3 Commits

Author SHA1 Message Date
Melledy
86c607c0b3 Implement some star tower npc events 2025-12-04 23:40:24 -08:00
Melledy
3710f0a697 Implement secondary skills in star tower too 2025-12-04 19:32:23 -08:00
Melledy
c19aa5d0a1 Fix disc secondary skills 2025-12-04 16:25:18 -08:00
18 changed files with 739 additions and 80 deletions

View File

@@ -34,7 +34,6 @@ public class GameConstants {
public static final int GEM_ITEM_ID = 2;
public static final int PREM_GEM_ITEM_ID = 3;
public static final int ENERGY_BUY_ITEM_ID = GEM_ITEM_ID;
public static final int STAR_TOWER_COIN_ITEM_ID = 11;
public static final int EXP_ITEM_ID = 21;
public static final int MAX_ENERGY = 240;
@@ -52,6 +51,14 @@ public class GameConstants {
public static final int MAX_FRIENDSHIPS = 50;
public static final int MAX_PENDING_FRIENDSHIPS = 30;
public static final int TOWER_COIN_ITEM_ID = 11;
public static final int[] TOWER_COMMON_SUB_NOTE_SKILLS = new int[] {
90011, 90012, 90013, 90014, 90015, 90016, 90017
};
public static final int[] TOWER_EVENTS_IDS = new int[] {
101, 102, 104, 105, 106, 107, 108, 114, 115, 116, 126, 127, 128
};
public static int[][] VAMPIRE_SURVIVOR_BONUS_POWER = new int[][] {
new int[] {100, 120},
new int[] {200, 150},

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@@ -52,6 +52,8 @@ public class GameData {
@Getter private static DataTable<DiscPromoteDef> DiscPromoteDataTable = new DataTable<>();
@Getter private static DataTable<DiscPromoteLimitDef> DiscPromoteLimitDataTable = new DataTable<>();
@Getter private static DataTable<SecondarySkillDef> SecondarySkillDataTable = new DataTable<>();
// Items
@Getter private static DataTable<ItemDef> ItemDataTable = new DataTable<>();
@Getter private static DataTable<ProductionDef> ProductionDataTable = new DataTable<>();
@@ -114,6 +116,7 @@ public class GameData {
@Getter private static DataTable<StarTowerGrowthNodeDef> StarTowerGrowthNodeDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerFloorExpDef> StarTowerFloorExpDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerTeamExpDef> StarTowerTeamExpDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerEventDef> StarTowerEventDataTable = new DataTable<>();
@Getter private static DataTable<SubNoteSkillPromoteGroupDef> SubNoteSkillPromoteGroupDataTable = new DataTable<>();
@Getter private static DataTable<PotentialDef> PotentialDataTable = new DataTable<>();

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@@ -18,6 +18,9 @@ public class DiscDef extends BaseDef {
private int TransformItemId;
private int[] MaxStarTransformItem;
private int[] ReadReward;
private int SecondarySkillGroupId1;
private int SecondarySkillGroupId2;
private int SubNoteSkillGroupId;
private transient ElementType elementType;

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@@ -0,0 +1,34 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.GameData;
import emu.nebula.data.ResourceType;
import emu.nebula.data.ResourceType.LoadPriority;
import lombok.Getter;
/**
* We don't need a DataTable for this, since we are only using this class to verify event options for the client
*/
@Getter
@ResourceType(name = "EventOptions.json", loadPriority = LoadPriority.LOW)
public class EventOptionsDef extends BaseDef {
private int Id;
@Override
public int getId() {
return Id;
}
@Override
public void onLoad() {
// Get event
var event = GameData.getStarTowerEventDataTable().get(this.Id / 100);
if (event == null) {
return;
}
// Add to avaliable options
event.getOptionIds().add(this.getId());
}
}

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@@ -0,0 +1,118 @@
package emu.nebula.data.resources;
import java.util.ArrayList;
import java.util.List;
import emu.nebula.data.BaseDef;
import emu.nebula.data.GameData;
import emu.nebula.data.ResourceType;
import emu.nebula.game.inventory.ItemParamMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import lombok.Getter;
@Getter
@ResourceType(name = "SecondarySkill.json")
public class SecondarySkillDef extends BaseDef {
private int Id;
private int GroupId;
private int Score;
private String NeedSubNoteSkills;
private transient ItemParamMap reqSubNotes;
@Getter
private static transient Int2ObjectMap<List<SecondarySkillDef>> groups = new Int2ObjectOpenHashMap<>();
@Override
public int getId() {
return Id;
}
public boolean match(ItemParamMap subNotes) {
for (var item : this.reqSubNotes) {
int reqId = item.getIntKey();
int reqCount = item.getIntValue();
int curCount = subNotes.get(reqId);
if (curCount < reqCount) {
return false;
}
}
return true;
}
@Override
public void onLoad() {
// Setup required subnotes
this.reqSubNotes = ItemParamMap.fromJsonString(this.NeedSubNoteSkills);
// Add to group cache
var group = groups.computeIfAbsent(this.GroupId, id -> new ArrayList<>());
group.add(this);
// Clear to save memory
this.NeedSubNoteSkills = null;
}
// Static sub note skill group group
public static List<SecondarySkillDef> getGroup(int id) {
return groups.get(id);
}
public static IntSet calculateSecondarySkills(int[] discIds, ItemParamMap subNotes) {
var secondarySkills = new IntOpenHashSet();
// Get first 3 discs
for (int i = 0; i < 3; i++) {
// Disc id
int discId = discIds[i];
// Get disc data
var data = GameData.getDiscDataTable().get(discId);
if (data == null) continue;
// Add secondary skills
int s1= getSecondarySkill(subNotes, data.getSecondarySkillGroupId1());
if (s1 > 0) {
secondarySkills.add(s1);
}
int s2 = getSecondarySkill(subNotes, data.getSecondarySkillGroupId2());
if (s2 > 0) {
secondarySkills.add(s2);
}
}
return secondarySkills;
}
private static int getSecondarySkill(ItemParamMap subNotes, int groupId) {
// Check group id
if (groupId <= 0) {
return 0;
}
// Get group
var group = SecondarySkillDef.getGroup(groupId);
if (group == null) {
return 0;
}
// Reverse iterator to try and match highest secondary skill first
for (int i = group.size() - 1; i >= 0; i--) {
var data = group.get(i);
if (data.match(subNotes)) {
return data.getId();
}
}
// Failure
return 0;
}
}

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@@ -0,0 +1,35 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import lombok.Getter;
@Getter
@ResourceType(name = "StarTowerEvent.json")
public class StarTowerEventDef extends BaseDef {
private int Id;
private int[] RelatedNPCs;
private transient IntList optionIds;
@Override
public int getId() {
return Id;
}
/**
* Returns a deep copy of our option ids
*/
public IntList getClonedOptionIds() {
var list = new IntArrayList();
list.addAll(this.getOptionIds());
return list;
}
@Override
public void onLoad() {
this.optionIds = new IntArrayList();
}
}

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@@ -7,6 +7,7 @@ import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import emu.nebula.Nebula;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.SecondarySkillDef;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.character.GameCharacter;
import emu.nebula.game.character.GameDisc;
@@ -20,6 +21,7 @@ import emu.nebula.proto.PublicStarTower.StarTowerBuildInfo;
import emu.nebula.proto.PublicStarTower.TowerBuildChar;
import emu.nebula.util.Snowflake;
import it.unimi.dsi.fastutil.ints.IntSet;
import lombok.Getter;
@Getter
@@ -42,6 +44,8 @@ public class StarTowerBuild implements GameDatabaseObject {
private ItemParamMap potentials;
private ItemParamMap subNoteSkills;
private IntSet secondarySkills;
@Deprecated
public StarTowerBuild() {
@@ -60,17 +64,9 @@ public class StarTowerBuild implements GameDatabaseObject {
// Initialize basic variables
this(game.getPlayer());
// Characters
this.charIds = game.getChars().stream()
.filter(c -> c.getId() > 0)
.mapToInt(c -> c.getId())
.toArray();
// Discs
this.discIds = game.getDiscs().stream()
.filter(d -> d.getId() > 0)
.mapToInt(d -> d.getId())
.toArray();
// Set char/disc ids
this.charIds = game.getCharIds();
this.discIds = game.getDiscIds();
// Add potentials
for (var entry : game.getPotentials()) {
@@ -94,6 +90,9 @@ public class StarTowerBuild implements GameDatabaseObject {
this.getSubNoteSkills().put(entry.getIntKey(), entry.getIntValue());
}
// Set secondary skills
this.secondarySkills = game.getSecondarySkills();
// Caclulate record score and cache it
this.calculateScore();
}
@@ -135,7 +134,7 @@ public class StarTowerBuild implements GameDatabaseObject {
// Clear score
this.score = 0;
// Potentials
// Add score from potentials
for (var potential : this.getPotentials().int2IntEntrySet()) {
var data = GameData.getPotentialDataTable().get(potential.getIntKey());
if (data == null) continue;
@@ -143,11 +142,24 @@ public class StarTowerBuild implements GameDatabaseObject {
this.score += data.getBuildScore(potential.getIntValue());
}
// Sub note skills
// Add score from sub note skills
for (var item : this.getSubNoteSkills()) {
this.score += item.getIntValue() * 15;
}
// Check secondary skills
if (this.getSecondarySkills() == null) {
this.secondarySkills = SecondarySkillDef.calculateSecondarySkills(this.getDiscIds(), this.getSubNoteSkills());
}
// Add score from secondary skills
for (int id : this.getSecondarySkills()) {
var data = GameData.getSecondarySkillDataTable().get(id);
if (data == null) continue;
this.score += data.getScore();
}
// Complete
return this.score;
}
@@ -204,6 +216,11 @@ public class StarTowerBuild implements GameDatabaseObject {
proto.addSubNoteSkills(skill);
}
// Secondary skills
for (int id : this.getSecondarySkills()) {
proto.addActiveSecondaryIds(id);
}
return proto;
}

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@@ -8,8 +8,11 @@ import dev.morphia.annotations.Entity;
import emu.nebula.GameConstants;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.SecondarySkillDef;
import emu.nebula.data.resources.StarTowerDef;
import emu.nebula.data.resources.StarTowerStageDef;
import emu.nebula.game.character.GameCharacter;
import emu.nebula.game.character.GameDisc;
import emu.nebula.game.formation.Formation;
import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.game.player.Player;
@@ -34,7 +37,8 @@ import emu.nebula.util.Utils;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import lombok.Getter;
import lombok.SneakyThrows;
import us.hebi.quickbuf.RepeatedMessage;
@@ -64,9 +68,8 @@ public class StarTowerGame {
private int nextLevelExp;
private int charHp;
private int battleTime;
private List<StarTowerChar> chars;
private List<StarTowerDisc> discs;
private IntList charIds;
private int[] charIds;
private int[] discIds;
private int pendingPotentialCases = 0;
private int pendingSubNotes = 0;
@@ -75,6 +78,7 @@ public class StarTowerGame {
private ItemParamMap items;
private ItemParamMap res;
private ItemParamMap potentials;
private IntSet secondarySkills;
// Sub note skill drop list
private IntList subNoteDropList;
@@ -86,10 +90,6 @@ public class StarTowerGame {
private transient StarTowerBuild build;
private transient ItemParamMap newInfos;
private static final int[] COMMON_SUB_NOTE_SKILLS = new int[] {
90011, 90012, 90013, 90014, 90015, 90016, 90017
};
@Deprecated // Morphia only
public StarTowerGame() {
@@ -114,70 +114,75 @@ public class StarTowerGame {
this.teamExp = 0;
this.nextLevelExp = GameData.getStarTowerTeamExpDataTable().get(2).getNeedExp();
this.charHp = -1;
this.chars = new ArrayList<>();
this.discs = new ArrayList<>();
this.charIds = new IntArrayList();
this.items = new ItemParamMap();
this.res = new ItemParamMap();
this.potentials = new ItemParamMap();
this.secondarySkills = new IntOpenHashSet();
this.newInfos = new ItemParamMap();
// Melody skill drop list
// Init melody drop list
this.subNoteDropList = new IntArrayList();
// Init modifiers
this.modifiers = new StarTowerModifiers(this);
// Init formation
IntList charList = new IntArrayList();
IntList discList = new IntArrayList();
for (int i = 0; i < 3; i++) {
int id = formation.getCharIdAt(i);
var character = getPlayer().getCharacters().getCharacterById(id);
if (character != null) {
// Add to character id list
this.charIds.add(id);
// Add sub note skill id to drop list
int subNoteSkill = character.getData().getElementType().getSubNoteSkillItemId();
if (subNoteSkill > 0 && !this.subNoteDropList.contains(subNoteSkill)) {
this.subNoteDropList.add(subNoteSkill);
}
this.chars.add(character.toStarTowerProto());
} else {
this.chars.add(StarTowerChar.newInstance());
if (character == null) {
continue;
}
// Add sub note skill id to drop list
int subNoteSkill = character.getData().getElementType().getSubNoteSkillItemId();
if (subNoteSkill > 0 && !this.subNoteDropList.contains(subNoteSkill)) {
this.subNoteDropList.add(subNoteSkill);
}
// Add to character list
charList.add(id);
}
for (int i = 0; i < 6; i++) {
int id = formation.getDiscIdAt(i);
var disc = getPlayer().getCharacters().getDiscById(id);
if (disc != null) {
this.discs.add(disc.toStarTowerProto());
// Add star tower sub note skills
if (i >= 3) {
var subNoteData = disc.getSubNoteSkillDef();
if (subNoteData != null) {
this.getItems().add(subNoteData.getItems());
}
}
} else {
this.discs.add(StarTowerDisc.newInstance());
if (disc == null) {
continue;
}
// Add star tower sub note skills from disc
if (i >= 3) {
var subNoteData = disc.getSubNoteSkillDef();
if (subNoteData != null) {
this.getItems().add(subNoteData.getItems());
}
}
// Add to disc list
discList.add(id);
}
// Merge char/disc ids into an array for optimization
this.charIds = charList.toIntArray();
this.discIds = discList.toIntArray();
// Finish setting up droppable sub note skills
for (int id : COMMON_SUB_NOTE_SKILLS) {
for (int id : GameConstants.TOWER_COMMON_SUB_NOTE_SKILLS) {
this.subNoteDropList.add(id);
}
// Add starting coin directly
int coin = this.getModifiers().getStartingCoin();
if (coin > 0) {
this.getRes().add(GameConstants.STAR_TOWER_COIN_ITEM_ID, coin);
this.getRes().add(GameConstants.TOWER_COIN_ITEM_ID, coin);
}
}
@@ -197,6 +202,24 @@ public class StarTowerGame {
return this.getData().getDifficulty();
}
public GameCharacter getCharByIndex(int index) {
if (index < 0 || index >= this.getCharIds().length) {
return null;
}
int id = this.getCharIds()[index];
return this.getPlayer().getCharacters().getCharacterById(id);
}
public GameDisc getDiscByIndex(int index) {
if (index < 0 || index >= this.getDiscIds().length) {
return null;
}
int id = this.getDiscIds()[index];
return this.getPlayer().getCharacters().getDiscById(id);
}
public int getRandomCharId() {
return Utils.randomElement(this.getCharIds());
}
@@ -372,6 +395,11 @@ public class StarTowerGame {
change.add(info);
}
case SubNoteSkill -> {
// Sanity check to make sure we dont remove more than what we have
if (count < 0) {
count = Math.max(count, -this.getItems().get(id));
}
// Add to items
this.getItems().add(id, count);
@@ -386,6 +414,11 @@ public class StarTowerGame {
this.getNewInfos().add(id, count);
}
case Res -> {
// Sanity check to make sure we dont remove more than what we have
if (count < 0) {
count = Math.max(count, -this.getRes().get(id));
}
// Add to res
this.getRes().add(id, count);
@@ -461,10 +494,14 @@ public class StarTowerGame {
return this.createPotentialSelector(0);
}
public StarTowerBaseCase createPotentialSelector(int charId) {
return this.createPotentialSelector(charId, false);
}
/**
* Creates a potential selector for the specified character
*/
public StarTowerBaseCase createPotentialSelector(int charId) {
public StarTowerBaseCase createPotentialSelector(int charId, boolean rareOnly) {
// Check character id
if (charId <= 0) {
charId = this.getRandomCharId();
@@ -480,17 +517,25 @@ public class StarTowerGame {
var list = new IntArrayList();
// Add potentials based on character role
boolean isMainCharacter = this.getCharIds().getInt(0) == charId;
boolean isMainCharacter = this.getCharIds()[0] == charId;
if (isMainCharacter) {
list.addElements(0, data.getMasterSpecificPotentialIds());
list.addElements(0, data.getMasterNormalPotentialIds());
if (!rareOnly) {
list.addElements(0, data.getMasterNormalPotentialIds());
}
} else {
list.addElements(0, data.getAssistSpecificPotentialIds());
list.addElements(0, data.getAssistNormalPotentialIds());
if (!rareOnly) {
list.addElements(0, data.getAssistNormalPotentialIds());
}
}
list.addElements(0, data.getCommonPotentialIds());
if (!rareOnly) {
list.addElements(0, data.getCommonPotentialIds());
}
// Remove potentials we already have maxed out
var potentials = new IntArrayList();
@@ -590,9 +635,13 @@ public class StarTowerGame {
this.pendingSubNotes = amount;
}
public int getRandomSubNoteId() {
return Utils.randomElement(this.getSubNoteDropList());
}
private PlayerChangeInfo addRandomSubNoteSkills(PlayerChangeInfo change) {
int id = this.getRandomSubNoteId();
int count = Utils.randomRange(1, 3);
int id = Utils.randomElement(this.getSubNoteDropList());
this.addItem(id, count, change);
@@ -637,11 +686,11 @@ public class StarTowerGame {
rsp.getMutableNilResp();
}
// Add any items
// Add any sub note skills
var data = rsp.getMutableData();
if (this.getNewInfos().size() > 0) {
// Add item protos
// Add sub note skills to the proto
for (var entry : this.getNewInfos()) {
var info = SubNoteSkillInfo.newInstance()
.setTid(entry.getIntKey())
@@ -650,11 +699,39 @@ public class StarTowerGame {
data.getMutableInfos().add(info);
}
// Clear
// Refresh secondary skills
var newSecondarySkills = SecondarySkillDef.calculateSecondarySkills(this.getDiscIds(), this.getItems());
// Add any new secondary skills to the data proto
for (int id : newSecondarySkills) {
if (!this.getSecondarySkills().contains(id)) {
var info = ActiveSecondaryChange.newInstance()
.setSecondaryId(id)
.setActive(true);
data.addSecondaries(info);
}
}
// Inform the client that these skills are no longer active
for (int id : this.getSecondarySkills()) {
if (!newSecondarySkills.contains(id)) {
var info = ActiveSecondaryChange.newInstance()
.setSecondaryId(id)
.setActive(false);
data.addSecondaries(info);
}
}
// Set new secondary skills
this.secondarySkills = newSecondarySkills;
// Clear new infos
this.getNewInfos().clear();
}
// Set these protos
// Always add this proto
rsp.getMutableChange();
// Return response proto
@@ -687,15 +764,38 @@ public class StarTowerGame {
public StarTowerInfo toProto() {
var proto = StarTowerInfo.newInstance();
proto.getMutableMeta()
var meta = proto.getMutableMeta()
.setId(this.getId())
.setCharHp(this.getCharHp())
.setTeamLevel(this.getTeamLevel())
.setNPCInteractions(1)
.setNPCInteractions(0)
.setTotalTime(this.getBattleTime())
.setBuildId(this.getBuildId());
this.getChars().forEach(proto.getMutableMeta()::addChars);
this.getDiscs().forEach(proto.getMutableMeta()::addDiscs);
// Set characters + discs
for (int i = 0; i < 3; i++) {
var character = this.getCharByIndex(i);
if (character != null) {
meta.addChars(character.toStarTowerProto());
} else {
meta.addChars(StarTowerChar.newInstance());
}
}
for (int i = 0; i < 6; i++) {
var disc = this.getDiscByIndex(i);
if (disc != null) {
meta.addDiscs(disc.toStarTowerProto());
} else {
meta.addDiscs(StarTowerDisc.newInstance());
}
}
// Add secondary skills
for (int id : this.getSecondarySkills()) {
meta.addActiveSecondaryIds(id);
}
// Set room data
proto.setRoom(this.getRoom().toProto());

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@@ -327,9 +327,18 @@ public class StarTowerManager extends PlayerManager {
// Database
public void loadFromDatabase() {
// Init builds
this.builds = new Long2ObjectOpenHashMap<>();
// Load builds with the current player's uid
Nebula.getGameDatabase().getObjects(StarTowerBuild.class, "playerUid", getPlayerUid()).forEach(build -> {
// Fix outdated builds
if (build.getSecondarySkills() == null) {
build.calculateScore();
build.save();
}
// Add build
this.builds.put(build.getUid(), build);
});
}

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@@ -55,6 +55,6 @@ public class StarTowerShopGoods {
}
int index = this.getCharPos() - 1;
return game.getCharIds().getInt(index);
return game.getCharIds()[index];
}
}

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@@ -82,7 +82,7 @@ public class StarTowerBattleCase extends StarTowerBaseCase {
// Add coin
int coin = this.getRoom().getStage().getInteriorCurrencyQuantity();
this.getGame().addItem(GameConstants.STAR_TOWER_COIN_ITEM_ID, coin, change);
this.getGame().addItem(GameConstants.TOWER_COIN_ITEM_ID, coin, change);
// Handle pending potential selectors
var nextCases = this.getGame().handlePendingPotentialSelectors();

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@@ -72,7 +72,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
this.addGoods(goods);
}
// Apply discounts based on star tower talents
// Apply discounts based on star tower growth nodes
if (getModifiers().isShopDiscountTier1()) {
this.applyDiscount(1.0, 2, 0.8);
}
@@ -141,7 +141,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
}
// Make sure we have enough currency
int coin = this.getGame().getResCount(GameConstants.STAR_TOWER_COIN_ITEM_ID);
int coin = this.getGame().getResCount(GameConstants.TOWER_COIN_ITEM_ID);
int price = this.getModifiers().getShopRerollPrice();
if (coin < price) {
@@ -159,7 +159,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
.setHawkerCase(this.toHawkerCaseProto());
// Remove coins
var change = this.getGame().addItem(GameConstants.STAR_TOWER_COIN_ITEM_ID, -price);
var change = this.getGame().addItem(GameConstants.TOWER_COIN_ITEM_ID, -price);
// Set change info
rsp.setChange(change.toProto());
@@ -173,7 +173,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
}
// Make sure we have enough currency
int coin = this.getGame().getResCount(GameConstants.STAR_TOWER_COIN_ITEM_ID);
int coin = this.getGame().getResCount(GameConstants.TOWER_COIN_ITEM_ID);
int price = goods.getPrice();
if (coin < price || goods.isSold()) {
@@ -197,7 +197,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
}
// Remove coins
this.getGame().addItem(GameConstants.STAR_TOWER_COIN_ITEM_ID, -price, change);
this.getGame().addItem(GameConstants.TOWER_COIN_ITEM_ID, -price, change);
// Set change info
rsp.setChange(change.toProto());

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@@ -1,8 +1,15 @@
package emu.nebula.game.tower.cases;
import java.util.Collections;
import emu.nebula.GameConstants;
import emu.nebula.data.resources.StarTowerEventDef;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.proto.PublicStarTower.NPCAffinityInfo;
import emu.nebula.proto.PublicStarTower.StarTowerRoomCase;
import emu.nebula.proto.StarTowerInteract.StarTowerInteractReq;
import emu.nebula.proto.StarTowerInteract.StarTowerInteractResp;
import emu.nebula.util.Utils;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import lombok.Getter;
@@ -12,11 +19,32 @@ public class StarTowerNpcEventCase extends StarTowerBaseCase {
private int npcId;
private int eventId;
private IntList options;
private boolean completed;
public StarTowerNpcEventCase(int npcId, int eventId) {
public StarTowerNpcEventCase(int npcId, StarTowerEventDef event) {
this.npcId = npcId;
this.eventId = eventId;
this.eventId = event.getId();
this.options = new IntArrayList();
// Add up to 4 random options
var randomOptions = event.getClonedOptionIds();
int maxOptions = Math.min(randomOptions.size(), 4);
for (int i = 0; i < maxOptions; i++) {
int optionId = Utils.randomElement(randomOptions, true);
this.options.add(optionId);
}
// Fix for question type events to always include the answer
if (this.eventId >= 114 && this.eventId <= 116) {
int answerId = (this.eventId * 100) + 3;
if (!this.getOptions().contains(answerId)) {
this.getOptions().set(0, answerId);
}
}
// Shuffle
Collections.shuffle(this.getOptions());
}
@Override
@@ -24,18 +52,267 @@ public class StarTowerNpcEventCase extends StarTowerBaseCase {
return CaseType.NpcEvent;
}
public int getOption(int index) {
if (index < 0 || index >= this.getOptions().size()) {
return 0;
}
return this.getOptions().getInt(index);
}
@Override
public StarTowerInteractResp interact(StarTowerInteractReq req, StarTowerInteractResp rsp) {
// Sanity check to make sure we cant do the event multiple times
if (this.isCompleted()) {
return rsp;
}
// Get option from selection index
int option = this.getOption(req.getSelectReq().getIndex());
// Get select response proto
var selectRsp = rsp.getMutableSelectResp();
var success = selectRsp.getMutableResp();
var change = new PlayerChangeInfo();
// Completed event flag
boolean completed = true;
// Handle option id
switch (option) {
case 10101 -> {
if (this.spendCoin(100, change)) {
this.addPotentialSelector(rsp);
} else {
completed = false;
}
}
case 10102 -> {
if (this.spendCoin(120, change)) {
this.addPotentialSelector(rsp);
} else {
completed = false;
}
}
case 10103 -> {
this.addCoin(30, change);
}
case 10201 -> {
if (this.spendCoin(120, change)) {
this.addPotentialSelector(rsp, this.getRandomSupportCharId());
} else {
completed = false;
}
}
case 10202 -> {
if (this.spendCoin(160, change)) {
this.addPotentialSelector(rsp, this.getMainCharId());
} else {
completed = false;
}
}
case 10203 -> {
if (this.spendCoin(200, change)) {
this.addRarePotentialSelector(rsp);
} else {
completed = false;
}
}
case 10204 -> {
this.addCoin(30, change);
}
case 10302 -> {
// TODO
if (this.spendSubNotes(5, change)) {
this.addCoin(150, change);
} else {
completed = false;
}
}
case 10303 -> {
this.addCoin(30, change);
}
case 10401 -> {
// TODO
completed = false;
}
case 10402 -> {
if (this.spendCoin(200, change)) {
this.addRarePotentialSelector(rsp);
} else {
completed = false;
}
}
case 10403 -> {
this.addCoin(30, change);
}
case 10501 -> {
if (Utils.randomChance(.5)) {
this.addCoin(200, change);
} else {
this.addCoin(-100, change);
}
}
case 10502 -> {
if (Utils.randomChance(.3)) {
this.addCoin(650, change);
} else {
this.addCoin(-200, change);
}
}
case 10503 -> {
this.addCoin(30, change);
}
case 10601 -> {
if (Utils.randomChance(.5)) {
this.addRarePotentialSelector(rsp);
}
}
case 10602 -> {
this.addPotentialSelector(rsp);
}
case 10603 -> {
this.addCoin(30, change);
}
case 10701, 10702, 10703, 10704, 10705, 10706, 10707 -> {
int subNoteId = (option % 100) + 90010;
this.getGame().addItem(subNoteId, 5, change);
}
case 10708 -> {
int subNoteId = this.getGame().getRandomSubNoteId();
this.getGame().addItem(subNoteId, 5, change);
}
case 10801, 10802, 10803, 10804, 10805, 10806, 10807 -> {
if (this.spendCoin(140, change)) {
int subNoteId = (option % 100) + 90010;
this.getGame().addItem(subNoteId, 10, change);
} else {
completed = false;
}
}
case 10808 -> {
if (this.spendCoin(90, change)) {
int subNoteId = this.getGame().getRandomSubNoteId();
this.getGame().addItem(subNoteId, 10, change);
} else {
completed = false;
}
}
case 10809 -> {
this.addCoin(30, change);
}
case 11401, 11402, 11403, 11404, 11405 -> {
if (option == 11403) {
int subNoteId = this.getGame().getRandomSubNoteId();
this.getGame().addItem(subNoteId, 10, change);
}
}
case 11501, 11502, 11503, 11504, 11505 -> {
if (option == 11503) {
this.addPotentialSelector(rsp);
}
}
case 11601, 11602, 11603, 11604, 11605 -> {
if (option == 11603) {
this.addRarePotentialSelector(rsp);
}
}
case 12601 -> {
this.addPotentialSelector(rsp, this.getRandomSupportCharId());
}
case 12602 -> {
// Recover 20% hp
}
case 12701 -> {
this.addPotentialSelector(rsp, this.getRandomSupportCharId());
}
case 12702 -> {
int subNoteId = this.getGame().getRandomSubNoteId();
this.getGame().addItem(subNoteId, 5, change);
}
case 12801 -> {
this.addRarePotentialSelector(rsp, this.getRandomSupportCharId());
}
case 12802 -> {
this.addCoin(30, change);
}
default -> {
// Ignored
}
}
// Set change info
rsp.setChange(change.toProto());
// Set success result
success.setOptionsResult(completed);
this.completed = completed;
// Complete
return rsp;
}
// Helper functions
private boolean spendCoin(int amount, PlayerChangeInfo change) {
int coin = this.getGame().getResCount(GameConstants.TOWER_COIN_ITEM_ID);
if (coin < amount) {
return false;
}
this.addCoin(-amount, change);
return true;
}
private PlayerChangeInfo addCoin(int amount, PlayerChangeInfo change) {
return this.getGame().addItem(GameConstants.TOWER_COIN_ITEM_ID, amount, change);
}
private boolean spendSubNotes(int amount, PlayerChangeInfo change) {
// TODO
return false;
}
private void addPotentialSelector(StarTowerInteractResp rsp) {
this.addPotentialSelector(rsp, 0);
}
private void addPotentialSelector(StarTowerInteractResp rsp, int charId) {
var selectorCase = this.getGame().createPotentialSelector(charId);
this.getRoom().addCase(rsp.getMutableCases(), selectorCase);
}
private void addRarePotentialSelector(StarTowerInteractResp rsp) {
this.addRarePotentialSelector(rsp, 0);
}
private void addRarePotentialSelector(StarTowerInteractResp rsp, int charId) {
var selectorCase = this.getGame().createPotentialSelector(charId, true);
this.getRoom().addCase(rsp.getMutableCases(), selectorCase);
}
private int getMainCharId() {
return this.getGame().getCharIds()[0];
}
private int getRandomSupportCharId() {
return this.getGame().getCharIds()[Utils.randomRange(1, 2)];
}
// Proto
@Override
public void encodeProto(StarTowerRoomCase proto) {
var info = NPCAffinityInfo.newInstance()
.setNPCId(this.getNpcId())
.setAffinity(0);
proto.getMutableSelectOptionsEventCase()
.setEvtId(this.getEventId())
.setNPCId(this.getNpcId())
.addInfos(info)
.addAllOptions(this.getOptions().toIntArray());
}
}

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@@ -50,7 +50,7 @@ public class StarTowerStrengthenMachineCase extends StarTowerBaseCase {
StarTowerBaseCase towerCase = null;
// Check coin
int coin = getGame().getResCount(GameConstants.STAR_TOWER_COIN_ITEM_ID);
int coin = getGame().getResCount(GameConstants.TOWER_COIN_ITEM_ID);
int price = this.getPrice();
if (coin >= price) {
@@ -62,7 +62,7 @@ public class StarTowerStrengthenMachineCase extends StarTowerBaseCase {
this.getRoom().addCase(rsp.getMutableCases(), towerCase);
// Remove coins
var change = this.getGame().addItem(GameConstants.STAR_TOWER_COIN_ITEM_ID, -price);
var change = this.getGame().addItem(GameConstants.TOWER_COIN_ITEM_ID, -price);
// Set change info
rsp.setChange(change.toProto());

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@@ -90,6 +90,11 @@ public class StarTowerBaseRoom {
}
public StarTowerBaseCase addCase(RepeatedMessage<StarTowerRoomCase> cases, StarTowerBaseCase towerCase) {
// Sanity check
if (towerCase == null) {
return null;
}
// Set game for tower case
towerCase.register(this);

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@@ -1,8 +1,17 @@
package emu.nebula.game.tower.room;
import java.util.Arrays;
import java.util.Objects;
import emu.nebula.GameConstants;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.StarTowerEventDef;
import emu.nebula.data.resources.StarTowerStageDef;
import emu.nebula.game.tower.StarTowerGame;
import emu.nebula.game.tower.cases.StarTowerBaseCase;
import emu.nebula.game.tower.cases.StarTowerNpcEventCase;
import emu.nebula.game.tower.cases.StarTowerSyncHPCase;
import emu.nebula.util.Utils;
import lombok.Getter;
@@ -12,9 +21,47 @@ public class StarTowerEventRoom extends StarTowerBaseRoom {
public StarTowerEventRoom(StarTowerGame game, StarTowerStageDef stage) {
super(game, stage);
}
private StarTowerEventDef getRandomEvent() {
/*
var list = GameData.getStarTowerEventDataTable()
.values()
.stream()
.toList();
*/
var list = Arrays.stream(GameConstants.TOWER_EVENTS_IDS)
.mapToObj(GameData.getStarTowerEventDataTable()::get)
.filter(Objects::nonNull)
.toList();
if (list.isEmpty()) {
return null;
}
return Utils.randomElement(list);
}
public StarTowerBaseCase createNpcEvent() {
// Get random event
var event = this.getRandomEvent();
if (event == null) {
return null;
}
// Get random npc
int npcId = Utils.randomElement(event.getRelatedNPCs());
// Create case with event
return new StarTowerNpcEventCase(npcId, event);
}
@Override
public void onEnter() {
// Create npc
this.addCase(this.createNpcEvent());
// Create sync hp case
this.addCase(new StarTowerSyncHPCase());

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@@ -30,7 +30,7 @@ public class HandlerStarTowerApplyReq extends NetHandler {
// Create response
var rsp = StarTowerApplyResp.newInstance()
.setLastId(req.getId())
.setCoinQty(game.getResCount(GameConstants.STAR_TOWER_COIN_ITEM_ID))
.setCoinQty(game.getResCount(GameConstants.TOWER_COIN_ITEM_ID))
.setInfo(game.toProto())
.setChange(change.toProto());

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@@ -173,6 +173,10 @@ public class Utils {
public static int randomRange(int min, int max) {
return ThreadLocalRandom.current().nextInt(min, max + 1);
}
public static boolean randomChance(double chance) {
return ThreadLocalRandom.current().nextDouble() < chance;
}
public static int randomElement(int[] array) {
return array[ThreadLocalRandom.current().nextInt(0, array.length)];