fmt.Sprintf inside zap logger calls defeats structured logging,
making log aggregation and filtering harder. All 6 sites now use
proper zap fields (zap.Uint32, zap.Uint8, zap.String).
LoopDelay had no viper.SetDefault, so omitting it from config.json
caused a zero-value (0 ms) busy-loop in the recv loop. Default is
now 50 ms, matching config.example.json.
Return []EventQuest instead of a raw database cursor, removing the last
*sql.Rows leak from the repository layer. The handler now iterates a
slice, and makeEventQuest reads fields from the struct directly instead
of scanning rows twice. This makes the method fully mockable and
eliminates the risk of unclosed cursors.
Eliminate the last three direct DB accesses from handler code:
- CharacterRepo.LoadSaveData: replaces db.Query in GetCharacterSaveData,
using QueryRow instead of Query+Next for cleaner single-row access
- EventRepo.GetEventQuests, UpdateEventQuestStartTime, BeginTx: moves
event quest enumeration and rotation queries behind the repo layer
- UserRepo.BanUser: consolidates permanent/temporary ban upserts into a
single method with nil/*time.Time semantics
Several handlers discarded errors from rows.Scan() and db.Exec(),
masking data corruption or connection issues. Scan failures in diva
schedule, event quests, and trend weapons are now logged or returned.
InitializeWarehouse now surfaces its insert error to the caller.
The quest cache fields (lock, data map, expiry map) were spread across
Server with manual lock management. The old read path also missed the
RLock entirely, creating a data race. Encapsulating in a dedicated type
fixes the race and reduces Server's field count by 2.
A failed Begin() returned a nil tx that would panic on the next
tx.Exec() call. Now logs the error, closes rows, and returns an
empty response gracefully.
The config package used `package _config` with a leading underscore,
which is unconventional in Go. Rename to `package config` (matching the
directory name) and use `cfg` as the standard import alias across all
93 importing files.
Extract numeric literals into named constants across quest handling,
save data parsing, rengoku skill layout, diva event timing, guild info,
achievement trophies, RP accrual rates, and semaphore IDs. Adds
constants_quest.go for quest-related constants shared across functions.
Pure rename/extract with zero behavior change.
Replace the mutable global `_config.ErupeConfig` with dependency
injection across 79 files. Config is now threaded through existing
paths: `ClientContext.RealClientMode` for packet encoding, `s.server.
erupeConfig` for channel handlers, and explicit parameters for utility
functions. This removes hidden coupling, enables test parallelism
without global save/restore, and prevents low-level packages from
reaching up to the config layer.
Key changes:
- Enrich ClientContext with RealClientMode for packet files
- Add mode parameter to CryptConn, mhfitem, mhfcourse functions
- Convert handlers_commands init() to lazy sync.Once initialization
- Delete global var, init(), and helper functions from config.go
- Update all tests to pass config explicitly
A malicious or buggy client could send arbitrarily large payloads
that get written directly to PostgreSQL, wasting disk and memory.
Each save handler now rejects payloads exceeding a generous upper
bound derived from the known data format sizes.
Covers all remaining items from #158: partner, hunternavi,
savemercenary, scenariodata, platedata, platebox, platemyset,
rengokudata, mezfes, savefavoritequest, house_furniture, mission.
Closes#158
Add package-level documentation (doc.go) to all 22 first-party
packages and godoc comments to ~150 previously undocumented
exported symbols across common/, network/, and server/.
Add explicit error discards (_ =) for Close() calls on network
connections, SQL rows, and file handles across 28 files. Also add
.golangci.yml with standard linter defaults to match CI configuration.
138 bare db.Exec calls across 22 handler files silently dropped write
errors. Each is now wrapped with error check and zap logging.
4 QueryRow sites that legitimately return sql.ErrNoRows during normal
operation (new player mezfes, festa rankings, empty guild item box)
now filter it out to reduce log noise.
Fix unchecked error returns on bf.Seek(), db.Exec(), QueryRow().Scan(),
pkt.Build(), logger.Sync(), and binary.Write() calls. The linter now
passes with 0 errors, build compiles, and all tests pass with -race.
Re-enable the golangci-lint job in CI (disabled Oct 2025), update to
Go 1.25 and golangci-lint-action v7. Fix errcheck, gosimple S1009,
staticcheck SA4031 and SA2001 errors across 54 files. Remaining ~39
lint errors will be addressed in follow-up commits.
The final fallback in seasonConversion blindly constructed a filename
without checking if it existed on disk. When the file was missing,
handleMsgSysGetFile would send doAckBufFail, but the original Frontier
client does not gracefully handle this during quest loading — causing a
softlock instead of showing the built-in error dialog.
Now every fallback path validates file existence before returning, and
also tries the opposite time-of-day variant as a last resort. If no
file variant exists at all, the original filename is returned with a
warning log so the failure ack is still sent.
When a quest or scenario file was missing, handleMsgSysGetFile sent nil
data via doAckBufSucceed, which crashed the game client. Now sends
doAckBufFail so the client can handle the missing file gracefully.
Closes#109