mirror of
https://github.com/MikuLeaks/KianaBH3.git
synced 2025-12-12 13:04:33 +01:00
feat: add handbook
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@@ -10,8 +10,8 @@ public class AvatarDataExcel : ExcelResource
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[JsonPropertyName("initialWeapon")] public int InitialWeapon { get; set; }
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[JsonPropertyName("skillList")] public List<int> SkillList { get; set; } = [];
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public string FaceAnimationGroupName { get; set; } = "";
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public int DefaultDressId { get; set; }
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[JsonPropertyName("fullName")] public HashName FullName { get; set; } = new();
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public override int GetId()
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{
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@@ -27,3 +27,8 @@ public class AvatarDataExcel : ExcelResource
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}
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}
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public class HashName
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{
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public long hash { get; set; } = 0;
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}
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@@ -8,6 +8,7 @@ public class ElfAstraMateDataExcel : ExcelResource
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public int ElfID { get; set; }
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public int MaxLevel { get; set; }
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public int MaxRarity { get; set; }
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public HashName FullName { get; set; } = new();
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[JsonIgnore] public List<ElfSkillDataExcel> SkillList = [];
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@@ -13,6 +13,7 @@ public class StigmataDataExcel : ExcelResource
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[JsonPropertyName("quality")] public int Quality { get; set; }
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[JsonPropertyName("isSecurityProtect")] public bool IsSecurityProtect { get; set; }
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[JsonPropertyName("protect")] public bool Protect { get; set; }
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[JsonPropertyName("displayTitle")] public HashName DisplayTitle { get; set; } = new();
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public override int GetId()
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{
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@@ -12,6 +12,7 @@ public class WeaponDataExcel : ExcelResource
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[JsonPropertyName("maxRarity")] public int MaxRarity { get; set; }
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[JsonPropertyName("evoID")] public int EvoID { get; set; }
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[JsonPropertyName("protect")] public bool Protect { get; set; }
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[JsonPropertyName("displayTitle")] public HashName DisplayTitle { get; set; } = new();
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public override int GetId()
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{
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@@ -49,15 +49,19 @@ public static class HandbookGenerator
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return;
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}
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List<TextMapEntry> textMap = JsonConvert.DeserializeObject<List<TextMapEntry>>(File.ReadAllText(textMapPath))!;
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List<TextMapEntry> textMapList = JsonConvert.DeserializeObject<List<TextMapEntry>>(File.ReadAllText(textMapPath))!;
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if (textMap == null)
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if (textMapList == null)
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{
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Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
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I18NManager.Translate("Word.Error")));
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return;
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}
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Dictionary<long, string> textMap = [];
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foreach (var map in textMapList) textMap.Add(map.Value!.Hash, map.Text!);
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var builder = new StringBuilder();
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builder.AppendLine("#Handbook generated in " + DateTime.Now.ToString("yyyy/MM/dd HH:mm"));
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builder.AppendLine();
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@@ -65,6 +69,26 @@ public static class HandbookGenerator
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builder.AppendLine();
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GenerateCmd(builder, lang);
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builder.AppendLine();
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builder.AppendLine("#Valkyrie");
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builder.AppendLine();
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GenerateValk(builder, textMap);
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builder.AppendLine();
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builder.AppendLine("#Elf");
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builder.AppendLine();
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GenerateElf(builder, textMap);
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builder.AppendLine();
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builder.AppendLine("#Stigmata");
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builder.AppendLine();
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GenerateStigmata(builder, textMap);
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builder.AppendLine();
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builder.AppendLine("#Weapon");
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builder.AppendLine();
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GenerateWeapon(builder, textMap);
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builder.AppendLine();
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WriteToFile(lang, builder.ToString());
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}
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@@ -83,6 +107,42 @@ public static class HandbookGenerator
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{
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File.WriteAllText($"{ConfigManager.Config.Path.HandbookPath}/Handbook{lang}.txt", content);
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}
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public static void GenerateValk(StringBuilder builder, Dictionary<long, string> map)
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{
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foreach (var avatar in GameData.AvatarData.Values)
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{
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var name = map.TryGetValue(avatar.FullName.hash, out var value) ? value : $"[{avatar.FullName.hash}]";
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builder.AppendLine(avatar.AvatarID + ": " + name);
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}
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}
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public static void GenerateElf(StringBuilder builder, Dictionary<long, string> map)
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{
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foreach (var elf in GameData.ElfAstraMateData.Values)
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{
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var name = map.TryGetValue(elf.FullName.hash, out var value) ? value : $"[{elf.FullName.hash}]";
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builder.AppendLine(elf.ElfID + ": " + name);
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}
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}
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public static void GenerateStigmata(StringBuilder builder, Dictionary<long, string> map)
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{
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foreach (var stigmata in GameData.StigmataData.Values)
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{
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var name = map.TryGetValue(stigmata.DisplayTitle.hash, out var value) ? value : $"[{stigmata.DisplayTitle.hash}]";
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builder.AppendLine(stigmata.ID + ": " + name);
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}
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}
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public static void GenerateWeapon(StringBuilder builder, Dictionary<long, string> map)
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{
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foreach (var weapon in GameData.WeaponData.Values)
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{
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var name = map.TryGetValue(weapon.DisplayTitle.hash, out var value) ? value : $"[{weapon.DisplayTitle.hash}]";
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builder.AppendLine(weapon.ID + ": " + name);
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}
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}
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}
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public class TextMapEntry
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