second while Grasscutter opens
std::thread::sleep(std::time::Duration::from_secs(3));
let mut system = System::new_all();
for process_gc in system.processes_by_name("java") {
if process_gc.cmd().last().unwrap().contains(&grasscutter_name) {
gc_pid = process_gc.pid();
*GC_PID.lock().unwrap() = gc_pid.into();
window
.emit("grasscutter_started", gc_pid.to_string())
.unwrap();
}
}
loop {
// Shorten loop timer to avoid user closing Cultivation before automatic stuff
thread::sleep(std::time::Duration::from_secs(2));
// Refresh system info
system.refresh_all();
// Grab the grasscutter process name
let proc = WATCH_GRASSCUTTER_PROCESS.lock().unwrap().to_string();
if !proc.is_empty() {
let mut exists = true;
if system.process(gc_pid).is_none() {
exists = false;
}
// If the grasscutter process closes.
if !exists {
println!("Grasscutter closed");
*WATCH_GRASSCUTTER_PROCESS.lock().unwrap() = "".to_string();
window.emit("grasscutter_closed", &()).unwrap();
break;
}
}
}
});
}
#[cfg(unix)]
#[tauri::command]
fn enable_grasscutter_watcher(_window: tauri::Window, _process: String) {
let gc_pid = Pid::from(696969);
*GC_PID.lock().unwrap() = gc_pid.into();
}
#[tauri::command]
async fn connect(port: u16, certificate_path: String) {
// Log message to console.
println!("Connecting to proxy...");
// Change proxy settings.
proxy::connect_to_proxy(port);
// Create and start a proxy.
proxy::create_proxy(port, certificate_path).await;
}
#[tauri::command]
fn disconnect() {
// Log message to console.
println!("Disconnecting from proxy...");
// Change proxy settings.
proxy::disconnect_from_proxy();
}
#[tauri::command]
async fn req_get(url: String) -> String {
// Send a GET request to the specified URL and send the response body back to the client.
web::query(&url.to_string()).await
}
#[tauri::command]
async fn get_theme_list(data_dir: String) -> Vec<HashMap<String, String>> {
let theme_loc = format!("{}/themes", data_dir);
// Ensure folder exists
if !std::path::Path::new(&theme_loc).exists() {
std::fs::create_dir_all(&theme_loc).unwrap();
}
// Read each index.json folder in each theme folder
let mut themes = Vec::new();
for entry in std::fs::read_dir(&theme_loc).unwrap() {
let entry = entry.unwrap();
let path = entry.path();
if path.is_dir() {
let index_path = format!("{}/index.json", path.to_str().unwrap());
if std::path::Path::new(&index_path).exists() {
let theme_json = std::fs::read_to_string(&index_path).unwrap();
let mut map = HashMap::new();
map.insert("json".to_string(), theme_json);
map.insert("path".to_string(), path.to_str().unwrap().to_string());
// Push key-value pair containing "json" and "path"
themes.push(map);
}
}
}
themes
}

View File

@@ -1,62 +0,0 @@
use crate::config;
use crate::file_helpers;
use crate::system_helpers;
use std::path::PathBuf;
pub async fn patch_game() -> bool {
let patch_path = PathBuf::from(system_helpers::install_location()).join("patch/version.dll");
// Are we already patched with mhypbase? If so, that's fine, just continue as normal
let game_is_patched = file_helpers::are_files_identical(
patch_path.clone().to_str().unwrap(),
PathBuf::from(get_game_rsa_path().await.unwrap())
.join("mhypbase.dll")
.to_str()
.unwrap(),
);
// Tell user they won't be unpatched with manual mhypbase patch
if game_is_patched {
println!(
"You are already patched using mhypbase, so you will not be auto patched and unpatched!"
);
return true;
}
// Copy the patch to game files
let replaced = file_helpers::copy_file_with_new_name(
patch_path.clone().to_str().unwrap().to_string(),
get_game_rsa_path().await.unwrap(),
String::from("version.dll"),
);
if !replaced {
return false;
}
true
}
pub async fn unpatch_game() -> bool {
// Just delete patch since it's not replacing any existing file
let deleted = file_helpers::delete_file(
PathBuf::from(get_game_rsa_path().await.unwrap())
.join("version.dll")
.to_str()
.unwrap()
.to_string(),
);
deleted
}
pub async fn get_game_rsa_path() -> Option<String> {
let config = config::get_config();
config.game_install_path.as_ref()?;
let mut game_folder = PathBuf::from(config.game_install_path.unwrap());
game_folder.pop();
Some(format!("{}/", game_folder.to_str().unwrap()).replace('\\', "/"))
}

View File

@@ -1,375 +0,0 @@
/*
* Built on example code from:
* https://github.com/omjadas/hudsucker/blob/main/examples/log.rs
*/
#[cfg(target_os = "linux")]
use crate::system_helpers::run_command;
use once_cell::sync::Lazy;
use std::{path::PathBuf, str::FromStr, sync::Mutex};
use hudsucker::{
async_trait::async_trait,
certificate_authority::RcgenAuthority,
hyper::{Body, Request, Response, StatusCode},
*,
};
use rcgen::*;
use std::fs;
use std::net::SocketAddr;
use std::path::Path;
use rustls_pemfile as pemfile;
use tauri::{api::path::data_dir, http::Uri};
#[cfg(windows)]
use registry::{Data, Hive, Security};
async fn shutdown_signal() {
tokio::signal::ctrl_c()
.await
.expect("Failed to install CTRL+C signal handler");
}
// Global ver for getting server address.
static SERVER: Lazy<Mutex<String>> = Lazy::new(|| Mutex::new("http://localhost:443".to_string()));
#[derive(Clone)]
struct ProxyHandler;
#[tauri::command]
pub fn set_proxy_addr(addr: String) {
if addr.contains(' ') {
let addr2 = addr.replace(' ', "");
*SERVER.lock().unwrap() = addr2;
} else {
*SERVER.lock().unwrap() = addr;
}
println!("Set server to {}", SERVER.lock().unwrap());
}
#[async_trait]
impl HttpHandler for ProxyHandler {
async fn handle_request(
&mut self,
_ctx: &HttpContext,
mut req: Request<Body>,
) -> RequestOrResponse {
let uri = req.uri().to_string();
if uri.contains("hoyoverse.com") || uri.contains("mihoyo.com") || uri.contains("yuanshen.com") {
// Handle CONNECTs
if req.method().as_str() == "CONNECT" {
let builder = Response::builder()
.header("DecryptEndpoint", "Created")
.status(StatusCode::OK);
let res = builder.body(()).unwrap();
// Respond to CONNECT
*res.body()
} else {
let uri_path_and_query = req.uri().path_and_query().unwrap().as_str();
// Create new URI.
let new_uri =
Uri::from_str(format!("{}{}", SERVER.lock().unwrap(), uri_path_and_query).as_str())
.unwrap();
// Set request URI to the new one.
*req.uri_mut() = new_uri;
}
}
req.into()
}
async fn handle_response(
&mut self,
_context: &HttpContext,
response: Response<Body>,
) -> Response<Body> {
response
}
async fn should_intercept(&mut self, _ctx: &HttpContext, _req: &Request<Body>) -> bool {
let uri = _req.uri().to_string();
uri.contains("hoyoverse.com") || uri.contains("mihoyo.com") || uri.contains("yuanshen.com")
}
}
/**
* Starts an HTTP(S) proxy server.
*/
pub async fn create_proxy(proxy_port: u16, certificate_path: String) {
let cert_path = PathBuf::from(certificate_path);
let pk_path = cert_path.join("private.key");
let ca_path = cert_path.join("cert.crt");
// Get the certificate and private key.
let mut private_key_bytes: &[u8] = &match fs::read(&pk_path) {
// Try regenerating the CA stuff and read it again. If that doesn't work, quit.
Ok(b) => b,
Err(e) => {
println!("Encountered {}. Regenerating CA cert and retrying...", e);
generate_ca_files(&data_dir().unwrap().join("cultivation"));
fs::read(&pk_path).expect("Could not read private key")
}
};
let mut ca_cert_bytes: &[u8] = &match fs::read(&ca_path) {
// Try regenerating the CA stuff and read it again. If that doesn't work, quit.
Ok(b) => b,
Err(e) => {
println!("Encountered {}. Regenerating CA cert and retrying...", e);
generate_ca_files(&data_dir().unwrap().join("cultivation"));
fs::read(&ca_path).expect("Could not read certificate")
}
};
// Parse the private key and certificate.
let private_key = rustls::PrivateKey(
pemfile::pkcs8_private_keys(&mut private_key_bytes)
.expect("Failed to parse private key")
.remove(0),
);
let ca_cert = rustls::Certificate(
pemfile::certs(&mut ca_cert_bytes)
.expect("Failed to parse CA certificate")
.remove(0),
);
// Create the certificate authority.
let authority = RcgenAuthority::new(private_key, ca_cert, 1_000)
.expect("Failed to create Certificate Authority");
// Create an instance of the proxy.
let proxy = ProxyBuilder::new()
.with_addr(SocketAddr::from(([0, 0, 0, 0], proxy_port)))
.with_rustls_client()
.with_ca(authority)
.with_http_handler(ProxyHandler)
.build();
// Start the proxy.
tokio::spawn(proxy.start(shutdown_signal()));
}
/**
* Connects to the local HTTP(S) proxy server.
*/
#[cfg(windows)]
pub fn connect_to_proxy(proxy_port: u16) {
// Create 'ProxyServer' string.
let server_string: String = format!(
"http=127.0.0.1:{};https=127.0.0.1:{}",
proxy_port, proxy_port
);
// Fetch the 'Internet Settings' registry key.
let settings = Hive::CurrentUser
.open(
r"Software\Microsoft\Windows\CurrentVersion\Internet Settings",
// Only write should be needed but too many cases of Culti not being able to read/write proxy settings
Security::AllAccess,
)
.unwrap();
// Set registry values.
settings
.set_value("ProxyServer", &Data::String(server_string.parse().unwrap()))
.unwrap();
settings.set_value("ProxyEnable", &Data::U32(1)).unwrap();
println!("Connected to the proxy.");
}
#[cfg(unix)]
pub fn connect_to_proxy(proxy_port: u16) {
// Edit /etc/environment to set $http_proxy and $https_proxy
let mut env_file = match fs::read_to_string("/etc/environment") {
Ok(f) => f,
Err(e) => {
println!("Error opening /etc/environment: {}", e);
return;
}
};
// Append the proxy configuration.
// We will not remove the current proxy config if it exists, so we can just remove these last lines when we disconnect
env_file += format!("\nhttps_proxy=127.0.0.1:{}", proxy_port).as_str();
env_file += format!("\nhttp_proxy=127.0.0.1:{}", proxy_port).as_str();
// Save
fs::write("/etc/environment", env_file).unwrap();
}
#[cfg(target_od = "macos")]
pub fn connect_to_proxy(_proxy_port: u16) {
println!("No Mac support yet. Someone mail me a Macbook and I will do it B)")
}
/**
* Disconnects from the local HTTP(S) proxy server.
*/
#[cfg(windows)]
pub fn disconnect_from_proxy() {
// Fetch the 'Internet Settings' registry key.
let settings = Hive::CurrentUser
.open(
r"Software\Microsoft\Windows\CurrentVersion\Internet Settings",
Security::AllAccess,
)
.unwrap();
// Set registry values.
settings.set_value("ProxyEnable", &Data::U32(0)).unwrap();
println!("Disconnected from proxy.");
}
#[cfg(target_os = "linux")]
pub fn disconnect_from_proxy() {
println!("Re-writing environment variables");
let regexp = regex::Regex::new(
// This has to be specific as possible or we risk fuckin up their environment LOL
r"(https|http)_proxy=.*127.0.0.1:.*",
)
.unwrap();
let environment = &fs::read_to_string("/etc/environment").expect("Failed to open environment");
let new_environment = regexp.replace_all(environment, "").to_string();
// Write new environment
fs::write("/etc/environment", new_environment.trim_end()).expect(
"Could not write environment, remove proxy declarations manually if they are still set",
);
}
#[cfg(target_os = "macos")]
pub fn disconnect_from_proxy() {}
/*
* Generates a private key and certificate used by the certificate authority.
* Additionally installs the certificate and private key in the Root CA store.
* Source: https://github.com/zu1k/good-mitm/raw/master/src/ca/gen.rs
*/
#[tauri::command]
pub fn generate_ca_files(path: &Path) {
let mut params = CertificateParams::default();
let mut details = DistinguishedName::new();
// Set certificate details.
details.push(DnType::CommonName, "Cultivation");
details.push(DnType::OrganizationName, "Grasscutters");
details.push(DnType::CountryName, "CN");
details.push(DnType::LocalityName, "CN");
// Set details in the parameter.
params.distinguished_name = details;
// Set other properties.
params.is_ca = IsCa::Ca(BasicConstraints::Unconstrained);
params.key_usages = vec![
KeyUsagePurpose::DigitalSignature,
KeyUsagePurpose::KeyCertSign,
KeyUsagePurpose::CrlSign,
];
// Create certificate.
let cert = Certificate::from_params(params).unwrap();
let cert_crt = cert.serialize_pem().unwrap();
let private_key = cert.serialize_private_key_pem();
// Make certificate directory.
let cert_dir = path.join("ca");
match fs::create_dir(&cert_dir) {
Ok(_) => {}
Err(e) => {
println!("{}", e);
}
};
// Write the certificate to a file.
let cert_path = cert_dir.join("cert.crt");
match fs::write(&cert_path, cert_crt) {
Ok(_) => println!("Wrote certificate to {}", cert_path.to_str().unwrap()),
Err(e) => println!(
"Error writing certificate to {}: {}",
cert_path.to_str().unwrap(),
e
),
}
// Write the private key to a file.
let private_key_path = cert_dir.join("private.key");
match fs::write(&private_key_path, private_key) {
Ok(_) => println!(
"Wrote private key to {}",
private_key_path.to_str().unwrap()
),
Err(e) => println!(
"Error writing private key to {}: {}",
private_key_path.to_str().unwrap(),
e
),
}
// Install certificate into the system's Root CA store.
install_ca_files(&cert_path);
}
/*
* Attempts to install the certificate authority's certificate into the Root CA store.
*/
#[cfg(windows)]
pub fn install_ca_files(cert_path: &Path) {
crate::system_helpers::run_command(
"certutil",
vec!["-user", "-addstore", "Root", cert_path.to_str().unwrap()],
None,
);
println!("Installed certificate.");
}
#[cfg(target_os = "macos")]
pub fn install_ca_files(cert_path: &Path) {
crate::system_helpers::run_command(
"security",
vec![
"add-trusted-cert",
"-d",
"-r",
"trustRoot",
"-k",
"/Library/Keychains/System.keychain",
cert_path.to_str().unwrap(),
],
None,
);
println!("Installed certificate.");
}
// If this is borked on non-debian platforms, so be it
#[cfg(target_os = "linux")]
pub fn install_ca_files(cert_path: &Path) {
let usr_certs = PathBuf::from("/usr/local/share/ca-certificates");
let usr_cert_path = usr_certs.join("cultivation.crt");
// Create dir if it doesn't exist
fs::create_dir_all(&usr_certs).expect("Unable to create local certificate directory");
fs::copy(cert_path, usr_cert_path).expect("Unable to copy cert to local certificate directory");
run_command("update-ca-certificates", vec![], None);
println!("Installed certificate.");
}
#[cfg(not(any(windows, target_os = "macos", target_os = "linux")))]
pub fn install_ca_files(_cert_path: &Path) {
println!("Certificate installation is not supported on this platform.");
}

View File

@@ -1,33 +0,0 @@
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Release {
pub tag_name: String,
pub link: String,
}
#[tauri::command]
pub async fn get_latest_release() -> Release {
let url = "https://api.github.com/repos/Grasscutters/Cultivation/releases/latest";
let client = reqwest::Client::new();
let response = client
.get(url)
.header("User-Agent", "Cultivation")
.send()
.await
.unwrap();
let text = response.text().await.unwrap();
// This includes ip when github rate limits you, so avoid it for now to avoid leaks through screenshots
//println!("Response: {}", text);
// Parse "tag_name" from JSON
let json: serde_json::Value = serde_json::from_str(&text).unwrap();
let tag_name = json["tag_name"].as_str().unwrap();
// Parse "html_url"
let link = json["html_url"].as_str().unwrap();
Release {
tag_name: tag_name.to_string(),
link: link.to_string(),
}
}

View File

@@ -1,322 +0,0 @@
use ini::Ini;
use std::ffi::OsStr;
use std::path::PathBuf;
use std::process::Command;
#[cfg(windows)]
use {
registry::{Data, Hive, Security},
windows_service::service::{ServiceAccess, ServiceState::Stopped},
windows_service::service_manager::{ServiceManager, ServiceManagerAccess},
};
#[tauri::command]
pub fn run_program(path: String, args: Option<String>) {
// Without unwrap_or, this can crash when UAC prompt is denied
match open::with(
format!("{} {}", path, args.unwrap_or_else(|| "".into())),
path.clone(),
) {
Ok(_) => (),
Err(e) => println!("Failed to open program ({}): {}", &path, e),
};
}
#[tauri::command]
pub fn run_program_relative(path: String, args: Option<String>) {
// Save the current working directory
let cwd = std::env::current_dir().unwrap();
// Set the new working directory to the path before the executable
let mut path_buf = std::path::PathBuf::from(&path);
path_buf.pop();
// Set new working directory
std::env::set_current_dir(&path_buf).unwrap();
// Without unwrap_or, this can crash when UAC prompt is denied
open::that(format!("{} {}", &path, args.unwrap_or_else(|| "".into()))).unwrap_or(());
// Restore the original working directory
std::env::set_current_dir(cwd).unwrap();
}
#[tauri::command]
pub fn run_command(program: &str, args: Vec<&str>, relative: Option<bool>) {
let prog = program.to_string();
let args = args.iter().map(|s| s.to_string()).collect::<Vec<String>>();
// Commands should not block (this is for the reshade injector mostly)
std::thread::spawn(move || {
// Save the current working directory
let cwd = std::env::current_dir().unwrap();
if relative.unwrap_or(false) {
// Set the new working directory to the path before the executable
let mut path_buf = std::path::PathBuf::from(&prog);
path_buf.pop();
// Set new working directory
std::env::set_current_dir(&path_buf).unwrap();
}
// Run the command
let mut command = Command::new(&prog);
command.args(&args);
command.spawn().unwrap();
// Restore the original working directory
std::env::set_current_dir(cwd).unwrap();
});
}
#[tauri::command]
pub fn run_jar(path: String, execute_in: String, java_path: String) {
let command = if java_path.is_empty() {
format!("java -jar \"{}\"", path)
} else {
format!("\"{}\" -jar \"{}\"", java_path, path)
};
println!("Launching .jar with command: {}", &command);
// Open the program from the specified path.
match open::with(
format!("/k cd /D \"{}\" & {}", &execute_in, &command),
"C:\\Windows\\System32\\cmd.exe",
) {
Ok(_) => (),
Err(e) => println!("Failed to open jar ({} from {}): {}", &path, &execute_in, e),
};
}
#[tauri::command]
pub fn run_un_elevated(path: String, args: Option<String>) {
// Open the program non-elevated.
match open::with(
format!(
"cmd /min /C \"set __COMPAT_LAYER=RUNASINVOKER && start \"\" \"{}\"\" {}",
path,
args.unwrap_or_else(|| "".into())
),
"C:\\Windows\\System32\\cmd.exe",
) {
Ok(_) => (),
Err(e) => println!("Failed to open program ({}): {}", &path, e),
};
}
#[tauri::command]
pub fn open_in_browser(url: String) {
// Open the URL in the default browser.
match open::that(url) {
Ok(_) => (),
Err(e) => println!("Failed to open URL: {}", e),
};
}
#[tauri::command]
pub fn install_location() -> String {
let mut exe_path = std::env::current_exe().unwrap();
// Get the path to the executable.
exe_path.pop();
return exe_path.to_str().unwrap().to_string();
}
#[tauri::command]
pub fn set_migoto_target(window: tauri::Window, migoto_path: String) -> bool {
let mut migoto_pathbuf = PathBuf::from(migoto_path);
migoto_pathbuf.pop();
migoto_pathbuf.push("d3dx.ini");
let mut conf = match Ini::load_from_file(&migoto_pathbuf) {
Ok(c) => {
println!("Loaded migoto ini");
c
}
Err(e) => {
println!("Error loading migoto config: {}", e);
return false;
}
};
window.emit("migoto_set", &()).unwrap();
// Set options
conf
.with_section(Some("Loader"))
.set("target", "GenshinImpact.exe");
// Write file
match conf.write_to_file(&migoto_pathbuf) {
Ok(_) => {
println!("Wrote config!");
true
}
Err(e) => {
println!("Error writing config: {}", e);
false
}
}
}
#[tauri::command]
pub fn set_migoto_delay(migoto_path: String) -> bool {
let mut migoto_pathbuf = PathBuf::from(migoto_path);
migoto_pathbuf.pop();
migoto_pathbuf.push("d3dx.ini");
let mut conf = match Ini::load_from_file(&migoto_pathbuf) {
Ok(c) => {
println!("Loaded migoto ini");
c
}
Err(e) => {
println!("Error loading migoto config: {}", e);
return false;
}
};
// Set options
conf.with_section(Some("Loader")).set("delay", "20");
// Write file
match conf.write_to_file(&migoto_pathbuf) {
Ok(_) => {
println!("Wrote delay!");
true
}
Err(e) => {
println!("Error writing delay: {}", e);
false
}
}
}
#[cfg(windows)]
#[tauri::command]
pub fn wipe_registry(exec_name: String) {
// Fetch the 'Internet Settings' registry key.
let settings =
match Hive::CurrentUser.open(format!("Software\\miHoYo\\{}", exec_name), Security::Write) {
Ok(s) => s,
Err(e) => {
println!("Error getting registry setting: {}", e);
return;
}
};
// Wipe login cache
match settings.set_value(
"MIHOYOSDK_ADL_PROD_OVERSEA_h1158948810",
&Data::String("".parse().unwrap()),
) {
Ok(_) => (),
Err(e) => println!("Error wiping registry: {}", e),
}
}
#[cfg(windows)]
#[tauri::command]
pub fn service_status(service: String) -> bool {
let manager = match ServiceManager::local_computer(None::<&str>, ServiceManagerAccess::CONNECT) {
Ok(manager) => manager,
Err(_e) => return false,
};
let my_service = match manager.open_service(service.clone(), ServiceAccess::QUERY_STATUS) {
Ok(my_service) => my_service,
Err(_e) => {
println!("{} service not found! Not installed?", service);
return false;
}
};
let status_result = my_service.query_status();
if let Ok(..) = status_result {
let status = status_result.unwrap();
println!("{} service status: {:?}", service, status.current_state);
if status.current_state == Stopped {
// Start the service if it is stopped
start_service(service);
}
true
} else {
false
}
}
#[cfg(unix)]
#[tauri::command]
pub fn service_status(_service: String) {}
#[cfg(windows)]
#[tauri::command]
pub fn start_service(service: String) -> bool {
println!("Starting service: {}", service);
let manager = match ServiceManager::local_computer(None::<&str>, ServiceManagerAccess::CONNECT) {
Ok(manager) => manager,
Err(_e) => return false,
};
let my_service = match manager.open_service(service, ServiceAccess::START) {
Ok(my_service) => my_service,
Err(_e) => return false,
};
match my_service.start(&[OsStr::new("Started service!")]) {
Ok(_s) => true,
Err(_e) => return false,
};
true
}
#[cfg(unix)]
#[tauri::command]
pub fn start_service(_service: String) {
let _started = OsStr::new("Started service!");
}
#[cfg(windows)]
#[tauri::command]
pub fn stop_service(service: String) -> bool {
println!("Stopping service: {}", service);
let manager = match ServiceManager::local_computer(None::<&str>, ServiceManagerAccess::CONNECT) {
Ok(manager) => manager,
Err(_e) => return false,
};
let my_service = match manager.open_service(service, ServiceAccess::STOP) {
Ok(my_service) => my_service,
Err(_e) => return false,
};
match my_service.stop() {
Ok(_s) => true,
Err(_e) => return false,
};
true
}
#[cfg(unix)]
#[tauri::command]
pub fn stop_service(_service: String) {}
#[cfg(unix)]
#[tauri::command]
pub fn wipe_registry(_exec_name: String) {}
#[cfg(windows)]
#[tauri::command]
pub fn is_elevated() -> bool {
is_elevated::is_elevated()
}
#[cfg(unix)]
#[tauri::command]
pub fn is_elevated() -> bool {
sudo::check() == sudo::RunningAs::Root
}
#[tauri::command]
pub fn get_platform() -> &'static str {
std::env::consts::OS
}

View File

@@ -1,207 +0,0 @@
use std::fs::{read_dir, File};
use std::path;
use std::thread;
use unrar::archive::Archive;
#[tauri::command]
pub fn unzip(
window: tauri::Window,
zipfile: String,
destpath: String,
top_level: Option<bool>,
folder_if_loose: Option<bool>,
) {
// Read file TODO: replace test file
let f = match File::open(&zipfile) {
Ok(f) => f,
Err(e) => {
println!("Failed to open zip file: {}", e);
return;
}
};
let write_path = path::PathBuf::from(&destpath);
// Get a list of all current directories
let mut dirs = vec![];
for entry in read_dir(&write_path).unwrap() {
let entry = entry.unwrap();
let entry_path = entry.path();
if entry_path.is_dir() {
dirs.push(entry_path);
}
}
// Run extraction in seperate thread
thread::spawn(move || {
let mut full_path = write_path.clone();
window.emit("extract_start", &zipfile).unwrap();
if folder_if_loose.unwrap_or(false) {
// Create a new folder with the same name as the zip file
let mut file_name = path::Path::new(&zipfile)
.file_name()
.unwrap()
.to_str()
.unwrap();
// remove ".zip" from the end of the file name
file_name = &file_name[..file_name.len() - 4];
let new_path = full_path.join(file_name);
match std::fs::create_dir_all(&new_path) {
Ok(_) => {}
Err(e) => {
println!("Failed to create directory: {}", e);
return;
}
};
full_path = new_path;
}
println!("Is rar file? {}", zipfile.ends_with(".rar"));
let name;
let success;
// If file ends in zip, OR is unknown, extract as zip, otherwise extract as rar
if zipfile.ends_with(".rar") {
success = extract_rar(&zipfile, &f, &full_path, top_level.unwrap_or(true));
let archive = Archive::new(zipfile.clone());
name = archive.list().unwrap().next().unwrap().unwrap().filename;
} else if zipfile.ends_with(".7z") {
success = extract_7z(&zipfile, &f, &full_path, top_level.unwrap_or(true));
name = String::from("banana");
} else {
success = extract_zip(&zipfile, &f, &full_path, top_level.unwrap_or(true));
// Get the name of the inenr file in the zip file
let mut zip = zip::ZipArchive::new(&f).unwrap();
let file = zip.by_index(0).unwrap();
name = file.name().to_string();
}
if !success {
let mut res_hash = std::collections::HashMap::new();
res_hash.insert("path".to_string(), zipfile.to_string());
window.emit("download_error", &res_hash).unwrap();
}
// If the contents is a jar file, emit that we have extracted a new jar file
if name.ends_with(".jar") {
window
.emit("jar_extracted", destpath.to_string() + name.as_str())
.unwrap();
}
// If downloading full build, emit that the jar was extracted with it
if zipfile.contains("GrasscutterCulti") {
window
.emit("jar_extracted", destpath.to_string() + "grasscutter.jar")
.unwrap();
}
if zipfile.contains("GrasscutterQuests") {
window
.emit("jar_extracted", destpath.to_string() + "grasscutter.jar")
.unwrap();
}
if zipfile.contains("GIMI") {
window
.emit(
"migoto_extracted",
destpath.to_string() + "3DMigoto Loader.exe",
)
.unwrap();
}
// Delete zip file
match std::fs::remove_file(&zipfile) {
Ok(_) => {
// Get any new directory that could have been created
let mut new_dir: String = String::new();
for entry in read_dir(&write_path).unwrap() {
let entry = entry.unwrap();
let entry_path = entry.path();
if entry_path.is_dir() && !dirs.contains(&entry_path) {
new_dir = entry_path.to_str().unwrap().to_string();
}
}
let mut res_hash = std::collections::HashMap::new();
res_hash.insert("file", zipfile.to_string());
res_hash.insert("new_folder", new_dir);
window.emit("extract_end", &res_hash).unwrap();
println!("Deleted zip file: {}", zipfile);
}
Err(e) => {
println!("Failed to delete zip file: {}", e);
}
};
});
}
fn extract_rar(rarfile: &str, _f: &File, full_path: &path::Path, _top_level: bool) -> bool {
let archive = Archive::new(rarfile.to_string());
let mut open_archive = archive
.extract_to(full_path.to_str().unwrap().to_string())
.unwrap();
match open_archive.process() {
Ok(_) => {
println!(
"Extracted rar file to: {}",
full_path.to_str().unwrap_or("Error")
);
true
}
Err(e) => {
println!("Failed to extract rar file: {}", e);
false
}
}
}
fn extract_zip(_zipfile: &str, f: &File, full_path: &path::Path, top_level: bool) -> bool {
match zip_extract::extract(f, full_path, top_level) {
Ok(_) => {
println!(
"Extracted zip file to: {}",
full_path.to_str().unwrap_or("Error")
);
true
}
Err(e) => {
println!("Failed to extract zip file: {}", e);
false
}
}
}
fn extract_7z(sevenzfile: &str, _f: &File, full_path: &path::Path, _top_level: bool) -> bool {
match sevenz_rust::decompress_file(sevenzfile, full_path) {
Ok(_) => {
println!(
"Extracted 7zip file to: {}",
full_path.to_str().unwrap_or("Error")
);
true
}
Err(e) => {
println!("Failed to extract 7zip file: {}", e);
false
}
}
}

View File

@@ -1,50 +0,0 @@
use http::header;
use once_cell::sync::Lazy;
use reqwest::header::{CONTENT_TYPE, USER_AGENT};
static CLIENT: Lazy<reqwest::Client> = Lazy::new(|| {
let mut headers = header::HeaderMap::new();
headers.insert(USER_AGENT, header::HeaderValue::from_static("cultivation"));
headers.insert(
CONTENT_TYPE,
header::HeaderValue::from_static("application/json"),
);
let client = reqwest::Client::builder().default_headers(headers);
client.build().unwrap()
});
pub(crate) async fn query(site: &str) -> String {
CLIENT
.get(site)
.send()
.await
.expect("Failed to get web response")
.text()
.await
.unwrap()
}
#[tauri::command]
pub(crate) async fn valid_url(url: String) -> bool {
// Check if we get a 200 response
let client = reqwest::Client::new();
let response = client
.get(url)
.header(USER_AGENT, "cultivation")
.send()
.await
.ok();
if response.is_some() {
return response.unwrap().status().as_str() == "200";
} else {
false
}
}
#[tauri::command]
pub async fn web_get(url: String) -> String {
// Send a GET request to the specified URL and send the response body back to the client.
query(&url).await
}

View File

@@ -1,5 +1,5 @@
{
"$schema": "..\\node_modules/@tauri-apps/cli\\schema.json",
"$schema": "../node_modules/@tauri-apps/cli/schema.json",
"build": {
"beforeDevCommand": "yarn start",
"devPath": "http://localhost:3000",
@@ -7,7 +7,7 @@
},
"package": {
"productName": "Cultivation",
"version": "1.1.1"
"version": "1.2.0"
},
"tauri": {
"allowlist": {
@@ -53,7 +53,7 @@
}
},
"security": {
"csp": "default-src 'self'; img-src 'self'; img-src https://* asset: https://asset.localhost; media-src https://* asset: https://asset.localhost; style-src-elem https://* asset https://asset.localhost; script-src-elem https://* asset https://asset.localhost;"
"csp": "default-src 'self'; img-src 'self' https://* asset: https://asset.localhost tauri://localhost; media-src https://* asset: https://asset.localhost tauri://localhost; style-src-elem https://* asset: https://asset.localhost tauri://localhost; script-src-elem https://* asset: https://asset.localhost tauri://localhost;"
},
"updater": {
"active": false,

View File

@@ -1,127 +0,0 @@
html,
body {
user-select: none;
height: 100vh;
overflow: hidden;
}
select {
width: 217px;
border: none;
border-bottom: 2px solid #cecece;
padding-right: 16px;
text-decoration-color: #000;
transition: border-bottom-color 0.1s ease-in-out;
}
select:focus {
outline: none;
border-bottom-color: #ffd326;
}
#root,
.App {
height: 100%;
}
.App {
background-size: cover !important;
background-position: center !important;
}
.TopButton {
height: 60%;
margin: 0px 10px;
color: #c5c5c5;
transition: color 0.1s ease-in-out;
}
.TopButton span {
display: inline-block;
line-height: normal;
border-bottom: 1px solid #c5c5c5;
}
.TopButton img {
filter: invert(95%) sepia(0%) saturate(18%) hue-rotate(153deg) brightness(88%) contrast(81%);
transition: filter 0.1s ease-in-out;
}
.TopButton:hover {
color: #fff;
cursor: pointer;
}
.TopButton:hover img {
filter: invert(100%) sepia(0%) saturate(18%) hue-rotate(153deg) brightness(100%) contrast(100%);
cursor: pointer;
}
.TopButton img {
height: 80%;
vertical-align: super;
}
#DownloadProgress {
position: absolute;
transform: translate(0%, -50%);
top: 50%;
left: 5%;
width: 50%;
}
.MiniDownloads {
position: absolute;
top: 40%;
left: 12%;
}
.arrow-down {
width: 0;
height: 0;
border-left: 50px solid transparent;
border-right: 50px solid transparent;
border-top: 50px solid transparent;
/* Colored section */
border-top: 50px solid #fff;
position: fixed;
top: 73%;
left: 15%;
z-index: 99;
}
.BottomSection {
position: absolute;
bottom: 0%;
left: 50%;
transform: translate(-50%, 0%);
width: 100%;
height: 160px;
margin: 0;
padding: 0;
backdrop-filter: blur(10px);
box-shadow: inset 0px 5px 12px -3px rgb(0, 0, 0, 0.43);
}
@media (max-height: 580px) {
.BottomSection {
height: 150px;
}
}
@media (max-height: 500px) {
.BottomSection {
height: 140px;
}
}

View File

@@ -1,117 +0,0 @@
import React from 'react'
import './App.css'
import DownloadHandler from '../utils/download'
import { getConfigOption } from '../utils/configuration'
import { getTheme, loadTheme } from '../utils/themes'
import { convertFileSrc, invoke } from '@tauri-apps/api/tauri'
import { Main } from './Main'
import { Mods } from './Mods'
// From https://www.pixiv.net/en/artworks/93995273
import FALLBACK_BG from '../resources/icons/FALLBACK_BG.jpg'
interface IState {
page: string
bgFile: string
}
const downloadHandler = new DownloadHandler()
const DEFAULT_BG = 'https://api.grasscutter.io/cultivation/bgfile'
class App extends React.Component<Readonly<unknown>, IState> {
constructor(props: Readonly<unknown>) {
super(props)
this.state = {
page: 'main',
bgFile: DEFAULT_BG,
}
}
async componentDidMount() {
// Load a theme if it exists
const theme = await getConfigOption('theme')
if (theme && theme !== 'default') {
const themeObj = await getTheme(theme)
await loadTheme(themeObj, document)
}
// Get custom bg AFTER theme is loaded !! important !!
const custom_bg = await getConfigOption('custom_background')
if (custom_bg) {
const isUrl = /^http(s)?:\/\//gm.test(custom_bg)
if (!isUrl) {
const isValid = await invoke('dir_exists', {
path: custom_bg,
})
this.setState(
{
bgFile: isValid ? convertFileSrc(custom_bg) : DEFAULT_BG,
},
this.forceUpdate
)
} else {
// Check if URL returns a valid image.
const isValid = await invoke('valid_url', {
url: custom_bg,
})
this.setState(
{
bgFile: isValid ? custom_bg : DEFAULT_BG,
},
this.forceUpdate
)
}
} else {
// Check if api bg is accessible
const isDefaultValid = await invoke('valid_url', {
url: DEFAULT_BG,
})
this.setState(
{
bgFile: isDefaultValid ? DEFAULT_BG : FALLBACK_BG,
},
this.forceUpdate
)
}
window.addEventListener('changePage', (e) => {
this.setState({
// @ts-expect-error - TS doesn't like our custom event
page: e.detail,
})
})
}
render() {
return (
<div
className="App"
style={
this.state.bgFile
? {
background: `url("${this.state.bgFile}") fixed`,
}
: {}
}
>
{(() => {
switch (this.state.page) {
case 'modding':
return <Mods downloadHandler={downloadHandler} />
default:
return <Main downloadHandler={downloadHandler} />
}
})()}
</div>
)
}
}
export default App

View File

@@ -1,54 +0,0 @@
import React from 'react'
import './App.css'
import TopBar from './components/TopBar'
import { invoke } from '@tauri-apps/api/tauri'
import { dataDir } from '@tauri-apps/api/path'
import TextInput from './components/common/TextInput'
let proxyAddress = ''
async function setProxyAddress(address: string) {
proxyAddress = address
await invoke('set_proxy_addr', { addr: address })
}
async function startProxy() {
await invoke('connect', { port: 2222, certificatePath: (await dataDir()) + '\\cultivation\\ca' })
await invoke('open_in_browser', { url: 'https://hoyoverse.com' })
}
async function stopProxy() {
await invoke('disconnect')
}
async function generateCertificates() {
await invoke('generate_ca_files', { path: (await dataDir()) + '\\cultivation' })
}
async function generateInfo() {
console.log({
certificatePath: (await dataDir()) + '\\cultivation\\ca',
isAdmin: await invoke('is_elevated'),
connectingTo: proxyAddress,
})
alert('check your dev console and send that in #cultivation')
}
class Debug extends React.Component {
render() {
return (
<div className="App">
<TopBar />
<TextInput readOnly={false} initalValue={'change to set proxy address'} onChange={setProxyAddress} />
<button onClick={startProxy}>start proxy</button>
<button onClick={stopProxy}>stop proxy</button>
<button onClick={generateCertificates}>generate certificates</button>
<button onClick={generateInfo}>dump info</button>
</div>
)
}
}
export default Debug

View File

@@ -1,336 +0,0 @@
import React from 'react'
// Major Components
import TopBar from './components/TopBar'
import ServerLaunchSection from './components/ServerLaunchSection'
import MainProgressBar from './components/common/MainProgressBar'
import Options from './components/menu/Options'
import MiniDialog from './components/MiniDialog'
import DownloadList from './components/common/DownloadList'
import Downloads from './components/menu/Downloads'
import NewsSection from './components/news/NewsSection'
import Game from './components/menu/Game'
import RightBar from './components/RightBar'
import { ExtrasMenu } from './components/menu/ExtrasMenu'
import Notification from './components/common/Notification'
import GamePathNotify from './components/menu/GamePathNotify'
import { getConfigOption, setConfigOption } from '../utils/configuration'
import { invoke } from '@tauri-apps/api'
import { getVersion } from '@tauri-apps/api/app'
import { listen } from '@tauri-apps/api/event'
import { dataDir } from '@tauri-apps/api/path'
import { appWindow } from '@tauri-apps/api/window'
import { unpatchGame } from '../utils/rsa'
import DownloadHandler from '../utils/download'
// Graphics
import cogBtn from '../resources/icons/cog.svg'
import downBtn from '../resources/icons/download.svg'
import wrenchBtn from '../resources/icons/wrench.svg'
interface IProps {
downloadHandler: DownloadHandler
}
interface IState {
isDownloading: boolean
optionsOpen: boolean
miniDownloadsOpen: boolean
downloadsOpen: boolean
gameDownloadsOpen: boolean
extrasOpen: boolean
migotoSet: boolean
playGame: (exe?: string, proc_name?: string) => void
notification: React.ReactElement | null
isGamePathSet: boolean
game_install_path: string
}
export class Main extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
isDownloading: false,
optionsOpen: false,
miniDownloadsOpen: false,
downloadsOpen: false,
gameDownloadsOpen: false,
extrasOpen: false,
migotoSet: false,
playGame: () => {
alert('Error launching game')
},
notification: null,
isGamePathSet: true,
game_install_path: '',
}
listen('lang_error', (payload) => {
console.log(payload)
})
listen('jar_extracted', ({ payload }: { payload: string }) => {
setConfigOption('grasscutter_path', payload)
})
listen('migoto_extracted', ({ payload }: { payload: string }) => {
setConfigOption('migoto_path', payload)
})
// Emitted for rsa replacing-purposes
listen('game_closed', async () => {
const wasPatched = await getConfigOption('patch_rsa')
if (wasPatched) {
const unpatched = await unpatchGame()
if (unpatched) {
alert(`Could not unpatch game! (Delete version.dll in your game folder)`)
}
}
})
listen('migoto_set', async () => {
this.setState({
migotoSet: !!(await getConfigOption('migoto_path')),
})
window.location.reload()
})
// Emitted for automatic processes
listen('grasscutter_closed', async () => {
const autoService = await getConfigOption('auto_mongodb')
if (autoService) {
await invoke('stop_service', { service: 'MongoDB' })
}
})
let min = false
// periodically check if we need to min/max based on whether the game is open
setInterval(async () => {
const gameOpen = await invoke('is_game_running')
if (gameOpen && !min) {
appWindow.minimize()
min = true
} else if (!gameOpen && min) {
appWindow.unminimize()
min = false
}
}, 1000)
this.openExtrasMenu = this.openExtrasMenu.bind(this)
}
async componentDidMount() {
const game_path = await getConfigOption('game_install_path')
const cert_generated = await getConfigOption('cert_generated')
this.setState({
game_install_path: game_path,
})
this.setState({
migotoSet: !!(await getConfigOption('migoto_path')),
})
if (!cert_generated) {
// Generate the certificate
await invoke('generate_ca_files', {
path: (await dataDir()) + 'cultivation',
})
await setConfigOption('cert_generated', true)
}
// Ensure old configs are updated to use RSA
const updatedConfig = await getConfigOption('patch_rsa')
await setConfigOption('patch_rsa', updatedConfig)
// Get latest version and compare to this version
const latestVersion: {
tag_name: string
link: string
} = await invoke('get_latest_release')
const tagName = latestVersion?.tag_name.replace(/[^\d.]/g, '')
// Check if tagName is different than current version
if (tagName && tagName !== (await getVersion())) {
// Display notification of new release
this.setState({
notification: (
<>
Cultivation{' '}
<a href="#" onClick={() => invoke('open_in_browser', { url: latestVersion.link })}>
{latestVersion?.tag_name}
</a>{' '}
is now available!
</>
),
})
setTimeout(() => {
this.setState({
notification: null,
})
}, 6000)
}
// Period check to only show progress bar when downloading files
setInterval(() => {
this.setState({
isDownloading: this.props.downloadHandler.getDownloads().filter((d) => d.status !== 'finished')?.length > 0,
})
}, 1000)
}
async openExtrasMenu(playGame: () => void) {
this.setState({
extrasOpen: true,
playGame,
})
}
async componentDidUpdate(prevProps: Readonly<IProps>, prevState: Readonly<IState>) {
const game_path = await getConfigOption('game_install_path')
// Check if game exists at set location
const game_exists: boolean = (await invoke('dir_exists', {
path: game_path,
})) as boolean
// Set no game path so the user understands it doesn't exist there
if (!game_exists) {
setConfigOption('game_install_path', '')
}
//if previous state is not equal the current one - update the game_install_path to be the current game path
if (prevState.game_install_path != game_path) {
this.setState({
game_install_path: game_path,
})
this.state.game_install_path === ''
? this.setState({ isGamePathSet: false })
: this.setState({ isGamePathSet: true })
}
}
render() {
return (
<>
<TopBar>
<div
id="settingsBtn"
onClick={() => this.setState({ optionsOpen: !this.state.optionsOpen })}
className="TopButton"
>
<img src={cogBtn} alt="settings" />
</div>
<div
id="downloadsBtn"
className="TopButton"
onClick={() => this.setState({ downloadsOpen: !this.state.downloadsOpen })}
>
<img src={downBtn} alt="downloads" />
</div>
{this.state.migotoSet && (
<div
id="modsBtn"
onClick={() => {
// Create and dispatch a custom "openMods" event
const event = new CustomEvent('changePage', { detail: 'modding' })
window.dispatchEvent(event)
}}
className="TopButton"
>
<img src={wrenchBtn} alt="mods" />
</div>
)}
{/* <div id="gameBtn" className="TopButton" onClick={() => this.setState({ gameDownloadsOpen: !this.state.gameDownloadsOpen })}>
<img src={gameBtn} alt="game" />
</div> */}
</TopBar>
<Notification show={!!this.state.notification}>{this.state.notification}</Notification>
{this.state.isGamePathSet ? <></> : <GamePathNotify />}
<RightBar />
<NewsSection />
{
// Extras section
this.state.extrasOpen && (
<ExtrasMenu closeFn={() => this.setState({ extrasOpen: false })} playGame={this.state.playGame}>
Yo
</ExtrasMenu>
)
}
{
// Mini downloads section
this.state.miniDownloadsOpen ? (
<div className="MiniDownloads" id="miniDownloadContainer">
<MiniDialog
title="Downloads"
closeFn={() => {
this.setState({ miniDownloadsOpen: false })
}}
>
<DownloadList downloadManager={this.props.downloadHandler} />
</MiniDialog>
<div className="arrow-down"></div>
</div>
) : null
}
{
// Download menu
this.state.downloadsOpen ? (
<Downloads
downloadManager={this.props.downloadHandler}
closeFn={() => this.setState({ downloadsOpen: false })}
/>
) : null
}
{
// Options menu
this.state.optionsOpen ? (
<Options
downloadManager={this.props.downloadHandler}
closeFn={() => this.setState({ optionsOpen: !this.state.optionsOpen })}
/>
) : null
}
{
// Game downloads menu
this.state.gameDownloadsOpen ? (
<Game
downloadManager={this.props.downloadHandler}
closeFn={() => this.setState({ gameDownloadsOpen: false })}
/>
) : null
}
<div className="BottomSection" id="bottomSectionContainer">
<ServerLaunchSection openExtras={this.openExtrasMenu} />
<div
id="DownloadProgress"
onClick={() => this.setState({ miniDownloadsOpen: !this.state.miniDownloadsOpen })}
>
{this.state.isDownloading ? <MainProgressBar downloadManager={this.props.downloadHandler} /> : null}
</div>
</div>
</>
)
}
}

View File

@@ -1,41 +0,0 @@
.Mods {
backdrop-filter: blur(10px);
height: 80%;
width: 100%;
}
/* Stuff for the top bar progress bar */
.TopDownloads {
position: absolute;
top: 10px;
left: 35.5%;
width: 30%;
}
.TopDownloads .ProgressBar {
width: 100%;
height: 10px;
}
.ModMenu {
width: 40%;
}
.ModMenu .BigButton {
font-size: 16px;
padding: 6px 30px;
}
.ModDownloadList {
width: 80%;
}
.ModDownloadItem {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-between;
margin: 10px;
}

View File

@@ -1,235 +0,0 @@
import { invoke } from '@tauri-apps/api'
import React from 'react'
import DownloadHandler from '../utils/download'
import { getModDownload, ModData } from '../utils/gamebanana'
import { getModsFolder } from '../utils/mods'
import { unzip } from '../utils/zipUtils'
import ProgressBar from './components/common/MainProgressBar'
import { ModHeader } from './components/mods/ModHeader'
import { ModList } from './components/mods/ModList'
import TopBar from './components/TopBar'
import './Mods.css'
import Back from '../resources/icons/back.svg'
import Menu from './components/menu/Menu'
import BigButton from './components/common/BigButton'
import Tr from '../utils/language'
import { ModPages } from './components/mods/ModPages'
import TextInput from './components/common/TextInput'
interface IProps {
downloadHandler: DownloadHandler
}
interface IState {
isDownloading: boolean
category: string
downloadList: { name: string; url: string; mod: ModData }[] | null
page: number
search: string
}
const pages = [
{
name: -1,
title: '<',
},
{
name: 1,
title: '>',
},
]
const headers = [
{
name: 'ripe',
title: 'Hot',
},
{
name: 'new',
title: 'New',
},
{
name: 'installed',
title: 'Installed',
},
]
/**
* Mods currently install into folder labelled with their GB ID
*
* @TODO Categorizaiton/sorting (by likes, views, etc)
*/
export class Mods extends React.Component<IProps, IState> {
timeout: number
constructor(props: IProps) {
super(props)
this.timeout = 0
this.state = {
isDownloading: false,
category: '',
downloadList: null,
page: 1,
search: '',
}
this.setCategory = this.setCategory.bind(this)
this.addDownload = this.addDownload.bind(this)
this.setPage = this.setPage.bind(this)
}
async addDownload(mod: ModData) {
const dlLinks = await getModDownload(String(mod.id))
// Not gonna bother allowing sorting for now
const firstLink = dlLinks[0].downloadUrl
const fileExt = firstLink.split('.').pop()
const modName = `${mod.id}.${fileExt}`
if (dlLinks.length === 0) return
// If there is one download we don't care to choose
if (dlLinks.length === 1) {
this.downloadMod(firstLink, modName, mod)
return
}
this.setState({
downloadList: dlLinks.map((link) => ({
name: link.filename,
url: link.downloadUrl,
mod: mod,
})),
})
}
async downloadMod(link: string, modName: string, mod: ModData) {
const modFolder = await getModsFolder()
const path = `${modFolder}/${modName}`
if (!modFolder) return
this.props.downloadHandler.addDownload(link, path, async () => {
const unzipRes = await unzip(path, modFolder, false, true)
// Write a modinfo.json file
invoke('write_file', {
path: `${unzipRes.new_folder}/modinfo.json`,
contents: JSON.stringify(mod),
})
})
}
async setCategory(value: string) {
this.setState(
{
category: value,
},
this.forceUpdate
)
}
async setPage(value: number) {
const current = this.state.page
if (current + value == 0) return
this.setState(
{
page: current + value,
},
this.forceUpdate
)
}
async setSearch(text: string) {
if (this.timeout) clearTimeout(this.timeout)
this.timeout = window.setTimeout(() => {
this.setState(
{
search: text,
},
this.forceUpdate
)
}, 500)
}
render() {
return (
<div className="Mods">
<TopBar>
<div
id="backbtn"
className="TopButton"
onClick={() => {
// Create and dispatch a custom "changePage" event
const event = new CustomEvent('changePage', { detail: 'main' })
window.dispatchEvent(event)
}}
>
<img src={Back} alt="back" />
</div>
</TopBar>
{this.state.downloadList && (
<Menu className="ModMenu" heading="Links" closeFn={() => this.setState({ downloadList: null })}>
<div className="ModDownloadList">
{this.state.downloadList.map((o) => {
return (
<div className="ModDownloadItem" key={o.name}>
<div className="ModDownloadName">{o.name}</div>
<BigButton
id={o.url}
onClick={() => {
const fileExt = o.url.split('.').pop()
const modName = `${o.mod.id}.${fileExt}`
this.downloadMod(o.url, modName, o.mod)
this.setState({
downloadList: null,
})
}}
>
<Tr text="components.download" />
</BigButton>
</div>
)
})}
</div>
</Menu>
)}
<div className="TopDownloads">
<ProgressBar downloadManager={this.props.downloadHandler} withStats={false} />
</div>
<ModHeader onChange={this.setCategory} headers={headers} defaultHeader={'ripe'} />
{this.state.category != 'installed' && (
<>
<div className="ModPagesPage">
<TextInput
id="search"
key="search"
placeholder={this.state.page.toString()}
onChange={(text: string) => {
this.setSearch(text)
}}
initalValue={''}
/>
</div>
<ModPages onClick={this.setPage} headers={pages} defaultHeader={this.state.page} />
</>
)}
<ModList
key={`${this.state.category}_${this.state.page}_${this.state.search}`}
mode={this.state.category}
addDownload={this.addDownload}
page={this.state.page}
search={this.state.search}
/>
</div>
)
}
}

View File

@@ -1,35 +0,0 @@
.MiniDialog {
position: fixed;
z-index: 99;
/* Len and width */
height: 30%;
width: 30%;
background: #fff;
padding: 20px;
border-radius: 10px;
box-shadow: 0px 0px 5px 3px rgba(0, 0, 0, 0.2);
}
.MiniDialogTop {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-between;
height: 20px;
}
.MiniDialogTop img {
height: 100%;
}
.MiniDialogTop:hover {
cursor: pointer;
}
.MiniDialog .ProgressText {
color: #000;
}

View File

@@ -1,49 +0,0 @@
import React from 'react'
import Close from '../../resources/icons/close.svg'
import './MiniDialog.css'
interface IProps {
children: React.ReactNode[] | React.ReactNode
title?: string
closeable?: boolean
closeFn: () => void
}
export default class MiniDialog extends React.Component<IProps, never> {
constructor(props: IProps) {
super(props)
}
componentDidMount() {
document.addEventListener('mousedown', (evt) => {
const tgt = evt.target as HTMLElement
const isInside = tgt.closest('.MiniDialog') !== null
if (!isInside) {
this.props.closeFn()
}
})
}
componentWillUnmount() {
document.removeEventListener('mousedown', this.props.closeFn)
}
render() {
return (
<div className="MiniDialog" id="miniDialogContainer">
{this.props.closeable !== undefined && this.props.closeable ? (
<div className="MiniDialogTop" id="miniDialogContainerTop" onClick={this.props.closeFn}>
<span>{this.props?.title}</span>
<img src={Close} className="MiniDialogClose" id="miniDialogButtonClose" />
</div>
) : null}
<div className="MiniDialogInner" id="miniDialogContent">
{this.props.children}
</div>
</div>
)
}
}

View File

@@ -1,61 +0,0 @@
.RightBar {
position: absolute;
transform: translate(0%, 0%);
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-start;
height: 100vh;
width: 70px;
right: 0%;
z-index: 99;
background-color: rgba(0, 0, 0, 0.25);
}
.RightBarInner > div {
margin: 30px 0;
}
.RightBar img {
height: 30px;
filter: invert(100%) sepia(0%) saturate(11%) hue-rotate(227deg) brightness(103%) contrast(105%);
transition: filter 0.2s ease-in-out;
}
@media (max-height: 580px) {
.RightBar {
height: calc(100vh - 180px);
}
}
@media (max-height: 500px) {
.RightBar {
height: calc(100vh - 170px);
}
}
.BarImg {
transition: 0.2s;
border-radius: 50%;
width: 40px;
height: 40px;
background-color: rgba(0, 0, 0, 0.685);
display: flex;
justify-content: center;
align-items: center;
border: 2px solid transparent;
}
.BarImg:hover {
cursor: pointer;
border: 2px solid #ffc920;
}
.BarImg:hover img {
transition: 0.2s;
filter: invert(72%) sepia(68%) saturate(777%) hue-rotate(341deg) brightness(113%) contrast(101%);
}

View File

@@ -1,31 +0,0 @@
import { invoke } from '@tauri-apps/api'
import React from 'react'
import Discord from '../../resources/icons/discord.svg'
import Github from '../../resources/icons/github.svg'
import './RightBar.css'
const DISCORD = 'https://discord.gg/T5vZU6UyeG'
const GITHUB = 'https://github.com/Grasscutters/Grasscutter'
export default class RightBar extends React.Component {
openInBrowser(url: string) {
invoke('open_in_browser', { url })
}
render() {
return (
<div className="RightBar" id="rightBarContainer">
<div className="RightBarInner" id="rightBarContent">
<div className="BarDiscord BarImg" id="rightBarButtonDiscord" onClick={() => this.openInBrowser(DISCORD)}>
<img src={Discord} />
</div>
<div className="BarGithub BarImg" id="rightBarButtonGithub" onClick={() => this.openInBrowser(GITHUB)}>
<img src={Github} />
</div>
</div>
</div>
)
}
}

View File

@@ -1,132 +0,0 @@
#playButton {
display: flex;
flex-direction: column;
justify-content: space-evenly;
position: absolute;
transform: translate(0%, -50%);
right: 10%;
top: 50%;
width: 32%;
height: 80%;
min-width: 357px;
}
#playButton > div {
margin-bottom: 6px;
}
#playButton .BigButton {
height: 100%;
box-shadow: 0 0 5px 3px rgba(0, 0, 0, 0.2);
font-size: 24px;
font-weight: 500;
}
#serverControls {
color: white;
text-shadow: 1px 1px 8px black;
}
.BottomSection .CheckboxDisplay {
border-color: #c5c5c5;
background: #fff;
}
.BottomSection .CheckboxDisplay {
margin-right: 6px;
box-shadow: 0 0 5px 4px rgba(0, 0, 0, 0.2);
}
.BottomSection .Checkbox label {
color: #fff;
font-weight: bold;
text-shadow: #222222 1px 0 10px;
}
.BottomSection .Checkbox label span {
padding-left: 4px;
}
.ServerConfig {
margin-bottom: 6px;
}
.ServerConfig .Checkbox {
display: inline-grid;
vertical-align: middle;
margin-left: 8px;
}
.ServerLaunchButtons {
display: flex;
flex-direction: row;
justify-content: space-between;
align-items: flex-start;
height: 100%;
max-height: 60px;
}
.ServerLaunchButtons .BigButton {
margin-right: 8px;
}
#officialPlay {
max-width: 60%;
flex-grow: 1;
}
#akebiLaunch,
#serverLaunch {
width: 5%;
}
#ExtrasMenuButton {
width: 5%;
padding: 0 20px;
}
.ExtrasIcon,
.ServerIcon {
height: 20px;
filter: invert(28%) sepia(28%) saturate(1141%) hue-rotate(352deg) brightness(96%) contrast(88%);
}
.ServerConfig input {
padding: 6px;
border-radius: 6px;
height: 18px;
box-shadow: 0 0 5px 3px rgba(0, 0, 0, 0.2);
}
.ServerConfig .TextInputWrapper {
display: inline-block;
}
#ip {
margin-right: 6px;
}
#port {
width: 100%;
}
@media (max-width: 1040px) {
#playButton {
right: 5%;
}
}
@media (max-width: 870px) {
#playButton {
min-width: 235px;
}
#officialPlay {
width: 40%;
}
}

View File

@@ -1,320 +0,0 @@
import React from 'react'
import Checkbox from './common/Checkbox'
import BigButton from './common/BigButton'
import TextInput from './common/TextInput'
import HelpButton from './common/HelpButton'
import { getConfig, saveConfig, setConfigOption } from '../../utils/configuration'
import { translate } from '../../utils/language'
import { invoke } from '@tauri-apps/api/tauri'
import Server from '../../resources/icons/server.svg'
import Plus from '../../resources/icons/plus.svg'
import './ServerLaunchSection.css'
import { dataDir } from '@tauri-apps/api/path'
import { getGameExecutable, getGameVersion, getGrasscutterJar } from '../../utils/game'
import { patchGame, unpatchGame } from '../../utils/rsa'
import { listen } from '@tauri-apps/api/event'
interface IProps {
openExtras: (playGame: () => void) => void
}
interface IState {
grasscutterEnabled: boolean
buttonLabel: string
checkboxLabel: string
ip: string
port: string
launchServer: (proc_name?: string) => void
ipPlaceholder: string
portPlaceholder: string
httpsLabel: string
httpsEnabled: boolean
swag: boolean
akebiSet: boolean
migotoSet: boolean
unElevated: boolean
}
export default class ServerLaunchSection extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
grasscutterEnabled: false,
buttonLabel: '',
checkboxLabel: '',
ip: '',
port: '',
ipPlaceholder: '',
portPlaceholder: '',
httpsLabel: '',
httpsEnabled: false,
launchServer: () => {
alert('Error launching grasscutter')
},
swag: false,
akebiSet: false,
migotoSet: false,
unElevated: false,
}
this.toggleGrasscutter = this.toggleGrasscutter.bind(this)
this.playGame = this.playGame.bind(this)
this.setIp = this.setIp.bind(this)
this.setPort = this.setPort.bind(this)
this.toggleHttps = this.toggleHttps.bind(this)
this.launchServer = this.launchServer.bind(this)
listen('start_grasscutter', async () => {
this.launchServer()
})
}
async componentDidMount() {
const config = await getConfig()
this.setState({
grasscutterEnabled: config.toggle_grasscutter || false,
buttonLabel: await translate('main.launch_button'),
checkboxLabel: await translate('main.gc_enable'),
ip: config.last_ip || '',
port: config.last_port || '',
ipPlaceholder: await translate('main.ip_placeholder'),
portPlaceholder: await translate('help.port_placeholder'),
httpsLabel: await translate('main.https_enable'),
httpsEnabled: config.https_enabled || false,
swag: config.swag_mode || false,
akebiSet: config.akebi_path !== '',
migotoSet: config.migoto_path !== '',
unElevated: config.un_elevated || false,
})
}
async toggleGrasscutter() {
const config = await getConfig()
config.toggle_grasscutter = !config.toggle_grasscutter
// Set state as well
this.setState({
grasscutterEnabled: config.toggle_grasscutter,
})
await saveConfig(config)
}
async playGame(exe?: string, proc_name?: string) {
const config = await getConfig()
if (!(await getGameExecutable())) {
alert('Game executable not set!')
return
}
// Connect to proxy
if (config.toggle_grasscutter) {
if (config.patch_rsa) {
const gameVersion = await getGameVersion()
console.log(gameVersion)
if (gameVersion == null) {
alert(
'Game version could not be determined. Please make sure you have the game correctly selected and try again.'
)
return
}
if (gameVersion?.major == 2 && gameVersion?.minor < 9) {
alert('Game version is too old for RSA patching. Please disable RSA patching in the settings and try again.')
return
}
if (gameVersion?.major == 3 && gameVersion?.minor < 1) {
alert('Game version is too old for RSA patching. Please disable RSA patching in the settings and try again.')
return
}
const patched = await patchGame()
if (!patched) {
alert('Could not patch! Try launching again, or patching manually.')
return
}
}
const game_exe = await getGameExecutable()
// Save last connected server and port
await setConfigOption('last_ip', this.state.ip)
await setConfigOption('last_port', this.state.port)
await invoke('enable_process_watcher', {
process: proc_name || game_exe,
})
if (config.use_internal_proxy) {
// Set IP
await invoke('set_proxy_addr', {
addr: (this.state.httpsEnabled ? 'https' : 'http') + '://' + this.state.ip + ':' + this.state.port,
})
// Connect to proxy
await invoke('connect', { port: 8365, certificatePath: (await dataDir()) + '\\cultivation\\ca' })
}
// Open server as well if the options are set
if (config.grasscutter_with_game) {
this.launchServer()
}
} else {
await unpatchGame()
}
if (config.wipe_login) {
// First wipe registry if we have to
await invoke('wipe_registry', {
// The exe is always PascalCase so we can get the dir using regex
execName: (await getGameExecutable())?.split('.exe')[0].replace(/([a-z\d])([A-Z])/g, '$1 $2'),
})
}
// Launch the program
const gameExists = await invoke('dir_exists', {
path: exe || config.game_install_path,
})
if (gameExists)
if (config.un_elevated) {
await invoke('run_un_elevated', {
path: config.game_install_path,
})
} else {
await invoke('run_program_relative', { path: exe || config.game_install_path })
}
else alert('Game not found! At: ' + (exe || config.game_install_path))
}
async launchServer(proc_name?: string) {
if (await invoke('is_grasscutter_running')) {
alert('Grasscutter already running!')
return
}
const config = await getConfig()
if (!config.grasscutter_path) return alert('Grasscutter not installed or set!')
if (config.auto_mongodb) {
const grasscutter_jar = await getGrasscutterJar()
await invoke('enable_grasscutter_watcher', {
process: proc_name || grasscutter_jar,
})
// Check if MongoDB is running and start it if not
await invoke('service_status', { service: 'MongoDB' })
}
let jarFolder = config.grasscutter_path
if (jarFolder.includes('/')) {
jarFolder = jarFolder.substring(0, config.grasscutter_path.lastIndexOf('/'))
} else {
jarFolder = jarFolder.substring(0, config.grasscutter_path.lastIndexOf('\\'))
}
// Launch the jar
await invoke('run_jar', {
path: config.grasscutter_path,
executeIn: jarFolder,
javaPath: config.java_path || '',
})
}
setIp(text: string) {
this.setState({
ip: text,
})
}
setPort(text: string) {
this.setState({
port: text,
})
}
async toggleHttps() {
const config = await getConfig()
config.https_enabled = !config.https_enabled
// Set state as well
this.setState({
httpsEnabled: config.https_enabled,
})
await saveConfig(config)
}
render() {
return (
<div id="playButton">
<div id="serverControls">
<Checkbox
id="enableGC"
label={this.state.checkboxLabel}
onChange={this.toggleGrasscutter}
checked={this.state.grasscutterEnabled}
/>
</div>
{this.state.grasscutterEnabled && (
<div>
<div className="ServerConfig" id="serverConfigContainer">
<TextInput
id="ip"
key="ip"
placeholder={this.state.ipPlaceholder}
onChange={this.setIp}
initalValue={this.state.ip}
/>
<TextInput
style={{
width: '10%',
}}
id="port"
key="port"
placeholder={this.state.portPlaceholder}
onChange={this.setPort}
initalValue={this.state.port}
/>
<HelpButton contents={'help.port_help_text'} />
<Checkbox
id="httpsEnable"
label={this.state.httpsLabel}
onChange={this.toggleHttps}
checked={this.state.httpsEnabled}
/>
</div>
</div>
)}
<div className="ServerLaunchButtons" id="serverLaunchContainer">
<BigButton onClick={this.playGame} id="officialPlay">
{this.state.buttonLabel}
</BigButton>
{this.state.swag && (
<BigButton onClick={() => this.props.openExtras(this.playGame)} id="ExtrasMenuButton">
<img className="ExtrasIcon" id="extrasIcon" src={Plus} />
</BigButton>
)}
<BigButton onClick={this.launchServer} id="serverLaunch">
<img className="ServerIcon" id="serverLaunchIcon" src={Server} />
</BigButton>
</div>
</div>
)
}
}

View File

@@ -1,54 +0,0 @@
.TopBar {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-between;
width: 100%;
height: 30px;
background-color: #141414;
z-index: 1;
color: #fff;
}
.TopBtns {
display: flex;
flex-direction: row-reverse;
align-items: center;
height: 100%;
}
#title {
margin: 0px 12px;
color: #c5c5c5;
}
#version {
margin: 0px 6px;
color: #434343;
}
#unassumingButton {
font-weight: bold;
margin: 0px 6px;
color: #141414;
transition: color 0.2s ease-in-out;
}
#unassumingButton:hover {
color: #434343;
}
#unassumingButton.spin {
color: #fff;
animation: spin 0.5s ease-in-out;
}
@keyframes spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}

View File

@@ -1,113 +0,0 @@
import React from 'react'
import { app } from '@tauri-apps/api'
import { appWindow } from '@tauri-apps/api/window'
import { getConfig, setConfigOption } from '../../utils/configuration'
import Tr from '../../utils/language'
import './TopBar.css'
import closeIcon from '../../resources/icons/close.svg'
import minIcon from '../../resources/icons/min.svg'
interface IProps {
children?: React.ReactNode | React.ReactNode[]
}
interface IState {
version: string
clicks: number
intv: NodeJS.Timeout | null
}
export default class TopBar extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
version: '0.0.0',
clicks: 0,
intv: null,
}
this.activateClick = this.activateClick.bind(this)
}
async componentDidMount() {
const version = await app.getVersion()
this.setState({ version })
}
handleClose() {
appWindow.close()
}
handleMinimize() {
appWindow.minimize()
}
async activateClick() {
const config = await getConfig()
// They already got it, no need to reactivate
if (config.swag_mode) return
if (this.state.clicks === 2) {
setTimeout(() => {
// Gotta clear it so it goes back to regular colors
this.setState({
clicks: 0,
})
}, 600)
// Activate... SWAG MODE
await setConfigOption('swag_mode', true)
// Reload the window
window.location.reload()
return
}
if (this.state.clicks < 3) {
this.setState({
clicks: this.state.clicks + 1,
intv: setTimeout(() => this.setState({ clicks: 0 }), 1500),
})
return
}
}
render() {
return (
<div className="TopBar" id="topBarContainer" data-tauri-drag-region>
<div id="title">
<span data-tauri-drag-region>
<Tr text="main.title" />
</span>
<span data-tauri-drag-region id="version">
{this.state?.version}
</span>
</div>
{/**
* HEY YOU
*
* If you're looking at the source code to find the swag mode thing, that's okay! If you're not, move along...
* Just do me a favor and don't go telling everyone about how you found it. If you are just helping someone who
* for some reason needs it, that's fine, but not EVERYONE needs it, which is why it exists in the first place.
*/}
<div id="unassumingButton" className={this.state.clicks === 2 ? 'spin' : ''} onClick={this.activateClick}>
?
</div>
<div className="TopBtns" id="topBarButtonContainer">
<div id="closeBtn" onClick={this.handleClose} className="TopButton">
<img src={closeIcon} alt="close" />
</div>
<div id="minBtn" onClick={this.handleMinimize} className="TopButton">
<img src={minIcon} alt="minimize" />
</div>
{this.props.children}
</div>
</div>
)
}
}

View File

@@ -1,30 +0,0 @@
.BigButton {
display: flex;
flex-direction: row;
align-items: center;
justify-content: center;
padding: 0 30px;
border-radius: 5px;
border: none;
background: linear-gradient(#ffcf0d, #fec004);
color: #704a1d;
font-weight: bold;
font-size: 20px;
}
.BigButton:hover {
cursor: pointer;
background: linear-gradient(#fdd841, #ffc517);
}
.BigButton.disabled {
background: linear-gradient(#9c9c9c, #949494);
color: rgb(226, 226, 226);
cursor: default;
}
.BigButton.disabled:hover {
background: linear-gradient(#949494, #9c9c9c);
}

View File

@@ -1,49 +0,0 @@
import React from 'react'
import './BigButton.css'
interface IProps {
children: React.ReactNode
onClick: () => unknown
id: string
disabled?: boolean
}
interface IState {
disabled?: boolean
}
export default class BigButton extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
disabled: this.props.disabled,
}
this.handleClick = this.handleClick.bind(this)
}
static getDerivedStateFromProps(props: IProps, _state: IState) {
return {
disabled: props.disabled,
}
}
handleClick() {
if (this.state.disabled) return
this.props.onClick()
}
render() {
return (
<div
className={'BigButton ' + (this.state.disabled ? 'disabled' : '')}
onClick={this.handleClick}
id={this.props.id}
>
<div className="BigButtonText">{this.props.children}</div>
</div>
)
}
}

View File

@@ -1,26 +0,0 @@
.Checkbox input[type='checkbox'] {
display: none;
}
.CheckboxDisplay {
height: 20px;
width: 20px;
border: 2px solid #cecece;
border-radius: 4px;
}
.CheckboxDisplay:hover {
cursor: pointer;
border-color: #aaaaaa;
}
.CheckboxDisplay img {
height: 100%;
filter: invert(60%);
}
.Checkbox label {
display: flex;
flex-direction: row;
}

View File

@@ -1,52 +0,0 @@
import React from 'react'
import checkmark from '../../../resources/icons/check.svg'
import './Checkbox.css'
interface IProps {
label?: string
checked: boolean
onChange: () => void
id?: string
}
interface IState {
checked: boolean
}
export default class Checkbox extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
checked: props.checked,
}
}
static getDerivedStateFromProps(props: IProps, state: IState) {
if (props.checked !== state.checked) {
return {
checked: props.checked,
}
}
return { checked: props.checked }
}
handleChange = () => {
this.setState({ checked: !this.state.checked })
this.props.onChange()
}
render() {
return (
<div className="Checkbox">
<input type="checkbox" id={this.props.id} checked={this.state.checked} onChange={this.handleChange} />
<label htmlFor={this.props.id}>
<div className="CheckboxDisplay">{this.state.checked ? <img src={checkmark} alt="Checkmark" /> : null}</div>
<span>{this.props.label || ''}</span>
</label>
</div>
)
}
}

View File

@@ -1,27 +0,0 @@
.DirInput {
display: inline-flex;
flex-direction: row;
align-items: center;
justify-content: center;
}
.DirInput input {
text-overflow: ellipsis;
}
.FileSelectIcon {
height: 20px;
margin-left: 10px;
filter: invert(99%) sepia(0%) saturate(1188%) hue-rotate(186deg) brightness(97%) contrast(67%);
transition: filter 0.1s ease-in-out;
}
.FileSelectIcon:hover {
cursor: pointer;
filter: invert(73%) sepia(0%) saturate(380%) hue-rotate(224deg) brightness(94%) contrast(90%);
}
.FileSelectIcon img {
height: 100%;
}

View File

@@ -1,109 +0,0 @@
import React from 'react'
import { open } from '@tauri-apps/api/dialog'
import { translate } from '../../../utils/language'
import TextInput from './TextInput'
import File from '../../../resources/icons/folder.svg'
import './DirInput.css'
interface IProps {
value?: string
clearable?: boolean
onChange?: (value: string) => void
extensions?: string[]
readonly?: boolean
placeholder?: string
folder?: boolean
customClearBehaviour?: () => void
openFolder?: string
}
interface IState {
value: string
placeholder: string
folder: boolean
}
export default class DirInput extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
value: props.value || '',
placeholder: this.props.placeholder || 'Select file or folder...',
folder: this.props.folder || false,
}
this.handleIconClick = this.handleIconClick.bind(this)
}
static getDerivedStateFromProps(props: IProps, state: IState) {
const newState = state
if (props.value && state.value === '') {
newState.value = props.value || ''
}
if (props.placeholder) {
newState.placeholder = props.placeholder
}
return newState
}
async componentDidMount() {
if (!this.props.placeholder) {
const translation = await translate('components.select_file')
this.setState({
placeholder: translation,
})
}
}
async handleIconClick() {
let path
if (this.state.folder) {
path = await open({
directory: true,
})
} else {
path = await open({
filters: [{ name: 'Files', extensions: this.props.extensions || ['*'] }],
defaultPath: this.props.openFolder,
})
}
if (Array.isArray(path)) path = path[0]
if (!path) return
this.setState({
value: path,
})
if (this.props.onChange) this.props.onChange(path)
}
render() {
return (
<div className="DirInput">
<TextInput
value={this.state.value}
placeholder={this.state.placeholder}
clearable={this.props.clearable !== undefined ? this.props.clearable : true}
readOnly={this.props.readonly !== undefined ? this.props.readonly : true}
onChange={(text: string) => {
this.setState({ value: text })
if (this.props.onChange) this.props.onChange(text)
this.forceUpdate()
}}
customClearBehaviour={this.props.customClearBehaviour}
/>
<div className="FileSelectIcon" onClick={this.handleIconClick}>
<img src={File} />
</div>
</div>
)
}
}

View File

@@ -1,7 +0,0 @@
.DownloadList {
display: flex;
flex-direction: column;
flex: 1;
overflow-y: auto;
padding: 10px;
}

View File

@@ -1,29 +0,0 @@
import React from 'react'
import DownloadHandler from '../../../utils/download'
import DownloadSection from './DownloadSection'
import './DownloadList.css'
interface IProps {
downloadManager: DownloadHandler
}
export default class DownloadList extends React.Component<IProps, never> {
constructor(props: IProps) {
super(props)
}
render() {
const list = this.props.downloadManager.getDownloads().map((download) => {
return (
<DownloadSection
key={download.path}
downloadName={download.path}
downloadManager={this.props.downloadManager}
/>
)
})
return <div className="DownloadList">{list.length > 0 ? list : 'No downloads present'}</div>
}
}

View File

@@ -1,29 +0,0 @@
.DownloadSection span {
text-overflow: ellipsis;
white-space: nowrap;
overflow: hidden;
width: 100%;
}
.DownloadSection {
overflow: hidden;
width: 100%;
margin: 6px 0px;
}
.DownloadTitle {
display: flex;
flex-direction: row;
}
.DownloadPath {
text-overflow: ellipsis;
width: 250px;
overflow: hidden;
}
.DownloadStatus {
text-align: right;
}

View File

@@ -1,35 +0,0 @@
import React from 'react'
import DownloadHandler from '../../../utils/download'
import ProgressBar from './ProgressBar'
import './DownloadSection.css'
interface IProps {
downloadManager: DownloadHandler
downloadName: string
}
export default class DownloadSection extends React.Component<IProps, never> {
constructor(props: IProps) {
super(props)
}
getFilenameFromPath() {
const name = this.props.downloadName.replace(/\\/g, '/')
return name.split('/').pop()
}
render() {
return (
<div className="DownloadSection">
<div className="DownloadTitle">
<div className="DownloadPath">{this.getFilenameFromPath()}</div>
<div className="DownloadStatus"> - {this.props.downloadManager.getDownloadSize(this.props.downloadName)}</div>
</div>
<div className="DownloadSectionInner">
<ProgressBar path={this.props.downloadName} downloadManager={this.props.downloadManager} />
</div>
</div>
)
}
}

View File

@@ -1,33 +0,0 @@
.HelpSection {
display: inline-block;
margin-left: 20px;
vertical-align: middle;
}
.HelpButton {
height: 20px;
filter: drop-shadow(0px 0px 5px rgb(0 0 0 / 20%));
}
.HelpButton:hover {
cursor: pointer;
}
.HelpButton img {
height: 100%;
filter: invert(100%) sepia(2%) saturate(201%) hue-rotate(47deg) brightness(117%) contrast(100%);
}
.HelpContents {
text-align: center;
position: relative;
}
.HelpContents .MiniDialog {
position: absolute;
bottom: 40px;
right: -450%;
width: 200px;
height: 120px;
}

View File

@@ -1,33 +0,0 @@
import React from 'react'
import './HelpButton.css'
import Help from '../../../resources/icons/help.svg'
import { translate } from '../../../utils/language'
interface IProps {
children?: React.ReactNode[] | React.ReactNode
contents?: string
id?: string
}
export default class HelpButton extends React.Component<IProps, never> {
constructor(props: IProps) {
super(props)
this.showAlert = this.showAlert.bind(this)
}
async showAlert() {
if (this.props.contents) alert(await translate(this.props.contents))
}
render() {
return (
<div className="HelpSection">
<div className="HelpButton" onClick={this.showAlert}>
<img src={Help} />
</div>
</div>
)
}
}

View File

@@ -1,84 +0,0 @@
import React from 'react'
import DownloadHandler from '../../../utils/download'
import Tr from '../../../utils/language'
import './ProgressBar.css'
interface IProps {
downloadManager: DownloadHandler
withStats?: boolean
}
interface IState {
average: number
files: number
extracting: number
total: number
speed: string
}
/**
* This component differes because it averages all downloads together
*/
export default class ProgressBar extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
const { average, files, extracting, totalSize } = this.props.downloadManager.getTotalAverage()
this.state = {
average,
files,
extracting,
total: totalSize,
speed: '0 B/s',
}
}
componentDidMount() {
// Periodically check the progress of passed file path
setInterval(() => {
const prog = this.props.downloadManager.getTotalAverage()
this.setState({
average: prog?.average || 0,
files: prog?.files,
extracting: prog?.extracting,
total: prog?.totalSize || 0,
speed: prog?.speed || '0 B/s',
})
}, 200)
}
render() {
return (
<div className="MainProgressBarWrapper">
<div className="ProgressBar">
<div
className="InnerProgress"
style={{
width: `${(() => {
// Handles no files downloading
if (this.state.files === 0 || this.state.average >= 100) {
return '100'
}
if (this.state.total <= 0) {
return '0'
}
return this.state.average
})()}%`,
}}
></div>
</div>
{(this.props.withStats === undefined || this.props.withStats) && (
<div className="MainProgressText">
<Tr text="main.files_downloading" /> {this.state.files} ({this.state.speed})
<br />
<Tr text="main.files_extracting" /> {this.state.extracting}
</div>
)}
</div>
)
}
}

View File

@@ -1,24 +0,0 @@
.Notification {
position: absolute;
/* Default styles, changed when showing notif */
top: -100%;
right: 10%;
padding: 20px;
border-radius: 4px;
border: 1px solid #ffc61e;
background-color: #fff;
color: #000;
display: flex;
justify-content: center;
align-items: center;
transition: all 0.2s ease;
}
.NotifShow {
top: 10%;
}

View File

@@ -1,22 +0,0 @@
import React from 'react'
import './Notification.css'
interface IProps {
children: React.ReactNode | null
show: boolean
}
export default class Notification extends React.Component<IProps> {
constructor(props: IProps) {
super(props)
}
render() {
return (
<div className={'Notification ' + (this.props.show ? 'NotifShow' : '')}>
<div className="NotificationMessage">{this.props.children}</div>
</div>
)
}
}

View File

@@ -1,95 +0,0 @@
.ProgressBar,
.InnerProgress {
border-radius: 4px;
}
.ProgressBarWrapper {
display: flex;
flex-direction: row;
align-items: center;
}
.ProgressBar {
height: 20px;
width: 100%;
background-color: rgba(204, 204, 204, 0.5);
color: #c5c5c5;
border: 1px solid #ccc;
}
.InnerProgress {
height: 100%;
background-color: #fff;
}
.MainProgressText,
.ProgressText {
color: #c5c5c5;
padding: 0px 10px;
width: 30%;
}
.MainProgressText {
width: 80%;
}
.MainProgressBarWrapper {
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: center;
color: #fff;
text-shadow: 1px 1px 14px black;
}
.MainProgressBarWrapper .MainProgressText {
font-size: 20px;
font-weight: bold;
color: #fff !important;
}
.MainProgressBarWrapper .ProgressBar {
box-shadow: 0px 0px 5px 4px rgb(0 0 0 / 20%);
}
.MainProgressBarWrapper:hover {
cursor: pointer;
}
.ProgressBarWrapper div {
display: flex;
flex-direction: row;
align-items: center;
justify-content: flex-start;
}
.ProgressBarWrapper .InnerProgress {
background-color: #ffc61e;
}
.ProgressBarWrapper .ProgressBar {
border: none;
}
.DownloadControls {
display: flex;
flex-direction: row;
align-items: center;
justify-content: center;
margin-left: 10px;
}
.DownloadControls div {
height: 20px;
}
.DownloadControls div img {
height: 100%;
}
.downloadStop:hover {
cursor: pointer;
}

View File

@@ -1,92 +0,0 @@
import React from 'react'
import { capitalize } from '../../../utils/string'
import Stop from '../../../resources/icons/close.svg'
import './ProgressBar.css'
import DownloadHandler from '../../../utils/download'
import { translate } from '../../../utils/language'
interface IProps {
path: string
downloadManager: DownloadHandler
}
interface IState {
progress: number
status: string
total: number
}
export default class ProgressBar extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
progress: 0,
status: '',
total: this.props.downloadManager.getDownloadProgress(this.props.path)?.total || 0,
}
this.stopDownload = this.stopDownload.bind(this)
}
componentDidMount() {
// Periodically check the progress of passed file path
const intv = setInterval(async () => {
const prog = this.props.downloadManager.getDownloadProgress(this.props.path)
this.setState({
progress: prog?.progress || 0,
status: (await translate(`download_status.${prog?.status || 'stopped'}`)) || 'stopped',
total: prog?.total || 0,
})
if (this.state.status === 'finished' || this.state.status === 'error') {
// Ensure progress is 100%
clearInterval(intv)
}
}, 500)
}
stopDownload() {
this.props.downloadManager.stopDownload(this.props.path)
}
render() {
return (
<div className="ProgressBarWrapper">
<div
style={{
width: '80%',
}}
>
<div className="ProgressBar">
<div
className="InnerProgress"
style={{
width: `${(() => {
// Handles files with content-lengths of 0
if (this.state.status === 'finished') {
return '100'
}
if (this.state.total <= 0) {
return '0'
}
return (this.state.progress / this.state.total) * 100
})()}%`,
}}
></div>
</div>
<div className="DownloadControls">
<div onClick={this.stopDownload} className="downloadStop">
<img src={Stop}></img>
</div>
</div>
</div>
<div className="ProgressText">{capitalize(this.state.status) || 'Waiting'}</div>
</div>
)
}
}

View File

@@ -1,32 +0,0 @@
.SmallButtonSection {
display: inline-block;
margin-left: 20px;
vertical-align: middle;
}
.SmallButtonButton {
height: 20px;
filter: drop-shadow(0px 0px 5px rgb(0 0 0 / 20%));
}
.SmallButtonButton:hover {
cursor: pointer;
}
.SmallButtonButton img {
height: 100%;
}
.SmallButtonContents {
text-align: center;
position: relative;
}
.SmallButtonContents .MiniDialog {
position: absolute;
bottom: 40px;
right: -450%;
width: 200px;
height: 120px;
}

View File

@@ -1,39 +0,0 @@
import React from 'react'
import './SmallButton.css'
import Wrench from '../../../resources/icons/wrench.svg'
import { translate } from '../../../utils/language'
interface IProps {
children?: React.ReactNode[] | React.ReactNode
onClick: () => unknown
id?: string
contents?: string
}
export default class SmallButton extends React.Component<IProps> {
constructor(props: IProps) {
super(props)
this.handleClick = this.handleClick.bind(this)
}
async showAlert() {
if (this.props.contents) alert(await translate(this.props.contents))
}
handleClick() {
this.props.onClick()
this.showAlert()
}
render() {
return (
<div className="SmallButtonSection">
<div className="SmallButtonButton" onClick={this.handleClick}>
<img src={Wrench} />
</div>
</div>
)
}
}

View File

@@ -1,31 +0,0 @@
.TextInput {
border: none;
border-bottom: 2px solid #cecece;
padding-right: 16px;
transition: border-bottom-color 0.1s ease-in-out;
}
.TextInput:focus {
outline: none;
border-bottom-color: #ffd326;
}
.TextClear {
height: 10px;
display: inline-block;
position: absolute;
right: 16%;
filter: invert(99%) sepia(0%) saturate(1188%) hue-rotate(186deg) brightness(97%) contrast(67%);
}
.TextClear:hover {
cursor: pointer;
filter: invert(73%) sepia(0%) saturate(380%) hue-rotate(224deg) brightness(94%) contrast(90%);
}
.TextInputClear {
height: 100%;
}

View File

@@ -1,77 +0,0 @@
import React from 'react'
import './TextInput.css'
import Close from '../../../resources/icons/close.svg'
interface IProps {
value?: string
initalValue?: string
placeholder?: string
onChange?: (value: string) => void
readOnly?: boolean
id?: string
clearable?: boolean
customClearBehaviour?: () => void
style?: React.CSSProperties
}
interface IState {
value: string
}
export default class TextInput extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
value: props.value || '',
}
}
async componentDidMount() {
if (this.props.initalValue) {
this.setState({
value: this.props.initalValue,
})
}
}
static getDerivedStateFromProps(props: IProps, state: IState) {
return { value: props.value || state.value }
}
render() {
return (
<div className="TextInputWrapper" style={this.props.style || {}}>
<input
id={this.props?.id}
readOnly={this.props.readOnly || false}
placeholder={this.props.placeholder || ''}
className="TextInput"
value={this.state.value}
onChange={(e) => {
this.setState({ value: e.target.value })
if (this.props.onChange) this.props.onChange(e.target.value)
}}
/>
{this.props.clearable ? (
<div
className="TextClear"
onClick={() => {
// Run custom behaviour first
if (this.props.customClearBehaviour) return this.props.customClearBehaviour()
this.setState({ value: '' })
if (this.props.onChange) this.props.onChange('')
this.forceUpdate()
}}
>
<img src={Close} className="TextInputClear" />
</div>
) : null}
</div>
)
}
}

View File

@@ -1,15 +0,0 @@
.Divider {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-around;
width: 100%;
margin: 20px;
}
.DividerLine {
width: 60%;
border-top: 1px solid #ccc;
}

View File

@@ -1,13 +0,0 @@
import React from 'react'
import './Divider.css'
export default class Divider extends React.Component {
render() {
return (
<div className="Divider">
<div className="DividerLine"></div>
</div>
)
}
}

View File

@@ -1,41 +0,0 @@
.Downloads {
width: 40%;
}
.DownloadMenuSection {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-between;
margin-bottom: 12px;
width: 90%;
min-height: 30px;
}
.DownloadValue {
height: 100%;
}
.HeaderText {
font-size: 18px;
display: flex;
align-items: center;
justify-content: center;
height: 100%;
margin-bottom: 10px;
text-decoration-line: underline;
}
.DownloadValue .BigButton {
height: 100%;
min-height: 30px;
}
.DownloadValue .BigButtonText {
font-size: 12px;
}
.DownloadMenuSection .HelpButton img {
filter: none;
}

View File

@@ -1,393 +0,0 @@
import React from 'react'
import Menu from './Menu'
import Tr from '../../../utils/language'
import DownloadHandler from '../../../utils/download'
import { unzip } from '../../../utils/zipUtils'
import BigButton from '../common/BigButton'
import { dataDir } from '@tauri-apps/api/path'
import './Downloads.css'
import Divider from './Divider'
import { getConfigOption } from '../../../utils/configuration'
import { invoke } from '@tauri-apps/api'
import { listen } from '@tauri-apps/api/event'
import HelpButton from '../common/HelpButton'
const FULL_BUILD_DOWNLOAD = 'https://github.com/NotThorny/Grasscutter/releases/download/culti-aio/GrasscutterCulti.zip'
const STABLE_REPO_DOWNLOAD = 'https://github.com/Grasscutters/Grasscutter/archive/refs/heads/stable.zip'
const DEV_REPO_DOWNLOAD = 'https://github.com/Grasscutters/Grasscutter/archive/refs/heads/development.zip'
const UNSTABLE_DOWNLOAD = 'https://nightly.link/Grasscutters/Grasscutter/workflows/build/unstable/Grasscutter.zip'
const DEV_DOWNLOAD = 'https://nightly.link/Grasscutters/Grasscutter/workflows/build/development/Grasscutter.zip'
const RESOURCES_DOWNLOAD = 'https://gitlab.com/api/v4/projects/35984297/repository/archive.zip' // Use Yuuki res as grasscutter crepe res are broken
const MIGOTO_DOWNLOAD =
'https://github.com/SilentNightSound/GI-Model-Importer/releases/download/V7.0/3dmigoto-GIMI-for-playing-mods.zip'
interface IProps {
closeFn: () => void
downloadManager: DownloadHandler
}
interface IState {
fullbuild_downloading: boolean
grasscutter_downloading: boolean
resources_downloading: boolean
repo_downloading: boolean
migoto_downloading: boolean
grasscutter_set: boolean
resources_exist: boolean
swag: boolean
}
export default class Downloads extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
fullbuild_downloading: this.props.downloadManager.downloadingFullBuild(),
grasscutter_downloading: this.props.downloadManager.downloadingJar(),
resources_downloading: this.props.downloadManager.downloadingResources(),
repo_downloading: this.props.downloadManager.downloadingRepo(),
migoto_downloading: this.props.downloadManager.downloadingMigoto(),
grasscutter_set: false,
resources_exist: false,
swag: false,
}
this.getGrasscutterFolder = this.getGrasscutterFolder.bind(this)
this.downloadGrasscutterFullBuild = this.downloadGrasscutterFullBuild.bind(this)
this.downloadGrasscutterStableRepo = this.downloadGrasscutterStableRepo.bind(this)
this.downloadGrasscutterDevRepo = this.downloadGrasscutterDevRepo.bind(this)
this.downloadGrasscutterUnstable = this.downloadGrasscutterUnstable.bind(this)
this.downloadGrasscutterLatest = this.downloadGrasscutterLatest.bind(this)
this.downloadResources = this.downloadResources.bind(this)
this.downloadMigoto = this.downloadMigoto.bind(this)
this.toggleButtons = this.toggleButtons.bind(this)
}
async componentDidMount() {
const gc_path = await getConfigOption('grasscutter_path')
const swag = await getConfigOption('swag_mode')
this.setState({
swag: swag || false,
})
listen('jar_extracted', () => {
this.setState({ grasscutter_set: true }, this.forceUpdate)
})
if (!gc_path || gc_path === '') {
this.setState({
grasscutter_set: false,
resources_exist: false,
})
return
}
const path = gc_path.substring(0, gc_path.lastIndexOf('\\'))
if (gc_path) {
const resources_exist: boolean =
((await invoke('dir_exists', {
path: path + '\\resources',
})) as boolean) &&
(!(await invoke('dir_is_empty', {
path: path + '\\resources',
})) as boolean)
this.setState({
grasscutter_set: gc_path !== '',
resources_exist,
})
}
}
async getGrasscutterFolder() {
const path = await getConfigOption('grasscutter_path')
let folderPath
// Set to default if not set
if (!path || path === '') {
const appdata = await dataDir()
folderPath = appdata + 'cultivation\\grasscutter'
// Early return since its formatted properly
return folderPath
}
if (path.includes('/')) {
folderPath = path.substring(0, path.lastIndexOf('/'))
} else {
folderPath = path.substring(0, path.lastIndexOf('\\'))
}
return folderPath
}
async getCultivationFolder() {
const folderPath = (await dataDir()) + 'cultivation'
return folderPath
}
async downloadGrasscutterFullBuild() {
const folder = await this.getGrasscutterFolder()
this.props.downloadManager.addDownload(FULL_BUILD_DOWNLOAD, folder + '\\GrasscutterCulti.zip', async () => {
await unzip(folder + '\\GrasscutterCulti.zip', folder + '\\', true)
this.toggleButtons()
})
this.toggleButtons()
}
async downloadGrasscutterStableRepo() {
const folder = await this.getGrasscutterFolder()
this.props.downloadManager.addDownload(STABLE_REPO_DOWNLOAD, folder + '\\grasscutter_repo.zip', async () => {
await unzip(folder + '\\grasscutter_repo.zip', folder + '\\', true)
this.toggleButtons()
})
this.toggleButtons()
}
async downloadGrasscutterDevRepo() {
const folder = await this.getGrasscutterFolder()
this.props.downloadManager.addDownload(DEV_REPO_DOWNLOAD, folder + '\\grasscutter_repo.zip', async () => {
await unzip(folder + '\\grasscutter_repo.zip', folder + '\\', true)
this.toggleButtons()
})
this.toggleButtons()
}
async downloadGrasscutterUnstable() {
const folder = await this.getGrasscutterFolder()
this.props.downloadManager.addDownload(UNSTABLE_DOWNLOAD, folder + '\\grasscutter.zip', async () => {
await unzip(folder + '\\grasscutter.zip', folder + '\\', true)
this.toggleButtons
})
this.toggleButtons()
}
async downloadGrasscutterLatest() {
const folder = await this.getGrasscutterFolder()
this.props.downloadManager.addDownload(DEV_DOWNLOAD, folder + '\\grasscutter.zip', async () => {
await unzip(folder + '\\grasscutter.zip', folder + '\\', true)
this.toggleButtons()
})
// Also add repo download
this.downloadGrasscutterDevRepo()
this.toggleButtons()
}
async downloadResources() {
const folder = await this.getGrasscutterFolder()
this.props.downloadManager.addDownload(RESOURCES_DOWNLOAD, folder + '\\resources.zip', async () => {
// Tell the user this takes some time
alert(
'Extracting resources can take time! If your resources appear to be "stuck" extracting for less than 15-20 mins, they likely still are extracting.'
)
// Delete the existing folder if it exists
if (
await invoke('dir_exists', {
path: folder + '\\resources',
})
) {
await invoke('dir_delete', {
path: folder + '\\resources',
})
}
await unzip(folder + '\\resources.zip', folder + '\\', true)
// Rename folder to resources
invoke('rename', {
path: folder + '\\Resources',
newName: 'resources',
})
this.toggleButtons()
})
this.toggleButtons()
}
async downloadMigoto() {
const folder = (await this.getCultivationFolder()) + '\\3dmigoto'
await invoke('dir_create', {
path: folder,
})
this.props.downloadManager.addDownload(MIGOTO_DOWNLOAD, folder + '\\GIMI-3dmigoto.zip', async () => {
await unzip(folder + '\\GIMI-3dmigoto.zip', folder + '\\', true)
this.toggleButtons()
})
this.toggleButtons()
}
async toggleButtons() {
const gc_path = await getConfigOption('grasscutter_path')
// Set states since we know we are downloading something if this is called
this.setState({
fullbuild_downloading: this.props.downloadManager.downloadingFullBuild(),
grasscutter_downloading: this.props.downloadManager.downloadingJar(),
resources_downloading: this.props.downloadManager.downloadingResources(),
repo_downloading: this.props.downloadManager.downloadingRepo(),
migoto_downloading: this.props.downloadManager.downloadingMigoto(),
grasscutter_set: gc_path !== '',
})
}
render() {
return (
<Menu closeFn={this.props.closeFn} className="Downloads" heading="Downloads">
<Divider />
<div className="HeaderText" id="downloadMenuAIOHeader">
<Tr text="downloads.aio_header" />
</div>
<div className="DownloadMenuSection" id="downloadMenuContainerGCFullBuild">
<div className="DownloadLabel" id="downloadMenuLabelGCFullBuild">
<Tr text={'downloads.grasscutter_fullbuild'} />
<HelpButton contents="help.gc_fullbuild" />
</div>
<div className="DownloadValue" id="downloadMenuButtonGCFullBuild">
<BigButton
disabled={this.state.grasscutter_downloading}
onClick={this.downloadGrasscutterFullBuild}
id="grasscutterFullBuildBtn"
>
<Tr text="components.download" />
</BigButton>
</div>
</div>
<Divider />
<div className="HeaderText" id="downloadMenuIndividualHeader">
<Tr text="downloads.individual_header" />
</div>
<div className="DownloadMenuSection" id="downloadMenuContainerGCUnstable">
<div className="DownloadLabel" id="downloadMenuLabelGCUnstable">
<Tr
text={
this.state.grasscutter_set ? 'downloads.grasscutter_unstable' : 'downloads.grasscutter_unstable_update'
}
/>
<HelpButton contents="help.gc_unstable_jar" />
</div>
<div className="DownloadValue" id="downloadMenuButtonGCUnstable">
<BigButton
disabled={this.state.grasscutter_downloading}
onClick={this.downloadGrasscutterUnstable}
id="grasscutterUnstableBtn"
>
<Tr text="components.download" />
</BigButton>
</div>
</div>
<div className="DownloadMenuSection" id="downloadMenuContainerGCDev">
<div className="DownloadLabel" id="downloadMenuLabelGCDev">
<Tr
text={this.state.grasscutter_set ? 'downloads.grasscutter_latest' : 'downloads.grasscutter_latest_update'}
/>
<HelpButton contents="help.gc_dev_jar" />
</div>
<div className="DownloadValue" id="downloadMenuButtonGCDev">
<BigButton
disabled={this.state.grasscutter_downloading}
onClick={this.downloadGrasscutterLatest}
id="grasscutterLatestBtn"
>
<Tr text="components.download" />
</BigButton>
</div>
</div>
{/* <div className="DownloadMenuSection" id="downloadMenuContainerGCStableData">
<div className="DownloadLabel" id="downloadMenuLabelGCStableData">
<Tr
text={
this.state.grasscutter_set
? 'downloads.grasscutter_stable_data'
: 'downloads.grasscutter_stable_data_update'
}
/>
<HelpButton contents="help.gc_stable_data" />
</div>
<div className="DownloadValue" id="downloadMenuButtonGCStableData">
<BigButton
disabled={this.state.repo_downloading}
onClick={this.downloadGrasscutterStableRepo}
id="grasscutterStableRepo"
>
<Tr text="components.download" />
</BigButton>
</div>
</div> */}
<div className="DownloadMenuSection" id="downloadMenuContainerGCDevData">
<div className="DownloadLabel" id="downloadMenuLabelGCDevData">
<Tr
text={
this.state.grasscutter_set
? 'downloads.grasscutter_latest_data'
: 'downloads.grasscutter_latest_data_update'
}
/>
<HelpButton contents="help.gc_dev_data" />
</div>
<div className="DownloadValue" id="downloadMenuButtonGCDevData">
<BigButton
disabled={this.state.repo_downloading}
onClick={this.downloadGrasscutterStableRepo}
id="grasscutterDevRepo"
>
<Tr text="components.download" />
</BigButton>
</div>
</div>
<div className="DownloadMenuSection" id="downloadMenuContainerResources">
<div className="DownloadLabel" id="downloadMenuLabelResources">
<Tr text="downloads.resources" />
<HelpButton contents="help.resources" />
</div>
<div className="DownloadValue" id="downloadMenuButtonResources">
<BigButton
disabled={this.state.resources_downloading || !this.state.grasscutter_set || this.state.resources_exist}
onClick={this.downloadResources}
id="resourcesBtn"
>
<Tr text="components.download" />
</BigButton>
</div>
</div>
{this.state.swag && (
<>
<Divider />
<div className="HeaderText" id="downloadMenuModsHeader">
<Tr text="downloads.mods_header" />
</div>
<div className="DownloadMenuSection" id="downloadMenuContainerMigoto">
<div className="DownloadLabel" id="downloadMenuLabelMigoto">
<Tr text={'downloads.migoto'} />
<HelpButton contents="help.migoto" />
</div>
<div className="DownloadValue" id="downloadMenuButtonMigoto">
<BigButton disabled={this.state.migoto_downloading} onClick={this.downloadMigoto} id="migotoBtn">
<Tr text="components.download" />
</BigButton>
</div>
</div>
</>
)}
</Menu>
)
}
}

View File

@@ -1,32 +0,0 @@
.ExtrasMenu {
width: 20%;
height: 40%;
}
.ExtrasMenu .MenuInner {
justify-content: space-between;
height: 70%;
}
.ExtrasMenuContent {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
}
.ExtraItem {
width: 80%;
padding: 6px;
display: flex;
flex-direction: row;
justify-content: space-between;
align-items: center;
}
.ExtraLaunch .BigButton {
padding: 20px 50px;
}

View File

@@ -1,179 +0,0 @@
import React from 'react'
import { getConfig, saveConfig } from '../../../utils/configuration'
import Checkbox from '../common/Checkbox'
import Menu from './Menu'
import './ExtrasMenu.css'
import BigButton from '../common/BigButton'
import { invoke } from '@tauri-apps/api'
import Tr from '../../../utils/language'
import { getGameExecutable } from '../../../utils/game'
interface IProps {
children: React.ReactNode | React.ReactNode[]
closeFn: () => void
playGame: (exe?: string, proc_name?: string) => void
}
interface IState {
migoto?: string
akebi?: string
reshade?: string
launch_migoto: boolean
launch_akebi: boolean
launch_reshade: boolean
}
export class ExtrasMenu extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
launch_migoto: false,
launch_akebi: false,
launch_reshade: false,
}
this.launchPreprograms = this.launchPreprograms.bind(this)
this.toggleMigoto = this.toggleMigoto.bind(this)
this.toggleAkebi = this.toggleAkebi.bind(this)
this.toggleReshade = this.toggleReshade.bind(this)
}
async componentDidMount() {
const config = await getConfig()
this.setState({
migoto: config.migoto_path,
akebi: config.akebi_path,
reshade: config.reshade_path,
launch_akebi: config?.last_extras?.akebi ?? false,
launch_migoto: config?.last_extras?.migoto ?? false,
launch_reshade: config?.last_extras?.reshade ?? false,
})
}
async launchPreprograms() {
const config = await getConfig()
config.last_extras = {
migoto: this.state.launch_migoto,
akebi: this.state.launch_akebi,
reshade: this.state.launch_reshade,
}
await saveConfig(config)
// Close menu
this.props.closeFn()
// This injects independent of the game
if (this.state.launch_migoto) {
await this.launchMigoto()
}
// This injects independent of the game
if (this.state.launch_reshade) {
await this.launchReshade()
}
// This will launch the game
if (this.state.launch_akebi) {
await this.launchAkebi()
// This already launches the game
return
}
// Launch the game
await this.props.playGame()
}
async launchAkebi() {
const config = await getConfig()
// Get game exe from game path, so we can watch it
const pathArr = config.game_install_path.replace(/\\/g, '/').split('/')
const gameExec = pathArr[pathArr.length - 1]
await this.props.playGame(config.akebi_path, gameExec)
}
async launchMigoto() {
const config = await getConfig()
if (!config.migoto_path) return alert('Migoto not installed or set!')
await invoke('run_program_relative', { path: config.migoto_path })
}
async launchReshade() {
const config = await getConfig()
if (!config.reshade_path) return alert('Reshade not installed or set!')
await invoke('run_command', {
program: config.reshade_path,
args: [await getGameExecutable()],
relative: true,
})
}
toggleMigoto() {
this.setState({
launch_migoto: !this.state.launch_migoto,
})
}
toggleAkebi() {
this.setState({
launch_akebi: !this.state.launch_akebi,
})
}
toggleReshade() {
this.setState({
launch_reshade: !this.state.launch_reshade,
})
}
render() {
return (
<Menu closeFn={this.props.closeFn} heading="Extras" className="ExtrasMenu">
<div className="ExtrasMenuContent">
{this.state.migoto && (
<div className="ExtraItem">
<div className="ExtraItemLabel">
<Tr text="swag.migoto_name" />
</div>
<Checkbox id="MigotoCheckbox" checked={this.state.launch_migoto} onChange={this.toggleMigoto} />
</div>
)}
{this.state.akebi && (
<div className="ExtraItem">
<div className="ExtraItemLabel">
<Tr text="swag.akebi_name" />
</div>
<Checkbox id="AkebiCheckbox" checked={this.state.launch_akebi} onChange={this.toggleAkebi} />
</div>
)}
{this.state.reshade && (
<div className="ExtraItem">
<div className="ExtraItemLabel">
<Tr text="swag.reshade_name" />
</div>
<Checkbox id="ReshadeCheckbox" checked={this.state.launch_reshade} onChange={this.toggleReshade} />
</div>
)}
</div>
<div className="ExtraLaunch">
<BigButton id="ExtraLaunch" onClick={this.launchPreprograms}>
<Tr text="main.launch_button" />
</BigButton>
</div>
</Menu>
)
}
}

View File

@@ -1,37 +0,0 @@
.GameDownloadMenu {
width: 40%;
height: 40%;
}
.GameDownload {
display: flex;
flex-direction: row;
align-items: center;
padding: 18px;
}
.GameDownload .MiniDialog {
height: 30%;
}
.GameDownload .BigButton {
height: 50px;
}
.GameDownload .HelpButton img {
filter: invert(0%) sepia(91%) saturate(7464%) hue-rotate(101deg) brightness(0%) contrast(107%);
}
.GameDownloadDir {
width: 70%;
}
.GameDownloadDir .DirInput .TextInputWrapper,
.GameDownloadDir .DirInput {
width: 100%;
}
.GameDownloadDir .DirInput .TextInputWrapper input {
width: 80%;
}

View File

@@ -1,92 +0,0 @@
import React from 'react'
import Menu from './Menu'
import { translate } from '../../../utils/language'
import DownloadHandler from '../../../utils/download'
import './Game.css'
import DirInput from '../common/DirInput'
import BigButton from '../common/BigButton'
import HelpButton from '../common/HelpButton'
import { unzip } from '../../../utils/zipUtils'
const GAME_DOWNLOAD = ''
interface IProps {
closeFn: () => void
downloadManager: DownloadHandler
}
interface IState {
gameDownloading: boolean
gameDownloadFolder: string
dirPlaceholder: string
}
export default class Downloads extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
gameDownloading: false,
gameDownloadFolder: '',
dirPlaceholder: '',
}
this.downloadGame = this.downloadGame.bind(this)
}
async componentDidMount() {
this.setState({
dirPlaceholder: await translate('components.select_folder'),
})
console.log(this.state)
}
async downloadGame() {
const folder = this.state.gameDownloadFolder
this.props.downloadManager.addDownload(GAME_DOWNLOAD, folder + '\\game.zip', async () => {
await unzip(folder + '\\game.zip', folder + '\\', true)
this.setState({
gameDownloading: false,
})
})
this.setState({
gameDownloading: true,
})
}
render() {
return (
<Menu heading="Download Game" closeFn={this.props.closeFn} className="GameDownloadMenu">
<div className="GameDownload">
{this.state.gameDownloadFolder !== '' && !this.state.gameDownloading ? (
<BigButton id="downloadGameBtn" onClick={this.downloadGame}>
Download Game
</BigButton>
) : (
<BigButton id="disabledGameBtn" onClick={() => null} disabled>
Download Game
</BigButton>
)}
<HelpButton contents="main.game_help_text" />
</div>
<div className="GameDownloadDir">
<DirInput
folder
placeholder={this.state.dirPlaceholder}
clearable={false}
readonly={true}
onChange={(value: string) =>
this.setState({
gameDownloadFolder: value,
})
}
/>
</div>
</Menu>
)
}
}

View File

@@ -1,15 +0,0 @@
.GameInstallNotify {
display: flex;
justify-content: center;
background-color: rgb(39, 39, 39);
color: white;
}
.GameInstallNotify span {
padding: 10px 0;
}
#pointer {
position: absolute;
right: 85px;
}

View File

@@ -1,15 +0,0 @@
import React from 'react'
import './GamePathNotify.css'
import Tr from '../../../utils/language'
export default class GamePathNotify extends React.Component {
render() {
return (
<div className="GameInstallNotify">
<span>
<Tr text={'main.game_path_notify'} />
</span>
</div>
)
}
}

View File

@@ -1,55 +0,0 @@
.Menu {
position: fixed;
z-index: 99;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
height: 70%;
width: 60%;
background: #fff;
padding: 20px;
border-radius: 10px;
box-shadow: 0px 0px 5px 3px rgba(0, 0, 0, 0.2);
overflow-y: auto;
}
.Menu::-webkit-scrollbar {
display: none;
}
.MenuInner {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.MenuHeading {
font-size: 2rem;
margin: 16px;
}
.MenuTop {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-between;
}
.MenuExit {
height: 30px;
margin: 20px;
}
.MenuExit:hover {
cursor: pointer;
}
.MenuExit img {
height: 100%;
}

View File

@@ -1,35 +0,0 @@
import React from 'react'
import './Menu.css'
import Close from '../../../resources/icons/close.svg'
interface IProps {
children: React.ReactNode[] | React.ReactNode
className?: string
heading: string
closeFn: () => void
}
export default class Menu extends React.Component<IProps, never> {
constructor(props: IProps) {
super(props)
}
render() {
return (
<div className={'Menu ' + this.props.className} id="menuContainer">
<div className="MenuTop" id="menuContainerTop">
<div className="MenuHeading" id="menuHeading">
{this.props.heading}
</div>
<div className="MenuExit" id="menuButtonCloseContainer" onClick={this.props.closeFn}>
<img src={Close} className="MenuClose" id="menuButtonCloseIcon" />
</div>
</div>
<div className="MenuInner" id="menuContent">
{this.props.children}
</div>
</div>
)
}
}

View File

@@ -1,22 +0,0 @@
.OptionSection {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-between;
margin-bottom: 8px;
width: 80%;
}
.OptionSection .BigButton {
height: 100%;
min-height: 30px;
}
.OptionSection .BigButtonText {
font-size: 12px;
}
.OptionSection .HelpButton img {
filter: invert(0%) sepia(91%) saturate(7464%) hue-rotate(101deg) brightness(0%) contrast(107%);
}

View File

@@ -1,569 +0,0 @@
import React from 'react'
import { invoke } from '@tauri-apps/api'
import { dataDir } from '@tauri-apps/api/path'
import DirInput from '../common/DirInput'
import Menu from './Menu'
import Tr, { getLanguages } from '../../../utils/language'
import { setConfigOption, getConfig, getConfigOption, Configuration } from '../../../utils/configuration'
import Checkbox from '../common/Checkbox'
import Divider from './Divider'
import { getThemeList } from '../../../utils/themes'
import * as server from '../../../utils/server'
import './Options.css'
import BigButton from '../common/BigButton'
import DownloadHandler from '../../../utils/download'
import * as meta from '../../../utils/rsa'
import HelpButton from '../common/HelpButton'
import TextInput from '../common/TextInput'
import SmallButton from '../common/SmallButton'
interface IProps {
closeFn: () => void
downloadManager: DownloadHandler
}
interface IState {
game_install_path: string
grasscutter_path: string
java_path: string
grasscutter_with_game: boolean
language_options: { [key: string]: string }[]
current_language: string
bg_url_or_path: string
themes: string[]
theme: string
encryption: boolean
patch_rsa: boolean
use_internal_proxy: boolean
wipe_login: boolean
horny_mode: boolean
auto_mongodb: boolean
swag: boolean
platform: string
un_elevated: boolean
// Swag stuff
akebi_path: string
migoto_path: string
reshade_path: string
}
export default class Options extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
game_install_path: '',
grasscutter_path: '',
java_path: '',
grasscutter_with_game: false,
language_options: [],
current_language: 'en',
bg_url_or_path: '',
themes: ['default'],
theme: '',
encryption: false,
patch_rsa: false,
use_internal_proxy: false,
wipe_login: false,
horny_mode: false,
swag: false,
auto_mongodb: false,
platform: '',
un_elevated: false,
// Swag stuff
akebi_path: '',
migoto_path: '',
reshade_path: '',
}
this.setGameExecutable = this.setGameExecutable.bind(this)
this.setGrasscutterJar = this.setGrasscutterJar.bind(this)
this.setJavaPath = this.setJavaPath.bind(this)
this.setAkebi = this.setAkebi.bind(this)
this.setMigoto = this.setMigoto.bind(this)
this.toggleGrasscutterWithGame = this.toggleGrasscutterWithGame.bind(this)
this.setCustomBackground = this.setCustomBackground.bind(this)
this.toggleEncryption = this.toggleEncryption.bind(this)
this.removeRSA = this.removeRSA.bind(this)
this.addMigotoDelay = this.addMigotoDelay.bind(this)
this.toggleUnElevatedGame = this.toggleUnElevatedGame.bind(this)
}
async componentDidMount() {
const config = await getConfig()
const languages = await getLanguages()
const platform: string = await invoke('get_platform')
// Remove jar from path
const path = config.grasscutter_path.replace(/\\/g, '/')
const folderPath = path.substring(0, path.lastIndexOf('/'))
const encEnabled = await server.encryptionEnabled(folderPath + '/config.json')
console.log(platform)
this.setState({
game_install_path: config.game_install_path || '',
grasscutter_path: config.grasscutter_path || '',
java_path: config.java_path || '',
grasscutter_with_game: config.grasscutter_with_game || false,
language_options: languages,
current_language: config.language || 'en',
bg_url_or_path: config.custom_background || '',
themes: (await getThemeList()).map((t) => t.name),
theme: config.theme || 'default',
encryption: encEnabled || false,
patch_rsa: config.patch_rsa || false,
use_internal_proxy: config.use_internal_proxy || false,
wipe_login: config.wipe_login || false,
horny_mode: config.horny_mode || false,
swag: config.swag_mode || false,
auto_mongodb: config.auto_mongodb || false,
platform,
un_elevated: config.un_elevated || false,
// Swag stuff
akebi_path: config.akebi_path || '',
migoto_path: config.migoto_path || '',
reshade_path: config.reshade_path || '',
})
this.forceUpdate()
}
setGameExecutable(value: string) {
setConfigOption('game_install_path', value)
// I hope this stops people setting launcher.exe because oml it's annoying
if (value.endsWith('launcher.exe')) {
const pathArr = value.replace(/\\/g, '/').split('/')
pathArr.pop()
const path = pathArr.join('/') + '/Genshin Impact Game/'
alert(
`You have set your game execuatable to "launcher.exe". You should not do this. Your game executable is located in:\n\n${path}`
)
}
this.setState({
game_install_path: value,
})
}
async setGrasscutterJar(value: string) {
setConfigOption('grasscutter_path', value)
this.setState({
grasscutter_path: value,
})
const config = await getConfig()
const path = config.grasscutter_path.replace(/\\/g, '/')
const folderPath = path.substring(0, path.lastIndexOf('/'))
const encEnabled = await server.encryptionEnabled(folderPath + '/config.json')
// Update encryption button when setting new jar
this.setState({
encryption: encEnabled,
})
window.location.reload()
}
setJavaPath(value: string) {
setConfigOption('java_path', value)
this.setState({
java_path: value,
})
}
setAkebi(value: string) {
setConfigOption('akebi_path', value)
this.setState({
akebi_path: value,
})
}
setMigoto(value: string) {
setConfigOption('migoto_path', value)
this.setState({
migoto_path: value,
})
}
setReshade(value: string) {
setConfigOption('reshade_path', value)
this.setState({
reshade_path: value,
})
}
async setLanguage(value: string) {
await setConfigOption('language', value)
window.location.reload()
}
async setTheme(value: string) {
await setConfigOption('theme', value)
window.location.reload()
}
async toggleGrasscutterWithGame() {
const changedVal = !(await getConfigOption('grasscutter_with_game'))
setConfigOption('grasscutter_with_game', changedVal)
this.setState({
grasscutter_with_game: changedVal,
})
}
async setCustomBackground(value: string) {
const isUrl = /^(?:http(s)?:\/\/)/gm.test(value)
if (!value) return await setConfigOption('custom_background', '')
if (!isUrl) {
const filename = value.replace(/\\/g, '/').split('/').pop()
const localBgPath = ((await dataDir()) as string).replace(/\\/g, '/')
await setConfigOption('custom_background', `${localBgPath}/cultivation/bg/${filename}`)
// Copy the file over to the local directory
await invoke('copy_file', {
path: value.replace(/\\/g, '/'),
newPath: `${localBgPath}cultivation/bg/`,
})
window.location.reload()
} else {
await setConfigOption('custom_background', value)
window.location.reload()
}
}
async toggleEncryption() {
const config = await getConfig()
// Check if grasscutter path is set
if (!config.grasscutter_path) {
alert('Grasscutter not set!')
return
}
// Remove jar from path
const path = config.grasscutter_path.replace(/\\/g, '/')
const folderPath = path.substring(0, path.lastIndexOf('/'))
await server.toggleEncryption(folderPath + '/config.json')
this.setState({
encryption: await server.encryptionEnabled(folderPath + '/config.json'),
})
// Check if Grasscutter is running, and restart if so to apply changes
if (await invoke('is_grasscutter_running')) {
alert('Automatically restarting Grasscutter to apply encryption changes!')
await invoke('restart_grasscutter')
}
}
async toggleUnElevatedGame() {
const changedVal = !(await getConfigOption('un_elevated'))
setConfigOption('un_elevated', changedVal)
this.setState({
un_elevated: changedVal,
})
}
async removeRSA() {
await meta.unpatchGame()
}
async addMigotoDelay() {
invoke('set_migoto_delay', {
migotoPath: this.state.migoto_path,
})
}
async installCert() {
await invoke('generate_ca_files', {
path: (await dataDir()) + 'cultivation',
})
}
async toggleOption(opt: keyof Configuration) {
const changedVal = !(await getConfigOption(opt))
await setConfigOption(opt, changedVal)
// @ts-expect-error shut up bitch
this.setState({
[opt]: changedVal,
})
}
render() {
return (
<Menu closeFn={this.props.closeFn} className="Options" heading="Options">
{!this.state.platform || this.state.platform === 'windows' ? (
<div className="OptionSection" id="menuOptionsContainerGamePath">
<div className="OptionLabel" id="menuOptionsLabelGamePath">
<Tr text="options.game_path" />
</div>
<div className="OptionValue" id="menuOptionsDirGamePath">
<DirInput onChange={this.setGameExecutable} value={this.state?.game_install_path} extensions={['exe']} />
</div>
</div>
) : (
<div className="OptionSection" id="menuOptionsContainerGameCommand">
<div className="OptionLabel" id="menuOptionsLabelGameCommand">
<Tr text="options.game_command" />
</div>
<div className="OptionValue" id="menuOptionsGameCommand">
<TextInput />
</div>
</div>
)}
<div className="OptionSection" id="menuOptionsContainermetaDownload">
<div className="OptionLabel" id="menuOptionsLabelmetaDownload">
<Tr text="options.recover_rsa" />
<HelpButton contents="help.emergency_rsa" />
</div>
<div className="OptionValue" id="menuOptionsButtonmetaDownload">
<BigButton onClick={this.removeRSA} id="metaDownload">
<Tr text="components.delete" />
</BigButton>
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerPatchMeta">
<div className="OptionLabel" id="menuOptionsLabelPatchMeta">
<Tr text="options.patch_rsa" />
<HelpButton contents="help.patch_rsa" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxPatchMeta">
<Checkbox onChange={() => this.toggleOption('patch_rsa')} checked={this.state?.patch_rsa} id="patchMeta" />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerUseProxy">
<div className="OptionLabel" id="menuOptionsLabelUseProxy">
<Tr text="options.use_proxy" />
<HelpButton contents="help.use_proxy" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxUseProxy">
<Checkbox
onChange={() => this.toggleOption('use_internal_proxy')}
checked={this.state?.use_internal_proxy}
id="useProxy"
/>
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerWipeLogin">
<div className="OptionLabel" id="menuOptionsLabelWipeLogin">
<Tr text="options.wipe_login" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxWipeLogin">
<Checkbox
onChange={() => this.toggleOption('wipe_login')}
checked={this.state?.wipe_login}
id="wipeLogin"
/>
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerAutoMongodb">
<div className="OptionLabel" id="menuOptionsLabelAutoMongodb">
<Tr text="options.auto_mongodb" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxAutoMongodb">
<Checkbox
onChange={() => this.toggleOption('auto_mongodb')}
checked={this.state?.auto_mongodb}
id="autoMongodb"
/>
</div>
</div>
<Divider />
<div className="OptionSection" id="menuOptionsContainerGCJar">
<div className="OptionLabel" id="menuOptionsLabelGCJar">
<Tr text="options.grasscutter_jar" />
</div>
<div className="OptionValue" id="menuOptionsDirGCJar">
<DirInput onChange={this.setGrasscutterJar} value={this.state?.grasscutter_path} extensions={['jar']} />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerToggleEnc">
<div className="OptionLabel" id="menuOptionsLabelToggleEnc">
<Tr text="options.toggle_encryption" />
<HelpButton contents="help.encryption" />
</div>
<div className="OptionValue" id="menuOptionsButtonToggleEnc">
<Checkbox onChange={() => this.toggleEncryption()} checked={this.state.encryption} id="toggleEnc" />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerInstallCert">
<div className="OptionLabel" id="menuOptionsLabelInstallCert">
<Tr text="options.install_certificate" />
</div>
<div className="OptionValue" id="menuOptionsButtonInstallCert">
<BigButton disabled={false} onClick={this.installCert} id="installCert">
<Tr text="components.install" />
</BigButton>
</div>
</div>
{this.state.swag && (
<>
<Divider />
<div className="OptionSection" id="menuOptionsContainerAkebi">
<div className="OptionLabel" id="menuOptionsLabelAkebi">
<Tr text="swag.akebi" />
</div>
<div className="OptionValue" id="menuOptionsDirAkebi">
<DirInput onChange={this.setAkebi} value={this.state?.akebi_path} extensions={['exe']} />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerMigoto">
<div className="OptionLabel" id="menuOptionsLabelMigoto">
<Tr text="swag.migoto" />
</div>
<div className="OptionValue" id="menuOptionsDirMigoto">
<SmallButton onClick={this.addMigotoDelay} id="migotoDelay" contents="help.add_delay"></SmallButton>
<DirInput onChange={this.setMigoto} value={this.state?.migoto_path} extensions={['exe']} />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerReshade">
<div className="OptionLabel" id="menuOptionsLabelReshade">
<Tr text="swag.reshade" />
</div>
<div className="OptionValue" id="menuOptionsDirReshade">
<DirInput onChange={this.setReshade} value={this.state?.reshade_path} extensions={['exe']} />
</div>
</div>
</>
)}
<Divider />
<div className="OptionSection" id="menuOptionsContainerGCWGame">
<div className="OptionLabel" id="menuOptionsLabelGCWDame">
<Tr text="options.grasscutter_with_game" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxGCWGame">
<Checkbox
onChange={() => this.toggleOption('grasscutter_with_game')}
checked={this.state?.grasscutter_with_game}
id="gcWithGame"
/>
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerUEGame">
<div className="OptionLabel" id="menuOptionsLabelUEGame">
<Tr text="options.un_elevated" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxUEGame">
<Checkbox
onChange={() => this.toggleOption('un_elevated')}
checked={this.state?.un_elevated}
id="unElevatedGame"
/>
</div>
</div>
{this.state.swag ? (
<div className="OptionSection" id="menuOptionsContainerHorny">
<div className="OptionLabel" id="menuOptionsLabelHorny">
<Tr text="options.horny_mode" />
</div>
<div className="OptionValue" id="menuOptionsCheckboxHorny">
<Checkbox
onChange={() => this.toggleOption('horny_mode')}
checked={this.state?.horny_mode}
id="hornyMode"
/>
</div>
</div>
) : null}
<Divider />
<div className="OptionSection" id="menuOptionsContainerThemes">
<div className="OptionLabel" id="menuOptionsLabelThemes">
<Tr text="options.theme" />
</div>
<div className="OptionValue" id="menuOptionsSelectThemes">
<select
value={this.state.theme}
id="menuOptionsSelectMenuThemes"
onChange={(event) => {
this.setTheme(event.target.value)
}}
>
{this.state.themes.map((t) => (
<option key={t} value={t}>
{t}
</option>
))}
</select>
</div>
</div>
<Divider />
<div className="OptionSection" id="menuOptionsContainerJavaPath">
<div className="OptionLabel" id="menuOptionsLabelJavaPath">
<Tr text="options.java_path" />
</div>
<div className="OptionValue" id="menuOptionsDirJavaPath">
<DirInput onChange={this.setJavaPath} value={this.state?.java_path} extensions={['exe']} />
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerBG">
<div className="OptionLabel" id="menuOptionsLabelBG">
<Tr text="options.background" />
</div>
<div className="OptionValue" id="menuOptionsDirBG">
<DirInput
onChange={this.setCustomBackground}
value={this.state?.bg_url_or_path}
extensions={['png', 'jpg', 'jpeg']}
readonly={false}
clearable={true}
customClearBehaviour={async () => {
await setConfigOption('custom_background', '')
window.location.reload()
}}
/>
</div>
</div>
<div className="OptionSection" id="menuOptionsContainerLang">
<div className="OptionLabel" id="menuOptionsLabelLang">
<Tr text="options.language" />
</div>
<div className="OptionValue" id="menuOptionsSelectLang">
<select
value={this.state.current_language}
id="menuOptionsSelectMenuLang"
onChange={(event) => {
this.setLanguage(event.target.value)
}}
>
{this.state.language_options.map((lang) => (
<option key={Object.keys(lang)[0]} value={Object.keys(lang)[0]}>
{lang[Object.keys(lang)[0]]}
</option>
))}
</select>
</div>
</div>
</Menu>
)
}
}

View File

@@ -1,39 +0,0 @@
/**
* Blatantly yoinked from https://loading.io/css/
*/
.LoadingCircle {
display: inline-block;
transform: translateZ(1px);
position: absolute;
top: 45%;
left: 48.5%;
}
.LoadingCircle > div {
display: inline-block;
width: 64px;
height: 64px;
margin: 8px;
border-radius: 50%;
background: #fff;
animation: loading 2.4s cubic-bezier(0, 0.2, 0.8, 1) infinite;
}
@keyframes loading {
0%,
100% {
animation-timing-function: cubic-bezier(0.5, 0, 1, 0.5);
}
0% {
transform: rotateY(0deg);
}
50% {
transform: rotateY(1800deg);
animation-timing-function: cubic-bezier(0, 0.5, 0.5, 1);
}
100% {
transform: rotateY(3600deg);
}
}

View File

@@ -1,13 +0,0 @@
import React from 'react'
import './LoadingCircle.css'
export class LoadingCircle extends React.Component {
render() {
return (
<div className="LoadingCircle">
<div></div>
</div>
)
}
}

View File

@@ -1,30 +0,0 @@
.ModHeader {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-around;
width: 100%;
padding: 10px;
font-size: 20px;
font-weight: bold;
color: #fff;
background: rgba(77, 77, 77, 0.6);
}
.ModHeaderTitle {
display: flex;
justify-content: center;
width: 100%;
max-width: 20%;
}
.ModHeaderTitle:hover {
cursor: pointer;
}
.ModHeaderTitle.selected {
border-bottom: 2px solid #fff;
}

View File

@@ -1,52 +0,0 @@
import React from 'react'
import './ModHeader.css'
interface IProps {
headers: {
title: string
name: string
}[]
onChange: (value: string) => void
defaultHeader: string
}
interface IState {
selected: string
}
export class ModHeader extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
selected: this.props.defaultHeader,
}
}
setSelected(value: string) {
this.setState({
selected: value,
})
this.props.onChange(value)
}
render() {
return (
<div className="ModHeader">
{this.props.headers.map((header, index) => {
return (
<div
key={index}
className={`ModHeaderTitle ${this.state.selected === header.name ? 'selected' : ''}`}
onClick={() => this.setSelected(header.name)}
>
{header.title}
</div>
)
})}
</div>
)
}
}

View File

@@ -1,19 +0,0 @@
.ModList {
width: 100%;
height: 100%;
background-color: rgba(106, 105, 106, 0.6);
}
.ModListInner {
width: 100%;
height: 100%;
display: flex;
flex-direction: row;
flex-grow: 1;
align-items: center;
justify-content: center;
flex-wrap: wrap;
overflow-y: auto;
}

View File

@@ -1,107 +0,0 @@
import React from 'react'
import { getConfigOption } from '../../../utils/configuration'
import { getInstalledMods, getMods, ModData, PartialModData } from '../../../utils/gamebanana'
import { LoadingCircle } from './LoadingCircle'
import './ModList.css'
import { ModTile } from './ModTile'
interface IProps {
mode: string
page: number
search: string
addDownload: (mod: ModData) => void
}
interface IState {
horny: boolean
modList: ModData[] | null
installedList:
| {
path: string
info: ModData | PartialModData
}[]
| null
}
export class ModList extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props)
this.state = {
horny: false,
modList: null,
installedList: null,
}
this.downloadMod = this.downloadMod.bind(this)
}
async componentDidMount() {
if (this.props.mode === 'installed') {
const installedMods = (await getInstalledMods()).map((mod) => {
// Check if it's a partial mod, and if so, fill in some pseudo-data
if (!('id' in mod.info)) {
const newInfo = mod.info as PartialModData
newInfo.images = []
newInfo.submitter = { name: 'Unknown' }
newInfo.likes = 0
newInfo.views = 0
mod.info = newInfo
return mod
}
return mod
})
this.setState({
installedList: installedMods,
})
return
}
const mods = await getMods(this.props.mode, this.props.page, this.props.search)
const horny = await getConfigOption('horny_mode')
this.setState({
horny,
modList: mods,
})
}
async downloadMod(mod: ModData) {
this.props.addDownload(mod)
}
render() {
return (
<div className="ModList">
{(this.state.modList && this.props.mode !== 'installed') ||
(this.state.installedList && this.props.mode === 'installed') ? (
<div className="ModListInner">
{this.props.mode === 'installed'
? this.state.installedList?.map((mod) => (
<ModTile
horny={this.state.horny}
path={mod.path}
mod={mod.info}
key={mod.info.name}
onClick={this.downloadMod}
/>
))
: this.state.modList?.map((mod: ModData) => (
<ModTile horny={this.state.horny} mod={mod} key={mod.id} onClick={this.downloadMod} />
))}
</div>
) : (
<LoadingCircle />
)}
</div>
)
}
}

View File

@@ -1,66 +0,0 @@
.ModPages {
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-around;
width: 100%;
z-index: 2;
position: relative;
padding: 5px;
font-size: 20px;
font-weight: bold;
color: #fff;
background: rgba(77, 77, 77, 0.6);
}
.ModPagesTitle {
display: flex;
justify-content: center;
z-index: 3;
width: 100%;
max-width: 20%;
}
.ModPagesTitle:hover {
cursor: pointer;
}
.ModPagesTitle.selected {
border-bottom: 0px solid #fff;
}
.ModPagesPage {
position: absolute;
justify-self: center;
left: 50%;
margin-top: 10px;
transform: translateX(-50%);
text-align: center;
padding: -5px;
z-index: 3;
font-size: 15px;
font-weight: bold;
color: #fff;
}
.ModPagesPage input {
text-align: center;
padding: 3px;
border-radius: 3px;
height: 18px;
font-size: 20px;
font-weight: bold;
color: #fff;
background: rgba(77, 77, 77, 0.6);
}
.ModPagesPage .TextInputWrapper {
background: rgba(77, 77, 77, 0.6);
z-index: -1;
display: inline-block;
}

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