mirror of
https://github.com/Melledy/Nebula.git
synced 2025-12-13 21:04:36 +01:00
Compare commits
15 Commits
v1.1.0
...
aecea6ab03
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aecea6ab03 | ||
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f53bdaba32 | ||
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898e8dd43f | ||
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29db60fd0a | ||
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7577bf87d4 |
@@ -15,9 +15,10 @@ For any extra support, questions, or discussions, check out our [Discord](https:
|
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- Battle pass
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- Gacha
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- Friend system (sending energy not implemented)
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- Shop (using only in-game currency)
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- Shop (only in-game currency supported)
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- Commissions
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- Heartlink
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- Achievements
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- Monoliths (completeable but many other features missing)
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- Bounty Trials
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- Menance Arena
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@@ -26,7 +27,6 @@ For any extra support, questions, or discussions, check out our [Discord](https:
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- Boss Blitz
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### Not implemented
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- Achievements
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- Events
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# Running the server and client
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@@ -29,7 +29,7 @@ java {
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}
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}
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version = '1.1.0'
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version = '1.1.2'
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var shouldGenerateProto = System.getenv("GENERATE_PROTO") == "true"
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System.out.println(shouldGenerateProto ? "Generating proto files" : "Skipping proto generation")
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@@ -7,8 +7,8 @@ import emu.nebula.game.character.GameCharacter;
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import emu.nebula.game.character.GameDisc;
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import emu.nebula.game.player.Player;
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import emu.nebula.util.Utils;
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import it.unimi.dsi.fastutil.ints.Int2IntLinkedOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2IntMap;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
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import it.unimi.dsi.fastutil.objects.ObjectSet;
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import lombok.Getter;
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@@ -53,6 +53,9 @@ public class CommandArgs {
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} else if (arg.startsWith("lv")) { // Level
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this.level = Utils.parseSafeInt(arg.substring(2));
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it.remove();
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} else if (arg.startsWith("lvl")) { // Level
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this.level = Utils.parseSafeInt(arg.substring(3));
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it.remove();
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} else if (arg.startsWith("a")) { // Advance
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this.advance = Utils.parseSafeInt(arg.substring(1));
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it.remove();
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@@ -76,7 +79,7 @@ public class CommandArgs {
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int key = Integer.parseInt(split[0]);
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int value = Integer.parseInt(split[1]);
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if (this.map == null) this.map = new Int2IntOpenHashMap();
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if (this.map == null) this.map = new Int2IntLinkedOpenHashMap();
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this.map.put(key, value);
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it.remove();
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179
src/main/java/emu/nebula/command/commands/BuildCommand.java
Normal file
179
src/main/java/emu/nebula/command/commands/BuildCommand.java
Normal file
@@ -0,0 +1,179 @@
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package emu.nebula.command.commands;
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import java.util.ArrayList;
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import java.util.List;
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import emu.nebula.command.Command;
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import emu.nebula.command.CommandArgs;
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import emu.nebula.command.CommandHandler;
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import emu.nebula.data.GameData;
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import emu.nebula.game.character.GameCharacter;
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import emu.nebula.game.character.GameDisc;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.tower.StarTowerBuild;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.util.Utils;
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import lombok.Getter;
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@Command(
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label = "build",
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aliases = {"b", "record", "r"},
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permission = "player.build",
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requireTarget = true,
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desc = "!build [char ids...] [disc ids...] [potential ids...] [melody ids...]"
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)
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public class BuildCommand implements CommandHandler {
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@Override
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public String execute(CommandArgs args) {
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// Create record
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var target = args.getTarget();
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var builder = new StarTowerBuildData(target);
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// Parse items
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for (String arg : args.getList()) {
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int id = Utils.parseSafeInt(arg);
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int count = 1;
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this.parseItem(builder, id, count);
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}
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if (args.getMap() != null) {
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for (var entry : args.getMap().int2IntEntrySet()) {
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int id = entry.getIntKey();
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int count = entry.getIntValue();
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this.parseItem(builder, id, count);
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}
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}
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// Check if build is valid
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if (builder.getCharacters().size() != 3) {
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return "Record must have 3 different characters";
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}
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if (builder.getDiscs().size() < 3 || builder.getDiscs().size() > 6) {
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return "Record must have 3-6 different discs";
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}
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// Create record
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var build = builder.toBuild();
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// Add to star tower manager
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target.getStarTowerManager().getBuilds().put(build.getUid(), build);
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// Send package to player
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target.addNextPackage(NetMsgId.st_import_build_notify, build.toProto());
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// Send result to player
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return "Created record for " + target.getName() + " (This command make take time to update on the client)";
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}
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private void parseItem(StarTowerBuildData builder, int id, int count) {
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// Get item data
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var itemData = GameData.getItemDataTable().get(id);
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if (itemData == null) {
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return;
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}
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// Clamp
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count = Math.max(count, 1);
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// Parse by item id
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switch (itemData.getItemSubType()) {
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case Char -> {
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var character = builder.getPlayer().getCharacters().getCharacterById(id);
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if (character == null || !character.getData().isAvailable()) {
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break;
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}
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builder.addCharacter(character);
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}
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case Disc -> {
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var disc = builder.getPlayer().getCharacters().getDiscById(id);
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if (disc == null || !disc.getData().isAvailable()) {
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break;
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||||
}
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builder.addDisc(disc);
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||||
}
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||||
case Potential, SpecificPotential -> {
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var potentialData = GameData.getPotentialDataTable().get(id);
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if (potentialData == null) break;
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||||
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||||
int level = Math.min(count, potentialData.getMaxLevel());
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builder.getBuild().getPotentials().add(id, level);
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||||
}
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||||
case SubNoteSkill -> {
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builder.getBuild().getSubNoteSkills().add(id, count);
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||||
}
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||||
default -> {
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||||
// Ignored
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||||
}
|
||||
}
|
||||
}
|
||||
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||||
@Getter
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private static class StarTowerBuildData {
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private Player player;
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private StarTowerBuild build;
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private List<GameCharacter> characters;
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private List<GameDisc> discs;
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public StarTowerBuildData(Player player) {
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this.player = player;
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this.build = new StarTowerBuild(player);
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this.characters = new ArrayList<>();
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this.discs = new ArrayList<>();
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||||
}
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||||
public void addCharacter(GameCharacter character) {
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||||
if (this.characters.contains(character)) {
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||||
return;
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||||
}
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||||
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this.characters.add(character);
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||||
}
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||||
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||||
public void addDisc(GameDisc disc) {
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||||
if (this.discs.contains(disc)) {
|
||||
return;
|
||||
}
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||||
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||||
this.discs.add(disc);
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||||
}
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||||
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||||
public StarTowerBuild toBuild() {
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// Set characters and discs
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build.setChars(this.getCharacters());
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build.setDiscs(this.getDiscs());
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||||
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||||
// Clear character potential cache
|
||||
build.getCharPots().clear();
|
||||
|
||||
for (int charId : build.getCharIds()) {
|
||||
build.getCharPots().put(charId, 0);
|
||||
}
|
||||
|
||||
// Add potentials to character potential cache
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||||
var it = build.getPotentials().iterator();
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||||
while (it.hasNext()) {
|
||||
var potential = it.next();
|
||||
|
||||
var data = GameData.getPotentialDataTable().get(potential.getIntKey());
|
||||
if (data == null || !build.getCharPots().containsKey(data.getCharId())) {
|
||||
it.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
build.getCharPots().add(data.getCharId(), 1);
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||||
}
|
||||
|
||||
// Calculate score
|
||||
build.calculateScore();
|
||||
|
||||
// Return build
|
||||
return build;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -131,4 +131,10 @@ public class GameData {
|
||||
|
||||
// Score boss
|
||||
@Getter private static DataTable<ScoreBossControlDef> ScoreBossControlDataTable = new DataTable<>();
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||||
|
||||
// Activity
|
||||
@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
|
||||
|
||||
@Getter private static DataTable<TrialControlDef> TrialControlDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<TrialGroupDef> TrialGroupDataTable = new DataTable<>();
|
||||
}
|
||||
@@ -10,6 +10,7 @@ import org.reflections.Reflections;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
import emu.nebula.util.Utils;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.game.achievement.AchievementHelper;
|
||||
|
||||
public class ResourceLoader {
|
||||
private static boolean loaded = false;
|
||||
@@ -22,6 +23,9 @@ public class ResourceLoader {
|
||||
// Load
|
||||
loadResources();
|
||||
|
||||
// Add hardcoded achievements params
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||||
AchievementHelper.init();
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||||
|
||||
// Done
|
||||
loaded = true;
|
||||
Nebula.getLogger().info("Resource loading complete");
|
||||
|
||||
@@ -2,7 +2,8 @@ package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
|
||||
import emu.nebula.game.achievement.AchievementHelper;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@@ -18,9 +19,50 @@ public class AchievementDef extends BaseDef {
|
||||
private int Tid1;
|
||||
private int Qty1;
|
||||
|
||||
// Custom params
|
||||
private transient int param1; // -1 == any, 0 = no param, 1+ = param required
|
||||
private transient int param2; // -1 == any, 0 = no param, 1+ = param required
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public void setParams(int param1, int param2) {
|
||||
this.param1 = param1;
|
||||
this.param2 = param2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this achievement requires params to match
|
||||
*/
|
||||
public boolean hasParam1(int param) {
|
||||
if (this.param1 < 0) {
|
||||
return false;
|
||||
} else if (this.param1 == 0) {
|
||||
return param != 0;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this achievement requires params to match
|
||||
*/
|
||||
public boolean hasParam2(int param) {
|
||||
if (this.param2 < 0) {
|
||||
return false;
|
||||
} else if (this.param2 == 0) {
|
||||
return param != 0;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Add to cached achievement list
|
||||
var list = AchievementHelper.getCache().computeIfAbsent(this.CompleteCond, i -> new ObjectArrayList<>());
|
||||
list.add(this);
|
||||
}
|
||||
}
|
||||
|
||||
25
src/main/java/emu/nebula/data/resources/ActivityDef.java
Normal file
25
src/main/java/emu/nebula/data/resources/ActivityDef.java
Normal file
@@ -0,0 +1,25 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "Activity.json")
|
||||
public class ActivityDef extends BaseDef {
|
||||
private int Id;
|
||||
private int ActivityType;
|
||||
|
||||
private transient emu.nebula.game.activity.ActivityType type;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.type = emu.nebula.game.activity.ActivityType.getByValue(this.ActivityType);
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,15 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.character.GameCharacter;
|
||||
import emu.nebula.game.inventory.ItemRewardList;
|
||||
import emu.nebula.game.inventory.ItemRewardParam;
|
||||
import emu.nebula.util.JsonUtils;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
@@ -35,6 +40,8 @@ public class AgentDef extends BaseDef {
|
||||
private String BonusPreview4;
|
||||
|
||||
private transient Int2ObjectMap<AgentDurationDef> durations;
|
||||
private transient Int2IntOpenHashMap tags;
|
||||
private transient Int2IntOpenHashMap extraTags;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
@@ -45,14 +52,83 @@ public class AgentDef extends BaseDef {
|
||||
this.durations.put(duration.getTime(), duration);
|
||||
}
|
||||
|
||||
public boolean hasTags(List<GameCharacter> characters) {
|
||||
// Get character tags
|
||||
var characterTags = new Int2IntOpenHashMap();
|
||||
|
||||
for (var character : characters) {
|
||||
var data = character.getData().getDes();
|
||||
|
||||
for (int tag : data.getTag()) {
|
||||
characterTags.addTo(tag, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Validate that we have the tags
|
||||
for (var entry : this.tags.int2IntEntrySet()) {
|
||||
int reqTagId = entry.getIntKey();
|
||||
int reqTagCount = entry.getIntValue();
|
||||
|
||||
// Get amount of tags that we have from our characters
|
||||
int characterTagCount = characterTags.get(reqTagId);
|
||||
|
||||
if (reqTagCount > characterTagCount) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean hasExtraTags(List<GameCharacter> characters) {
|
||||
// Get character tags
|
||||
var characterTags = new Int2IntOpenHashMap();
|
||||
|
||||
for (var character : characters) {
|
||||
var data = character.getData().getDes();
|
||||
|
||||
for (int tag : data.getTag()) {
|
||||
characterTags.addTo(tag, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Validate that we have the tags
|
||||
for (var entry : this.extraTags.int2IntEntrySet()) {
|
||||
int reqTagId = entry.getIntKey();
|
||||
int reqTagCount = entry.getIntValue();
|
||||
|
||||
// Get amount of tags that we have from our characters
|
||||
int characterTagCount = characterTags.get(reqTagId);
|
||||
|
||||
if (reqTagCount > characterTagCount) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
// Cache durations
|
||||
this.durations = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
this.addDuration(new AgentDurationDef(this.Time1, this.RewardPreview1, this.BonusPreview1));
|
||||
this.addDuration(new AgentDurationDef(this.Time2, this.RewardPreview2, this.BonusPreview2));
|
||||
this.addDuration(new AgentDurationDef(this.Time3, this.RewardPreview3, this.BonusPreview3));
|
||||
this.addDuration(new AgentDurationDef(this.Time4, this.RewardPreview4, this.BonusPreview4));
|
||||
|
||||
// Cache tags
|
||||
this.tags = new Int2IntOpenHashMap();
|
||||
this.extraTags = new Int2IntOpenHashMap();
|
||||
|
||||
for (int tag : this.Tags) {
|
||||
this.tags.addTo(tag, 1);
|
||||
}
|
||||
|
||||
for (int tag : this.ExtraTags) {
|
||||
this.extraTags.addTo(tag, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@Getter
|
||||
|
||||
@@ -13,6 +13,8 @@ public class PotentialDef extends BaseDef {
|
||||
private int MaxLevel;
|
||||
private int[] BuildScore;
|
||||
|
||||
private String BriefDesc;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
|
||||
@@ -10,6 +10,8 @@ import lombok.Getter;
|
||||
@ResourceType(name = "StarTower.json")
|
||||
public class StarTowerDef extends BaseDef {
|
||||
private int Id;
|
||||
private int GroupId;
|
||||
private int Difficulty;
|
||||
private int[] FloorNum;
|
||||
|
||||
private transient int maxFloors;
|
||||
|
||||
@@ -7,6 +7,7 @@ import lombok.Getter;
|
||||
@Getter
|
||||
@ResourceType(name = "StarTowerFloorExp.json")
|
||||
public class StarTowerFloorExpDef extends BaseDef {
|
||||
private int Id;
|
||||
private int StarTowerId;
|
||||
private int Stage;
|
||||
private int NormalExp;
|
||||
@@ -16,6 +17,6 @@ public class StarTowerFloorExpDef extends BaseDef {
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return StarTowerId;
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
|
||||
18
src/main/java/emu/nebula/data/resources/TrialControlDef.java
Normal file
18
src/main/java/emu/nebula/data/resources/TrialControlDef.java
Normal file
@@ -0,0 +1,18 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "TrialControl.json")
|
||||
public class TrialControlDef extends BaseDef {
|
||||
private int Id;
|
||||
private IntOpenHashSet GroupIds;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
41
src/main/java/emu/nebula/data/resources/TrialGroupDef.java
Normal file
41
src/main/java/emu/nebula/data/resources/TrialGroupDef.java
Normal file
@@ -0,0 +1,41 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "TrialGroup.json")
|
||||
public class TrialGroupDef extends BaseDef {
|
||||
private int Id;
|
||||
|
||||
private int RewardId1;
|
||||
private int Qty1;
|
||||
private int RewardId2;
|
||||
private int Qty2;
|
||||
private int RewardId3;
|
||||
private int Qty3;
|
||||
|
||||
private transient ItemParamMap rewards;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoad() {
|
||||
this.rewards = new ItemParamMap();
|
||||
|
||||
if (this.RewardId1 > 0) {
|
||||
this.rewards.add(this.RewardId1, this.Qty1);
|
||||
}
|
||||
if (this.RewardId2 > 0) {
|
||||
this.rewards.add(this.RewardId2, this.Qty2);
|
||||
}
|
||||
if (this.RewardId3 > 0) {
|
||||
this.rewards.add(this.RewardId3, this.Qty3);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -26,7 +26,6 @@ import de.bwaldvogel.mongo.backend.h2.H2Backend;
|
||||
import de.bwaldvogel.mongo.backend.memory.MemoryBackend;
|
||||
import dev.morphia.*;
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.mapping.Mapper;
|
||||
import dev.morphia.mapping.MapperOptions;
|
||||
import dev.morphia.query.FindOptions;
|
||||
import dev.morphia.query.Sort;
|
||||
@@ -84,7 +83,7 @@ public final class DatabaseManager {
|
||||
.stream()
|
||||
.filter(cls -> {
|
||||
Entity e = cls.getAnnotation(Entity.class);
|
||||
return e != null && !e.value().equals(Mapper.IGNORED_FIELDNAME);
|
||||
return e != null;
|
||||
})
|
||||
.toList();
|
||||
|
||||
@@ -164,12 +163,16 @@ public final class DatabaseManager {
|
||||
return getDatastore().find(cls).stream();
|
||||
}
|
||||
|
||||
public <T> List<T> getSortedObjects(Class<T> cls, String filter, int limit) {
|
||||
public <T> List<T> getSortedObjects(Class<T> cls, String filter, int value, String sortBy, int limit) {
|
||||
var options = new FindOptions()
|
||||
.sort(Sort.descending(filter))
|
||||
.sort(Sort.descending(sortBy))
|
||||
.limit(limit);
|
||||
|
||||
return getDatastore().find(cls).iterator(options).toList();
|
||||
return getDatastore()
|
||||
.find(cls)
|
||||
.filter(Filters.eq(filter, value))
|
||||
.iterator(options)
|
||||
.toList();
|
||||
}
|
||||
|
||||
public <T> void save(T obj) {
|
||||
|
||||
@@ -8,6 +8,7 @@ import java.util.concurrent.TimeUnit;
|
||||
|
||||
import emu.nebula.GameConstants;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.game.activity.ActivityModule;
|
||||
import emu.nebula.game.gacha.GachaModule;
|
||||
import emu.nebula.game.player.PlayerModule;
|
||||
import emu.nebula.game.scoreboss.ScoreBossModule;
|
||||
@@ -27,6 +28,7 @@ public class GameContext implements Runnable {
|
||||
private final PlayerModule playerModule;
|
||||
private final GachaModule gachaModule;
|
||||
private final TutorialModule tutorialModule;
|
||||
private final ActivityModule activityModule;
|
||||
private final ScoreBossModule scoreBossModule;
|
||||
|
||||
// Game loop
|
||||
@@ -43,6 +45,7 @@ public class GameContext implements Runnable {
|
||||
this.playerModule = new PlayerModule(this);
|
||||
this.gachaModule = new GachaModule(this);
|
||||
this.tutorialModule = new TutorialModule(this);
|
||||
this.activityModule = new ActivityModule(this);
|
||||
this.scoreBossModule = new ScoreBossModule(this);
|
||||
|
||||
// Run game loop
|
||||
|
||||
@@ -0,0 +1,159 @@
|
||||
package emu.nebula.game.achievement;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
|
||||
public enum AchievementCondition {
|
||||
AchievementSpecific (1),
|
||||
AchievementTotal (2),
|
||||
BattleTotal (3),
|
||||
CharacterAcquire (5),
|
||||
CharacterAcquireQuantityRarityAndAdvancement (6),
|
||||
CharacterAdvanceTotal (7),
|
||||
CharacterSkillUpTotal (8),
|
||||
CharacterSkillWithSpecificUpTotal (9),
|
||||
CharacterSpecific (10),
|
||||
CharacterUpLevel (11),
|
||||
CharacterUpTotal (12),
|
||||
CharacterWithSpecificAdvance (13),
|
||||
CharacterWithSpecificAffinity (14),
|
||||
CharacterWithSpecificUpLevel (15),
|
||||
CharactersWithSpecificLevelAndQuantity (16),
|
||||
CharactersWithSpecificNumberLevelAndAttributes (17),
|
||||
CharactersWithSpecificPlot (18),
|
||||
CharactersWithSpecificQuantityAdvancementCountAndAttribute (19),
|
||||
CharactersWithSpecificQuantityAndRarity (20),
|
||||
CharactersWithSpecificQuantityRarityAndAdvancement (21),
|
||||
CharactersWithSpecificQuantityRarityAndLevel (22),
|
||||
ChatTotal (23),
|
||||
DailyInstanceClearSpecificDifficultyAndTotal (24),
|
||||
DailyInstanceClearSpecificTypeAndTotal (25),
|
||||
DailyInstanceClearTotal (26),
|
||||
DateSpecific (27),
|
||||
DiscAcquire (28),
|
||||
DiscAcquireSpecificQuantityAndRarity (29),
|
||||
DiscAcquireQuantityLevelAndRarity (30),
|
||||
DiscAcquireQuantityPhaseAndRarity (31),
|
||||
DiscAcquireQuantityStarAndRarity (32),
|
||||
DiscLimitBreakTotal (33),
|
||||
DiscPromoteTotal (34),
|
||||
DiscStrengthenTotal (35),
|
||||
DiscWithSpecificQuantityLevelAndRarity (36),
|
||||
DiscWithSpecificQuantityPhaseAndRarity (37),
|
||||
DiscWithSpecificQuantityStarAndRarity (38),
|
||||
GachaCharacterNotSSRTotal (40),
|
||||
GachaCharacterTenModeSSRTotal (41),
|
||||
GachaCharacterTotal (42),
|
||||
GachaTenModeAcquireQuantityAndRarityItems (43),
|
||||
GachaTotal (44),
|
||||
GiftGiveTotal (45),
|
||||
InfinityTowerClearSpecificFloor (46),
|
||||
InfinityTowerClearTotal (47),
|
||||
ItemsAdd (48),
|
||||
ItemsDeplete (49),
|
||||
ItemsProductTotal (50),
|
||||
LoginTotal (51),
|
||||
QuestTravelerDuelChallengeTotal (52),
|
||||
QuestTourGuideSpecific (53),
|
||||
QuestTravelerDuelSpecific (54),
|
||||
QuestWithSpecificType (55),
|
||||
RegionBossClearSpecificFullStarWithBossIdAndDifficulty (56),
|
||||
RegionBossClearSpecificLevelWithDifficultyAndTotal (57),
|
||||
RegionBossClearSpecificTotal (58),
|
||||
RegionBossClearTotal (59),
|
||||
SkillsWithSpecificQuantityAndLevel (60),
|
||||
SkinAcquire (61),
|
||||
StageClearSpecificStars (62),
|
||||
StoryClear (63),
|
||||
TravelerDuelChallengeSpecificBoosLevelWithDifficultyAndTotal (64),
|
||||
TravelerDuelClearBossTotal (65),
|
||||
TravelerDuelClearSpecificBossIdAndDifficulty (66),
|
||||
TravelerDuelChallengeClearSpecificBossLevelAndAffix (67),
|
||||
TravelerDuelClearSpecificBossLevelWithDifficultyAndTotal (68),
|
||||
TravelerDuelClearSpecificBossTotal (69),
|
||||
TravelerDuelChallengeRankUploadTotal (70),
|
||||
WorldClassSpecific (71),
|
||||
RegionBossClearSpecificTypeWithTotal (72),
|
||||
CharactersWithSpecificDatingCount (73),
|
||||
CharactersDatingTotal (74),
|
||||
VampireSurvivorScoreTotal (75),
|
||||
VampireSurvivorSpecificLevelWithSpecificScore (76),
|
||||
VampireSurvivorPassedSpecificLevel (77),
|
||||
CharacterParticipateTowerNumber (78),
|
||||
CharacterAllSkillReachSpecificLevel (79),
|
||||
TravelerDuelPlayTotal (80),
|
||||
VampireClearTotal (81),
|
||||
VampireWithSpecificClearTotal (82),
|
||||
AgentFinishTotal (83),
|
||||
AgentWithSpecificFinishTotal (84),
|
||||
ActivityMiningEnterLayer (86),
|
||||
ActivityMiningDestroyGrid (87),
|
||||
BossRushTotalStars (88),
|
||||
InfinityTowerClearSpecificDifficultyAndTotal (89),
|
||||
SkillInstanceClearTotal (90),
|
||||
VampireSurvivorSpecificPassedLevel (91),
|
||||
WeekBoosClearSpecificDifficultyAndTotal (92),
|
||||
NpcAffinityWithSpecificLevel (93),
|
||||
CharacterPassedWithSpecificTowerAndCount (94),
|
||||
JointDrillScoreTotal (95),
|
||||
CharGemInstanceClearTotal (104),
|
||||
DailyShopReceiveShopTotal (105),
|
||||
AgentApplyTotal (106),
|
||||
DiscSpecific (114),
|
||||
ClientReport (200),
|
||||
TowerBattleTimes (501),
|
||||
TowerBossChallengeSpecificHighRewardWithTotal (502),
|
||||
TowerBuildSpecificCharacter (503),
|
||||
TowerBuildSpecificScoreWithTotal (504),
|
||||
TowerClearSpecificCharacterTypeWithTotal (505),
|
||||
TowerClearSpecificGroupIdAndDifficulty (506),
|
||||
TowerClearSpecificLevelWithDifficultyAndTotal (507),
|
||||
TowerClearTotal (508),
|
||||
TowerEnterRoom (509),
|
||||
TowerEventTimes (511),
|
||||
TowerFateTimes (512),
|
||||
TowerItemsGet (513),
|
||||
TowerSpecificDifficultyShopBuyTimes (514),
|
||||
TowerGrowthSpecificNote (515),
|
||||
TowerClearSpecificLevelWithDifficultyAndTotalHistory (516),
|
||||
TowerBookWithSpecificEvent (517),
|
||||
TowerBookWithSpecificFateCard (518),
|
||||
TowerBookWithSpecificPotential (520),
|
||||
TowerBuildSpecificDifficultyAndScoreWithTotal (521),
|
||||
TowerSpecificDifficultyStrengthenMachineTotal (522),
|
||||
TowerSpecificDifficultyKillBossTotal (524),
|
||||
TowerBookSpecificCharWithPotentialTotal (525),
|
||||
TowerBuildSpecificCharSpecificScoreWithTotal (526),
|
||||
TowerGrowthWithSpecificNote (527),
|
||||
TowerSpecificFateCardReRollTotal (528),
|
||||
TowerSpecificPotentialReRollTotal (529),
|
||||
TowerSpecificShopReRollTotal (530),
|
||||
TowerSpecificNoteActivateTotal (531),
|
||||
TowerSpecificNoteLevelTotal (532),
|
||||
TowerSpecificPotentialBonusTotal (533),
|
||||
TowerSpecificPotentialLuckyTotal (534),
|
||||
TowerSpecificShopBuyDiscountTotal (535),
|
||||
TowerSpecificSecondarySkillActivateTotal (536),
|
||||
TowerSpecificGetExtraNoteLvTotal (537),
|
||||
TowerSweepTimes (539),
|
||||
TowerSweepTotal (540);
|
||||
|
||||
@Getter
|
||||
private final int value;
|
||||
private final static Int2ObjectMap<AchievementCondition> map = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
static {
|
||||
for (AchievementCondition type : AchievementCondition.values()) {
|
||||
map.put(type.getValue(), type);
|
||||
}
|
||||
}
|
||||
|
||||
private AchievementCondition(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public static AchievementCondition getByValue(int value) {
|
||||
return map.get(value);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
package emu.nebula.game.achievement;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.GameConstants;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.AchievementDef;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.ints.IntSet;
|
||||
import lombok.Getter;
|
||||
|
||||
// Because achievements in the data files do not have params, we will hardcode them here
|
||||
public class AchievementHelper {
|
||||
// Cache
|
||||
private static IntSet incrementalAchievementSet = new IntOpenHashSet();
|
||||
|
||||
@Getter
|
||||
private static Int2ObjectMap<List<AchievementDef>> cache = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
public static List<AchievementDef> getAchievementsByCondition(int condition) {
|
||||
return cache.get(condition);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
public static boolean isIncrementalAchievement(int condition) {
|
||||
return incrementalAchievementSet.contains(condition);
|
||||
}
|
||||
|
||||
// Fix params
|
||||
|
||||
public static void init() {
|
||||
// Cache total achievements
|
||||
for (var condition : AchievementCondition.values()) {
|
||||
if (condition.name().endsWith("Total")) {
|
||||
incrementalAchievementSet.add(condition.getValue());
|
||||
}
|
||||
}
|
||||
|
||||
incrementalAchievementSet.remove(AchievementCondition.AchievementTotal.getValue());
|
||||
|
||||
incrementalAchievementSet.add(AchievementCondition.ItemsAdd.getValue());
|
||||
incrementalAchievementSet.add(AchievementCondition.ItemsDeplete.getValue());
|
||||
|
||||
// Fix params
|
||||
fixParams();
|
||||
}
|
||||
|
||||
private static void fixParams() {
|
||||
// Monolith
|
||||
addParam(78, 0, 2);
|
||||
addParam(79, 0, 4);
|
||||
addParam(498, 0, 1);
|
||||
|
||||
// Money
|
||||
addParam(25, GameConstants.GOLD_ITEM_ID, 0);
|
||||
addParam(26, GameConstants.GOLD_ITEM_ID, 0);
|
||||
addParam(27, GameConstants.GOLD_ITEM_ID, 0);
|
||||
addParam(28, GameConstants.GOLD_ITEM_ID, 0);
|
||||
addParam(29, GameConstants.GOLD_ITEM_ID, 0);
|
||||
|
||||
// Ininfite tower
|
||||
for (int diff = 10, id = 270; diff <= 60; diff += 10) {
|
||||
addParam(id++, 11000 + diff, 0); // Infinite Arena
|
||||
addParam(id++, 51000 + diff, 0); // Shake the Floor
|
||||
addParam(id++, 41000 + diff, 0); // Elegance and Flow
|
||||
addParam(id++, 71000 + diff, 0); // Upbeat Party
|
||||
addParam(id++, 31000 + diff, 0); // Thrilling Beat
|
||||
addParam(id++, 21000 + diff, 0); // Flames and Beats
|
||||
addParam(id++, 61000 + diff, 0); // Sinister Ritual
|
||||
}
|
||||
|
||||
// Character count
|
||||
addParam(393, 1, 0);
|
||||
addParam(394, 1, 0);
|
||||
addParam(395, 1, 0);
|
||||
addParam(396, 1, 0);
|
||||
addParam(397, 1, 0);
|
||||
addParam(398, 1, 0);
|
||||
|
||||
// Disc count
|
||||
addParam(382, 1, 0);
|
||||
addParam(383, 1, 0);
|
||||
addParam(384, 1, 0);
|
||||
addParam(385, 1, 0);
|
||||
addParam(386, 1, 0);
|
||||
addParam(387, 1, 0);
|
||||
}
|
||||
|
||||
private static void addParam(int achievementId, int param1, int param2) {
|
||||
var data = GameData.getAchievementDataTable().get(achievementId);
|
||||
if (data == null) return;
|
||||
|
||||
data.setParams(param1, param2);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,257 @@
|
||||
package emu.nebula.game.achievement;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Id;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.AchievementDef;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.Public.Achievements;
|
||||
import emu.nebula.proto.Public.Events;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import us.hebi.quickbuf.RepeatedInt;
|
||||
|
||||
@Getter
|
||||
@Entity(value = "achievements", useDiscriminator = false)
|
||||
public class AchievementManager extends PlayerManager implements GameDatabaseObject {
|
||||
@Id
|
||||
private int uid;
|
||||
|
||||
// Achievement data
|
||||
private Map<Integer, GameAchievement> achievements;
|
||||
|
||||
@Setter
|
||||
private transient boolean queueSave;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public AchievementManager() {
|
||||
|
||||
}
|
||||
|
||||
public AchievementManager(Player player) {
|
||||
super(player);
|
||||
this.uid = player.getUid();
|
||||
this.achievements = new HashMap<>();
|
||||
|
||||
this.save();
|
||||
}
|
||||
|
||||
public synchronized int getCompletedAchievementsCount() {
|
||||
return (int) this.getAchievements().values().stream()
|
||||
.filter(GameAchievement::isComplete)
|
||||
.count();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if there are any unclaimed achievements
|
||||
*/
|
||||
public synchronized boolean hasNewAchievements() {
|
||||
for (var achievement : this.getAchievements().values()) {
|
||||
if (achievement.isClaimable()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public synchronized GameAchievement getAchievement(AchievementDef data) {
|
||||
// Try and get achievement normally
|
||||
var achievement = this.getAchievements().get(data.getId());
|
||||
|
||||
// Create achievement if it doesnt exist
|
||||
if (achievement == null) {
|
||||
achievement = new GameAchievement(data);
|
||||
|
||||
this.getAchievements().put(achievement.getId(), achievement);
|
||||
}
|
||||
|
||||
return achievement;
|
||||
}
|
||||
|
||||
public synchronized void handleClientEvents(Events events) {
|
||||
//
|
||||
boolean hasCompleted = false;
|
||||
|
||||
// Parse events
|
||||
for (var event : events.getList()) {
|
||||
// Check id
|
||||
if (event.getId() != AchievementCondition.ClientReport.getValue()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Sanity check
|
||||
if (event.getData().length() < 2) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get achievement id and progress
|
||||
int id = event.getData().get(1);
|
||||
int progress = event.getData().get(0);
|
||||
|
||||
if (progress <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get achievement data
|
||||
var data = GameData.getAchievementDataTable().get(id);
|
||||
if (data == null) continue;
|
||||
|
||||
// Make sure achivement can be completed by the client
|
||||
if (data.getCompleteCond() != AchievementCondition.ClientReport.getValue()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get achievement
|
||||
var achievement = this.getAchievement(data);
|
||||
|
||||
// Update achievement
|
||||
boolean changed = achievement.trigger(true, progress, 0, 0);
|
||||
|
||||
// Only save/update on client if achievement was changed
|
||||
if (changed) {
|
||||
// Sync
|
||||
this.syncAchievement(achievement);
|
||||
|
||||
// Set save flag
|
||||
this.queueSave = true;
|
||||
|
||||
// Check if achievement was completed
|
||||
if (achievement.isComplete()) {
|
||||
hasCompleted = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Trigger update
|
||||
if (hasCompleted) {
|
||||
this.getPlayer().trigger(AchievementCondition.AchievementTotal, this.getCompletedAchievementsCount());
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void trigger(int condition, int progress, int param1, int param2) {
|
||||
// Sanity check
|
||||
if (progress <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Blacklist
|
||||
if (condition == AchievementCondition.ClientReport.getValue()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get achievements to trigger
|
||||
var triggerList = AchievementHelper.getAchievementsByCondition(condition);
|
||||
|
||||
if (triggerList == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check what type of achievement condition this is
|
||||
boolean isTotal = AchievementHelper.isIncrementalAchievement(condition);
|
||||
boolean hasCompleted = false;
|
||||
|
||||
// Parse achievements
|
||||
for (var data : triggerList) {
|
||||
// Get achievement
|
||||
var achievement = this.getAchievement(data);
|
||||
|
||||
// Update achievement
|
||||
boolean changed = achievement.trigger(isTotal, progress, param1, param2);
|
||||
|
||||
// Only save/update on client if achievement was changed
|
||||
if (changed) {
|
||||
// Sync
|
||||
this.syncAchievement(achievement);
|
||||
|
||||
// Set save flag
|
||||
this.queueSave = true;
|
||||
|
||||
// Check if achievement was completed
|
||||
if (achievement.isComplete()) {
|
||||
hasCompleted = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Trigger update
|
||||
if (hasCompleted) {
|
||||
this.getPlayer().trigger(AchievementCondition.AchievementTotal, this.getCompletedAchievementsCount());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update this achievement on the player client
|
||||
*/
|
||||
private void syncAchievement(GameAchievement achievement) {
|
||||
if (!getPlayer().hasSession()) {
|
||||
return;
|
||||
}
|
||||
|
||||
getPlayer().addNextPackage(
|
||||
NetMsgId.achievement_change_notify,
|
||||
achievement.toProto()
|
||||
);
|
||||
}
|
||||
|
||||
public synchronized PlayerChangeInfo recvRewards(RepeatedInt ids) {
|
||||
// Sanity check
|
||||
if (ids.length() <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Init variables
|
||||
var rewards = new ItemParamMap();
|
||||
|
||||
// Claim achievements
|
||||
for (int id : ids) {
|
||||
// Get achievement
|
||||
var achievement = this.getAchievements().get(id);
|
||||
if (achievement == null) continue;
|
||||
|
||||
// Check if we can claim this achievement
|
||||
if (achievement.isClaimable()) {
|
||||
// Claim
|
||||
achievement.setClaimed(true);
|
||||
|
||||
// Add rewards
|
||||
rewards.add(achievement.getData().getTid1(), achievement.getData().getQty1());
|
||||
|
||||
// Save
|
||||
this.queueSave = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Success
|
||||
return this.getPlayer().getInventory().addItems(rewards);
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
public synchronized Achievements toProto() {
|
||||
var proto = Achievements.newInstance();
|
||||
|
||||
for (var achievement : this.getAchievements().values()) {
|
||||
proto.addList(achievement.toProto());
|
||||
}
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
// Database
|
||||
|
||||
@Override
|
||||
public void save() {
|
||||
Nebula.getGameDatabase().save(this);
|
||||
this.queueSave = false;
|
||||
}
|
||||
}
|
||||
122
src/main/java/emu/nebula/game/achievement/GameAchievement.java
Normal file
122
src/main/java/emu/nebula/game/achievement/GameAchievement.java
Normal file
@@ -0,0 +1,122 @@
|
||||
package emu.nebula.game.achievement;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.AchievementDef;
|
||||
import emu.nebula.proto.Public.Achievement;
|
||||
import emu.nebula.proto.Public.QuestProgress;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@Entity(useDiscriminator = false)
|
||||
public class GameAchievement {
|
||||
private int id;
|
||||
private int curProgress;
|
||||
private long completed;
|
||||
private boolean claimed;
|
||||
|
||||
private transient AchievementDef data;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public GameAchievement() {
|
||||
|
||||
}
|
||||
|
||||
public GameAchievement(AchievementDef data) {
|
||||
this.id = data.getId();
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public AchievementDef getData() {
|
||||
if (this.data == null) {
|
||||
this.data = GameData.getAchievementDataTable().get(this.getId());
|
||||
}
|
||||
|
||||
return this.data;
|
||||
}
|
||||
|
||||
public int getMaxProgress() {
|
||||
return this.getData().getAimNumShow();
|
||||
}
|
||||
|
||||
public boolean isComplete() {
|
||||
return this.completed > 0;
|
||||
}
|
||||
|
||||
public boolean isClaimable() {
|
||||
return !this.isClaimed() && this.isComplete();
|
||||
}
|
||||
|
||||
public void setClaimed(boolean claimed) {
|
||||
this.claimed = claimed;
|
||||
}
|
||||
|
||||
public int getStatus() {
|
||||
if (this.isClaimed()) {
|
||||
return 2;
|
||||
} else if (this.isComplete()) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if achievement was updated
|
||||
*/
|
||||
public boolean trigger(boolean isTotal, int progress, int param1, int param2) {
|
||||
// Sanity check
|
||||
if (this.isComplete()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check param conditions
|
||||
var data = this.getData();
|
||||
if (data == null) return false;
|
||||
|
||||
if (data.hasParam1(param1) && data.getParam1() != param1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (data.hasParam2(param2) && data.getParam2() != param2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set previous progress
|
||||
int prevProgress = this.curProgress;
|
||||
|
||||
// Update progress
|
||||
if (isTotal) {
|
||||
this.curProgress += progress;
|
||||
} else {
|
||||
this.curProgress = progress;
|
||||
}
|
||||
|
||||
// Check if completed
|
||||
if (this.getCurProgress() >= this.getMaxProgress()) {
|
||||
this.curProgress = this.getMaxProgress();
|
||||
this.completed = Nebula.getCurrentTime();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check if progress was changed
|
||||
return prevProgress != this.curProgress;
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
public Achievement toProto() {
|
||||
var progress = QuestProgress.newInstance()
|
||||
.setCur(this.getCurProgress())
|
||||
.setMax(this.getMaxProgress());
|
||||
|
||||
var proto = Achievement.newInstance()
|
||||
.setId(this.getId())
|
||||
.setCompleted(this.getCompleted())
|
||||
.setStatus(this.getStatus())
|
||||
.addProgress(progress);
|
||||
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
127
src/main/java/emu/nebula/game/activity/ActivityManager.java
Normal file
127
src/main/java/emu/nebula/game/activity/ActivityManager.java
Normal file
@@ -0,0 +1,127 @@
|
||||
package emu.nebula.game.activity;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Id;
|
||||
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.activity.type.*;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@Getter
|
||||
@Entity(value = "activity", useDiscriminator = false)
|
||||
public class ActivityManager extends PlayerManager implements GameDatabaseObject {
|
||||
@Id
|
||||
private int uid;
|
||||
|
||||
// Achievement data
|
||||
private Map<Integer, GameActivity> activities;
|
||||
|
||||
@Setter
|
||||
private transient boolean queueSave;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public ActivityManager() {
|
||||
|
||||
}
|
||||
|
||||
public ActivityManager(Player player) {
|
||||
super(player);
|
||||
this.uid = player.getUid();
|
||||
this.activities = new HashMap<>();
|
||||
}
|
||||
|
||||
public <T extends GameActivity> T getActivity(Class<T> activityClass, int id) {
|
||||
// Get activity first
|
||||
var activity = this.getActivities().get(id);
|
||||
if (activity == null) return null;
|
||||
|
||||
// Check activity type
|
||||
if (activityClass.isInstance(activity)) {
|
||||
return activityClass.cast(activity);
|
||||
}
|
||||
|
||||
// Failure
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This needs to be called after being loaded from the database
|
||||
*/
|
||||
public synchronized void init() {
|
||||
// Check if any activities
|
||||
var it = this.getActivities().entrySet().iterator();
|
||||
while (it.hasNext()) {
|
||||
var entry = it.next();
|
||||
var activity = entry.getValue();
|
||||
|
||||
// Validate the activity to make sure it exists
|
||||
var data = GameData.getActivityDataTable().get(activity.getId());
|
||||
if (data == null) {
|
||||
it.remove();
|
||||
this.queueSave = true;
|
||||
}
|
||||
|
||||
// Set data
|
||||
activity.setData(data);
|
||||
activity.setManager(this);
|
||||
}
|
||||
|
||||
// Load activities
|
||||
for (var id : Nebula.getGameContext().getActivityModule().getActivities()) {
|
||||
// Check if we already have this activity
|
||||
if (this.getActivities().containsKey(id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Create activity
|
||||
var activity = this.createActivity(id);
|
||||
|
||||
if (activity == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add activity
|
||||
this.getActivities().put(id, activity);
|
||||
|
||||
// Set save flag
|
||||
this.queueSave = true;
|
||||
}
|
||||
|
||||
// Save if any activities were changed
|
||||
if (this.queueSave) {
|
||||
this.save();
|
||||
}
|
||||
}
|
||||
|
||||
private GameActivity createActivity(int id) {
|
||||
// Get activity data first
|
||||
var data = GameData.getActivityDataTable().get(id);
|
||||
if (data == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
GameActivity activity = switch (data.getType()) {
|
||||
case Trial -> new TrialActivity(this, data);
|
||||
default -> null;
|
||||
};
|
||||
|
||||
return activity;
|
||||
}
|
||||
|
||||
// Database
|
||||
|
||||
@Override
|
||||
public void save() {
|
||||
Nebula.getGameDatabase().save(this);
|
||||
this.queueSave = false;
|
||||
}
|
||||
}
|
||||
27
src/main/java/emu/nebula/game/activity/ActivityModule.java
Normal file
27
src/main/java/emu/nebula/game/activity/ActivityModule.java
Normal file
@@ -0,0 +1,27 @@
|
||||
package emu.nebula.game.activity;
|
||||
|
||||
import emu.nebula.game.GameContext;
|
||||
import emu.nebula.game.GameContextModule;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
public class ActivityModule extends GameContextModule {
|
||||
private IntList activities;
|
||||
|
||||
public ActivityModule(GameContext context) {
|
||||
super(context);
|
||||
this.activities = new IntArrayList();
|
||||
|
||||
// Hardcode these activities for now
|
||||
this.activities.add(700102);
|
||||
this.activities.add(700103);
|
||||
this.activities.add(700104);
|
||||
this.activities.add(700107);
|
||||
|
||||
//this.activities.add(101002);
|
||||
//this.activities.add(101003);
|
||||
}
|
||||
|
||||
}
|
||||
40
src/main/java/emu/nebula/game/activity/ActivityType.java
Normal file
40
src/main/java/emu/nebula/game/activity/ActivityType.java
Normal file
@@ -0,0 +1,40 @@
|
||||
package emu.nebula.game.activity;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
|
||||
public enum ActivityType {
|
||||
None (0),
|
||||
PeriodicQuest (1),
|
||||
LoginReward (2),
|
||||
Mining (3),
|
||||
Cookie (4),
|
||||
TowerDefense (5),
|
||||
Trial (6),
|
||||
JointDrill (7),
|
||||
CG (8),
|
||||
Levels (9),
|
||||
Avg (10),
|
||||
Task (11),
|
||||
Shop (12),
|
||||
Advertise (13);
|
||||
|
||||
@Getter
|
||||
private final int value;
|
||||
private final static Int2ObjectMap<ActivityType> map = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
static {
|
||||
for (ActivityType type : ActivityType.values()) {
|
||||
map.put(type.getValue(), type);
|
||||
}
|
||||
}
|
||||
|
||||
private ActivityType(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public static ActivityType getByValue(int value) {
|
||||
return map.get(value);
|
||||
}
|
||||
}
|
||||
65
src/main/java/emu/nebula/game/activity/GameActivity.java
Normal file
65
src/main/java/emu/nebula/game/activity/GameActivity.java
Normal file
@@ -0,0 +1,65 @@
|
||||
package emu.nebula.game.activity;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.resources.ActivityDef;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.proto.ActivityDetail.ActivityMsg;
|
||||
import emu.nebula.proto.Public.Activity;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@Getter
|
||||
@Entity(useDiscriminator = true)
|
||||
public abstract class GameActivity {
|
||||
private int id;
|
||||
|
||||
@Setter private transient ActivityManager manager;
|
||||
@Setter private transient ActivityDef data;
|
||||
|
||||
@Deprecated // Morhpia only
|
||||
public GameActivity() {
|
||||
|
||||
}
|
||||
|
||||
public GameActivity(ActivityManager manager, ActivityDef data) {
|
||||
this.id = data.getId();
|
||||
this.manager = manager;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return this.getManager().getPlayer();
|
||||
}
|
||||
|
||||
public void save() {
|
||||
Nebula.getGameDatabase().update(
|
||||
this.getManager(),
|
||||
this.getManager().getPlayerUid(),
|
||||
"activities." + this.getId(),
|
||||
this
|
||||
);
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
public Activity toProto() {
|
||||
var proto = Activity.newInstance()
|
||||
.setId(this.getId())
|
||||
.setStartTime(1)
|
||||
.setEndTime(Integer.MAX_VALUE);
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
public ActivityMsg toMsgProto() {
|
||||
var proto = ActivityMsg.newInstance()
|
||||
.setId(this.getId());
|
||||
|
||||
this.encodeActivityMsg(proto);
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
public abstract void encodeActivityMsg(ActivityMsg msg);
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
package emu.nebula.game.activity.type;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.ActivityDef;
|
||||
import emu.nebula.game.activity.ActivityManager;
|
||||
import emu.nebula.game.activity.GameActivity;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.proto.ActivityDetail.ActivityMsg;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@Entity
|
||||
public class TrialActivity extends GameActivity {
|
||||
private IntList completed;
|
||||
|
||||
@Deprecated // Morphia only
|
||||
public TrialActivity() {
|
||||
|
||||
}
|
||||
|
||||
public TrialActivity(ActivityManager manager, ActivityDef data) {
|
||||
super(manager, data);
|
||||
this.completed = new IntArrayList();
|
||||
}
|
||||
|
||||
public PlayerChangeInfo claimReward(int groupId) {
|
||||
// Create change info
|
||||
var change = new PlayerChangeInfo();
|
||||
|
||||
// Make sure we haven't completed this group yet
|
||||
if (this.getCompleted().contains(groupId)) {
|
||||
return change;
|
||||
}
|
||||
|
||||
// Get trial control
|
||||
var control = GameData.getTrialControlDataTable().get(this.getId());
|
||||
if (control == null) return change;
|
||||
|
||||
// Get group
|
||||
var group = GameData.getTrialGroupDataTable().get(groupId);
|
||||
if (group == null) return change;
|
||||
|
||||
// Set as completed
|
||||
this.getCompleted().add(groupId);
|
||||
|
||||
// Save to database
|
||||
this.save();
|
||||
|
||||
// Add rewards
|
||||
return getPlayer().getInventory().addItems(group.getRewards(), change);
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
@Override
|
||||
public void encodeActivityMsg(ActivityMsg msg) {
|
||||
var proto = msg.getMutableTrial();
|
||||
|
||||
for (int id : this.getCompleted()) {
|
||||
proto.addCompletedGroupIds(id);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -8,10 +8,12 @@ import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Id;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.character.GameCharacter;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import lombok.Getter;
|
||||
import us.hebi.quickbuf.RepeatedInt;
|
||||
|
||||
@@ -58,13 +60,23 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
|
||||
}
|
||||
|
||||
// Make sure we own the characters
|
||||
var characters = new ArrayList<GameCharacter>();
|
||||
|
||||
for (int charId : charIds) {
|
||||
if (!getPlayer().getCharacters().hasCharacter(charId)) {
|
||||
var character = getPlayer().getCharacters().getCharacterById(charId);
|
||||
|
||||
// Also check if character fits the commission level requirement
|
||||
if (character == null || character.getLevel() < data.getLevel()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
characters.add(character);
|
||||
}
|
||||
|
||||
// TODO verify char tags for rewards
|
||||
// Check char tags
|
||||
if (!data.hasTags(characters)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Create agent
|
||||
var agent = new Agent(data, processTime, charIds.toArray());
|
||||
@@ -73,7 +85,7 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
|
||||
this.getAgents().put(agent.getId(), agent);
|
||||
|
||||
// Quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.AgentApplyTotal, 1);
|
||||
this.getPlayer().trigger(QuestCondition.AgentApplyTotal, 1);
|
||||
|
||||
// Success
|
||||
return agent;
|
||||
@@ -139,12 +151,30 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Create rewards
|
||||
var rewards = duration.getRewards().generate();
|
||||
result.setRewards(rewards);
|
||||
// Check if we had extra tags
|
||||
var characters = new ArrayList<GameCharacter>();
|
||||
|
||||
// Add to inventory
|
||||
this.getPlayer().getInventory().addItems(rewards, change);
|
||||
for (int charId : agent.getCharIds()) {
|
||||
var character = getPlayer().getCharacters().getCharacterById(charId);
|
||||
if (character == null) continue;
|
||||
|
||||
characters.add(character);
|
||||
}
|
||||
|
||||
// Create rewards
|
||||
result.setRewards(duration.getRewards().generate());
|
||||
|
||||
// Add rewards to inventory
|
||||
this.getPlayer().getInventory().addItems(result.getRewards(), change);
|
||||
|
||||
// Add bonus rewards if we meet the requirements
|
||||
if (data.hasExtraTags(characters)) {
|
||||
// Get bonus rewards
|
||||
result.setBonus(duration.getBonus().generate());
|
||||
|
||||
// Add rewards to inventory
|
||||
this.getPlayer().getInventory().addItems(result.getBonus(), change);
|
||||
}
|
||||
}
|
||||
|
||||
// Set results in change info
|
||||
@@ -153,8 +183,9 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
|
||||
// Save to database
|
||||
this.save();
|
||||
|
||||
// Quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.AgentFinishTotal, list.size());
|
||||
// Quest + Achievements
|
||||
getPlayer().trigger(QuestCondition.AgentFinishTotal, list.size());
|
||||
getPlayer().trigger(AchievementCondition.AgentWithSpecificFinishTotal, list.size());
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
|
||||
@@ -16,7 +16,6 @@ import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.quest.GameQuest;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestType;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.BattlePassInfoOuterClass.BattlePassInfo;
|
||||
@@ -123,10 +122,10 @@ public class BattlePass implements GameDatabaseObject {
|
||||
this.save();
|
||||
}
|
||||
|
||||
public synchronized void trigger(QuestCondType condition, int progress, int param) {
|
||||
public synchronized void trigger(int condition, int progress, int param1, int param2) {
|
||||
for (var quest : getQuests().values()) {
|
||||
// Try to trigger quest
|
||||
boolean result = quest.trigger(condition, progress, param);
|
||||
boolean result = quest.trigger(condition, progress, param1, param2);
|
||||
|
||||
// Skip if quest progress wasn't changed
|
||||
if (!result) {
|
||||
|
||||
@@ -6,6 +6,7 @@ import java.util.Map;
|
||||
import dev.morphia.annotations.Entity;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.resources.ChatDef;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.Public.Contacts;
|
||||
@@ -125,6 +126,9 @@ public class CharacterContact {
|
||||
);
|
||||
}
|
||||
|
||||
// Trigger quest/achievement
|
||||
this.getCharacter().getPlayer().trigger(AchievementCondition.ChatTotal, 1);
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
}
|
||||
|
||||
@@ -8,8 +8,10 @@ import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.CharacterDef;
|
||||
import emu.nebula.data.resources.DiscDef;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.Public.HandbookInfo;
|
||||
import emu.nebula.util.Bitset;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
@@ -22,6 +24,10 @@ public class CharacterStorage extends PlayerManager {
|
||||
private final Int2ObjectMap<GameCharacter> characters;
|
||||
private final Int2ObjectMap<GameDisc> discs;
|
||||
|
||||
// Flags
|
||||
@Setter private boolean hasAddedChar;
|
||||
@Setter private boolean hasAddedDisc;
|
||||
|
||||
@Setter private boolean updateCharHandbook;
|
||||
@Setter private boolean updateDiscHandbook;
|
||||
|
||||
@@ -67,11 +73,14 @@ public class CharacterStorage extends PlayerManager {
|
||||
// Save to database
|
||||
character.save();
|
||||
|
||||
// Set flag for player to update character skins in their handbook
|
||||
this.setUpdateCharHandbook(true);
|
||||
|
||||
// Add to characters
|
||||
this.characters.put(character.getCharId(), character);
|
||||
|
||||
// Set flags for player to update character skins in their handbook
|
||||
this.setUpdateCharHandbook(true);
|
||||
this.setHasAddedChar(true);
|
||||
|
||||
// Return character
|
||||
return character;
|
||||
}
|
||||
|
||||
@@ -79,18 +88,6 @@ public class CharacterStorage extends PlayerManager {
|
||||
return this.getCharacters().values();
|
||||
}
|
||||
|
||||
public int getNewPhoneMessageCount() {
|
||||
int count = 0;
|
||||
|
||||
for (var character : this.getCharacterCollection()) {
|
||||
if (character.getContact().hasNew()) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public HandbookInfo getCharacterHandbook() {
|
||||
var bitset = new Bitset();
|
||||
|
||||
@@ -145,11 +142,14 @@ public class CharacterStorage extends PlayerManager {
|
||||
// Save to database
|
||||
disc.save();
|
||||
|
||||
// Set flag for player to update discs in their handbook
|
||||
this.setUpdateDiscHandbook(true);
|
||||
|
||||
// Add to discs
|
||||
this.discs.put(disc.getDiscId(), disc);
|
||||
|
||||
// Set flags for player to update discs in their handbook
|
||||
this.setUpdateDiscHandbook(true);
|
||||
this.setHasAddedDisc(true);
|
||||
|
||||
// Return disc
|
||||
return disc;
|
||||
}
|
||||
|
||||
@@ -215,6 +215,73 @@ public class CharacterStorage extends PlayerManager {
|
||||
return change.setExtraData(modifiedDiscs);
|
||||
}
|
||||
|
||||
// Contacts
|
||||
|
||||
public int getNewPhoneMessageCount() {
|
||||
int count = 0;
|
||||
|
||||
for (var character : this.getCharacterCollection()) {
|
||||
if (character.getContact().hasNew()) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
/**
|
||||
* Checks if we should add next packages for player
|
||||
*/
|
||||
public void checkPlayerState() {
|
||||
// Check if we need to trigger character achievements
|
||||
if (this.hasAddedChar) {
|
||||
this.hasAddedChar = false;
|
||||
this.getPlayer().trigger(
|
||||
AchievementCondition.CharactersWithSpecificQuantityAndRarity,
|
||||
getCharacters().size()
|
||||
);
|
||||
this.getPlayer().trigger(
|
||||
AchievementCondition.CharactersWithSpecificQuantityAndRarity,
|
||||
(int) getCharacters().values().stream().filter(GameCharacter::isMaster).count(),
|
||||
1,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
// Check if we need to send handbook update to player
|
||||
if (this.updateCharHandbook) {
|
||||
this.updateCharHandbook = false;
|
||||
this.getPlayer().addNextPackage(
|
||||
NetMsgId.handbook_change_notify,
|
||||
this.getPlayer().getCharacters().getCharacterHandbook());
|
||||
}
|
||||
|
||||
// Check if we need to trigger disc achievements
|
||||
if (this.hasAddedChar) {
|
||||
this.hasAddedChar = false;
|
||||
this.getPlayer().trigger(
|
||||
AchievementCondition.DiscAcquireSpecificQuantityAndRarity,
|
||||
this.getDiscs().size()
|
||||
);
|
||||
this.getPlayer().trigger(
|
||||
AchievementCondition.DiscAcquireSpecificQuantityAndRarity,
|
||||
(int) getDiscs().values().stream().filter(GameDisc::isMaster).count(),
|
||||
1,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
// Check if we need to send handbook update to player
|
||||
if (this.updateDiscHandbook) {
|
||||
this.updateDiscHandbook = false;
|
||||
this.getPlayer().addNextPackage(
|
||||
NetMsgId.handbook_change_notify,
|
||||
this.getPlayer().getCharacters().getDiscHandbook());
|
||||
}
|
||||
}
|
||||
|
||||
// Database
|
||||
|
||||
public void loadFromDatabase() {
|
||||
|
||||
@@ -7,10 +7,10 @@ import lombok.Getter;
|
||||
@Getter
|
||||
public enum ElementType {
|
||||
INHERIT (0),
|
||||
WIND (1, 90020),
|
||||
AQUA (1, 90018),
|
||||
FIRE (2, 90019),
|
||||
EARTH (3, 90021),
|
||||
AQUA (4, 90018),
|
||||
WIND (4, 90020),
|
||||
LIGHT (5, 90022),
|
||||
DARK (6, 90023),
|
||||
NONE (7);
|
||||
|
||||
@@ -18,10 +18,11 @@ import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.CharacterDef;
|
||||
import emu.nebula.data.resources.TalentGroupDef;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.Notify.Skin;
|
||||
import emu.nebula.proto.Notify.SkinChange;
|
||||
@@ -117,6 +118,10 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isMaster() {
|
||||
return this.getData().getGrade() == 1;
|
||||
}
|
||||
|
||||
public void setLevel(int level) {
|
||||
this.level = level;
|
||||
}
|
||||
@@ -186,7 +191,7 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
// Check if we leveled up
|
||||
if (this.level > oldLevel) {
|
||||
// Trigger quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.CharacterUpTotal, this.level - oldLevel);
|
||||
this.getPlayer().trigger(QuestCondition.CharacterUpTotal, this.level - oldLevel);
|
||||
}
|
||||
|
||||
// Save to database
|
||||
@@ -272,6 +277,9 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
// Save to database
|
||||
this.save();
|
||||
|
||||
// Trigger quest/achievement
|
||||
this.getPlayer().trigger(AchievementCondition.CharacterAdvanceTotal, 1);
|
||||
|
||||
// Success
|
||||
return changes.setSuccess(true);
|
||||
}
|
||||
@@ -459,8 +467,8 @@ public class GameCharacter implements GameDatabaseObject {
|
||||
// Add affinity exp
|
||||
this.addAffinityExp(exp);
|
||||
|
||||
// Trigger quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.GiftGiveTotal, count);
|
||||
// Trigger quest/achievement
|
||||
this.getPlayer().trigger(QuestCondition.GiftGiveTotal, count);
|
||||
|
||||
// Remove items
|
||||
var change = this.getPlayer().getInventory().removeItems(items);
|
||||
|
||||
@@ -11,10 +11,11 @@ import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.DiscDef;
|
||||
import emu.nebula.data.resources.SubNoteSkillPromoteGroupDef;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.proto.Public.Disc;
|
||||
import emu.nebula.proto.PublicStarTower.StarTowerDisc;
|
||||
|
||||
@@ -70,6 +71,10 @@ public class GameDisc implements GameDatabaseObject {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isMaster() {
|
||||
return GameData.getItemDataTable().get(this.getDiscId()).getRarity() == 1;
|
||||
}
|
||||
|
||||
public void setLevel(int level) {
|
||||
this.level = level;
|
||||
}
|
||||
@@ -145,7 +150,7 @@ public class GameDisc implements GameDatabaseObject {
|
||||
// Check if we leveled up
|
||||
if (this.level > oldLevel) {
|
||||
// Trigger quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.DiscStrengthenTotal, this.level - oldLevel);
|
||||
this.getPlayer().trigger(QuestCondition.DiscStrengthenTotal, this.level - oldLevel);
|
||||
}
|
||||
|
||||
// Save to database
|
||||
@@ -215,6 +220,9 @@ public class GameDisc implements GameDatabaseObject {
|
||||
// Save to database
|
||||
this.save();
|
||||
|
||||
// Trigger quest/achievement
|
||||
this.getPlayer().trigger(AchievementCondition.DiscPromoteTotal, 1);
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.character.GameCharacter;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@@ -26,8 +26,8 @@ public class DatingManager extends PlayerManager {
|
||||
// Set landmark + character
|
||||
this.game = new DatingGame(character, data);
|
||||
|
||||
// Trigger quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.CharactersDatingTotal, 1);
|
||||
// Trigger quest/achievement
|
||||
this.getPlayer().trigger(QuestCondition.CharactersDatingTotal, 1);
|
||||
|
||||
// Success
|
||||
return this.game;
|
||||
|
||||
@@ -3,6 +3,7 @@ package emu.nebula.game.gacha;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.GameContext;
|
||||
import emu.nebula.game.GameContextModule;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.inventory.ItemAcquireMap;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.inventory.ItemType;
|
||||
@@ -164,6 +165,9 @@ public class GachaModule extends GameContextModule {
|
||||
var log = new GachaHistoryLog(data.getGachaType(), results);
|
||||
player.getGachaManager().addGachaHistory(log);
|
||||
|
||||
// Trigger achievements
|
||||
player.trigger(AchievementCondition.GachaTotal, amount);
|
||||
|
||||
// Complete
|
||||
return new GachaResult(info, change, results);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ package emu.nebula.game.infinitytower;
|
||||
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.InfinityTowerLevelDef;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
@@ -75,6 +76,9 @@ public class InfinityTowerManager extends PlayerManager {
|
||||
// Log in player progress
|
||||
this.getPlayer().getProgress().addInfinityArenaLog(this.getLevelId());
|
||||
|
||||
// Trigger achievement
|
||||
this.getPlayer().trigger(AchievementCondition.InfinityTowerClearSpecificFloor, 10, this.getLevelId(), 0);
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.game.player.PlayerProgress;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
import lombok.Getter;
|
||||
@@ -35,7 +35,7 @@ public class InstanceManager extends PlayerManager {
|
||||
return this.getPlayer().getProgress();
|
||||
}
|
||||
|
||||
public PlayerChangeInfo settleInstance(InstanceData data, QuestCondType questCondition, Int2IntMap log, String logName, int star) {
|
||||
public PlayerChangeInfo settleInstance(InstanceData data, QuestCondition questCondition, Int2IntMap log, String logName, int star) {
|
||||
// Calculate settle data
|
||||
var settleData = new InstanceSettleData();
|
||||
|
||||
@@ -63,8 +63,8 @@ public class InstanceManager extends PlayerManager {
|
||||
this.getProgress().saveInstanceLog(log, logName, data.getId(), star);
|
||||
|
||||
// Quest triggers
|
||||
this.getPlayer().triggerQuest(questCondition, 1);
|
||||
this.getPlayer().triggerQuest(QuestCondType.BattleTotal, 1);
|
||||
this.getPlayer().trigger(questCondition, 1);
|
||||
this.getPlayer().trigger(QuestCondition.BattleTotal, 1);
|
||||
}
|
||||
|
||||
// Set extra data
|
||||
@@ -74,7 +74,7 @@ public class InstanceManager extends PlayerManager {
|
||||
return change.setSuccess(true);
|
||||
}
|
||||
|
||||
public PlayerChangeInfo sweepInstance(InstanceData data, QuestCondType questCondition, Int2IntMap log, int rewardType, int count) {
|
||||
public PlayerChangeInfo sweepInstance(InstanceData data, QuestCondition questCondition, Int2IntMap log, int rewardType, int count) {
|
||||
// Sanity check count
|
||||
if (count <= 0) {
|
||||
return null;
|
||||
@@ -131,8 +131,8 @@ public class InstanceManager extends PlayerManager {
|
||||
change.setExtraData(list);
|
||||
|
||||
// Quest triggers
|
||||
this.getPlayer().triggerQuest(questCondition, count);
|
||||
this.getPlayer().triggerQuest(QuestCondType.BattleTotal, count);
|
||||
this.getPlayer().trigger(questCondition, count);
|
||||
this.getPlayer().trigger(QuestCondition.BattleTotal, count);
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
|
||||
@@ -11,7 +11,7 @@ import emu.nebula.data.resources.MallShopDef;
|
||||
import emu.nebula.data.resources.ResidentGoodsDef;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.Notify.Skin;
|
||||
import emu.nebula.proto.Public.Honor;
|
||||
@@ -20,6 +20,7 @@ import emu.nebula.proto.Public.Res;
|
||||
import emu.nebula.proto.Public.Title;
|
||||
import emu.nebula.proto.Public.UI32;
|
||||
import emu.nebula.util.String2IntMap;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
@@ -462,11 +463,11 @@ public class Inventory extends PlayerManager implements GameDatabaseObject {
|
||||
}
|
||||
}
|
||||
|
||||
// Trigger quest
|
||||
// Trigger quest + achievement
|
||||
if (amount > 0) {
|
||||
this.getPlayer().triggerQuest(QuestCondType.ItemsAdd, amount, id);
|
||||
this.getPlayer().trigger(QuestCondition.ItemsAdd, amount, id);
|
||||
} else {
|
||||
this.getPlayer().triggerQuest(QuestCondType.ItemsDeplete, Math.abs(amount), id);
|
||||
this.getPlayer().trigger(QuestCondition.ItemsDeplete, Math.abs(amount), id);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -634,6 +635,9 @@ public class Inventory extends PlayerManager implements GameDatabaseObject {
|
||||
// Add produced items
|
||||
this.addItem(data.getProductionId(), data.getProductionPerBatch() * num, change);
|
||||
|
||||
// Trigger achievement
|
||||
this.getPlayer().trigger(AchievementCondition.ItemsProductTotal, num);
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,9 @@ import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.account.Account;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.achievement.AchievementManager;
|
||||
import emu.nebula.game.activity.ActivityManager;
|
||||
import emu.nebula.game.agent.AgentManager;
|
||||
import emu.nebula.game.battlepass.BattlePassManager;
|
||||
import emu.nebula.game.character.CharacterStorage;
|
||||
@@ -23,7 +26,7 @@ import emu.nebula.game.infinitytower.InfinityTowerManager;
|
||||
import emu.nebula.game.instance.InstanceManager;
|
||||
import emu.nebula.game.inventory.Inventory;
|
||||
import emu.nebula.game.mail.Mailbox;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.game.quest.QuestManager;
|
||||
import emu.nebula.game.scoreboss.ScoreBossManager;
|
||||
import emu.nebula.game.story.StoryManager;
|
||||
@@ -104,7 +107,9 @@ public class Player implements GameDatabaseObject {
|
||||
private transient PlayerProgress progress;
|
||||
private transient StoryManager storyManager;
|
||||
private transient QuestManager questManager;
|
||||
private transient AchievementManager achievementManager;
|
||||
private transient AgentManager agentManager;
|
||||
private transient ActivityManager activityManager;
|
||||
|
||||
// Extra
|
||||
private transient Stack<NetMsgPacket> nextPackages;
|
||||
@@ -204,8 +209,14 @@ public class Player implements GameDatabaseObject {
|
||||
}
|
||||
|
||||
public void setLevel(int level) {
|
||||
// Set player world class (level)
|
||||
this.level = level;
|
||||
|
||||
// Save to database
|
||||
Nebula.getGameDatabase().update(this, this.getUid(), "level", this.level);
|
||||
|
||||
// Trigger achievement
|
||||
this.trigger(AchievementCondition.WorldClassSpecific, this.getLevel());
|
||||
}
|
||||
|
||||
public void setExp(int exp) {
|
||||
@@ -481,16 +492,17 @@ public class Player implements GameDatabaseObject {
|
||||
|
||||
// Save to database
|
||||
Nebula.getGameDatabase().update(
|
||||
this,
|
||||
this.getUid(),
|
||||
"level",
|
||||
this.getLevel(),
|
||||
"exp",
|
||||
this.getExp()
|
||||
this,
|
||||
this.getUid(),
|
||||
"level",
|
||||
this.getLevel(),
|
||||
"exp",
|
||||
this.getExp()
|
||||
);
|
||||
|
||||
// Save level rewards if we changed it
|
||||
if (oldLevel != this.getLevel()) {
|
||||
// Update level rewards
|
||||
this.getQuestManager().saveLevelRewards();
|
||||
|
||||
this.addNextPackage(
|
||||
@@ -498,6 +510,9 @@ public class Player implements GameDatabaseObject {
|
||||
WorldClassRewardState.newInstance()
|
||||
.setFlag(getQuestManager().getLevelRewards().toBigEndianByteArray())
|
||||
);
|
||||
|
||||
// Trigger achievement
|
||||
this.trigger(AchievementCondition.WorldClassSpecific, this.getLevel());
|
||||
}
|
||||
|
||||
// Calculate changes
|
||||
@@ -550,7 +565,7 @@ public class Player implements GameDatabaseObject {
|
||||
change = modifyEnergy(-amount, change);
|
||||
|
||||
// Trigger quest
|
||||
this.triggerQuest(QuestCondType.EnergyDeplete, amount);
|
||||
this.trigger(QuestCondition.EnergyDeplete, amount);
|
||||
|
||||
// Complete
|
||||
return change;
|
||||
@@ -601,6 +616,9 @@ public class Player implements GameDatabaseObject {
|
||||
// Reset dailies
|
||||
this.resetDailies(hasWeekChanged);
|
||||
|
||||
// Trigger quest/achievement login
|
||||
this.trigger(QuestCondition.LoginTotal, 1);
|
||||
|
||||
// Update last epoch day
|
||||
this.lastEpochDay = Nebula.getGameContext().getEpochDays();
|
||||
Nebula.getGameDatabase().update(this, this.getUid(), "lastEpochDay", this.lastEpochDay);
|
||||
@@ -612,15 +630,28 @@ public class Player implements GameDatabaseObject {
|
||||
this.getBattlePassManager().getBattlePass().resetDailyQuests(resetWeekly);
|
||||
}
|
||||
|
||||
// Trigger quests
|
||||
// Trigger quests + achievements
|
||||
|
||||
public void triggerQuest(QuestCondType condition, int progress) {
|
||||
this.triggerQuest(condition, progress, 0);
|
||||
public void trigger(int condition, int progress, int param1, int param2) {
|
||||
this.getQuestManager().trigger(condition, progress, param1, param2);
|
||||
this.getBattlePassManager().getBattlePass().trigger(condition, progress, param1, param2);
|
||||
this.getAchievementManager().trigger(condition, progress, param1, param2);
|
||||
}
|
||||
|
||||
public void triggerQuest(QuestCondType condition, int progress, int param) {
|
||||
this.getQuestManager().trigger(condition, progress, param);
|
||||
this.getBattlePassManager().getBattlePass().trigger(condition, progress, param);
|
||||
public void trigger(QuestCondition condition, int progress) {
|
||||
this.trigger(condition.getValue(), progress, 0, 0);
|
||||
}
|
||||
|
||||
public void trigger(QuestCondition condition, int progress, int param1) {
|
||||
this.trigger(condition.getValue(), progress, param1, 0);
|
||||
}
|
||||
|
||||
public void trigger(AchievementCondition condition, int progress) {
|
||||
this.trigger(condition.getValue(), progress, 0, 0);
|
||||
}
|
||||
|
||||
public void trigger(AchievementCondition condition, int progress, int param1, int param2) {
|
||||
this.trigger(condition.getValue(), progress, param1, param2);
|
||||
}
|
||||
|
||||
// Login
|
||||
@@ -664,7 +695,9 @@ public class Player implements GameDatabaseObject {
|
||||
this.gachaManager = this.loadManagerFromDatabase(GachaManager.class);
|
||||
this.storyManager = this.loadManagerFromDatabase(StoryManager.class);
|
||||
this.questManager = this.loadManagerFromDatabase(QuestManager.class);
|
||||
this.achievementManager = this.loadManagerFromDatabase(AchievementManager.class);
|
||||
this.agentManager = this.loadManagerFromDatabase(AgentManager.class);
|
||||
this.activityManager = this.loadManagerFromDatabase(ActivityManager.class);
|
||||
|
||||
// Database fixes
|
||||
if (this.showChars == null) {
|
||||
@@ -672,6 +705,9 @@ public class Player implements GameDatabaseObject {
|
||||
this.save();
|
||||
}
|
||||
|
||||
// Init activities
|
||||
this.getActivityManager().init();
|
||||
|
||||
// Load complete
|
||||
this.loaded = true;
|
||||
}
|
||||
@@ -680,9 +716,6 @@ public class Player implements GameDatabaseObject {
|
||||
// See if we need to reset dailies
|
||||
this.checkResetDailies();
|
||||
|
||||
// Trigger quest login
|
||||
this.triggerQuest(QuestCondType.LoginTotal, 1);
|
||||
|
||||
// Update last login time
|
||||
this.lastLogin = System.currentTimeMillis();
|
||||
Nebula.getGameDatabase().update(this, this.getUid(), "lastLogin", this.getLastLogin());
|
||||
@@ -698,6 +731,18 @@ public class Player implements GameDatabaseObject {
|
||||
this.getNextPackages().add(new NetMsgPacket(msgId, proto));
|
||||
}
|
||||
|
||||
// Misc
|
||||
|
||||
/**
|
||||
* Called AFTER a response is sent to the client
|
||||
*/
|
||||
public void afterResponse() {
|
||||
// Check if we need save achievements
|
||||
if (this.getAchievementManager().isQueueSave()) {
|
||||
this.getAchievementManager().save();
|
||||
}
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
public PlayerInfo toProto() {
|
||||
@@ -784,10 +829,12 @@ public class Player implements GameDatabaseObject {
|
||||
|
||||
state.getMutableBattlePass()
|
||||
.setState(1);
|
||||
|
||||
state.getMutableAchievement()
|
||||
.setNew(this.getAchievementManager().hasNewAchievements());
|
||||
|
||||
state.getMutableFriendEnergy();
|
||||
state.getMutableMallPackage();
|
||||
state.getMutableAchievement();
|
||||
state.getMutableTravelerDuelQuest()
|
||||
.setType(QuestType.TravelerDuel);
|
||||
state.getMutableTravelerDuelChallengeQuest()
|
||||
@@ -868,6 +915,11 @@ public class Player implements GameDatabaseObject {
|
||||
agentProto.addInfos(agent.toProto());
|
||||
}
|
||||
|
||||
// Activities
|
||||
for (var activity : getActivityManager().getActivities().values()) {
|
||||
proto.addActivities(activity.toProto());
|
||||
}
|
||||
|
||||
// Complete
|
||||
return proto;
|
||||
}
|
||||
|
||||
@@ -55,19 +55,19 @@ public class GameQuest {
|
||||
return 0;
|
||||
}
|
||||
|
||||
public boolean trigger(QuestCondType condition, int progress, int param) {
|
||||
public boolean trigger(int condition, int progress, int param1, int param2) {
|
||||
// Sanity check
|
||||
if (this.isComplete()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Skip if not the correct condition
|
||||
if (this.cond != condition.getValue()) {
|
||||
if (this.cond != condition) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check quest param
|
||||
if (this.param != 0 && param != this.param) {
|
||||
if (this.param != 0 && param1 != this.param) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
144
src/main/java/emu/nebula/game/quest/QuestCondition.java
Normal file
144
src/main/java/emu/nebula/game/quest/QuestCondition.java
Normal file
@@ -0,0 +1,144 @@
|
||||
package emu.nebula.game.quest;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
|
||||
public enum QuestCondition {
|
||||
BattleTotal (3),
|
||||
BattlesTotalWithPartner (4),
|
||||
CharacterAcquireQuantityRarityAndAdvancement (6),
|
||||
CharacterAdvanceTotal (7),
|
||||
CharacterSkillUpTotal (8),
|
||||
CharacterSkillWithSpecificUpTotal (9),
|
||||
CharacterUpTotal (12),
|
||||
CharacterWithSpecificAdvance (13),
|
||||
CharacterWithSpecificUpLevel (15),
|
||||
CharactersWithSpecificNumberLevelAndAttributes (17),
|
||||
CharactersWithSpecificQuantityAdvancementCountAndAttribute (19),
|
||||
CharactersWithSpecificQuantityRarityAndLevel (22),
|
||||
ChatTotal (23),
|
||||
DailyInstanceClearSpecificDifficultyAndTotal (24),
|
||||
DailyInstanceClearSpecificTypeAndTotal (25),
|
||||
DailyInstanceClearTotal (26),
|
||||
DiscAcquireQuantityLevelAndRarity (30),
|
||||
DiscAcquireQuantityPhaseAndRarity (31),
|
||||
DiscAcquireQuantityStarAndRarity (32),
|
||||
DiscLimitBreakTotal (33),
|
||||
DiscPromoteTotal (34),
|
||||
DiscStrengthenTotal (35),
|
||||
DiscWithSpecificQuantityLevelAndRarity (36),
|
||||
DiscWithSpecificQuantityPhaseAndRarity (37),
|
||||
DiscWithSpecificQuantityStarAndRarity (38),
|
||||
EnergyDeplete (39),
|
||||
GachaTotal (44),
|
||||
GiftGiveTotal (45),
|
||||
InfinityTowerClearSpecificFloor (46),
|
||||
InfinityTowerClearTotal (47),
|
||||
ItemsAdd (48),
|
||||
ItemsDeplete (49),
|
||||
ItemsProductTotal (50),
|
||||
LoginTotal (51),
|
||||
QuestTravelerDuelChallengeTotal (52),
|
||||
QuestTourGuideSpecific (53),
|
||||
QuestTravelerDuelSpecific (54),
|
||||
QuestWithSpecificType (55),
|
||||
RegionBossClearSpecificFullStarWithBossIdAndDifficulty (56),
|
||||
RegionBossClearSpecificLevelWithDifficultyAndTotal (57),
|
||||
RegionBossClearSpecificTotal (58),
|
||||
RegionBossClearTotal (59),
|
||||
SkillsWithSpecificQuantityAndLevel (60),
|
||||
StageClearSpecificStars (62),
|
||||
StoryClear (63),
|
||||
TravelerDuelChallengeSpecificBoosLevelWithDifficultyAndTotal (64),
|
||||
TravelerDuelClearBossTotal (65),
|
||||
TravelerDuelClearSpecificBossIdAndDifficulty (66),
|
||||
TravelerDuelChallengeClearSpecificBossLevelAndAffix (67),
|
||||
TravelerDuelClearSpecificBossLevelWithDifficultyAndTotal (68),
|
||||
TravelerDuelClearSpecificBossTotal (69),
|
||||
TravelerDuelChallengeRankUploadTotal (70),
|
||||
WorldClassSpecific (71),
|
||||
RegionBossClearSpecificTypeWithTotal (72),
|
||||
CharactersWithSpecificDatingCount (73),
|
||||
CharactersDatingTotal (74),
|
||||
VampireSurvivorPassedSpecificLevel (77),
|
||||
CharacterParticipateTowerNumber (78),
|
||||
CharacterAllSkillReachSpecificLevel (79),
|
||||
TravelerDuelPlayTotal (80),
|
||||
VampireClearTotal (81),
|
||||
VampireWithSpecificClearTotal (82),
|
||||
AgentFinishTotal (83),
|
||||
AgentWithSpecificFinishTotal (84),
|
||||
ActivityMiningEnterLayer (86),
|
||||
ActivityMiningDestroyGrid (87),
|
||||
BossRushTotalStars (88),
|
||||
InfinityTowerClearSpecificDifficultyAndTotal (89),
|
||||
SkillInstanceClearTotal (90),
|
||||
VampireSurvivorSpecificPassedLevel (91),
|
||||
WeekBoosClearSpecificDifficultyAndTotal (92),
|
||||
NpcAffinityWithSpecificLevel (93),
|
||||
CharacterPassedWithSpecificTowerAndCount (94),
|
||||
ActivityCookieLevelAccPackage (96),
|
||||
ActivityCookieLevelScore (97),
|
||||
ActivityCookieTypeAccPackage (98),
|
||||
ActivityCookieTypeAccPackCookie (99),
|
||||
ActivityCookieTypeAccRhythm (100),
|
||||
ActivityCookieTypeChallenge (101),
|
||||
CharGemInstanceClearTotal (104),
|
||||
DailyShopReceiveShopTotal (105),
|
||||
AgentApplyTotal (106),
|
||||
ActivityScore (107),
|
||||
ActivityTypeAvgReadWithSpecificIdAndLevelId (108),
|
||||
ActivityTypeLevelPassedWithSpecificIdAndLevelId (109),
|
||||
ActivityTypeLevel3StarPassedWithSpecificIdAndLevelId (110),
|
||||
ActivityTypeLevelStarWithSpecificIdAndLevelTypeTotal (111),
|
||||
ActivityTypeLevelPassedWithSpecificIdAndLevelIdAndSpecificPositionAndCharElem (112),
|
||||
ActivityTypeLevelPassedSpecificIdTotal (113),
|
||||
ClientReport (200),
|
||||
TowerBuildSpecificScoreWithTotal (504),
|
||||
TowerClearSpecificLevelWithDifficultyAndTotal (507),
|
||||
TowerEnterTotal (510),
|
||||
TowerSpecificDifficultyShopBuyTimes (514),
|
||||
TowerGrowthSpecificNote (515),
|
||||
TowerClearSpecificLevelWithDifficultyAndTotalHistory (516),
|
||||
TowerBookWithSpecificEvent (517),
|
||||
TowerBookWithSpecificFateCard (518),
|
||||
TowerBookWithSpecificPotential (520),
|
||||
TowerBuildSpecificDifficultyAndScoreWithTotal (521),
|
||||
TowerSpecificDifficultyStrengthenMachineTotal (522),
|
||||
TowerSpecificDifficultyKillBossTotal (524),
|
||||
TowerBookSpecificCharWithPotentialTotal (525),
|
||||
TowerBuildSpecificCharSpecificScoreWithTotal (526),
|
||||
TowerGrowthWithSpecificNote (527),
|
||||
TowerSpecificFateCardReRollTotal (528),
|
||||
TowerSpecificPotentialReRollTotal (529),
|
||||
TowerSpecificShopReRollTotal (530),
|
||||
TowerSpecificNoteActivateTotal (531),
|
||||
TowerSpecificNoteLevelTotal (532),
|
||||
TowerSpecificPotentialBonusTotal (533),
|
||||
TowerSpecificPotentialLuckyTotal (534),
|
||||
TowerSpecificShopBuyDiscountTotal (535),
|
||||
TowerSpecificSecondarySkillActivateTotal (536),
|
||||
TowerSpecificGetExtraNoteLvTotal (537),
|
||||
TowerEnterFloor (538),
|
||||
TowerSweepTimes (539),
|
||||
TowerSweepTotal (540);
|
||||
|
||||
@Getter
|
||||
private final int value;
|
||||
private final static Int2ObjectMap<QuestCondition> map = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
static {
|
||||
for (QuestCondition type : QuestCondition.values()) {
|
||||
map.put(type.getValue(), type);
|
||||
}
|
||||
}
|
||||
|
||||
private QuestCondition(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public static QuestCondition getByValue(int value) {
|
||||
return map.get(value);
|
||||
}
|
||||
}
|
||||
@@ -11,19 +11,20 @@ public class QuestHelper {
|
||||
@Getter
|
||||
private static final Int2ObjectMap<QuestParams> battlePassQuestParams = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
// Put params here
|
||||
static {
|
||||
battlePassQuestParams.put(1001, new QuestParams(QuestCondType.LoginTotal, 1));
|
||||
battlePassQuestParams.put(1002, new QuestParams(QuestCondType.EnergyDeplete, 160));
|
||||
battlePassQuestParams.put(1003, new QuestParams(QuestCondType.BattleTotal, 6));
|
||||
battlePassQuestParams.put(1004, new QuestParams(QuestCondType.QuestWithSpecificType, 5, QuestType.Daily));
|
||||
battlePassQuestParams.put(2001, new QuestParams(QuestCondType.TowerEnterFloor, 1));
|
||||
battlePassQuestParams.put(2002, new QuestParams(QuestCondType.WeekBoosClearSpecificDifficultyAndTotal, 3));
|
||||
battlePassQuestParams.put(2003, new QuestParams(QuestCondType.BattleTotal, 20));
|
||||
battlePassQuestParams.put(2004, new QuestParams(QuestCondType.LoginTotal, 5));
|
||||
battlePassQuestParams.put(2005, new QuestParams(QuestCondType.AgentFinishTotal, 3));
|
||||
battlePassQuestParams.put(2006, new QuestParams(QuestCondType.ItemsDeplete, 100000, 1));
|
||||
battlePassQuestParams.put(2007, new QuestParams(QuestCondType.GiftGiveTotal, 5));
|
||||
battlePassQuestParams.put(2008, new QuestParams(QuestCondType.EnergyDeplete, 1200));
|
||||
battlePassQuestParams.put(1001, new QuestParams(QuestCondition.LoginTotal, 1));
|
||||
battlePassQuestParams.put(1002, new QuestParams(QuestCondition.EnergyDeplete, 160));
|
||||
battlePassQuestParams.put(1003, new QuestParams(QuestCondition.BattleTotal, 6));
|
||||
battlePassQuestParams.put(1004, new QuestParams(QuestCondition.QuestWithSpecificType, 5, QuestType.Daily));
|
||||
battlePassQuestParams.put(2001, new QuestParams(QuestCondition.TowerEnterFloor, 1));
|
||||
battlePassQuestParams.put(2002, new QuestParams(QuestCondition.WeekBoosClearSpecificDifficultyAndTotal, 3));
|
||||
battlePassQuestParams.put(2003, new QuestParams(QuestCondition.BattleTotal, 20));
|
||||
battlePassQuestParams.put(2004, new QuestParams(QuestCondition.LoginTotal, 5));
|
||||
battlePassQuestParams.put(2005, new QuestParams(QuestCondition.AgentFinishTotal, 3));
|
||||
battlePassQuestParams.put(2006, new QuestParams(QuestCondition.ItemsDeplete, 100000, 1));
|
||||
battlePassQuestParams.put(2007, new QuestParams(QuestCondition.GiftGiveTotal, 5));
|
||||
battlePassQuestParams.put(2008, new QuestParams(QuestCondition.EnergyDeplete, 1200));
|
||||
}
|
||||
|
||||
@Getter
|
||||
@@ -40,7 +41,7 @@ public class QuestHelper {
|
||||
this(cond, new int[] {param});
|
||||
}
|
||||
|
||||
public QuestParams(QuestCondType cond, int... params) {
|
||||
public QuestParams(QuestCondition cond, int... params) {
|
||||
this(cond.getValue(), params);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,10 +114,10 @@ public class QuestManager extends PlayerManager implements GameDatabaseObject {
|
||||
this.save();
|
||||
}
|
||||
|
||||
public synchronized void trigger(QuestCondType condition, int progress, int param) {
|
||||
public synchronized void trigger(int condition, int progress, int param1, int param2) {
|
||||
for (var quest : getQuests().values()) {
|
||||
// Try to trigger quest
|
||||
boolean result = quest.trigger(condition, progress, param);
|
||||
boolean result = quest.trigger(condition, progress, param1, param2);
|
||||
|
||||
// Skip if quest progress wasn't changed
|
||||
if (!result) {
|
||||
@@ -194,7 +194,7 @@ public class QuestManager extends PlayerManager implements GameDatabaseObject {
|
||||
}
|
||||
|
||||
// Trigger quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.QuestWithSpecificType, claimList.size(), QuestType.Daily);
|
||||
this.getPlayer().trigger(QuestCondition.QuestWithSpecificType, claimList.size(), QuestType.Daily);
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
@@ -305,7 +305,7 @@ public class QuestManager extends PlayerManager implements GameDatabaseObject {
|
||||
Nebula.getGameDatabase().update(this, this.getUid(), "hasDailyReward", this.hasDailyReward);
|
||||
|
||||
// Trigger quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.DailyShopReceiveShopTotal, 1);
|
||||
this.getPlayer().trigger(QuestCondition.DailyShopReceiveShopTotal, 1);
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
|
||||
@@ -20,7 +20,7 @@ public class ScoreBossManager extends PlayerManager {
|
||||
}
|
||||
|
||||
public int getControlId() {
|
||||
return 1;
|
||||
return Nebula.getGameContext().getScoreBossModule().getControlId();
|
||||
}
|
||||
|
||||
public ScoreBossControlDef getControlData() {
|
||||
@@ -79,7 +79,7 @@ public class ScoreBossManager extends PlayerManager {
|
||||
}
|
||||
|
||||
// Settle
|
||||
this.ranking.settle(this.getPlayer(), build, this.getLevelId(), stars, score);
|
||||
this.ranking.settle(this.getPlayer(), build, getControlId(), getLevelId(), stars, score);
|
||||
|
||||
// Save ranking
|
||||
this.ranking.save();
|
||||
|
||||
@@ -21,6 +21,11 @@ public class ScoreBossModule extends GameContextModule {
|
||||
this.ranking = new ArrayList<>();
|
||||
}
|
||||
|
||||
// TODO calculate from bin data
|
||||
public int getControlId() {
|
||||
return 2;
|
||||
}
|
||||
|
||||
private long getRefreshTime() {
|
||||
return Nebula.getConfig().getServerOptions().leaderboardRefreshTime * 1000;
|
||||
}
|
||||
@@ -39,7 +44,7 @@ public class ScoreBossModule extends GameContextModule {
|
||||
this.ranking.clear();
|
||||
|
||||
// Get from database
|
||||
var list = Nebula.getGameDatabase().getSortedObjects(ScoreBossRankEntry.class, "score", 50);
|
||||
var list = Nebula.getGameDatabase().getSortedObjects(ScoreBossRankEntry.class, "controlId", this.getControlId(), "score", 50);
|
||||
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
// Get rank entry and set proto
|
||||
|
||||
@@ -60,10 +60,16 @@ public class ScoreBossRankEntry implements GameDatabaseObject {
|
||||
this.honor = player.getHonor();
|
||||
}
|
||||
|
||||
public void settle(Player player, StarTowerBuild build, int level, int stars, int score) {
|
||||
public void settle(Player player, StarTowerBuild build, int controlId, int level, int stars, int score) {
|
||||
// Update player data
|
||||
this.update(player);
|
||||
|
||||
// Reset score entry if control id doesn't match
|
||||
if (this.controlId != controlId) {
|
||||
this.controlId = controlId;
|
||||
this.getTeams().clear();
|
||||
}
|
||||
|
||||
// Set team entry
|
||||
var team = new ScoreBossTeamEntry(player, build, stars, score);
|
||||
this.getTeams().put(level, team);
|
||||
|
||||
@@ -1,12 +1,17 @@
|
||||
package emu.nebula.game.tower;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Id;
|
||||
import dev.morphia.annotations.Indexed;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.database.GameDatabaseObject;
|
||||
import emu.nebula.game.character.GameCharacter;
|
||||
import emu.nebula.game.character.GameDisc;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.proto.Public.ItemTpl;
|
||||
import emu.nebula.proto.PublicStarTower.BuildPotential;
|
||||
import emu.nebula.proto.PublicStarTower.StarTowerBuildBrief;
|
||||
@@ -42,18 +47,23 @@ public class StarTowerBuild implements GameDatabaseObject {
|
||||
|
||||
}
|
||||
|
||||
public StarTowerBuild(StarTowerGame game) {
|
||||
public StarTowerBuild(Player player) {
|
||||
this.uid = Snowflake.newUid();
|
||||
this.playerUid = game.getPlayer().getUid();
|
||||
this.playerUid = player.getUid();
|
||||
this.name = "";
|
||||
this.charPots = new ItemParamMap();
|
||||
this.potentials = new ItemParamMap();
|
||||
this.subNoteSkills = new ItemParamMap();
|
||||
}
|
||||
|
||||
public StarTowerBuild(StarTowerGame game) {
|
||||
// Initialize basic variables
|
||||
this(game.getPlayer());
|
||||
|
||||
// Characters
|
||||
this.charIds = game.getChars().stream()
|
||||
.filter(d -> d.getId() > 0)
|
||||
.mapToInt(d -> d.getId())
|
||||
.filter(c -> c.getId() > 0)
|
||||
.mapToInt(c -> c.getId())
|
||||
.toArray();
|
||||
|
||||
// Discs
|
||||
@@ -85,7 +95,19 @@ public class StarTowerBuild implements GameDatabaseObject {
|
||||
}
|
||||
|
||||
// Caclulate record score and cache it
|
||||
this.score = this.calculateScore();
|
||||
this.calculateScore();
|
||||
}
|
||||
|
||||
public void setChars(List<GameCharacter> characters) {
|
||||
this.charIds = characters.stream()
|
||||
.mapToInt(c -> c.getCharId())
|
||||
.toArray();
|
||||
}
|
||||
|
||||
public void setDiscs(List<GameDisc> discs) {
|
||||
this.discIds = discs.stream()
|
||||
.mapToInt(d -> d.getDiscId())
|
||||
.toArray();
|
||||
}
|
||||
|
||||
public void setName(String newName) {
|
||||
@@ -109,9 +131,9 @@ public class StarTowerBuild implements GameDatabaseObject {
|
||||
|
||||
// Score
|
||||
|
||||
private int calculateScore() {
|
||||
// Init score
|
||||
int score = 0;
|
||||
public int calculateScore() {
|
||||
// Clear score
|
||||
this.score = 0;
|
||||
|
||||
// Potentials
|
||||
for (var potential : this.getPotentials().int2IntEntrySet()) {
|
||||
@@ -119,16 +141,16 @@ public class StarTowerBuild implements GameDatabaseObject {
|
||||
if (data == null) continue;
|
||||
|
||||
int index = potential.getIntValue() - 1;
|
||||
score += data.getBuildScore()[index];
|
||||
this.score += data.getBuildScore()[index];
|
||||
}
|
||||
|
||||
// Sub note skills
|
||||
for (var item : this.getSubNoteSkills()) {
|
||||
score += item.getIntValue() * 15;
|
||||
this.score += item.getIntValue() * 15;
|
||||
}
|
||||
|
||||
// Complete
|
||||
return score;
|
||||
return this.score;
|
||||
}
|
||||
|
||||
// Proto
|
||||
|
||||
@@ -227,35 +227,38 @@ public class StarTowerGame {
|
||||
return gold;
|
||||
}
|
||||
|
||||
public int levelUp(int exp, int picks) {
|
||||
if (this.teamExp + exp >= this.nextLevelExp) {
|
||||
public int levelUp(int picks) {
|
||||
if (this.teamExp >= this.nextLevelExp && this.nextLevelExp != Integer.MAX_VALUE) {
|
||||
// Level up
|
||||
this.teamLevel++;
|
||||
|
||||
// Add 1 to pending potential picks
|
||||
picks++;
|
||||
|
||||
// Handle excess exp
|
||||
if (this.teamExp + exp - this.nextLevelExp > 0) {
|
||||
int excessExp = this.teamExp + exp - this.nextLevelExp;
|
||||
return levelUp(excessExp, picks);
|
||||
}
|
||||
// Subtract target exp
|
||||
this.teamExp = this.teamExp - this.nextLevelExp;
|
||||
|
||||
// Next level
|
||||
this.nextLevelExp = GameData.getStarTowerTeamExpDataTable().get(this.teamLevel + 1).getNeedExp();
|
||||
}
|
||||
else {
|
||||
// Update current team exp
|
||||
this.teamExp += exp;
|
||||
// Update next level exp
|
||||
var teamExpData = GameData.getStarTowerTeamExpDataTable().get(this.teamLevel + 1);
|
||||
if (teamExpData != null) {
|
||||
this.nextLevelExp = teamExpData.getNeedExp();
|
||||
} else {
|
||||
this.nextLevelExp = Integer.MAX_VALUE;
|
||||
}
|
||||
|
||||
// Re-check and continue processing if we still got exp
|
||||
if (this.teamExp > 0) {
|
||||
return levelUp(picks);
|
||||
}
|
||||
}
|
||||
|
||||
// Return picks
|
||||
return picks;
|
||||
}
|
||||
|
||||
public int levelUp(int exp) {
|
||||
public int levelUp() {
|
||||
int potentialPicks = 0;
|
||||
return this.levelUp(exp, potentialPicks);
|
||||
return this.levelUp(potentialPicks);
|
||||
}
|
||||
|
||||
// Cases
|
||||
@@ -480,7 +483,11 @@ public class StarTowerGame {
|
||||
// Handle leveling up
|
||||
|
||||
// Get relevant floor exp data
|
||||
var floorExpData = GameData.getStarTowerFloorExpDataTable().get(this.getId());
|
||||
// fishiatee: THERE'S NO LINQ IN JAVAAAAAAAAAAAAA
|
||||
var floorExpData = GameData.getStarTowerFloorExpDataTable().stream()
|
||||
.filter(f -> f.getStarTowerId() == this.getId())
|
||||
.findFirst()
|
||||
.orElseThrow();
|
||||
int expReward = 0;
|
||||
|
||||
// Determine appropriate exp reward
|
||||
@@ -504,7 +511,8 @@ public class StarTowerGame {
|
||||
}
|
||||
|
||||
// Level up
|
||||
this.pendingPotentialCases += this.levelUp(expReward);
|
||||
this.teamExp += expReward;
|
||||
this.pendingPotentialCases += this.levelUp();
|
||||
|
||||
// Add clear time
|
||||
this.battleTime += proto.getVictory().getTime();
|
||||
@@ -548,6 +556,8 @@ public class StarTowerGame {
|
||||
this.addRandomSubNoteSkills(subNoteSkills, change);
|
||||
}
|
||||
|
||||
// Handle client events for achievements
|
||||
getPlayer().getAchievementManager().handleClientEvents(proto.getVictory().getEvents());
|
||||
} else {
|
||||
// Handle defeat
|
||||
// TODO
|
||||
@@ -559,6 +569,7 @@ public class StarTowerGame {
|
||||
// Set change
|
||||
rsp.setChange(change.toProto());
|
||||
|
||||
// Return response for the player
|
||||
return rsp;
|
||||
}
|
||||
|
||||
@@ -664,9 +675,9 @@ public class StarTowerGame {
|
||||
var hawkerCase = new StarTowerCase(CaseType.Hawker);
|
||||
|
||||
// TODO
|
||||
hawkerCase.addGoods(new StarTowerShopGoods(1, 1, 200));
|
||||
hawkerCase.addGoods(new StarTowerShopGoods(1, 1, 200));
|
||||
hawkerCase.addGoods(new StarTowerShopGoods(1, 1, 200));
|
||||
for (int i = 0; i < 8; i++) {
|
||||
hawkerCase.addGoods(new StarTowerShopGoods(1, 1, 200));
|
||||
}
|
||||
|
||||
this.addCase(room.getMutableCases(), hawkerCase);
|
||||
}
|
||||
@@ -738,7 +749,7 @@ public class StarTowerGame {
|
||||
|
||||
public StarTowerInteractResp settle(StarTowerInteractResp rsp) {
|
||||
// End game
|
||||
this.getManager().endGame();
|
||||
this.getManager().endGame(true);
|
||||
|
||||
// Settle info
|
||||
var settle = rsp.getMutableSettle()
|
||||
|
||||
@@ -3,11 +3,12 @@ package emu.nebula.game.tower;
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.resources.StarTowerGrowthNodeDef;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerChangeInfo;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.game.player.PlayerProgress;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.proto.StarTowerApply.StarTowerApplyReq;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
|
||||
@@ -207,24 +208,45 @@ public class StarTowerManager extends PlayerManager {
|
||||
this.game = new StarTowerGame(this, data, formation, req);
|
||||
|
||||
// Trigger quest
|
||||
this.getPlayer().triggerQuest(QuestCondType.TowerEnterFloor, 1);
|
||||
this.getPlayer().trigger(QuestCondition.TowerEnterFloor, 1);
|
||||
|
||||
// Success
|
||||
return change.setExtraData(this.game);
|
||||
}
|
||||
|
||||
public StarTowerGame endGame() {
|
||||
public StarTowerGame endGame(boolean victory) {
|
||||
// Cache instance
|
||||
var game = this.game;
|
||||
|
||||
if (game != null) {
|
||||
// Set last build
|
||||
this.lastBuild = game.getBuild();
|
||||
|
||||
// Clear instance
|
||||
this.game = null;
|
||||
if (game == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Set last build
|
||||
this.lastBuild = game.getBuild();
|
||||
|
||||
// Handle victory events
|
||||
if (victory) {
|
||||
// Trigger achievements
|
||||
this.getPlayer().trigger(AchievementCondition.TowerClearTotal, 1);
|
||||
this.getPlayer().trigger(
|
||||
AchievementCondition.TowerClearSpecificGroupIdAndDifficulty,
|
||||
1,
|
||||
game.getData().getGroupId(),
|
||||
game.getData().getDifficulty()
|
||||
);
|
||||
this.getPlayer().trigger(
|
||||
AchievementCondition.TowerClearSpecificLevelWithDifficultyAndTotal,
|
||||
1,
|
||||
game.getData().getId(),
|
||||
game.getData().getDifficulty()
|
||||
);
|
||||
}
|
||||
|
||||
// Clear game instance
|
||||
this.game = null;
|
||||
|
||||
// Return game
|
||||
return game;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ import java.util.List;
|
||||
|
||||
import emu.nebula.Nebula;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.achievement.AchievementCondition;
|
||||
import emu.nebula.game.player.Player;
|
||||
import emu.nebula.game.player.PlayerManager;
|
||||
import emu.nebula.game.player.PlayerProgress;
|
||||
@@ -173,6 +174,9 @@ public class VampireSurvivorManager extends PlayerManager {
|
||||
|
||||
// Clear game
|
||||
this.game = null;
|
||||
|
||||
// Trigger achievement
|
||||
getPlayer().trigger(AchievementCondition.VampireWithSpecificClearTotal, 1);
|
||||
}
|
||||
|
||||
private void updateSavedCards() {
|
||||
|
||||
@@ -193,18 +193,7 @@ public class GameSession {
|
||||
}
|
||||
|
||||
// Check handbook states
|
||||
if (this.getPlayer().getCharacters().isUpdateCharHandbook()) {
|
||||
getPlayer().getCharacters().setUpdateCharHandbook(false);
|
||||
getPlayer().addNextPackage(
|
||||
NetMsgId.handbook_change_notify,
|
||||
this.getPlayer().getCharacters().getCharacterHandbook());
|
||||
}
|
||||
if (this.getPlayer().getCharacters().isUpdateDiscHandbook()) {
|
||||
getPlayer().getCharacters().setUpdateDiscHandbook(false);
|
||||
getPlayer().addNextPackage(
|
||||
NetMsgId.handbook_change_notify,
|
||||
this.getPlayer().getCharacters().getDiscHandbook());
|
||||
}
|
||||
this.getPlayer().getCharacters().checkPlayerState();
|
||||
}
|
||||
|
||||
private ProtoMessage<?> addNextPackages(ProtoMessage<?> proto) {
|
||||
@@ -249,4 +238,15 @@ public class GameSession {
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
// Misc network
|
||||
|
||||
/**
|
||||
* Called AFTER a response is sent to the client
|
||||
*/
|
||||
public void afterResponse() {
|
||||
if (this.getPlayer() != null) {
|
||||
this.getPlayer().afterResponse();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,11 +2,7 @@ package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.Public.Achievement;
|
||||
import emu.nebula.proto.Public.Achievements;
|
||||
import emu.nebula.proto.Public.QuestProgress;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.achievement_info_req)
|
||||
@@ -15,21 +11,7 @@ public class HandlerAchievementInfoReq extends NetHandler {
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Build response
|
||||
var rsp = Achievements.newInstance();
|
||||
|
||||
for (var data : GameData.getAchievementDataTable()) {
|
||||
var progress = QuestProgress.newInstance()
|
||||
.setCur(data.getAimNumShow())
|
||||
.setMax(data.getAimNumShow());
|
||||
|
||||
var info = Achievement.newInstance()
|
||||
.setId(data.getId())
|
||||
.setStatus(2)
|
||||
.setCompleted(session.getPlayer().getCreateTime())
|
||||
.addProgress(progress);
|
||||
|
||||
rsp.addList(info);
|
||||
}
|
||||
var rsp = session.getPlayer().getAchievementManager().toProto();
|
||||
|
||||
// Encode and send
|
||||
return session.encodeMsg(NetMsgId.achievement_info_succeed_ack, rsp);
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.AchievementRewardReceive.AchievementRewardReq;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.achievement_reward_receive_req)
|
||||
public class HandlerAchievementRewardReceiveReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Parse request
|
||||
var req = AchievementRewardReq.parseFrom(message);
|
||||
|
||||
// Claim rewards
|
||||
var change = session.getPlayer().getAchievementManager().recvRewards(req.getIds());
|
||||
|
||||
if (change == null) {
|
||||
return session.encodeMsg(NetMsgId.achievement_reward_receive_failed_ack);
|
||||
}
|
||||
|
||||
// Encode and send
|
||||
return session.encodeMsg(NetMsgId.achievement_reward_receive_succeed_ack, change.toProto());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,9 +2,7 @@ package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.ActivityDetail.ActivityMsg;
|
||||
import emu.nebula.proto.ActivityDetail.ActivityResp;
|
||||
import emu.nebula.proto.Public.ActivityTrial;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@@ -13,14 +11,14 @@ public class HandlerActivityDetailReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Build response
|
||||
var rsp = ActivityResp.newInstance();
|
||||
|
||||
var activity = ActivityMsg.newInstance()
|
||||
.setId(700101)
|
||||
.setTrial(ActivityTrial.newInstance());
|
||||
|
||||
rsp.addList(activity);
|
||||
for (var activity : session.getPlayer().getActivityManager().getActivities().values()) {
|
||||
rsp.addList(activity.toMsgProto());
|
||||
}
|
||||
|
||||
// Encode and send
|
||||
return session.encodeMsg(NetMsgId.activity_detail_succeed_ack, rsp);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
package emu.nebula.server.handlers;
|
||||
|
||||
import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.ActivityTrialRewardReceive.ActivityTrialRewardReceiveReq;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.game.activity.type.TrialActivity;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.activity_trial_reward_receive_req)
|
||||
public class HandlerActivityTrialRewardReceiveReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Parse request
|
||||
var req = ActivityTrialRewardReceiveReq.parseFrom(message);
|
||||
|
||||
// Get activity
|
||||
var activity = session.getPlayer().getActivityManager().getActivity(TrialActivity.class, req.getActivityId());
|
||||
|
||||
if (activity == null) {
|
||||
return session.encodeMsg(NetMsgId.activity_trial_reward_receive_failed_ack);
|
||||
}
|
||||
|
||||
// Recieve reward
|
||||
var change = activity.claimReward(req.getGroupId());
|
||||
|
||||
// Encode and send
|
||||
return session.encodeMsg(NetMsgId.activity_trial_reward_receive_succeed_ack, change.toProto());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -7,7 +7,7 @@ import emu.nebula.proto.CharGemInstanceSettle.CharGemInstanceSettleResp;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.instance.InstanceSettleData;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.char_gem_instance_settle_req)
|
||||
@@ -30,7 +30,7 @@ public class HandlerCharGemInstanceSettleReq extends NetHandler {
|
||||
// Settle instance
|
||||
var changes = player.getInstanceManager().settleInstance(
|
||||
data,
|
||||
QuestCondType.CharGemInstanceClearTotal,
|
||||
QuestCondition.CharGemInstanceClearTotal,
|
||||
player.getProgress().getCharGemLog(),
|
||||
"charGemLog",
|
||||
req.getStar()
|
||||
@@ -38,6 +38,9 @@ public class HandlerCharGemInstanceSettleReq extends NetHandler {
|
||||
|
||||
var settleData = (InstanceSettleData) changes.getExtraData();
|
||||
|
||||
// Handle client events for achievements
|
||||
session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
|
||||
|
||||
// Create response
|
||||
var rsp = CharGemInstanceSettleResp.newInstance()
|
||||
.setExp(settleData.getExp())
|
||||
|
||||
@@ -11,7 +11,7 @@ import java.util.List;
|
||||
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.char_gem_instance_sweep_req)
|
||||
@@ -31,7 +31,7 @@ public class HandlerCharGemInstanceSweepReq extends NetHandler {
|
||||
// Sweep
|
||||
var change = session.getPlayer().getInstanceManager().sweepInstance(
|
||||
data,
|
||||
QuestCondType.CharGemInstanceClearTotal,
|
||||
QuestCondition.CharGemInstanceClearTotal,
|
||||
session.getPlayer().getProgress().getCharGemLog(),
|
||||
0,
|
||||
req.getTimes()
|
||||
|
||||
@@ -4,7 +4,7 @@ import emu.nebula.net.NetHandler;
|
||||
import emu.nebula.net.NetMsgId;
|
||||
import emu.nebula.proto.Public.Nil;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.client_event_report_req)
|
||||
@@ -13,7 +13,7 @@ public class HandlerClientEventReportReq extends NetHandler {
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
// Interact
|
||||
session.getPlayer().triggerQuest(QuestCondType.ClientReport, 1, 1005);
|
||||
session.getPlayer().trigger(QuestCondition.ClientReport, 1, 1005);
|
||||
|
||||
// Encode response
|
||||
return session.encodeMsg(NetMsgId.client_event_report_succeed_ack, Nil.newInstance());
|
||||
|
||||
@@ -11,7 +11,7 @@ import java.util.List;
|
||||
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.daily_instance_raid_req)
|
||||
@@ -36,7 +36,7 @@ public class HandlerDailyInstanceRaidReq extends NetHandler {
|
||||
// Sweep
|
||||
var change = session.getPlayer().getInstanceManager().sweepInstance(
|
||||
data,
|
||||
QuestCondType.DailyInstanceClearTotal,
|
||||
QuestCondition.DailyInstanceClearTotal,
|
||||
session.getPlayer().getProgress().getDailyInstanceLog(),
|
||||
req.getRewardType(),
|
||||
req.getTimes()
|
||||
|
||||
@@ -7,7 +7,7 @@ import emu.nebula.proto.DailyInstanceSettle.DailyInstanceSettleResp;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.instance.InstanceSettleData;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.daily_instance_settle_req)
|
||||
@@ -30,7 +30,7 @@ public class HandlerDailyInstanceSettleReq extends NetHandler {
|
||||
// Settle instance
|
||||
var changes = player.getInstanceManager().settleInstance(
|
||||
data,
|
||||
QuestCondType.DailyInstanceClearTotal,
|
||||
QuestCondition.DailyInstanceClearTotal,
|
||||
player.getProgress().getDailyInstanceLog(),
|
||||
"dailyInstanceLog",
|
||||
req.getStar()
|
||||
@@ -38,6 +38,9 @@ public class HandlerDailyInstanceSettleReq extends NetHandler {
|
||||
|
||||
var settleData = (InstanceSettleData) changes.getExtraData();
|
||||
|
||||
// Handle client events for achievements
|
||||
session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
|
||||
|
||||
// Create response
|
||||
var rsp = DailyInstanceSettleResp.newInstance()
|
||||
.setExp(settleData.getExp())
|
||||
|
||||
@@ -32,6 +32,9 @@ public class HandlerInfinityTowerSettleReq extends NetHandler {
|
||||
nextLevel = 0;
|
||||
}
|
||||
|
||||
// Handle client events for achievements
|
||||
session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
|
||||
|
||||
// Build response
|
||||
var rsp = InfinityTowerSettleResp.newInstance()
|
||||
.setNextLevelId(nextLevel)
|
||||
|
||||
@@ -7,7 +7,7 @@ import emu.nebula.proto.RegionBossLevelSettle.RegionBossLevelSettleResp;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.instance.InstanceSettleData;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.region_boss_level_settle_req)
|
||||
@@ -30,7 +30,7 @@ public class HandlerRegionBossLevelSettleReq extends NetHandler {
|
||||
// Settle instance
|
||||
var changes = player.getInstanceManager().settleInstance(
|
||||
data,
|
||||
QuestCondType.RegionBossClearTotal,
|
||||
QuestCondition.RegionBossClearTotal,
|
||||
player.getProgress().getRegionBossLog(),
|
||||
"regionBossLog",
|
||||
req.getStar()
|
||||
@@ -38,6 +38,9 @@ public class HandlerRegionBossLevelSettleReq extends NetHandler {
|
||||
|
||||
var settleData = (InstanceSettleData) changes.getExtraData();
|
||||
|
||||
// Handle client events for achievements
|
||||
session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
|
||||
|
||||
// Create response
|
||||
var rsp = RegionBossLevelSettleResp.newInstance()
|
||||
.setExp(settleData.getExp())
|
||||
|
||||
@@ -11,7 +11,7 @@ import java.util.List;
|
||||
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.region_boss_level_sweep_req)
|
||||
@@ -31,7 +31,7 @@ public class HandlerRegionBossLevelSweepReq extends NetHandler {
|
||||
// Sweep
|
||||
var change = session.getPlayer().getInstanceManager().sweepInstance(
|
||||
data,
|
||||
QuestCondType.RegionBossClearTotal,
|
||||
QuestCondition.RegionBossClearTotal,
|
||||
session.getPlayer().getProgress().getRegionBossLog(),
|
||||
0,
|
||||
req.getTimes()
|
||||
|
||||
@@ -22,6 +22,9 @@ public class HandlerScoreBossSettleReq extends NetHandler {
|
||||
return session.encodeMsg(NetMsgId.score_boss_settle_failed_ack);
|
||||
}
|
||||
|
||||
// Handle client events for achievements
|
||||
session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
|
||||
|
||||
// Build response
|
||||
var rsp = ScoreBossSettleResp.newInstance();
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ import emu.nebula.proto.SkillInstanceSettle.SkillInstanceSettleResp;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.instance.InstanceSettleData;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.skill_instance_settle_req)
|
||||
@@ -30,7 +30,7 @@ public class HandlerSkillInstanceSettleReq extends NetHandler {
|
||||
// Settle instance
|
||||
var changes = player.getInstanceManager().settleInstance(
|
||||
data,
|
||||
QuestCondType.SkillInstanceClearTotal,
|
||||
QuestCondition.SkillInstanceClearTotal,
|
||||
player.getProgress().getSkillInstanceLog(),
|
||||
"skillInstanceLog",
|
||||
req.getStar()
|
||||
@@ -38,6 +38,9 @@ public class HandlerSkillInstanceSettleReq extends NetHandler {
|
||||
|
||||
var settleData = (InstanceSettleData) changes.getExtraData();
|
||||
|
||||
// Handle client events for achievements
|
||||
session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
|
||||
|
||||
// Create response
|
||||
var rsp = SkillInstanceSettleResp.newInstance()
|
||||
.setExp(settleData.getExp())
|
||||
|
||||
@@ -11,7 +11,7 @@ import java.util.List;
|
||||
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.inventory.ItemParamMap;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.skill_instance_sweep_req)
|
||||
@@ -31,7 +31,7 @@ public class HandlerSkillInstanceSweepReq extends NetHandler {
|
||||
// Sweep
|
||||
var change = session.getPlayer().getInstanceManager().sweepInstance(
|
||||
data,
|
||||
QuestCondType.SkillInstanceClearTotal,
|
||||
QuestCondition.SkillInstanceClearTotal,
|
||||
session.getPlayer().getProgress().getSkillInstanceLog(),
|
||||
0,
|
||||
req.getTimes()
|
||||
|
||||
@@ -11,7 +11,7 @@ public class HandlerStarTowerGiveUpReq extends NetHandler {
|
||||
|
||||
@Override
|
||||
public byte[] handle(GameSession session, byte[] message) throws Exception {
|
||||
var game = session.getPlayer().getStarTowerManager().endGame();
|
||||
var game = session.getPlayer().getStarTowerManager().endGame(false);
|
||||
|
||||
if (game == null) {
|
||||
return session.encodeMsg(NetMsgId.star_tower_give_up_failed_ack);
|
||||
@@ -19,10 +19,10 @@ public class HandlerStarTowerGiveUpReq extends NetHandler {
|
||||
|
||||
// Build response
|
||||
var rsp = StarTowerGiveUpResp.newInstance()
|
||||
.setBuild(game.getBuild().toProto())
|
||||
.setFloor(game.getFloor());
|
||||
|
||||
rsp.getMutableChange();
|
||||
rsp.setBuild(game.getBuild().toProto());
|
||||
|
||||
return session.encodeMsg(NetMsgId.star_tower_give_up_succeed_ack, rsp);
|
||||
}
|
||||
|
||||
@@ -24,6 +24,9 @@ public class HandlerVampireSurvivorAreaChangeReq extends NetHandler {
|
||||
// Calculate score for area
|
||||
game.settleArea(req.getTime(), req.getKillCount().toArray());
|
||||
|
||||
// Handle client events for achievements
|
||||
session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
|
||||
|
||||
// Encode and send
|
||||
return session.encodeMsg(NetMsgId.vampire_survivor_area_change_succeed_ack);
|
||||
}
|
||||
|
||||
@@ -32,6 +32,9 @@ public class HandlerVampireSurvivorSettleReq extends NetHandler {
|
||||
// Settle game
|
||||
session.getPlayer().getVampireSurvivorManager().settle(victory, score);
|
||||
|
||||
// Handle client events for achievements
|
||||
session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
|
||||
|
||||
// Build response
|
||||
var rsp = VampireSurvivorSettleResp.newInstance();
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ import emu.nebula.proto.WeekBossSettle.WeekBossSettleReq;
|
||||
import emu.nebula.net.HandlerId;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.game.instance.InstanceSettleData;
|
||||
import emu.nebula.game.quest.QuestCondType;
|
||||
import emu.nebula.game.quest.QuestCondition;
|
||||
import emu.nebula.net.GameSession;
|
||||
|
||||
@HandlerId(NetMsgId.week_boss_settle_req)
|
||||
@@ -30,7 +30,7 @@ public class HandlerWeekBossSettleReq extends NetHandler {
|
||||
// Settle instance
|
||||
var changes = player.getInstanceManager().settleInstance(
|
||||
data,
|
||||
QuestCondType.WeekBoosClearSpecificDifficultyAndTotal,
|
||||
QuestCondition.WeekBoosClearSpecificDifficultyAndTotal,
|
||||
player.getProgress().getWeekBossLog(),
|
||||
"weekBossLog",
|
||||
req.getResult() ? 1 : 0
|
||||
@@ -38,6 +38,9 @@ public class HandlerWeekBossSettleReq extends NetHandler {
|
||||
|
||||
var settleData = (InstanceSettleData) changes.getExtraData();
|
||||
|
||||
// Handle client events for achievements
|
||||
session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
|
||||
|
||||
// Create response
|
||||
var rsp = WeekBossLevelSettleResp.newInstance()
|
||||
.setFirst(settleData.isFirst())
|
||||
|
||||
@@ -162,7 +162,13 @@ public class AgentZoneHandler implements Handler {
|
||||
ctx.status(200);
|
||||
ctx.result(result);
|
||||
|
||||
// Clear header
|
||||
ctx.res().setHeader("Content-Type", null);
|
||||
|
||||
// Handle post response events
|
||||
if (session != null) {
|
||||
session.afterResponse();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -41,8 +41,7 @@ public class RemoteHandler implements Handler {
|
||||
// Check admin key
|
||||
if (token.equals(adminKey)) {
|
||||
Nebula.getCommandManager().invoke(null, command);
|
||||
Nebula.getLogger().warn(
|
||||
"\u001B[38;2;252;186;3mRemote Server (Using Admin Key) sent command: /" + command + "\u001B[0m");
|
||||
Nebula.getLogger().warn("\u001B[38;2;252;186;3mRemote Server (Using Admin Key) sent command: /" + command + "\u001B[0m");
|
||||
ctx.status(200);
|
||||
ctx.contentType(ContentType.APPLICATION_JSON);
|
||||
ctx.result("{\"Code\":200,\"Data\":{},\"Msg\":\"Command executed\"}");
|
||||
|
||||
@@ -17,12 +17,13 @@ import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import emu.nebula.data.resources.CharacterDef;
|
||||
import emu.nebula.data.resources.ItemDef;
|
||||
import emu.nebula.data.resources.PotentialDef;
|
||||
import emu.nebula.game.inventory.ItemType;
|
||||
|
||||
public class Handbook {
|
||||
|
||||
public static void generate() {
|
||||
// Temp vars
|
||||
Map<String, String> languageKey = null;
|
||||
List<Integer> list = null;
|
||||
|
||||
// Save to file
|
||||
@@ -41,31 +42,64 @@ public class Handbook {
|
||||
writer.println(System.lineSeparator());
|
||||
writer.println("# Characters");
|
||||
list = GameData.getCharacterDataTable().keySet().intStream().sorted().boxed().toList();
|
||||
languageKey = loadLanguageKey(CharacterDef.class);
|
||||
var characterLanguageKey = loadLanguageKey(CharacterDef.class);
|
||||
for (int id : list) {
|
||||
CharacterDef data = GameData.getCharacterDataTable().get(id);
|
||||
writer.print(data.getId());
|
||||
writer.print(" : ");
|
||||
writer.print(languageKey.getOrDefault(data.getName(), data.getName()));
|
||||
writer.print(characterLanguageKey.getOrDefault(data.getName(), data.getName()));
|
||||
writer.print(" (");
|
||||
writer.print(data.getElementType().toString());
|
||||
writer.println(")");
|
||||
}
|
||||
|
||||
// Dump characters
|
||||
// Dump items
|
||||
writer.println(System.lineSeparator());
|
||||
writer.println("# Items");
|
||||
list = GameData.getItemDataTable().keySet().intStream().sorted().boxed().toList();
|
||||
languageKey = loadLanguageKey(ItemDef.class);
|
||||
var itemLanguageKey = loadLanguageKey(ItemDef.class);
|
||||
for (int id : list) {
|
||||
ItemDef data = GameData.getItemDataTable().get(id);
|
||||
writer.print(data.getId());
|
||||
writer.print(" : ");
|
||||
writer.print(languageKey.getOrDefault(data.getTitle(), data.getTitle()));
|
||||
writer.print(itemLanguageKey.getOrDefault(data.getTitle(), data.getTitle()));
|
||||
|
||||
writer.print(" [");
|
||||
writer.print(data.getItemType());
|
||||
writer.println("]");
|
||||
writer.print("]");
|
||||
|
||||
if (data.getItemType() == ItemType.Disc) {
|
||||
var discData = GameData.getDiscDataTable().get(id);
|
||||
if (discData != null) {
|
||||
writer.print(" (");
|
||||
writer.print(discData.getElementType().toString());
|
||||
writer.print(")");
|
||||
}
|
||||
}
|
||||
|
||||
writer.println("");
|
||||
}
|
||||
|
||||
// Dump potentials
|
||||
writer.println(System.lineSeparator());
|
||||
writer.println("# Potentials");
|
||||
list = GameData.getPotentialDataTable().keySet().intStream().sorted().boxed().toList();
|
||||
var potentialLanguageKey = loadLanguageKey(PotentialDef.class);
|
||||
for (int id : list) {
|
||||
PotentialDef data = GameData.getPotentialDataTable().get(id);
|
||||
writer.print(data.getId());
|
||||
writer.print(" : ");
|
||||
|
||||
CharacterDef charData = GameData.getCharacterDataTable().get(data.getCharId());
|
||||
writer.print("[");
|
||||
writer.print(characterLanguageKey.getOrDefault(charData.getName(), charData.getName()));
|
||||
writer.print("] ");
|
||||
|
||||
ItemDef itemData = GameData.getItemDataTable().get(id);
|
||||
writer.print(itemLanguageKey.getOrDefault(itemData.getTitle(), itemData.getTitle()));
|
||||
writer.print(" - ");
|
||||
writer.print(potentialLanguageKey.getOrDefault(data.getBriefDesc(), data.getBriefDesc()));
|
||||
writer.println("");
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
|
||||
Reference in New Issue
Block a user