raphaeIl
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582d91d2a5
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server now fully supports PC client, implement AESGCM, (Aes256Gcm not supported on android),
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2025-01-15 01:17:15 -05:00 |
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raphaeIl
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7bd937dac5
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pcap path "not hardcoded" anymore
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2025-01-14 08:00:26 -05:00 |
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raphaeIl
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2ac86f80b6
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add mitm script, more sdk handling to be safe (cbt over)
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2025-01-13 11:27:37 -05:00 |
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raphaeIl
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ab8953908e
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some handlers, dh pubkey negative problem still not solved...
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2025-01-13 09:11:16 -05:00 |
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raphaeIl
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aae2dc6b55
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pcap loader, first login packet
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2025-01-13 04:29:00 -05:00 |
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raphaeIl
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c331b9b89a
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remove tcp GameServer and rename SDKServer
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2025-01-13 02:10:08 -05:00 |
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raphaeIl
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fe09261f42
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basic PcapParser
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2025-01-13 01:48:33 -05:00 |
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raphaeIl
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71f602b7fe
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dh fully works, refactor packet handling stuff
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2025-01-12 19:57:52 -05:00 |
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raphaeIl
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730fff1545
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protocol handler system (modified SCHALE), dh attempt
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2025-01-11 23:21:17 -05:00 |
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raphaeIl
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195171b8df
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more generic crypto + packet encode + decode, hardcoded key in both client and server for now, first two req + resp works and GOT IN
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2025-01-11 16:03:29 -05:00 |
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raphaeIl
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6200e766f9
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IKE WORKS (key exchange first req + response work)
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2025-01-11 13:17:01 -05:00 |
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raphaeIl
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01ebb3239d
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test ike crypto works, new protos from pb
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2025-01-11 10:23:59 -05:00 |
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raphaeIl
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0b12a29289
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crypto attempts
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2025-01-11 02:24:07 -05:00 |
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raphaeIl
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55c3fc1fec
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serverlist handler + basic crypto, rename project
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2025-01-08 23:19:50 -05:00 |
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raphaeIl
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f855950370
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Init commit
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2025-01-08 20:08:36 -05:00 |
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