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https://github.com/Melledy/Nebula.git
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3 Commits
be84e0f406
...
86c607c0b3
| Author | SHA1 | Date | |
|---|---|---|---|
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86c607c0b3 | ||
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3710f0a697 | ||
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c19aa5d0a1 |
@@ -34,7 +34,6 @@ public class GameConstants {
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public static final int GEM_ITEM_ID = 2;
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public static final int PREM_GEM_ITEM_ID = 3;
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public static final int ENERGY_BUY_ITEM_ID = GEM_ITEM_ID;
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public static final int STAR_TOWER_COIN_ITEM_ID = 11;
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public static final int EXP_ITEM_ID = 21;
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public static final int MAX_ENERGY = 240;
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@@ -52,6 +51,14 @@ public class GameConstants {
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public static final int MAX_FRIENDSHIPS = 50;
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public static final int MAX_PENDING_FRIENDSHIPS = 30;
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public static final int TOWER_COIN_ITEM_ID = 11;
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public static final int[] TOWER_COMMON_SUB_NOTE_SKILLS = new int[] {
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90011, 90012, 90013, 90014, 90015, 90016, 90017
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};
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public static final int[] TOWER_EVENTS_IDS = new int[] {
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101, 102, 104, 105, 106, 107, 108, 114, 115, 116, 126, 127, 128
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};
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public static int[][] VAMPIRE_SURVIVOR_BONUS_POWER = new int[][] {
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new int[] {100, 120},
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new int[] {200, 150},
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@@ -52,6 +52,8 @@ public class GameData {
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@Getter private static DataTable<DiscPromoteDef> DiscPromoteDataTable = new DataTable<>();
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@Getter private static DataTable<DiscPromoteLimitDef> DiscPromoteLimitDataTable = new DataTable<>();
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@Getter private static DataTable<SecondarySkillDef> SecondarySkillDataTable = new DataTable<>();
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// Items
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@Getter private static DataTable<ItemDef> ItemDataTable = new DataTable<>();
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@Getter private static DataTable<ProductionDef> ProductionDataTable = new DataTable<>();
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@@ -114,6 +116,7 @@ public class GameData {
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@Getter private static DataTable<StarTowerGrowthNodeDef> StarTowerGrowthNodeDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerFloorExpDef> StarTowerFloorExpDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerTeamExpDef> StarTowerTeamExpDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerEventDef> StarTowerEventDataTable = new DataTable<>();
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@Getter private static DataTable<SubNoteSkillPromoteGroupDef> SubNoteSkillPromoteGroupDataTable = new DataTable<>();
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@Getter private static DataTable<PotentialDef> PotentialDataTable = new DataTable<>();
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@@ -18,6 +18,9 @@ public class DiscDef extends BaseDef {
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private int TransformItemId;
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private int[] MaxStarTransformItem;
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private int[] ReadReward;
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private int SecondarySkillGroupId1;
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private int SecondarySkillGroupId2;
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private int SubNoteSkillGroupId;
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private transient ElementType elementType;
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34
src/main/java/emu/nebula/data/resources/EventOptionsDef.java
Normal file
34
src/main/java/emu/nebula/data/resources/EventOptionsDef.java
Normal file
@@ -0,0 +1,34 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.data.ResourceType.LoadPriority;
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import lombok.Getter;
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/**
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* We don't need a DataTable for this, since we are only using this class to verify event options for the client
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*/
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@Getter
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@ResourceType(name = "EventOptions.json", loadPriority = LoadPriority.LOW)
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public class EventOptionsDef extends BaseDef {
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private int Id;
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public void onLoad() {
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// Get event
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var event = GameData.getStarTowerEventDataTable().get(this.Id / 100);
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if (event == null) {
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return;
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}
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// Add to avaliable options
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event.getOptionIds().add(this.getId());
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}
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}
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118
src/main/java/emu/nebula/data/resources/SecondarySkillDef.java
Normal file
118
src/main/java/emu/nebula/data/resources/SecondarySkillDef.java
Normal file
@@ -0,0 +1,118 @@
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package emu.nebula.data.resources;
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import java.util.ArrayList;
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import java.util.List;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.inventory.ItemParamMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "SecondarySkill.json")
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public class SecondarySkillDef extends BaseDef {
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private int Id;
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private int GroupId;
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private int Score;
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private String NeedSubNoteSkills;
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private transient ItemParamMap reqSubNotes;
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@Getter
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private static transient Int2ObjectMap<List<SecondarySkillDef>> groups = new Int2ObjectOpenHashMap<>();
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@Override
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public int getId() {
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return Id;
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}
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public boolean match(ItemParamMap subNotes) {
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for (var item : this.reqSubNotes) {
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int reqId = item.getIntKey();
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int reqCount = item.getIntValue();
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int curCount = subNotes.get(reqId);
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if (curCount < reqCount) {
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return false;
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}
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}
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return true;
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}
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@Override
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public void onLoad() {
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// Setup required subnotes
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this.reqSubNotes = ItemParamMap.fromJsonString(this.NeedSubNoteSkills);
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// Add to group cache
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var group = groups.computeIfAbsent(this.GroupId, id -> new ArrayList<>());
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group.add(this);
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// Clear to save memory
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this.NeedSubNoteSkills = null;
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}
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// Static sub note skill group group
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public static List<SecondarySkillDef> getGroup(int id) {
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return groups.get(id);
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}
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public static IntSet calculateSecondarySkills(int[] discIds, ItemParamMap subNotes) {
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var secondarySkills = new IntOpenHashSet();
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// Get first 3 discs
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for (int i = 0; i < 3; i++) {
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// Disc id
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int discId = discIds[i];
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// Get disc data
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var data = GameData.getDiscDataTable().get(discId);
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if (data == null) continue;
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// Add secondary skills
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int s1= getSecondarySkill(subNotes, data.getSecondarySkillGroupId1());
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if (s1 > 0) {
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secondarySkills.add(s1);
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}
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int s2 = getSecondarySkill(subNotes, data.getSecondarySkillGroupId2());
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if (s2 > 0) {
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secondarySkills.add(s2);
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}
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}
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return secondarySkills;
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}
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private static int getSecondarySkill(ItemParamMap subNotes, int groupId) {
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// Check group id
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if (groupId <= 0) {
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return 0;
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}
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// Get group
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var group = SecondarySkillDef.getGroup(groupId);
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if (group == null) {
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return 0;
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}
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// Reverse iterator to try and match highest secondary skill first
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for (int i = group.size() - 1; i >= 0; i--) {
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var data = group.get(i);
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if (data.match(subNotes)) {
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return data.getId();
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}
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}
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// Failure
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return 0;
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}
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}
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@@ -0,0 +1,35 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.ints.IntList;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "StarTowerEvent.json")
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public class StarTowerEventDef extends BaseDef {
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private int Id;
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private int[] RelatedNPCs;
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private transient IntList optionIds;
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@Override
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public int getId() {
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return Id;
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}
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/**
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* Returns a deep copy of our option ids
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*/
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public IntList getClonedOptionIds() {
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var list = new IntArrayList();
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list.addAll(this.getOptionIds());
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return list;
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}
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@Override
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public void onLoad() {
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this.optionIds = new IntArrayList();
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}
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}
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@@ -7,6 +7,7 @@ import dev.morphia.annotations.Id;
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import dev.morphia.annotations.Indexed;
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import emu.nebula.Nebula;
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import emu.nebula.data.GameData;
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import emu.nebula.data.resources.SecondarySkillDef;
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import emu.nebula.database.GameDatabaseObject;
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import emu.nebula.game.character.GameCharacter;
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import emu.nebula.game.character.GameDisc;
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@@ -20,6 +21,7 @@ import emu.nebula.proto.PublicStarTower.StarTowerBuildInfo;
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import emu.nebula.proto.PublicStarTower.TowerBuildChar;
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import emu.nebula.util.Snowflake;
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import it.unimi.dsi.fastutil.ints.IntSet;
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import lombok.Getter;
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@Getter
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@@ -42,6 +44,8 @@ public class StarTowerBuild implements GameDatabaseObject {
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private ItemParamMap potentials;
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private ItemParamMap subNoteSkills;
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private IntSet secondarySkills;
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@Deprecated
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public StarTowerBuild() {
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@@ -60,17 +64,9 @@ public class StarTowerBuild implements GameDatabaseObject {
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// Initialize basic variables
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this(game.getPlayer());
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// Characters
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this.charIds = game.getChars().stream()
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.filter(c -> c.getId() > 0)
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.mapToInt(c -> c.getId())
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.toArray();
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// Discs
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this.discIds = game.getDiscs().stream()
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.filter(d -> d.getId() > 0)
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.mapToInt(d -> d.getId())
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.toArray();
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// Set char/disc ids
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this.charIds = game.getCharIds();
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this.discIds = game.getDiscIds();
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// Add potentials
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for (var entry : game.getPotentials()) {
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@@ -94,6 +90,9 @@ public class StarTowerBuild implements GameDatabaseObject {
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this.getSubNoteSkills().put(entry.getIntKey(), entry.getIntValue());
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}
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// Set secondary skills
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this.secondarySkills = game.getSecondarySkills();
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// Caclulate record score and cache it
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this.calculateScore();
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}
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@@ -135,7 +134,7 @@ public class StarTowerBuild implements GameDatabaseObject {
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// Clear score
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this.score = 0;
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// Potentials
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// Add score from potentials
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for (var potential : this.getPotentials().int2IntEntrySet()) {
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var data = GameData.getPotentialDataTable().get(potential.getIntKey());
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if (data == null) continue;
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@@ -143,11 +142,24 @@ public class StarTowerBuild implements GameDatabaseObject {
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this.score += data.getBuildScore(potential.getIntValue());
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}
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// Sub note skills
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// Add score from sub note skills
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for (var item : this.getSubNoteSkills()) {
|
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this.score += item.getIntValue() * 15;
|
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}
|
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|
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// Check secondary skills
|
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if (this.getSecondarySkills() == null) {
|
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this.secondarySkills = SecondarySkillDef.calculateSecondarySkills(this.getDiscIds(), this.getSubNoteSkills());
|
||||
}
|
||||
|
||||
// Add score from secondary skills
|
||||
for (int id : this.getSecondarySkills()) {
|
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var data = GameData.getSecondarySkillDataTable().get(id);
|
||||
if (data == null) continue;
|
||||
|
||||
this.score += data.getScore();
|
||||
}
|
||||
|
||||
// Complete
|
||||
return this.score;
|
||||
}
|
||||
@@ -204,6 +216,11 @@ public class StarTowerBuild implements GameDatabaseObject {
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proto.addSubNoteSkills(skill);
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}
|
||||
|
||||
// Secondary skills
|
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for (int id : this.getSecondarySkills()) {
|
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proto.addActiveSecondaryIds(id);
|
||||
}
|
||||
|
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return proto;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,11 @@ import dev.morphia.annotations.Entity;
|
||||
|
||||
import emu.nebula.GameConstants;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.SecondarySkillDef;
|
||||
import emu.nebula.data.resources.StarTowerDef;
|
||||
import emu.nebula.data.resources.StarTowerStageDef;
|
||||
import emu.nebula.game.character.GameCharacter;
|
||||
import emu.nebula.game.character.GameDisc;
|
||||
import emu.nebula.game.formation.Formation;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.Player;
|
||||
@@ -34,7 +37,8 @@ import emu.nebula.util.Utils;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.ints.IntSet;
|
||||
import lombok.Getter;
|
||||
import lombok.SneakyThrows;
|
||||
import us.hebi.quickbuf.RepeatedMessage;
|
||||
@@ -64,9 +68,8 @@ public class StarTowerGame {
|
||||
private int nextLevelExp;
|
||||
private int charHp;
|
||||
private int battleTime;
|
||||
private List<StarTowerChar> chars;
|
||||
private List<StarTowerDisc> discs;
|
||||
private IntList charIds;
|
||||
private int[] charIds;
|
||||
private int[] discIds;
|
||||
|
||||
private int pendingPotentialCases = 0;
|
||||
private int pendingSubNotes = 0;
|
||||
@@ -75,6 +78,7 @@ public class StarTowerGame {
|
||||
private ItemParamMap items;
|
||||
private ItemParamMap res;
|
||||
private ItemParamMap potentials;
|
||||
private IntSet secondarySkills;
|
||||
|
||||
// Sub note skill drop list
|
||||
private IntList subNoteDropList;
|
||||
@@ -86,10 +90,6 @@ public class StarTowerGame {
|
||||
private transient StarTowerBuild build;
|
||||
private transient ItemParamMap newInfos;
|
||||
|
||||
private static final int[] COMMON_SUB_NOTE_SKILLS = new int[] {
|
||||
90011, 90012, 90013, 90014, 90015, 90016, 90017
|
||||
};
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public StarTowerGame() {
|
||||
|
||||
@@ -114,70 +114,75 @@ public class StarTowerGame {
|
||||
this.teamExp = 0;
|
||||
this.nextLevelExp = GameData.getStarTowerTeamExpDataTable().get(2).getNeedExp();
|
||||
this.charHp = -1;
|
||||
this.chars = new ArrayList<>();
|
||||
this.discs = new ArrayList<>();
|
||||
this.charIds = new IntArrayList();
|
||||
|
||||
this.items = new ItemParamMap();
|
||||
this.res = new ItemParamMap();
|
||||
this.potentials = new ItemParamMap();
|
||||
this.secondarySkills = new IntOpenHashSet();
|
||||
|
||||
this.newInfos = new ItemParamMap();
|
||||
|
||||
// Melody skill drop list
|
||||
// Init melody drop list
|
||||
this.subNoteDropList = new IntArrayList();
|
||||
|
||||
// Init modifiers
|
||||
this.modifiers = new StarTowerModifiers(this);
|
||||
|
||||
// Init formation
|
||||
IntList charList = new IntArrayList();
|
||||
IntList discList = new IntArrayList();
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
int id = formation.getCharIdAt(i);
|
||||
var character = getPlayer().getCharacters().getCharacterById(id);
|
||||
|
||||
if (character != null) {
|
||||
// Add to character id list
|
||||
this.charIds.add(id);
|
||||
|
||||
// Add sub note skill id to drop list
|
||||
int subNoteSkill = character.getData().getElementType().getSubNoteSkillItemId();
|
||||
if (subNoteSkill > 0 && !this.subNoteDropList.contains(subNoteSkill)) {
|
||||
this.subNoteDropList.add(subNoteSkill);
|
||||
}
|
||||
|
||||
this.chars.add(character.toStarTowerProto());
|
||||
} else {
|
||||
this.chars.add(StarTowerChar.newInstance());
|
||||
if (character == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add sub note skill id to drop list
|
||||
int subNoteSkill = character.getData().getElementType().getSubNoteSkillItemId();
|
||||
if (subNoteSkill > 0 && !this.subNoteDropList.contains(subNoteSkill)) {
|
||||
this.subNoteDropList.add(subNoteSkill);
|
||||
}
|
||||
|
||||
// Add to character list
|
||||
charList.add(id);
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
int id = formation.getDiscIdAt(i);
|
||||
var disc = getPlayer().getCharacters().getDiscById(id);
|
||||
|
||||
if (disc != null) {
|
||||
this.discs.add(disc.toStarTowerProto());
|
||||
|
||||
// Add star tower sub note skills
|
||||
if (i >= 3) {
|
||||
var subNoteData = disc.getSubNoteSkillDef();
|
||||
if (subNoteData != null) {
|
||||
this.getItems().add(subNoteData.getItems());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this.discs.add(StarTowerDisc.newInstance());
|
||||
if (disc == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add star tower sub note skills from disc
|
||||
if (i >= 3) {
|
||||
var subNoteData = disc.getSubNoteSkillDef();
|
||||
if (subNoteData != null) {
|
||||
this.getItems().add(subNoteData.getItems());
|
||||
}
|
||||
}
|
||||
|
||||
// Add to disc list
|
||||
discList.add(id);
|
||||
}
|
||||
|
||||
// Merge char/disc ids into an array for optimization
|
||||
this.charIds = charList.toIntArray();
|
||||
this.discIds = discList.toIntArray();
|
||||
|
||||
// Finish setting up droppable sub note skills
|
||||
for (int id : COMMON_SUB_NOTE_SKILLS) {
|
||||
for (int id : GameConstants.TOWER_COMMON_SUB_NOTE_SKILLS) {
|
||||
this.subNoteDropList.add(id);
|
||||
}
|
||||
|
||||
// Add starting coin directly
|
||||
int coin = this.getModifiers().getStartingCoin();
|
||||
if (coin > 0) {
|
||||
this.getRes().add(GameConstants.STAR_TOWER_COIN_ITEM_ID, coin);
|
||||
this.getRes().add(GameConstants.TOWER_COIN_ITEM_ID, coin);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -197,6 +202,24 @@ public class StarTowerGame {
|
||||
return this.getData().getDifficulty();
|
||||
}
|
||||
|
||||
public GameCharacter getCharByIndex(int index) {
|
||||
if (index < 0 || index >= this.getCharIds().length) {
|
||||
return null;
|
||||
}
|
||||
|
||||
int id = this.getCharIds()[index];
|
||||
return this.getPlayer().getCharacters().getCharacterById(id);
|
||||
}
|
||||
|
||||
public GameDisc getDiscByIndex(int index) {
|
||||
if (index < 0 || index >= this.getDiscIds().length) {
|
||||
return null;
|
||||
}
|
||||
|
||||
int id = this.getDiscIds()[index];
|
||||
return this.getPlayer().getCharacters().getDiscById(id);
|
||||
}
|
||||
|
||||
public int getRandomCharId() {
|
||||
return Utils.randomElement(this.getCharIds());
|
||||
}
|
||||
@@ -372,6 +395,11 @@ public class StarTowerGame {
|
||||
change.add(info);
|
||||
}
|
||||
case SubNoteSkill -> {
|
||||
// Sanity check to make sure we dont remove more than what we have
|
||||
if (count < 0) {
|
||||
count = Math.max(count, -this.getItems().get(id));
|
||||
}
|
||||
|
||||
// Add to items
|
||||
this.getItems().add(id, count);
|
||||
|
||||
@@ -386,6 +414,11 @@ public class StarTowerGame {
|
||||
this.getNewInfos().add(id, count);
|
||||
}
|
||||
case Res -> {
|
||||
// Sanity check to make sure we dont remove more than what we have
|
||||
if (count < 0) {
|
||||
count = Math.max(count, -this.getRes().get(id));
|
||||
}
|
||||
|
||||
// Add to res
|
||||
this.getRes().add(id, count);
|
||||
|
||||
@@ -461,10 +494,14 @@ public class StarTowerGame {
|
||||
return this.createPotentialSelector(0);
|
||||
}
|
||||
|
||||
public StarTowerBaseCase createPotentialSelector(int charId) {
|
||||
return this.createPotentialSelector(charId, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a potential selector for the specified character
|
||||
*/
|
||||
public StarTowerBaseCase createPotentialSelector(int charId) {
|
||||
public StarTowerBaseCase createPotentialSelector(int charId, boolean rareOnly) {
|
||||
// Check character id
|
||||
if (charId <= 0) {
|
||||
charId = this.getRandomCharId();
|
||||
@@ -480,17 +517,25 @@ public class StarTowerGame {
|
||||
var list = new IntArrayList();
|
||||
|
||||
// Add potentials based on character role
|
||||
boolean isMainCharacter = this.getCharIds().getInt(0) == charId;
|
||||
boolean isMainCharacter = this.getCharIds()[0] == charId;
|
||||
|
||||
if (isMainCharacter) {
|
||||
list.addElements(0, data.getMasterSpecificPotentialIds());
|
||||
list.addElements(0, data.getMasterNormalPotentialIds());
|
||||
|
||||
if (!rareOnly) {
|
||||
list.addElements(0, data.getMasterNormalPotentialIds());
|
||||
}
|
||||
} else {
|
||||
list.addElements(0, data.getAssistSpecificPotentialIds());
|
||||
list.addElements(0, data.getAssistNormalPotentialIds());
|
||||
|
||||
if (!rareOnly) {
|
||||
list.addElements(0, data.getAssistNormalPotentialIds());
|
||||
}
|
||||
}
|
||||
|
||||
list.addElements(0, data.getCommonPotentialIds());
|
||||
if (!rareOnly) {
|
||||
list.addElements(0, data.getCommonPotentialIds());
|
||||
}
|
||||
|
||||
// Remove potentials we already have maxed out
|
||||
var potentials = new IntArrayList();
|
||||
@@ -590,9 +635,13 @@ public class StarTowerGame {
|
||||
this.pendingSubNotes = amount;
|
||||
}
|
||||
|
||||
public int getRandomSubNoteId() {
|
||||
return Utils.randomElement(this.getSubNoteDropList());
|
||||
}
|
||||
|
||||
private PlayerChangeInfo addRandomSubNoteSkills(PlayerChangeInfo change) {
|
||||
int id = this.getRandomSubNoteId();
|
||||
int count = Utils.randomRange(1, 3);
|
||||
int id = Utils.randomElement(this.getSubNoteDropList());
|
||||
|
||||
this.addItem(id, count, change);
|
||||
|
||||
@@ -637,11 +686,11 @@ public class StarTowerGame {
|
||||
rsp.getMutableNilResp();
|
||||
}
|
||||
|
||||
// Add any items
|
||||
// Add any sub note skills
|
||||
var data = rsp.getMutableData();
|
||||
|
||||
if (this.getNewInfos().size() > 0) {
|
||||
// Add item protos
|
||||
// Add sub note skills to the proto
|
||||
for (var entry : this.getNewInfos()) {
|
||||
var info = SubNoteSkillInfo.newInstance()
|
||||
.setTid(entry.getIntKey())
|
||||
@@ -650,11 +699,39 @@ public class StarTowerGame {
|
||||
data.getMutableInfos().add(info);
|
||||
}
|
||||
|
||||
// Clear
|
||||
// Refresh secondary skills
|
||||
var newSecondarySkills = SecondarySkillDef.calculateSecondarySkills(this.getDiscIds(), this.getItems());
|
||||
|
||||
// Add any new secondary skills to the data proto
|
||||
for (int id : newSecondarySkills) {
|
||||
if (!this.getSecondarySkills().contains(id)) {
|
||||
var info = ActiveSecondaryChange.newInstance()
|
||||
.setSecondaryId(id)
|
||||
.setActive(true);
|
||||
|
||||
data.addSecondaries(info);
|
||||
}
|
||||
}
|
||||
|
||||
// Inform the client that these skills are no longer active
|
||||
for (int id : this.getSecondarySkills()) {
|
||||
if (!newSecondarySkills.contains(id)) {
|
||||
var info = ActiveSecondaryChange.newInstance()
|
||||
.setSecondaryId(id)
|
||||
.setActive(false);
|
||||
|
||||
data.addSecondaries(info);
|
||||
}
|
||||
}
|
||||
|
||||
// Set new secondary skills
|
||||
this.secondarySkills = newSecondarySkills;
|
||||
|
||||
// Clear new infos
|
||||
this.getNewInfos().clear();
|
||||
}
|
||||
|
||||
// Set these protos
|
||||
// Always add this proto
|
||||
rsp.getMutableChange();
|
||||
|
||||
// Return response proto
|
||||
@@ -687,15 +764,38 @@ public class StarTowerGame {
|
||||
public StarTowerInfo toProto() {
|
||||
var proto = StarTowerInfo.newInstance();
|
||||
|
||||
proto.getMutableMeta()
|
||||
var meta = proto.getMutableMeta()
|
||||
.setId(this.getId())
|
||||
.setCharHp(this.getCharHp())
|
||||
.setTeamLevel(this.getTeamLevel())
|
||||
.setNPCInteractions(1)
|
||||
.setNPCInteractions(0)
|
||||
.setTotalTime(this.getBattleTime())
|
||||
.setBuildId(this.getBuildId());
|
||||
|
||||
this.getChars().forEach(proto.getMutableMeta()::addChars);
|
||||
this.getDiscs().forEach(proto.getMutableMeta()::addDiscs);
|
||||
// Set characters + discs
|
||||
for (int i = 0; i < 3; i++) {
|
||||
var character = this.getCharByIndex(i);
|
||||
|
||||
if (character != null) {
|
||||
meta.addChars(character.toStarTowerProto());
|
||||
} else {
|
||||
meta.addChars(StarTowerChar.newInstance());
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 6; i++) {
|
||||
var disc = this.getDiscByIndex(i);
|
||||
|
||||
if (disc != null) {
|
||||
meta.addDiscs(disc.toStarTowerProto());
|
||||
} else {
|
||||
meta.addDiscs(StarTowerDisc.newInstance());
|
||||
}
|
||||
}
|
||||
|
||||
// Add secondary skills
|
||||
for (int id : this.getSecondarySkills()) {
|
||||
meta.addActiveSecondaryIds(id);
|
||||
}
|
||||
|
||||
// Set room data
|
||||
proto.setRoom(this.getRoom().toProto());
|
||||
|
||||
@@ -327,9 +327,18 @@ public class StarTowerManager extends PlayerManager {
|
||||
// Database
|
||||
|
||||
public void loadFromDatabase() {
|
||||
// Init builds
|
||||
this.builds = new Long2ObjectOpenHashMap<>();
|
||||
|
||||
// Load builds with the current player's uid
|
||||
Nebula.getGameDatabase().getObjects(StarTowerBuild.class, "playerUid", getPlayerUid()).forEach(build -> {
|
||||
// Fix outdated builds
|
||||
if (build.getSecondarySkills() == null) {
|
||||
build.calculateScore();
|
||||
build.save();
|
||||
}
|
||||
|
||||
// Add build
|
||||
this.builds.put(build.getUid(), build);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -55,6 +55,6 @@ public class StarTowerShopGoods {
|
||||
}
|
||||
|
||||
int index = this.getCharPos() - 1;
|
||||
return game.getCharIds().getInt(index);
|
||||
return game.getCharIds()[index];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ public class StarTowerBattleCase extends StarTowerBaseCase {
|
||||
// Add coin
|
||||
int coin = this.getRoom().getStage().getInteriorCurrencyQuantity();
|
||||
|
||||
this.getGame().addItem(GameConstants.STAR_TOWER_COIN_ITEM_ID, coin, change);
|
||||
this.getGame().addItem(GameConstants.TOWER_COIN_ITEM_ID, coin, change);
|
||||
|
||||
// Handle pending potential selectors
|
||||
var nextCases = this.getGame().handlePendingPotentialSelectors();
|
||||
|
||||
@@ -72,7 +72,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
|
||||
this.addGoods(goods);
|
||||
}
|
||||
|
||||
// Apply discounts based on star tower talents
|
||||
// Apply discounts based on star tower growth nodes
|
||||
if (getModifiers().isShopDiscountTier1()) {
|
||||
this.applyDiscount(1.0, 2, 0.8);
|
||||
}
|
||||
@@ -141,7 +141,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
|
||||
}
|
||||
|
||||
// Make sure we have enough currency
|
||||
int coin = this.getGame().getResCount(GameConstants.STAR_TOWER_COIN_ITEM_ID);
|
||||
int coin = this.getGame().getResCount(GameConstants.TOWER_COIN_ITEM_ID);
|
||||
int price = this.getModifiers().getShopRerollPrice();
|
||||
|
||||
if (coin < price) {
|
||||
@@ -159,7 +159,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
|
||||
.setHawkerCase(this.toHawkerCaseProto());
|
||||
|
||||
// Remove coins
|
||||
var change = this.getGame().addItem(GameConstants.STAR_TOWER_COIN_ITEM_ID, -price);
|
||||
var change = this.getGame().addItem(GameConstants.TOWER_COIN_ITEM_ID, -price);
|
||||
|
||||
// Set change info
|
||||
rsp.setChange(change.toProto());
|
||||
@@ -173,7 +173,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
|
||||
}
|
||||
|
||||
// Make sure we have enough currency
|
||||
int coin = this.getGame().getResCount(GameConstants.STAR_TOWER_COIN_ITEM_ID);
|
||||
int coin = this.getGame().getResCount(GameConstants.TOWER_COIN_ITEM_ID);
|
||||
int price = goods.getPrice();
|
||||
|
||||
if (coin < price || goods.isSold()) {
|
||||
@@ -197,7 +197,7 @@ public class StarTowerHawkerCase extends StarTowerBaseCase {
|
||||
}
|
||||
|
||||
// Remove coins
|
||||
this.getGame().addItem(GameConstants.STAR_TOWER_COIN_ITEM_ID, -price, change);
|
||||
this.getGame().addItem(GameConstants.TOWER_COIN_ITEM_ID, -price, change);
|
||||
|
||||
// Set change info
|
||||
rsp.setChange(change.toProto());
|
||||
|
||||
@@ -1,8 +1,15 @@
|
||||
package emu.nebula.game.tower.cases;
|
||||
|
||||
import java.util.Collections;
|
||||
|
||||
import emu.nebula.GameConstants;
|
||||
import emu.nebula.data.resources.StarTowerEventDef;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.proto.PublicStarTower.NPCAffinityInfo;
|
||||
import emu.nebula.proto.PublicStarTower.StarTowerRoomCase;
|
||||
import emu.nebula.proto.StarTowerInteract.StarTowerInteractReq;
|
||||
import emu.nebula.proto.StarTowerInteract.StarTowerInteractResp;
|
||||
import emu.nebula.util.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import lombok.Getter;
|
||||
@@ -12,11 +19,32 @@ public class StarTowerNpcEventCase extends StarTowerBaseCase {
|
||||
private int npcId;
|
||||
private int eventId;
|
||||
private IntList options;
|
||||
private boolean completed;
|
||||
|
||||
public StarTowerNpcEventCase(int npcId, int eventId) {
|
||||
public StarTowerNpcEventCase(int npcId, StarTowerEventDef event) {
|
||||
this.npcId = npcId;
|
||||
this.eventId = eventId;
|
||||
this.eventId = event.getId();
|
||||
this.options = new IntArrayList();
|
||||
|
||||
// Add up to 4 random options
|
||||
var randomOptions = event.getClonedOptionIds();
|
||||
int maxOptions = Math.min(randomOptions.size(), 4);
|
||||
|
||||
for (int i = 0; i < maxOptions; i++) {
|
||||
int optionId = Utils.randomElement(randomOptions, true);
|
||||
this.options.add(optionId);
|
||||
}
|
||||
|
||||
// Fix for question type events to always include the answer
|
||||
if (this.eventId >= 114 && this.eventId <= 116) {
|
||||
int answerId = (this.eventId * 100) + 3;
|
||||
if (!this.getOptions().contains(answerId)) {
|
||||
this.getOptions().set(0, answerId);
|
||||
}
|
||||
}
|
||||
|
||||
// Shuffle
|
||||
Collections.shuffle(this.getOptions());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -24,18 +52,267 @@ public class StarTowerNpcEventCase extends StarTowerBaseCase {
|
||||
return CaseType.NpcEvent;
|
||||
}
|
||||
|
||||
public int getOption(int index) {
|
||||
if (index < 0 || index >= this.getOptions().size()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this.getOptions().getInt(index);
|
||||
}
|
||||
|
||||
@Override
|
||||
public StarTowerInteractResp interact(StarTowerInteractReq req, StarTowerInteractResp rsp) {
|
||||
// Sanity check to make sure we cant do the event multiple times
|
||||
if (this.isCompleted()) {
|
||||
return rsp;
|
||||
}
|
||||
|
||||
// Get option from selection index
|
||||
int option = this.getOption(req.getSelectReq().getIndex());
|
||||
|
||||
// Get select response proto
|
||||
var selectRsp = rsp.getMutableSelectResp();
|
||||
var success = selectRsp.getMutableResp();
|
||||
var change = new PlayerChangeInfo();
|
||||
|
||||
// Completed event flag
|
||||
boolean completed = true;
|
||||
|
||||
// Handle option id
|
||||
switch (option) {
|
||||
case 10101 -> {
|
||||
if (this.spendCoin(100, change)) {
|
||||
this.addPotentialSelector(rsp);
|
||||
} else {
|
||||
completed = false;
|
||||
}
|
||||
}
|
||||
case 10102 -> {
|
||||
if (this.spendCoin(120, change)) {
|
||||
this.addPotentialSelector(rsp);
|
||||
} else {
|
||||
completed = false;
|
||||
}
|
||||
}
|
||||
case 10103 -> {
|
||||
this.addCoin(30, change);
|
||||
}
|
||||
case 10201 -> {
|
||||
if (this.spendCoin(120, change)) {
|
||||
this.addPotentialSelector(rsp, this.getRandomSupportCharId());
|
||||
} else {
|
||||
completed = false;
|
||||
}
|
||||
}
|
||||
case 10202 -> {
|
||||
if (this.spendCoin(160, change)) {
|
||||
this.addPotentialSelector(rsp, this.getMainCharId());
|
||||
} else {
|
||||
completed = false;
|
||||
}
|
||||
}
|
||||
case 10203 -> {
|
||||
if (this.spendCoin(200, change)) {
|
||||
this.addRarePotentialSelector(rsp);
|
||||
} else {
|
||||
completed = false;
|
||||
}
|
||||
}
|
||||
case 10204 -> {
|
||||
this.addCoin(30, change);
|
||||
}
|
||||
case 10302 -> {
|
||||
// TODO
|
||||
if (this.spendSubNotes(5, change)) {
|
||||
this.addCoin(150, change);
|
||||
} else {
|
||||
completed = false;
|
||||
}
|
||||
}
|
||||
case 10303 -> {
|
||||
this.addCoin(30, change);
|
||||
}
|
||||
case 10401 -> {
|
||||
// TODO
|
||||
completed = false;
|
||||
}
|
||||
case 10402 -> {
|
||||
if (this.spendCoin(200, change)) {
|
||||
this.addRarePotentialSelector(rsp);
|
||||
} else {
|
||||
completed = false;
|
||||
}
|
||||
}
|
||||
case 10403 -> {
|
||||
this.addCoin(30, change);
|
||||
}
|
||||
case 10501 -> {
|
||||
if (Utils.randomChance(.5)) {
|
||||
this.addCoin(200, change);
|
||||
} else {
|
||||
this.addCoin(-100, change);
|
||||
}
|
||||
}
|
||||
case 10502 -> {
|
||||
if (Utils.randomChance(.3)) {
|
||||
this.addCoin(650, change);
|
||||
} else {
|
||||
this.addCoin(-200, change);
|
||||
}
|
||||
}
|
||||
case 10503 -> {
|
||||
this.addCoin(30, change);
|
||||
}
|
||||
case 10601 -> {
|
||||
if (Utils.randomChance(.5)) {
|
||||
this.addRarePotentialSelector(rsp);
|
||||
}
|
||||
}
|
||||
case 10602 -> {
|
||||
this.addPotentialSelector(rsp);
|
||||
}
|
||||
case 10603 -> {
|
||||
this.addCoin(30, change);
|
||||
}
|
||||
case 10701, 10702, 10703, 10704, 10705, 10706, 10707 -> {
|
||||
int subNoteId = (option % 100) + 90010;
|
||||
this.getGame().addItem(subNoteId, 5, change);
|
||||
}
|
||||
case 10708 -> {
|
||||
int subNoteId = this.getGame().getRandomSubNoteId();
|
||||
this.getGame().addItem(subNoteId, 5, change);
|
||||
}
|
||||
case 10801, 10802, 10803, 10804, 10805, 10806, 10807 -> {
|
||||
if (this.spendCoin(140, change)) {
|
||||
int subNoteId = (option % 100) + 90010;
|
||||
this.getGame().addItem(subNoteId, 10, change);
|
||||
} else {
|
||||
completed = false;
|
||||
}
|
||||
}
|
||||
case 10808 -> {
|
||||
if (this.spendCoin(90, change)) {
|
||||
int subNoteId = this.getGame().getRandomSubNoteId();
|
||||
this.getGame().addItem(subNoteId, 10, change);
|
||||
} else {
|
||||
completed = false;
|
||||
}
|
||||
}
|
||||
case 10809 -> {
|
||||
this.addCoin(30, change);
|
||||
}
|
||||
case 11401, 11402, 11403, 11404, 11405 -> {
|
||||
if (option == 11403) {
|
||||
int subNoteId = this.getGame().getRandomSubNoteId();
|
||||
this.getGame().addItem(subNoteId, 10, change);
|
||||
}
|
||||
}
|
||||
case 11501, 11502, 11503, 11504, 11505 -> {
|
||||
if (option == 11503) {
|
||||
this.addPotentialSelector(rsp);
|
||||
}
|
||||
}
|
||||
case 11601, 11602, 11603, 11604, 11605 -> {
|
||||
if (option == 11603) {
|
||||
this.addRarePotentialSelector(rsp);
|
||||
}
|
||||
}
|
||||
case 12601 -> {
|
||||
this.addPotentialSelector(rsp, this.getRandomSupportCharId());
|
||||
}
|
||||
case 12602 -> {
|
||||
// Recover 20% hp
|
||||
}
|
||||
case 12701 -> {
|
||||
this.addPotentialSelector(rsp, this.getRandomSupportCharId());
|
||||
}
|
||||
case 12702 -> {
|
||||
int subNoteId = this.getGame().getRandomSubNoteId();
|
||||
this.getGame().addItem(subNoteId, 5, change);
|
||||
}
|
||||
case 12801 -> {
|
||||
this.addRarePotentialSelector(rsp, this.getRandomSupportCharId());
|
||||
}
|
||||
case 12802 -> {
|
||||
this.addCoin(30, change);
|
||||
}
|
||||
default -> {
|
||||
// Ignored
|
||||
}
|
||||
}
|
||||
|
||||
// Set change info
|
||||
rsp.setChange(change.toProto());
|
||||
|
||||
// Set success result
|
||||
success.setOptionsResult(completed);
|
||||
this.completed = completed;
|
||||
|
||||
// Complete
|
||||
return rsp;
|
||||
}
|
||||
|
||||
// Helper functions
|
||||
|
||||
private boolean spendCoin(int amount, PlayerChangeInfo change) {
|
||||
int coin = this.getGame().getResCount(GameConstants.TOWER_COIN_ITEM_ID);
|
||||
|
||||
if (coin < amount) {
|
||||
return false;
|
||||
}
|
||||
|
||||
this.addCoin(-amount, change);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private PlayerChangeInfo addCoin(int amount, PlayerChangeInfo change) {
|
||||
return this.getGame().addItem(GameConstants.TOWER_COIN_ITEM_ID, amount, change);
|
||||
}
|
||||
|
||||
private boolean spendSubNotes(int amount, PlayerChangeInfo change) {
|
||||
// TODO
|
||||
return false;
|
||||
}
|
||||
|
||||
private void addPotentialSelector(StarTowerInteractResp rsp) {
|
||||
this.addPotentialSelector(rsp, 0);
|
||||
}
|
||||
|
||||
private void addPotentialSelector(StarTowerInteractResp rsp, int charId) {
|
||||
var selectorCase = this.getGame().createPotentialSelector(charId);
|
||||
this.getRoom().addCase(rsp.getMutableCases(), selectorCase);
|
||||
}
|
||||
|
||||
private void addRarePotentialSelector(StarTowerInteractResp rsp) {
|
||||
this.addRarePotentialSelector(rsp, 0);
|
||||
}
|
||||
|
||||
private void addRarePotentialSelector(StarTowerInteractResp rsp, int charId) {
|
||||
var selectorCase = this.getGame().createPotentialSelector(charId, true);
|
||||
this.getRoom().addCase(rsp.getMutableCases(), selectorCase);
|
||||
}
|
||||
|
||||
private int getMainCharId() {
|
||||
return this.getGame().getCharIds()[0];
|
||||
}
|
||||
|
||||
private int getRandomSupportCharId() {
|
||||
return this.getGame().getCharIds()[Utils.randomRange(1, 2)];
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
@Override
|
||||
public void encodeProto(StarTowerRoomCase proto) {
|
||||
var info = NPCAffinityInfo.newInstance()
|
||||
.setNPCId(this.getNpcId())
|
||||
.setAffinity(0);
|
||||
|
||||
proto.getMutableSelectOptionsEventCase()
|
||||
.setEvtId(this.getEventId())
|
||||
.setNPCId(this.getNpcId())
|
||||
.addInfos(info)
|
||||
.addAllOptions(this.getOptions().toIntArray());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ public class StarTowerStrengthenMachineCase extends StarTowerBaseCase {
|
||||
StarTowerBaseCase towerCase = null;
|
||||
|
||||
// Check coin
|
||||
int coin = getGame().getResCount(GameConstants.STAR_TOWER_COIN_ITEM_ID);
|
||||
int coin = getGame().getResCount(GameConstants.TOWER_COIN_ITEM_ID);
|
||||
int price = this.getPrice();
|
||||
|
||||
if (coin >= price) {
|
||||
@@ -62,7 +62,7 @@ public class StarTowerStrengthenMachineCase extends StarTowerBaseCase {
|
||||
this.getRoom().addCase(rsp.getMutableCases(), towerCase);
|
||||
|
||||
// Remove coins
|
||||
var change = this.getGame().addItem(GameConstants.STAR_TOWER_COIN_ITEM_ID, -price);
|
||||
var change = this.getGame().addItem(GameConstants.TOWER_COIN_ITEM_ID, -price);
|
||||
|
||||
// Set change info
|
||||
rsp.setChange(change.toProto());
|
||||
|
||||
@@ -90,6 +90,11 @@ public class StarTowerBaseRoom {
|
||||
}
|
||||
|
||||
public StarTowerBaseCase addCase(RepeatedMessage<StarTowerRoomCase> cases, StarTowerBaseCase towerCase) {
|
||||
// Sanity check
|
||||
if (towerCase == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Set game for tower case
|
||||
towerCase.register(this);
|
||||
|
||||
|
||||
@@ -1,8 +1,17 @@
|
||||
package emu.nebula.game.tower.room;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Objects;
|
||||
|
||||
import emu.nebula.GameConstants;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.StarTowerEventDef;
|
||||
import emu.nebula.data.resources.StarTowerStageDef;
|
||||
import emu.nebula.game.tower.StarTowerGame;
|
||||
import emu.nebula.game.tower.cases.StarTowerBaseCase;
|
||||
import emu.nebula.game.tower.cases.StarTowerNpcEventCase;
|
||||
import emu.nebula.game.tower.cases.StarTowerSyncHPCase;
|
||||
import emu.nebula.util.Utils;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@@ -12,9 +21,47 @@ public class StarTowerEventRoom extends StarTowerBaseRoom {
|
||||
public StarTowerEventRoom(StarTowerGame game, StarTowerStageDef stage) {
|
||||
super(game, stage);
|
||||
}
|
||||
|
||||
private StarTowerEventDef getRandomEvent() {
|
||||
/*
|
||||
var list = GameData.getStarTowerEventDataTable()
|
||||
.values()
|
||||
.stream()
|
||||
.toList();
|
||||
*/
|
||||
|
||||
var list = Arrays.stream(GameConstants.TOWER_EVENTS_IDS)
|
||||
.mapToObj(GameData.getStarTowerEventDataTable()::get)
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
|
||||
if (list.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return Utils.randomElement(list);
|
||||
}
|
||||
|
||||
public StarTowerBaseCase createNpcEvent() {
|
||||
// Get random event
|
||||
var event = this.getRandomEvent();
|
||||
|
||||
if (event == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Get random npc
|
||||
int npcId = Utils.randomElement(event.getRelatedNPCs());
|
||||
|
||||
// Create case with event
|
||||
return new StarTowerNpcEventCase(npcId, event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnter() {
|
||||
// Create npc
|
||||
this.addCase(this.createNpcEvent());
|
||||
|
||||
// Create sync hp case
|
||||
this.addCase(new StarTowerSyncHPCase());
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ public class HandlerStarTowerApplyReq extends NetHandler {
|
||||
// Create response
|
||||
var rsp = StarTowerApplyResp.newInstance()
|
||||
.setLastId(req.getId())
|
||||
.setCoinQty(game.getResCount(GameConstants.STAR_TOWER_COIN_ITEM_ID))
|
||||
.setCoinQty(game.getResCount(GameConstants.TOWER_COIN_ITEM_ID))
|
||||
.setInfo(game.toProto())
|
||||
.setChange(change.toProto());
|
||||
|
||||
|
||||
@@ -173,6 +173,10 @@ public class Utils {
|
||||
public static int randomRange(int min, int max) {
|
||||
return ThreadLocalRandom.current().nextInt(min, max + 1);
|
||||
}
|
||||
|
||||
public static boolean randomChance(double chance) {
|
||||
return ThreadLocalRandom.current().nextDouble() < chance;
|
||||
}
|
||||
|
||||
public static int randomElement(int[] array) {
|
||||
return array[ThreadLocalRandom.current().nextInt(0, array.length)];
|
||||
|
||||
Reference in New Issue
Block a user