Initial commit
This commit is contained in:
@@ -0,0 +1,2 @@
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||||
# Wed Apr 20 15:40:29 PDT 2011
|
||||
version = 20110420154029
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||||
@@ -0,0 +1,17 @@
|
||||
#
|
||||
# $Id: thetya-server 2020-12-20 14:02 michael $
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||||
#
|
||||
# Configuration for the peered environment
|
||||
|
||||
#
|
||||
# This peer's node name. Leave blank if you want to run standalone.
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||||
node = tht-1
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||||
|
||||
#
|
||||
# This peer's external address.
|
||||
external_address = the.actual.address
|
||||
|
||||
#
|
||||
# The secret shared with other peers to securely authenticate within the peer network.
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||||
# Should be tha same value in all the peers' configuration files.
|
||||
shared_secret = ghsucks
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||||
+106225
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,387 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
~ Copyright (c) 2014-2021 Thetya Team
|
||||
~ Copyright (c) 2005-2011 Three Rings
|
||||
~
|
||||
~ https://github.com/Thetya
|
||||
-->
|
||||
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.tudey.config.AreaConfig;">
|
||||
<entry>
|
||||
<name>Player Enter/Base</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Color</name>
|
||||
<paths>implementation.color</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Trigger Condition</name>
|
||||
<paths>implementation.handlers[0].action.condition.conditions[1].conditions</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Trigger Action</name>
|
||||
<paths>implementation.handlers[0].action.action</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<handlers>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$Conditional">
|
||||
<condition class="com.threerings.tudey.config.ConditionConfig$All">
|
||||
<conditions>
|
||||
<entry class="com.threerings.tudey.config.ConditionConfig$InstanceOf">
|
||||
<target class="com.threerings.tudey.config.TargetConfig$Activator">
|
||||
</target>
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.ConditionConfig$All">
|
||||
</entry>
|
||||
</conditions>
|
||||
</condition>
|
||||
<action class="com.threerings.tudey.config.ActionConfig$FireEffect">
|
||||
</action>
|
||||
</action>
|
||||
<mask>4</mask>
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Player Enter/Chance Encounter</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Trigger Action</name>
|
||||
<paths>implementation.area["Trigger Action"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Derived">
|
||||
<area>
|
||||
<name>Player Enter/Base</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Color</key>
|
||||
<value class="com.threerings.opengl.renderer.Color4f">1.0, 1.0, 1.0, 1.0</value>
|
||||
<key class="java.lang.String">Trigger Action</key>
|
||||
<value class="com.threerings.tudey.config.ActionConfig$FireEffect">
|
||||
</value>
|
||||
<key class="java.lang.String">Trigger Condition</key>
|
||||
<value class="[Lcom.threerings.tudey.config.ConditionConfig;">
|
||||
</value>
|
||||
</arguments>
|
||||
</area>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Player Enter/Spawn Activate</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Trigger Action</name>
|
||||
<paths>implementation.area["Trigger Action"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Derived">
|
||||
<area>
|
||||
<name>Player Enter/Base</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Color</key>
|
||||
<value class="com.threerings.opengl.renderer.Color4f">1.0, 1.0, 1.0, 1.0</value>
|
||||
<key class="java.lang.String">Trigger Action</key>
|
||||
<value class="com.threerings.tudey.config.ActionConfig$Signal">
|
||||
<target class="com.threerings.tudey.config.TargetConfig$Tagged">
|
||||
</target>
|
||||
</value>
|
||||
<key class="java.lang.String">Trigger Condition</key>
|
||||
<value class="[Lcom.threerings.tudey.config.ConditionConfig;">
|
||||
<entry class="com.threerings.tudey.config.ConditionConfig$InstanceOf">
|
||||
<target class="com.threerings.tudey.config.TargetConfig$Activator">
|
||||
</target>
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.ConditionConfig$Limit">
|
||||
</entry>
|
||||
</value>
|
||||
</arguments>
|
||||
</area>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Portals/AB Portal</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Destination</name>
|
||||
<paths>implementation.handlers[0].action.destination</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<handlers>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
|
||||
<action class="com.threerings.projectx.board.config.BoardActionConfig$OpenBoard">
|
||||
</action>
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Portals/Next Floor</name>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<handlers>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$Conditional">
|
||||
<condition class="com.threerings.tudey.config.ConditionConfig$InstanceOf">
|
||||
<target class="com.threerings.tudey.config.TargetConfig$Activator">
|
||||
</target>
|
||||
</condition>
|
||||
<action class="com.threerings.projectx.dungeon.config.DungeonActionConfig$NextFloor">
|
||||
</action>
|
||||
</action>
|
||||
<mask>4</mask>
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Portals/Portal</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Tag</name>
|
||||
<paths>implementation.tags.tags[0]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Scene ID</name>
|
||||
<paths>implementation.handlers[0].action.scene_id</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Portal</name>
|
||||
<paths>implementation.handlers[0].action.portal</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<tags>
|
||||
<tags>(tag 1)</tags>
|
||||
</tags>
|
||||
<handlers>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$MoveBody">
|
||||
<target class="com.threerings.tudey.config.TargetConfig$Activator">
|
||||
</target>
|
||||
</action>
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Portals/To Town</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Town Name</name>
|
||||
<paths>implementation.handlers[0].action.town_name</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<handlers>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
|
||||
<action class="com.threerings.projectx.town.config.TownActionConfig$MoveToTown">
|
||||
</action>
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Portals/Town Portal</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Destination Tag</name>
|
||||
<paths>implementation.tags.tags[0]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Town Name</name>
|
||||
<paths>implementation.handlers[0].action.town_name</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Scene Id</name>
|
||||
<paths>implementation.handlers[0].action.scene_id</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Portal</name>
|
||||
<paths>implementation.handlers[0].action.portal</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<tags>
|
||||
<tags>(tag 1)</tags>
|
||||
</tags>
|
||||
<handlers>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
|
||||
<action class="com.threerings.projectx.town.config.TownActionConfig$MoveToTown">
|
||||
</action>
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Triggers/Actor Removed Trigger</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Actor Tag</name>
|
||||
<paths>implementation.handlers[0].target.tag</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Action</name>
|
||||
<paths>implementation.handlers[0].action</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<handlers>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$ActorRemoved">
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Triggers/Doormat</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Door Tag</name>
|
||||
<paths>implementation.area["Entered Action"].target.tag, implementation.area["Exited Action"].target.tag</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Derived">
|
||||
<area>
|
||||
<name>Triggers/Player Standing</name>
|
||||
</area>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Triggers/Key Trigger</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Door Tag</name>
|
||||
<paths>implementation.handlers[0].action.condition.conditions[1].target.tag, implementation.handlers[2].action.actions[0].action.target.tag, implementation.handlers[1].action.condition.conditions[1].target.tag</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<handlers>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$Conditional">
|
||||
</action>
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStop">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$Conditional">
|
||||
</action>
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$SignalStart">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$Compound">
|
||||
<actions>
|
||||
<entry class="com.threerings.tudey.config.ActionConfig$Conditional">
|
||||
</entry>
|
||||
</actions>
|
||||
</action>
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Triggers/Monster Detect</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Monsters Gone</name>
|
||||
<paths>implementation.handlers[0].under_action</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<handlers>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$ThresholdIntersectionCount">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$Compound">
|
||||
</action>
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Triggers/Music Area</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>File</name>
|
||||
<paths>implementation.handlers[0].action.actor["File"]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Stack</name>
|
||||
<paths>implementation.handlers[0].action.actor["Stack"]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Fade In</name>
|
||||
<paths>implementation.handlers[0].action.actor["Fade In"]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Fade Out</name>
|
||||
<paths>implementation.handlers[0].action.actor["Fade Out"]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Tag</name>
|
||||
<paths>implementation.handlers[0].action.actor["Tag"], implementation.handlers[0].under_action.target.tag</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<handlers>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$ThresholdIntersectionCount">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$SpawnActor">
|
||||
<actor>
|
||||
<name>Environment/Music</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Fade In</key>
|
||||
<value class="java.lang.Float">0.0</value>
|
||||
<key class="java.lang.String">Fade Out</key>
|
||||
<value class="java.lang.Float">0.0</value>
|
||||
<key class="java.lang.String">File</key>
|
||||
<value/>
|
||||
<key class="java.lang.String">Override</key>
|
||||
<value class="java.lang.Boolean">true</value>
|
||||
<key class="java.lang.String">Stack</key>
|
||||
<value class="java.lang.String">default</value>
|
||||
<key class="java.lang.String">Tag</key>
|
||||
<value class="java.lang.String">Music</value>
|
||||
</arguments>
|
||||
</actor>
|
||||
</action>
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Triggers/Party Trigger</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Door Tag</name>
|
||||
<paths>implementation.handlers[0].action.target.tag</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Action</name>
|
||||
<paths>implementation.handlers[0].action</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<handlers>
|
||||
<entry class="com.threerings.projectx.dungeon.config.DungeonHandlerConfig$PartyIntersection">
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Triggers/Player Standing</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Entered Action</name>
|
||||
<paths>implementation.handlers[0].action</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Exited Action</name>
|
||||
<paths>implementation.handlers[0].under_action</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
|
||||
<handlers>
|
||||
<entry class="com.threerings.tudey.config.HandlerConfig$ThresholdIntersectionCount">
|
||||
</entry>
|
||||
</handlers>
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,304 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
~ Copyright (c) 2014-2021 Thetya Team
|
||||
~ Copyright (c) 2005-2011 Three Rings
|
||||
~
|
||||
~ https://github.com/Thetya
|
||||
-->
|
||||
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.tudey.config.BehaviorConfig;">
|
||||
<entry>
|
||||
<name>Boss/Vanaduke/Start</name>
|
||||
<implementation class="com.threerings.tudey.config.BehaviorConfig$Scripted">
|
||||
<steps>
|
||||
<entry class="com.threerings.projectx.dungeon.config.DungeonScriptConfig$Attack">
|
||||
<attack>2</attack>
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.ScriptConfig$Wait">
|
||||
<wait>1250</wait>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.dungeon.config.DungeonScriptConfig$Attack">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.dungeon.config.DungeonScriptConfig$Attack">
|
||||
<attack>3</attack>
|
||||
</entry>
|
||||
</steps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gun Puppy</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
|
||||
<acquire class="com.threerings.projectx.dungeon.config.DungeonTargetConfig$PartyMembers">
|
||||
<target class="com.threerings.tudey.config.TargetConfig$Intersecting">
|
||||
<region class="com.threerings.tudey.config.RegionConfig$Default">
|
||||
<location class="com.threerings.tudey.config.TargetConfig$Activator">
|
||||
</location>
|
||||
<expansion>10.0</expansion>
|
||||
</region>
|
||||
</target>
|
||||
</acquire>
|
||||
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
|
||||
<maxAttackDistance>10.0</maxAttackDistance>
|
||||
<turnRate>0.0013962634</turnRate>
|
||||
<turnSnap>0.0013962634</turnSnap>
|
||||
</targetAction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Mecha Knight</name>
|
||||
<implementation class="com.threerings.tudey.config.BehaviorConfig$Follow">
|
||||
<target class="com.threerings.projectx.dungeon.config.DungeonTargetConfig$PartyMembers">
|
||||
<target class="com.threerings.tudey.config.TargetConfig$NearestSubset">
|
||||
<target class="com.threerings.tudey.config.TargetConfig$Activator">
|
||||
</target>
|
||||
</target>
|
||||
</target>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Dev Tests/Targeting Test (first)</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
|
||||
<routine>
|
||||
<name>Wander/Base</name>
|
||||
</routine>
|
||||
<acquire class="com.threerings.tudey.config.TargetConfig$Intersecting">
|
||||
<region class="com.threerings.tudey.config.RegionConfig$Default">
|
||||
<expansion>10.0</expansion>
|
||||
</region>
|
||||
</acquire>
|
||||
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
|
||||
<turnRate>0.08726646</turnRate>
|
||||
<turnSnap>0.08726646</turnSnap>
|
||||
</targetAction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Dev Tests/Targeting Test 1</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
|
||||
<routine>
|
||||
<name>Wander/Base</name>
|
||||
</routine>
|
||||
<damageFlags>2</damageFlags>
|
||||
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
|
||||
<attacks>0, 1, 2, 3</attacks>
|
||||
<turnRate>0.17453292</turnRate>
|
||||
<turnSnap>0.17453292</turnSnap>
|
||||
</targetAction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Beast/Chromalisk/Base</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Cascading">
|
||||
<cascades>
|
||||
<entry>
|
||||
<condition class="com.threerings.projectx.dungeon.config.DungeonConditionConfig$Health">
|
||||
<below>false</below>
|
||||
<health>50.0</health>
|
||||
</condition>
|
||||
<behavior>
|
||||
<name>Monster/Beast/Chromalisk/Dodge</name>
|
||||
</behavior>
|
||||
</entry>
|
||||
<entry>
|
||||
<condition class="com.threerings.projectx.dungeon.config.DungeonConditionConfig$Health">
|
||||
<below>false</below>
|
||||
<health>100.0</health>
|
||||
</condition>
|
||||
<behavior>
|
||||
<name>Monster/Beast/Chromalisk/Targeted Attack</name>
|
||||
</behavior>
|
||||
</entry>
|
||||
</cascades>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Beast/Chromalisk/Basic Targeting</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
|
||||
<routine>
|
||||
<name>Wander/Base</name>
|
||||
</routine>
|
||||
<damageFlags>2</damageFlags>
|
||||
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
|
||||
<attacks>7, 0</attacks>
|
||||
<turnRate>0.17453292</turnRate>
|
||||
<turnSnap>0.17453292</turnSnap>
|
||||
</targetAction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Beast/Chromalisk/Dodge</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Dodging">
|
||||
<minDodgeInterval>2000</minDodgeInterval>
|
||||
<dodges>
|
||||
<entry>
|
||||
<attack>2</attack>
|
||||
</entry>
|
||||
<entry>
|
||||
<direction>0.7853982</direction>
|
||||
<attack>4</attack>
|
||||
</entry>
|
||||
<entry>
|
||||
<direction>2.3561945</direction>
|
||||
<attack>5</attack>
|
||||
</entry>
|
||||
</dodges>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Beast/Chromalisk/Targeted Attack</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
|
||||
<routine>
|
||||
<name>Wander/Base</name>
|
||||
</routine>
|
||||
<damageFlags>2</damageFlags>
|
||||
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
|
||||
<attacks>7, 0</attacks>
|
||||
<turnRate>0.17453292</turnRate>
|
||||
<turnSnap>0.17453292</turnSnap>
|
||||
</targetAction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Beast/Vog Cub/Basic Targeting</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
|
||||
<routine>
|
||||
<name>Wander/Base</name>
|
||||
</routine>
|
||||
<damageFlags>2</damageFlags>
|
||||
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
|
||||
<attacks>0, 1, 2, 3, 4, 5, 6, 7</attacks>
|
||||
<minAttackInterval>2000</minAttackInterval>
|
||||
<turnRate>1.7453293</turnRate>
|
||||
<turnSnap>0.87266463</turnSnap>
|
||||
</targetAction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Boss/Vanaduke/Activated</name>
|
||||
<implementation class="com.threerings.tudey.config.BehaviorConfig$Scripted">
|
||||
<steps>
|
||||
<entry class="com.threerings.projectx.dungeon.config.DungeonScriptConfig$Attack">
|
||||
<attack>2</attack>
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.ScriptConfig$Move">
|
||||
<target class="com.threerings.tudey.config.TargetConfig$Tagged">
|
||||
<tag>vanaduke_path_1</tag>
|
||||
</target>
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.ScriptConfig$Wait">
|
||||
<wait>0</wait>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.dungeon.config.DungeonScriptConfig$Attack">
|
||||
<attack>1</attack>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.dungeon.config.DungeonScriptConfig$Attack">
|
||||
<attack>3</attack>
|
||||
</entry>
|
||||
</steps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Boss/Vanaduke/Stage 1</name>
|
||||
<implementation class="com.threerings.tudey.config.BehaviorConfig$Scripted">
|
||||
<steps>
|
||||
<entry class="com.threerings.projectx.dungeon.config.DungeonScriptConfig$Attack">
|
||||
</entry>
|
||||
</steps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Boss/Vanaduke/Stage 1 Complete</name>
|
||||
<implementation class="com.threerings.tudey.config.BehaviorConfig$Scripted">
|
||||
<steps>
|
||||
<entry class="com.threerings.tudey.config.ScriptConfig$Move">
|
||||
<target class="com.threerings.tudey.config.TargetConfig$Tagged">
|
||||
<tag>vanaduke_path_2</tag>
|
||||
</target>
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.ScriptConfig$Wait">
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.ScriptConfig$Rotate">
|
||||
<direction>4.7123890</direction>
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.ScriptConfig$Wait">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.dungeon.config.DungeonScriptConfig$Attack">
|
||||
<attack>2</attack>
|
||||
</entry>
|
||||
</steps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Slime/Cube (Basic Targeting)</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
|
||||
<routine>
|
||||
<name>Wander/Base</name>
|
||||
</routine>
|
||||
<acquire class="com.threerings.tudey.config.TargetConfig$InstanceOf">
|
||||
</acquire>
|
||||
<damageFlags>2</damageFlags>
|
||||
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
|
||||
<turnRate>0.87266463</turnRate>
|
||||
<turnSnap>1.7453293</turnSnap>
|
||||
</targetAction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Slime/Jelly Green Giant</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
|
||||
<routine>
|
||||
<name>Wander/Base</name>
|
||||
</routine>
|
||||
<acquire class="com.threerings.tudey.config.TargetConfig$Intersecting">
|
||||
<region class="com.threerings.tudey.config.RegionConfig$Default">
|
||||
<expansion>10.0</expansion>
|
||||
</region>
|
||||
</acquire>
|
||||
<damageFlags>2</damageFlags>
|
||||
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
|
||||
<attacks>0, 1</attacks>
|
||||
<minAttackInterval>1500</minAttackInterval>
|
||||
<maxAttackDistance>1.85</maxAttackDistance>
|
||||
<turnRate>1.7453293</turnRate>
|
||||
<turnSnap>1.7453293</turnSnap>
|
||||
</targetAction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Traps and Hazards/Wheel Launcher</name>
|
||||
<implementation class="com.threerings.tudey.config.BehaviorConfig$Scripted">
|
||||
<steps>
|
||||
<entry class="com.threerings.projectx.dungeon.config.DungeonScriptConfig$Attack">
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.ScriptConfig$Wait">
|
||||
<wait>3500</wait>
|
||||
</entry>
|
||||
<entry class="com.threerings.tudey.config.ScriptConfig$Goto">
|
||||
</entry>
|
||||
</steps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Wander/Base</name>
|
||||
<implementation class="com.threerings.tudey.config.BehaviorConfig$Wander">
|
||||
<radius>50.0</radius>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Wander/Snipe</name>
|
||||
<implementation class="com.threerings.tudey.config.BehaviorConfig$Wander">
|
||||
<evaluationInterval class="com.threerings.probs.FloatVariable$Constant">
|
||||
<value>5.5</value>
|
||||
</evaluationInterval>
|
||||
<preRotationPause class="com.threerings.probs.FloatVariable$Uniform">
|
||||
<minimum>1.0</minimum>
|
||||
<maximum>4.0</maximum>
|
||||
</preRotationPause>
|
||||
<postRotationPause class="com.threerings.probs.FloatVariable$Constant">
|
||||
<value>2.0</value>
|
||||
</postRotationPause>
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
@@ -0,0 +1,128 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
~ Copyright (c) 2014-2021 Thetya Team
|
||||
~ Copyright (c) 2005-2011 Three Rings
|
||||
~
|
||||
~ https://github.com/Thetya
|
||||
-->
|
||||
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.projectx.shop.config.CatalogConfig;">
|
||||
<entry>
|
||||
<name>Catalog Test</name>
|
||||
<implementation class="com.threerings.projectx.shop.config.CatalogConfig$Original">
|
||||
<includes>
|
||||
<entry>
|
||||
</entry>
|
||||
</includes>
|
||||
<goods>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>10</price>
|
||||
<energy>5</energy>
|
||||
<goodLimit>1</goodLimit>
|
||||
<item>
|
||||
<name>Artifact/Preview Event Medal</name>
|
||||
</item>
|
||||
</entry>
|
||||
</goods>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Rescue Camp/General Goods</name>
|
||||
<implementation class="com.threerings.projectx.shop.config.CatalogConfig$Original">
|
||||
<goods>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Weapon/Sword/Beast Basher</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Weapon/Sword/Hatchet</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Weapon/Sword/Proto Sword</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Weapon/Sword/Slime Slasher</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Weapon/Handgun/Proto Gun</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Weapon/Handgun/Punch Gun</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Weapon/Handgun/Stun Gun</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Weapon/Bomb/Proto Bomb</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Gear/Helm/Cyclops Cap</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Gear/Helm/Mining Hat</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Gear/Armor/Fencing Jacket</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<goodLimit>10</goodLimit>
|
||||
<item>
|
||||
<name>Gear/Armor/Vitasuit</name>
|
||||
</item>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
|
||||
<price>150</price>
|
||||
<item>
|
||||
<name>Gear/Shield/Iron Buckler</name>
|
||||
</item>
|
||||
</entry>
|
||||
</goods>
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,18 @@
|
||||
#
|
||||
# $Id: mask.properties 11303 2010-12-14 23:47:47Z mjohnson $
|
||||
#
|
||||
# Editor mask configuration
|
||||
|
||||
collision = wall, edge, player, monster, item, player_barrier, monster_barrier, attack_barrier, \
|
||||
uncollidable, attack, monster_attack, tier
|
||||
|
||||
damage = neutral, player, monster, hazard
|
||||
|
||||
floor = default, switch
|
||||
|
||||
status = stun, poison, fire, freeze, shock, curse, blind, muddle, sleep, petrify, jelly, doom, \
|
||||
charm, resist, buff, grab, alert
|
||||
|
||||
cube_map_face = positive_x, negative_x, positive_y, negative_y, positive_z, negative_z
|
||||
|
||||
progress = tier_2_access, tier_3_access
|
||||
@@ -0,0 +1,46 @@
|
||||
#
|
||||
# $Id: type.properties 14023 2011-03-25 22:45:48Z ray $
|
||||
#
|
||||
# Editor type configuration
|
||||
|
||||
com.threerings.tudey.config.ActorConfig$Implementation = \
|
||||
com.threerings.projectx.config.ProjectXActorConfig
|
||||
|
||||
com.threerings.tudey.config.ActorSpriteConfig = \
|
||||
com.threerings.projectx.config.ProjectXActorSpriteConfig
|
||||
|
||||
com.threerings.tudey.config.ActionConfig = \
|
||||
com.threerings.projectx.config.ProjectXActionConfig
|
||||
|
||||
com.threerings.tudey.config.BehaviorConfig$Implementation = \
|
||||
com.threerings.projectx.config.ProjectXBehaviorConfig
|
||||
|
||||
com.threerings.tudey.config.ConditionConfig = \
|
||||
com.threerings.projectx.config.ProjectXConditionConfig
|
||||
|
||||
com.threerings.tudey.config.ExpressionConfig = \
|
||||
com.threerings.projectx.dungeon.config.DungeonExpressionConfig
|
||||
|
||||
com.threerings.tudey.config.HandlerConfig = \
|
||||
com.threerings.projectx.config.ProjectXHandlerConfig
|
||||
|
||||
com.threerings.opengl.model.config.ModelConfig$Implementation = \
|
||||
com.threerings.projectx.config.ProjectXModelConfig
|
||||
|
||||
com.threerings.opengl.model.config.GeneratedStaticConfig$Generator = \
|
||||
com.threerings.projectx.config.ProjectXGeneratorConfig
|
||||
|
||||
com.threerings.tudey.config.PlaceableConfig$Implementation = \
|
||||
com.threerings.projectx.config.ProjectXPlaceableConfig
|
||||
|
||||
com.threerings.tudey.config.TargetConfig = \
|
||||
com.threerings.projectx.config.ProjectXTargetConfig
|
||||
|
||||
com.threerings.tudey.config.TileConfig$Implementation = \
|
||||
com.threerings.projectx.config.ProjectXTileConfig
|
||||
|
||||
com.threerings.tudey.config.SceneGlobalConfig$Implementation = \
|
||||
com.threerings.projectx.config.ProjectXSceneGlobalConfig
|
||||
|
||||
com.threerings.tudey.config.ScriptConfig = \
|
||||
com.threerings.projectx.dungeon.config.DungeonScriptConfig
|
||||
@@ -0,0 +1,773 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.tudey.config.EffectConfig;">
|
||||
<entry>
|
||||
<name>Basic</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Model</name>
|
||||
<paths>implementation.sprite.model</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Lifespan</name>
|
||||
<paths>implementation.lifespan</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<model>
|
||||
<name>particle/fx_gethit_monster.dat</name>
|
||||
</model>
|
||||
</sprite>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Debug/Flash Shape</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Shape</name>
|
||||
<paths>implementation.sprite.model["Shape"], implementation.shape</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<model>
|
||||
<name>model/debug/flash_shape.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Shape</key>
|
||||
<value class="com.threerings.tudey.shape.config.ShapeConfig$Point">
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</sprite>
|
||||
<lifespan>750</lifespan>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Energy Spent</name>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<attachToTarget>true</attachToTarget>
|
||||
<model>
|
||||
<name>model/scripted/transient_sound.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Loop Duration</key>
|
||||
<value class="java.lang.Float">0.0</value>
|
||||
<key class="java.lang.String">Sounder</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>Clip/Default (Gain)</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">File</key>
|
||||
<value class="java.lang.String">sound/effect/world/energy/energy_use_02_mono.ogg</value>
|
||||
<key class="java.lang.String">Gain</key>
|
||||
<value class="java.lang.Float">1.0</value>
|
||||
<key class="java.lang.String">Range</key>
|
||||
<value class="java.lang.String">Medium</value>
|
||||
</arguments>
|
||||
</value>
|
||||
<key class="java.lang.String">Transform</key>
|
||||
<value class="com.threerings.math.Transform3D">
|
||||
</value>
|
||||
<key class="java.lang.String">Transient</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>particle/fx_energy_spend.dat</name>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</sprite>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Boss/Swarm Consume</name>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<attachToTarget>true</attachToTarget>
|
||||
<model>
|
||||
<name>world/environment/global_particles.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Model</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>particle/fx_fade_out_in.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Fade Percent</key>
|
||||
<value class="java.lang.Float">0.375</value>
|
||||
<key class="java.lang.String">Total Duration</key>
|
||||
<value class="java.lang.Float">2.5</value>
|
||||
</arguments>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</sprite>
|
||||
<action class="com.threerings.projectx.dungeon.config.DungeonActionConfig$ApplyStatus">
|
||||
<condition>
|
||||
<name>Monster Attacks/Boss/Swarm/Consume</name>
|
||||
</condition>
|
||||
</action>
|
||||
<targetOnly>true</targetOnly>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Boss/Swarm Corruption</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Density</name>
|
||||
<paths>implementation.sprite.model["Model"]["Density"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<attachToTarget>true</attachToTarget>
|
||||
<model>
|
||||
<name>world/environment/global_particles.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Model</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>character/npc/monster/swarm/parts/frustrum_fx_pixelclouds.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Density</key>
|
||||
<value class="java.lang.String">Sparse</value>
|
||||
</arguments>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</sprite>
|
||||
<lifespan>5000</lifespan>
|
||||
<targetOnly>true</targetOnly>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Boss/Swarm Eject</name>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<attachToTarget>true</attachToTarget>
|
||||
<model>
|
||||
<name>world/environment/global_particles.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Model</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>particle/fx_fade_out_in.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Fade Percent</key>
|
||||
<value class="java.lang.Float">0.375</value>
|
||||
<key class="java.lang.String">Total Duration</key>
|
||||
<value class="java.lang.Float">2.5</value>
|
||||
</arguments>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</sprite>
|
||||
<action class="com.threerings.projectx.dungeon.config.DungeonActionConfig$ApplyStatus">
|
||||
<condition>
|
||||
<name>Monster Attacks/Boss/Swarm/Eject</name>
|
||||
</condition>
|
||||
</action>
|
||||
<targetOnly>true</targetOnly>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Monster/Undead/Parts/Zombie Breath (damage)</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Status</name>
|
||||
<paths>implementation.action.damage.damages[0].status_condition</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<floorMask>0</floorMask>
|
||||
<attachToTarget>true</attachToTarget>
|
||||
</sprite>
|
||||
<action class="com.threerings.projectx.dungeon.config.DungeonActionConfig$DamageRegionFromPoint">
|
||||
<damage class="com.threerings.projectx.dungeon.config.DamageConfig$Compound">
|
||||
<damages>
|
||||
<entry class="com.threerings.projectx.dungeon.config.DamageConfig$Status">
|
||||
<flags>4</flags>
|
||||
<statusCondition>
|
||||
<name>Stun</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Chance</key>
|
||||
<value class="java.lang.Float">0.0</value>
|
||||
<key class="java.lang.String">Power</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
</arguments>
|
||||
</statusCondition>
|
||||
</entry>
|
||||
</damages>
|
||||
</damage>
|
||||
</action>
|
||||
<lifespan>100</lifespan>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry id="1">
|
||||
<name>Monster/Undead/Zombie Breath</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Choice" id="2">
|
||||
<outer ref="1"/>
|
||||
<name>Variant</name>
|
||||
<directs>
|
||||
<entry>
|
||||
<name>Visual Variant</name>
|
||||
<paths>implementation.sprite.model["Models"][0].model["Transient"]["Variant"]</paths>
|
||||
</entry>
|
||||
</directs>
|
||||
<options>
|
||||
<entry>
|
||||
<outer ref="2"/>
|
||||
<name>Dust Zombie</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Visual Variant</key>
|
||||
<value class="java.lang.String">Dust</value>
|
||||
</arguments>
|
||||
</entry>
|
||||
<entry>
|
||||
<outer ref="2"/>
|
||||
<name>Slag Walker</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String"><!--empty--></key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">D</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Da</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Dam</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Dama</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Damag</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Damage</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Status">
|
||||
<flags>4</flags>
|
||||
<statusCondition>
|
||||
<name>Fire</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Chance</key>
|
||||
<value class="java.lang.Float">0.8</value>
|
||||
<key class="java.lang.String">Power</key>
|
||||
<value class="java.lang.Integer">1</value>
|
||||
</arguments>
|
||||
</statusCondition>
|
||||
</value>
|
||||
<key class="java.lang.String">Damage Variant</key>
|
||||
<value class="java.lang.String">Slag Walker</value>
|
||||
<key class="java.lang.String">Visual Variant</key>
|
||||
<value class="java.lang.String">Fire - Slag Walker</value>
|
||||
</arguments>
|
||||
</entry>
|
||||
<entry>
|
||||
<outer ref="2"/>
|
||||
<name>Frozen Shambler</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String"><!--empty--></key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">D</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Da</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Dam</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Dama</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Damag</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Damage</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Status">
|
||||
<flags>4</flags>
|
||||
<statusCondition>
|
||||
<name>Freeze</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Chance</key>
|
||||
<value class="java.lang.Float">0.8</value>
|
||||
<key class="java.lang.String">Power</key>
|
||||
<value class="java.lang.Integer">1</value>
|
||||
</arguments>
|
||||
</statusCondition>
|
||||
</value>
|
||||
<key class="java.lang.String">Damage Variant</key>
|
||||
<value class="java.lang.String">Frozen Shambler</value>
|
||||
<key class="java.lang.String">Visual Variant</key>
|
||||
<value class="java.lang.String">Ice - Frozen Shambler</value>
|
||||
</arguments>
|
||||
</entry>
|
||||
<entry>
|
||||
<outer ref="2"/>
|
||||
<name>Droul</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String"><!--empty--></key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">D</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Da</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Dam</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Dama</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Damag</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>2.0</amount>
|
||||
<flags>4</flags>
|
||||
</value>
|
||||
<key class="java.lang.String">Damage</key>
|
||||
<value class="com.threerings.projectx.dungeon.config.DamageConfig$Status">
|
||||
<flags>4</flags>
|
||||
<statusCondition>
|
||||
<name>Poison</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Chance</key>
|
||||
<value class="java.lang.Float">0.8</value>
|
||||
<key class="java.lang.String">Power</key>
|
||||
<value class="java.lang.Integer">1</value>
|
||||
</arguments>
|
||||
</statusCondition>
|
||||
</value>
|
||||
<key class="java.lang.String">Damage Variant</key>
|
||||
<value class="java.lang.String">Droul</value>
|
||||
<key class="java.lang.String">Visual Variant</key>
|
||||
<value class="java.lang.String">Poison - Droul</value>
|
||||
</arguments>
|
||||
</entry>
|
||||
<entry>
|
||||
<outer ref="2"/>
|
||||
<name>Frank</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Visual Variant</key>
|
||||
<value class="java.lang.String">Shock - Frank</value>
|
||||
</arguments>
|
||||
</entry>
|
||||
</options>
|
||||
<choice>Dust</choice>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Delay</name>
|
||||
<paths>implementation.action.delay</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Status</name>
|
||||
<paths>implementation.action.action.effect["Status"]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Sounder</name>
|
||||
<paths>implementation.sprite.model["Models"][0].model["Sounder"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<floorMask>0</floorMask>
|
||||
<attachToTarget>true</attachToTarget>
|
||||
<model>
|
||||
<name>model/compound/model.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Influences</key>
|
||||
<value class="com.threerings.opengl.model.config.InfluenceFlagConfig">
|
||||
<fog>false</fog>
|
||||
<lights>false</lights>
|
||||
<projections>false</projections>
|
||||
<definitions>false</definitions>
|
||||
</value>
|
||||
<key class="java.lang.String">Models</key>
|
||||
<value class="[Lcom.threerings.opengl.model.config.CompoundConfig$ComponentModel;">
|
||||
<entry>
|
||||
<model>
|
||||
<name>model/scripted/transient_sound.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Loop Duration</key>
|
||||
<value class="java.lang.Float">0.0</value>
|
||||
<key class="java.lang.String">Sounder</key>
|
||||
<value/>
|
||||
<key class="java.lang.String">Transform</key>
|
||||
<value class="com.threerings.math.Transform3D">
|
||||
</value>
|
||||
<key class="java.lang.String">Transient</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>particle/fx_zombie_breath.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Variant</key>
|
||||
<value class="java.lang.String">Dust</value>
|
||||
</arguments>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
<transform>
|
||||
<scale>1.2</scale>
|
||||
<translation>0.0, -1.34, 0.0</translation>
|
||||
<rotation>0.0, 0.0, -1.0, 9.099629E-7</rotation>
|
||||
</transform>
|
||||
</entry>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</sprite>
|
||||
<action class="com.threerings.tudey.config.ActionConfig$Delayed">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$FireEffect">
|
||||
<effect>
|
||||
<name>Monster/Undead/Parts/Zombie Breath (damage)</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Status</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>Stun</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Chance</key>
|
||||
<value class="java.lang.Float">0.0</value>
|
||||
<key class="java.lang.String">Power</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
</arguments>
|
||||
</value>
|
||||
</arguments>
|
||||
</effect>
|
||||
</action>
|
||||
</action>
|
||||
<lifespan>100</lifespan>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Objects/Monster Objects/Grim Totem/Zombie resurrection, pulse</name>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<floorMask>0</floorMask>
|
||||
<attachToTarget>true</attachToTarget>
|
||||
<model>
|
||||
<name>particle/fx_grimtotem_shockwave.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Variant</key>
|
||||
<value class="java.lang.String">Totem</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</sprite>
|
||||
<shape class="com.threerings.tudey.shape.config.ShapeConfig$Circle">
|
||||
<radius>6.0</radius>
|
||||
</shape>
|
||||
<action class="com.threerings.tudey.config.ActionConfig$Compound">
|
||||
<actions>
|
||||
<entry class="com.threerings.tudey.config.ActionConfig$Conditional">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$Compound">
|
||||
</action>
|
||||
</entry>
|
||||
</actions>
|
||||
</action>
|
||||
<lifespan>1500</lifespan>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Objects/Monster Objects/Grim Totem/Zombie resurrection, warning</name>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<floorMask>0</floorMask>
|
||||
<attachToTarget>true</attachToTarget>
|
||||
<model>
|
||||
<name>particle/fx_grimtotem_warning.dat</name>
|
||||
</model>
|
||||
</sprite>
|
||||
<shape class="com.threerings.tudey.shape.config.ShapeConfig$Circle">
|
||||
<radius>6.0</radius>
|
||||
</shape>
|
||||
<action class="com.threerings.tudey.config.ActionConfig$Compound">
|
||||
</action>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Player Faction/Turret, Auto/Parts/Railgun beam (damage)</name>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<model>
|
||||
<name>model/debug/flash_shape.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Shape</key>
|
||||
<value class="com.threerings.tudey.shape.config.ShapeConfig$Compound">
|
||||
<shapes>
|
||||
<entry>
|
||||
<shape class="com.threerings.tudey.shape.config.ShapeConfig$Rectangle">
|
||||
<width>0.6</width>
|
||||
<height>12.0</height>
|
||||
</shape>
|
||||
<transform>
|
||||
<translation>0.0, -6.0</translation>
|
||||
</transform>
|
||||
</entry>
|
||||
</shapes>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</sprite>
|
||||
<action class="com.threerings.projectx.dungeon.config.DungeonActionConfig$DamageRegionFromPoint">
|
||||
<damage class="com.threerings.projectx.dungeon.config.DamageConfig$Normal">
|
||||
<amount>10.0</amount>
|
||||
<flags>2</flags>
|
||||
</damage>
|
||||
<impulseDealt>
|
||||
<translation>2.0, 0.0</translation>
|
||||
<duration>200</duration>
|
||||
<level>5</level>
|
||||
</impulseDealt>
|
||||
</action>
|
||||
<lifespan>2000</lifespan>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Player Faction/Turret, Auto/Railgun beam</name>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$Conditional">
|
||||
<action class="com.threerings.tudey.config.ActionConfig$FireEffect">
|
||||
<effect>
|
||||
<name>Player Faction/Turret, Auto/Parts/Railgun beam (damage)</name>
|
||||
</effect>
|
||||
</action>
|
||||
</action>
|
||||
<lifespan>2000</lifespan>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Player/Energy Rez</name>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<model>
|
||||
<name>particle/fx_shareheart-energy.dat</name>
|
||||
</model>
|
||||
</sprite>
|
||||
<lifespan>2000</lifespan>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Player/Health Rez</name>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<model>
|
||||
<name>particle/fx_shareheart.dat</name>
|
||||
</model>
|
||||
</sprite>
|
||||
<lifespan>2000</lifespan>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Player/Pickup Item</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Texture</name>
|
||||
<paths>implementation.sprite.model["Texture"]["Texture"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<attachToTarget>true</attachToTarget>
|
||||
<model>
|
||||
<name>particle/fx_getitem.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Texture</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>item/drop/icon.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Halo</key>
|
||||
<value/>
|
||||
<key class="java.lang.String">Texture</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>2D/File/Colorized (Multiple)/Default</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Colorizations</key>
|
||||
<value class="[Lcom.threerings.opengl.renderer.config.ColorizationConfig;">
|
||||
<entry class="com.threerings.opengl.renderer.config.ColorizationConfig$Normal">
|
||||
<colorization>516</colorization>
|
||||
</entry>
|
||||
<entry class="com.threerings.opengl.renderer.config.ColorizationConfig$Normal">
|
||||
<colorization>771</colorization>
|
||||
</entry>
|
||||
<entry class="com.threerings.opengl.renderer.config.ColorizationConfig$Normal">
|
||||
<colorization>1026</colorization>
|
||||
</entry>
|
||||
</value>
|
||||
<key class="java.lang.String">File</key>
|
||||
<value class="java.lang.String">ui/icon/inventory/icon_armor.png</value>
|
||||
</arguments>
|
||||
</value>
|
||||
</arguments>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</sprite>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Player/Use Item</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Texture</name>
|
||||
<paths>implementation.sprite.model["Transient"]["Texture"]["Texture"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<attachToTarget>true</attachToTarget>
|
||||
<model>
|
||||
<name>model/scripted/transient_sound.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Loop Duration</key>
|
||||
<value class="java.lang.Float">0.0</value>
|
||||
<key class="java.lang.String">Move with Origin</key>
|
||||
<value class="java.lang.Boolean">false</value>
|
||||
<key class="java.lang.String">Sounder</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>Compound</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Sounders</key>
|
||||
<value class="[Lcom.threerings.openal.config.SounderConfig$ComponentSounder;">
|
||||
<entry>
|
||||
<sounder>
|
||||
<name>Clip/Default (Gain) (Pitch)</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">File</key>
|
||||
<value class="java.lang.String">sound/effect/player/player_pickup.ogg</value>
|
||||
<key class="java.lang.String">Gain</key>
|
||||
<value class="java.lang.Float">1.0</value>
|
||||
<key class="java.lang.String">Pitch</key>
|
||||
<value class="java.lang.Float">1.1</value>
|
||||
<key class="java.lang.String">Range</key>
|
||||
<value class="java.lang.String">Medium</value>
|
||||
</arguments>
|
||||
</sounder>
|
||||
</entry>
|
||||
<entry>
|
||||
<sounder>
|
||||
<name>Clip/Default (Gain) (Pitch)</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">File</key>
|
||||
<value class="java.lang.String">sound/effect/item/heart_acquire_01.ogg</value>
|
||||
<key class="java.lang.String">Gain</key>
|
||||
<value class="java.lang.Float">0.4</value>
|
||||
<key class="java.lang.String">Pitch</key>
|
||||
<value class="java.lang.Float">0.8</value>
|
||||
<key class="java.lang.String">Range</key>
|
||||
<value class="java.lang.String">Medium</value>
|
||||
</arguments>
|
||||
</sounder>
|
||||
</entry>
|
||||
</value>
|
||||
</arguments>
|
||||
</value>
|
||||
<key class="java.lang.String">Transform</key>
|
||||
<value class="com.threerings.math.Transform3D">
|
||||
</value>
|
||||
<key class="java.lang.String">Transient</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>particle/fx_useitem.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Texture</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>item/drop/icon.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Halo</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>item/drop/ambient_rim.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Fixed</key>
|
||||
<value/>
|
||||
</arguments>
|
||||
</value>
|
||||
<key class="java.lang.String">Texture</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>2D/File/Colorized (Multiple)/Default</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Colorizations</key>
|
||||
<value class="[Lcom.threerings.opengl.renderer.config.ColorizationConfig;">
|
||||
<entry class="com.threerings.opengl.renderer.config.ColorizationConfig$Normal">
|
||||
<colorization>516</colorization>
|
||||
</entry>
|
||||
<entry class="com.threerings.opengl.renderer.config.ColorizationConfig$Normal">
|
||||
<colorization>771</colorization>
|
||||
</entry>
|
||||
<entry class="com.threerings.opengl.renderer.config.ColorizationConfig$Normal">
|
||||
<colorization>1026</colorization>
|
||||
</entry>
|
||||
</value>
|
||||
<key class="java.lang.String">File</key>
|
||||
<value class="java.lang.String">ui/icon/inventory/icon_armor.png</value>
|
||||
</arguments>
|
||||
</value>
|
||||
</arguments>
|
||||
</value>
|
||||
</arguments>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</sprite>
|
||||
<lifespan>433</lifespan>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Sound Effect</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Sound</name>
|
||||
<paths>implementation.sprite.model["Sounder"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.EffectConfig$Original">
|
||||
<sprite class="com.threerings.tudey.config.EffectSpriteConfig$Default">
|
||||
<model>
|
||||
<name>model/scripted/transient_sound.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Loop Duration</key>
|
||||
<value class="java.lang.Float">0.0</value>
|
||||
<key class="java.lang.String">Sounder</key>
|
||||
<value/>
|
||||
<key class="java.lang.String">Transform</key>
|
||||
<value class="com.threerings.math.Transform3D">
|
||||
</value>
|
||||
<key class="java.lang.String">Transient</key>
|
||||
<value/>
|
||||
</arguments>
|
||||
</model>
|
||||
</sprite>
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
@@ -0,0 +1,453 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.projectx.config.EmoteConfig;">
|
||||
<entry>
|
||||
<name>Amaze</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Attack</name>
|
||||
<balloonless>true</balloonless>
|
||||
<defaultKey>71</defaultKey>
|
||||
<duration>700</duration>
|
||||
<animation>
|
||||
<name>character/pc/emote_basic.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Action</key>
|
||||
<value class="com.threerings.opengl.model.config.ActionConfig$SpawnTransient">
|
||||
<moveWithOrigin>true</moveWithOrigin>
|
||||
<model>
|
||||
<name>particle/emoticons/fx_command_burst.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Bubble - Color</key>
|
||||
<value class="java.lang.String">Attack</value>
|
||||
<key class="java.lang.String">Variant</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>particle/emoticons/fx_attack.dat</name>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
<node>%ROOT%</node>
|
||||
</value>
|
||||
</arguments>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Beg</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Belch</name>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Bored</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Bow</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Burp</name>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Cheer</name>
|
||||
<targetable>true</targetable>
|
||||
<duration>1667</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_clap.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Clap</name>
|
||||
<targetable>true</targetable>
|
||||
<duration>1667</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_clap.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Come</name>
|
||||
<balloonless>true</balloonless>
|
||||
<defaultKey>75</defaultKey>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Congratulate</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Crazy</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Cry</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Dance</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Derp</name>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Epicfail</name>
|
||||
<targetable>true</targetable>
|
||||
<duration>2222</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_shrug.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Fail</name>
|
||||
<targetable>true</targetable>
|
||||
<duration>2222</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_shrug.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Fallback</name>
|
||||
<balloonless>true</balloonless>
|
||||
<defaultKey>72</defaultKey>
|
||||
<duration>700</duration>
|
||||
<animation>
|
||||
<name>character/pc/emote_basic.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Action</key>
|
||||
<value class="com.threerings.opengl.model.config.ActionConfig$SpawnTransient">
|
||||
<moveWithOrigin>true</moveWithOrigin>
|
||||
<model>
|
||||
<name>particle/emoticons/fx_command_burst.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Bubble - Color</key>
|
||||
<value class="java.lang.String">Fall Back</value>
|
||||
<key class="java.lang.String">Variant</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>particle/emoticons/fx_fallback.dat</name>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
<node>%ROOT%</node>
|
||||
</value>
|
||||
</arguments>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Flex</name>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Flirt</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Follow</name>
|
||||
<balloonless>true</balloonless>
|
||||
<defaultKey>79</defaultKey>
|
||||
<duration>700</duration>
|
||||
<animation>
|
||||
<name>character/pc/emote_basic.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Action</key>
|
||||
<value class="com.threerings.opengl.model.config.ActionConfig$SpawnTransient">
|
||||
<moveWithOrigin>true</moveWithOrigin>
|
||||
<model>
|
||||
<name>particle/emoticons/fx_command_follow.dat</name>
|
||||
</model>
|
||||
<node>%ROOT%</node>
|
||||
</value>
|
||||
</arguments>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Frown</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gaze</name>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Giggle</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Goodbye</name>
|
||||
<targetable>true</targetable>
|
||||
<duration>1667</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_wave.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Grin</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Happy</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Hello</name>
|
||||
<targetable>true</targetable>
|
||||
<duration>1667</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_wave.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Helpme</name>
|
||||
<balloonless>true</balloonless>
|
||||
<defaultKey>82</defaultKey>
|
||||
<duration>700</duration>
|
||||
<animation>
|
||||
<name>character/pc/emote_basic.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Action</key>
|
||||
<value class="com.threerings.opengl.model.config.ActionConfig$SpawnTransient">
|
||||
<moveWithOrigin>true</moveWithOrigin>
|
||||
<model>
|
||||
<name>particle/emoticons/fx_command_burst.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Bubble - Color</key>
|
||||
<value class="java.lang.String">Help</value>
|
||||
<key class="java.lang.String">Variant</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>particle/emoticons/fx_help.dat</name>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
<node>%ROOT%</node>
|
||||
</value>
|
||||
</arguments>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Herp</name>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Hug</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Hungry</name>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Impatient</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Joy</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Kidding</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Kiss</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Laugh</name>
|
||||
<targetable>true</targetable>
|
||||
<duration>1667</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_laugh.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Lonely</name>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Look</name>
|
||||
<targetable>true</targetable>
|
||||
<duration>1667</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_point.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Love</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>No</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Point</name>
|
||||
<targetable>true</targetable>
|
||||
<duration>1667</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_point.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Poke</name>
|
||||
<targetable>true</targetable>
|
||||
<balloonless>true</balloonless>
|
||||
<duration>1667</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_point.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Ready</name>
|
||||
<balloonless>true</balloonless>
|
||||
<defaultKey>80</defaultKey>
|
||||
<duration>2000</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_salute.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Rude</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Sad</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Salute</name>
|
||||
<targetable>true</targetable>
|
||||
<balloonless>true</balloonless>
|
||||
<duration>2000</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_salute.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Shrug</name>
|
||||
<targetable>true</targetable>
|
||||
<duration>2222</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_shrug.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Sigh</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Sit</name>
|
||||
<balloonless>true</balloonless>
|
||||
<allowsMovement>false</allowsMovement>
|
||||
<endDuration>1333</endDuration>
|
||||
<animation>
|
||||
<name>animation/sequential/simple.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Animations</key>
|
||||
<value class="[Lcom.threerings.opengl.model.config.AnimationConfig$ComponentAnimation;">
|
||||
<entry>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_sit-start.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_sit-loop.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
</value>
|
||||
<key class="java.lang.String">Priority</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
</arguments>
|
||||
</animation>
|
||||
<endAnimation>
|
||||
<name>character/pc/emotes/animation_sit-end.dat</name>
|
||||
</endAnimation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Sleep</name>
|
||||
<allowsMovement>false</allowsMovement>
|
||||
<animation>
|
||||
<name>animation/sequential/simple.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Animations</key>
|
||||
<value class="[Lcom.threerings.opengl.model.config.AnimationConfig$ComponentAnimation;">
|
||||
<entry>
|
||||
<animation>
|
||||
<name>character/pc/sleeping/loop.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
</value>
|
||||
<key class="java.lang.String">Priority</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
</arguments>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Sleepy</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Smell</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Smile</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Sniff</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Sorry</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Stare</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Thank</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Thirsty</name>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Tickle</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Tired</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Wait</name>
|
||||
<balloonless>true</balloonless>
|
||||
<defaultKey>81</defaultKey>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Wave</name>
|
||||
<targetable>true</targetable>
|
||||
<balloonless>true</balloonless>
|
||||
<duration>1667</duration>
|
||||
<animation>
|
||||
<name>character/pc/emotes/animation_wave.dat</name>
|
||||
</animation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Whine</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Wince</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Wink</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Yawn</name>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Yes</name>
|
||||
<targetable>true</targetable>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
~ Copyright (c) 2014-2021 Thetya Team
|
||||
~ Copyright (c) 2005-2011 Three Rings
|
||||
~
|
||||
~ https://github.com/Thetya
|
||||
-->
|
||||
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.tudey.config.GroundConfig;">
|
||||
<entry>
|
||||
<name>Ground Test</name>
|
||||
<implementation class="com.threerings.tudey.config.GroundConfig$Original">
|
||||
<floor>
|
||||
<entry>
|
||||
</entry>
|
||||
</floor>
|
||||
<edgeCases>
|
||||
<entry>
|
||||
</entry>
|
||||
</edgeCases>
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,130 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.projectx.dungeon.config.ItemDepthWeightConfig;">
|
||||
<entry>
|
||||
<name>Gear</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.ItemDepthWeightConfig$Original">
|
||||
<depthWeights>
|
||||
<entry>
|
||||
<weight>200</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<weight>200</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>3</startDepth>
|
||||
<idealDepth>5</idealDepth>
|
||||
<weight>150</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>9</startDepth>
|
||||
<idealDepth>12</idealDepth>
|
||||
<weight>100</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>12</startDepth>
|
||||
<idealDepth>14</idealDepth>
|
||||
<weight>50</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>19</startDepth>
|
||||
<idealDepth>24</idealDepth>
|
||||
<weight>5</weight>
|
||||
</entry>
|
||||
</depthWeights>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Materials</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.ItemDepthWeightConfig$Original">
|
||||
<depthWeights>
|
||||
<entry>
|
||||
<weight>200</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<weight>200</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>3</startDepth>
|
||||
<idealDepth>5</idealDepth>
|
||||
<weight>150</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>9</startDepth>
|
||||
<idealDepth>12</idealDepth>
|
||||
<weight>100</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>12</startDepth>
|
||||
<idealDepth>14</idealDepth>
|
||||
<weight>50</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>19</startDepth>
|
||||
<idealDepth>24</idealDepth>
|
||||
<weight>25</weight>
|
||||
</entry>
|
||||
</depthWeights>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Materials, Recipe Loot</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.ItemDepthWeightConfig$Original">
|
||||
<depthWeights>
|
||||
<entry>
|
||||
</entry>
|
||||
<entry>
|
||||
<weight>200</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>3</startDepth>
|
||||
<idealDepth>5</idealDepth>
|
||||
<weight>175</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>9</startDepth>
|
||||
<idealDepth>12</idealDepth>
|
||||
<weight>150</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>12</startDepth>
|
||||
<idealDepth>14</idealDepth>
|
||||
<weight>100</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<startDepth>19</startDepth>
|
||||
<idealDepth>24</idealDepth>
|
||||
<weight>50</weight>
|
||||
</entry>
|
||||
</depthWeights>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Mineral Deposit</name>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.ItemDepthWeightConfig$Original">
|
||||
<depthWeights>
|
||||
<entry>
|
||||
</entry>
|
||||
<entry>
|
||||
<weight>200</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<weight>100</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<idealDepth>5</idealDepth>
|
||||
<weight>50</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<idealDepth>9</idealDepth>
|
||||
<weight>10</weight>
|
||||
</entry>
|
||||
<entry>
|
||||
<idealDepth>12</idealDepth>
|
||||
<weight>2</weight>
|
||||
</entry>
|
||||
</depthWeights>
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
@@ -0,0 +1,576 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.projectx.item.config.ItemPropertyConfig;">
|
||||
<entry>
|
||||
<name>Armor</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Level">
|
||||
<itemProps>
|
||||
<entry>
|
||||
<buyPrice>150</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
<baseHeat>10</baseHeat>
|
||||
<maxHeat>1000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear (+Health) 0</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>3000</buyPrice>
|
||||
<sellPrice>300</sellPrice>
|
||||
<baseHeat>75</baseHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear (+Health) 1</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>7500</buyPrice>
|
||||
<sellPrice>750</sellPrice>
|
||||
<baseHeat>100</baseHeat>
|
||||
<maxHeat>5000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear (+Health) 2</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>35000</buyPrice>
|
||||
<sellPrice>3500</sellPrice>
|
||||
<baseHeat>125</baseHeat>
|
||||
<maxHeat>10000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear (+Health) 3</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>100000</buyPrice>
|
||||
<sellPrice>10000</sellPrice>
|
||||
<baseHeat>150</baseHeat>
|
||||
<maxHeat>20000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear (+Health) 4</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>300000</buyPrice>
|
||||
<sellPrice>30000</sellPrice>
|
||||
<baseHeat>200</baseHeat>
|
||||
<maxHeat>30000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear (+Health) 5</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
</itemProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Bomb</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Level">
|
||||
<itemProps>
|
||||
<entry>
|
||||
<buyPrice>150</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
<baseHeat>10</baseHeat>
|
||||
<maxHeat>1000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 0</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>3000</buyPrice>
|
||||
<sellPrice>300</sellPrice>
|
||||
<baseHeat>75</baseHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 1</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>7500</buyPrice>
|
||||
<sellPrice>750</sellPrice>
|
||||
<baseHeat>100</baseHeat>
|
||||
<maxHeat>5000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 2</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>35000</buyPrice>
|
||||
<sellPrice>3500</sellPrice>
|
||||
<baseHeat>125</baseHeat>
|
||||
<maxHeat>10000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 3</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>100000</buyPrice>
|
||||
<sellPrice>10000</sellPrice>
|
||||
<baseHeat>150</baseHeat>
|
||||
<maxHeat>20000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 4</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>300000</buyPrice>
|
||||
<sellPrice>30000</sellPrice>
|
||||
<baseHeat>200</baseHeat>
|
||||
<maxHeat>30000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 5</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
</itemProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Handgun</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Level">
|
||||
<itemProps>
|
||||
<entry>
|
||||
<buyPrice>150</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
<baseHeat>10</baseHeat>
|
||||
<maxHeat>1000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 0</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>3000</buyPrice>
|
||||
<sellPrice>300</sellPrice>
|
||||
<baseHeat>75</baseHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 1</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>7500</buyPrice>
|
||||
<sellPrice>750</sellPrice>
|
||||
<baseHeat>100</baseHeat>
|
||||
<maxHeat>5000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 2</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>35000</buyPrice>
|
||||
<sellPrice>3500</sellPrice>
|
||||
<baseHeat>125</baseHeat>
|
||||
<maxHeat>10000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 3</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>100000</buyPrice>
|
||||
<sellPrice>10000</sellPrice>
|
||||
<baseHeat>150</baseHeat>
|
||||
<maxHeat>20000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 4</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>300000</buyPrice>
|
||||
<sellPrice>30000</sellPrice>
|
||||
<baseHeat>200</baseHeat>
|
||||
<maxHeat>30000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 5</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
</itemProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Helm</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Level">
|
||||
<itemProps>
|
||||
<entry>
|
||||
<buyPrice>150</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
<baseHeat>10</baseHeat>
|
||||
<maxHeat>1000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Helm 0</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>3000</buyPrice>
|
||||
<sellPrice>300</sellPrice>
|
||||
<baseHeat>75</baseHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Helm 1</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>7500</buyPrice>
|
||||
<sellPrice>750</sellPrice>
|
||||
<baseHeat>100</baseHeat>
|
||||
<maxHeat>5000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Helm 2</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>35000</buyPrice>
|
||||
<sellPrice>3500</sellPrice>
|
||||
<baseHeat>125</baseHeat>
|
||||
<maxHeat>10000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Helm 3</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>100000</buyPrice>
|
||||
<sellPrice>10000</sellPrice>
|
||||
<baseHeat>150</baseHeat>
|
||||
<maxHeat>20000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Helm 4</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>300000</buyPrice>
|
||||
<sellPrice>30000</sellPrice>
|
||||
<baseHeat>200</baseHeat>
|
||||
<maxHeat>30000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Helm 5</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
</itemProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Material</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Base">
|
||||
<itemProps>
|
||||
<entry>
|
||||
<buyPrice>10</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>50</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>250</buyPrice>
|
||||
<sellPrice>5</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>1250</buyPrice>
|
||||
<sellPrice>10</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>6250</buyPrice>
|
||||
<sellPrice>25</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>31250</buyPrice>
|
||||
<sellPrice>50</sellPrice>
|
||||
</entry>
|
||||
</itemProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Pickup</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Base">
|
||||
<itemProps>
|
||||
<entry>
|
||||
<buyPrice>50</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>100</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>150</buyPrice>
|
||||
<sellPrice>5</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>200</buyPrice>
|
||||
<sellPrice>10</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>250</buyPrice>
|
||||
<sellPrice>25</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>500</buyPrice>
|
||||
<sellPrice>50</sellPrice>
|
||||
</entry>
|
||||
</itemProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Recipe/Alloy</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Base">
|
||||
<itemProps>
|
||||
<entry>
|
||||
<buyPrice>10</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>250</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>1000</buyPrice>
|
||||
<sellPrice>5</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>5500</buyPrice>
|
||||
<sellPrice>10</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>15000</buyPrice>
|
||||
<sellPrice>25</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>45000</buyPrice>
|
||||
<sellPrice>50</sellPrice>
|
||||
</entry>
|
||||
</itemProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Recipe/Armor</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Derived">
|
||||
<itemProperty>
|
||||
<name>Recipe/Alloy</name>
|
||||
</itemProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Recipe/Bomb</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Derived">
|
||||
<itemProperty>
|
||||
<name>Recipe/Alloy</name>
|
||||
</itemProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Recipe/Handgun</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Derived">
|
||||
<itemProperty>
|
||||
<name>Recipe/Alloy</name>
|
||||
</itemProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Recipe/Helm</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Derived">
|
||||
<itemProperty>
|
||||
<name>Recipe/Alloy</name>
|
||||
</itemProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Recipe/Material</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Derived">
|
||||
<itemProperty>
|
||||
<name>Recipe/Alloy</name>
|
||||
</itemProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Recipe/Shield</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Derived">
|
||||
<itemProperty>
|
||||
<name>Recipe/Alloy</name>
|
||||
</itemProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Recipe/Sword</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Derived">
|
||||
<itemProperty>
|
||||
<name>Recipe/Alloy</name>
|
||||
</itemProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Shield</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Level">
|
||||
<itemProps>
|
||||
<entry>
|
||||
<buyPrice>150</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
<baseHeat>10</baseHeat>
|
||||
<maxHeat>1000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear 0</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>3000</buyPrice>
|
||||
<sellPrice>300</sellPrice>
|
||||
<baseHeat>75</baseHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear 1</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>7500</buyPrice>
|
||||
<sellPrice>750</sellPrice>
|
||||
<baseHeat>100</baseHeat>
|
||||
<maxHeat>5000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear 2</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>35000</buyPrice>
|
||||
<sellPrice>3500</sellPrice>
|
||||
<baseHeat>125</baseHeat>
|
||||
<maxHeat>10000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear 3</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>100000</buyPrice>
|
||||
<sellPrice>10000</sellPrice>
|
||||
<baseHeat>150</baseHeat>
|
||||
<maxHeat>20000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear 4</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>300000</buyPrice>
|
||||
<sellPrice>30000</sellPrice>
|
||||
<baseHeat>200</baseHeat>
|
||||
<maxHeat>30000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Gear/Gear 5</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
</itemProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Sword</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Level">
|
||||
<itemProps>
|
||||
<entry>
|
||||
<buyPrice>150</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
<baseHeat>10</baseHeat>
|
||||
<maxHeat>1000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 0</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>3000</buyPrice>
|
||||
<sellPrice>300</sellPrice>
|
||||
<baseHeat>75</baseHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 1</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>7500</buyPrice>
|
||||
<sellPrice>750</sellPrice>
|
||||
<baseHeat>100</baseHeat>
|
||||
<maxHeat>5000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 2</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>35000</buyPrice>
|
||||
<sellPrice>3500</sellPrice>
|
||||
<baseHeat>125</baseHeat>
|
||||
<maxHeat>10000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 3</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>100000</buyPrice>
|
||||
<sellPrice>10000</sellPrice>
|
||||
<baseHeat>150</baseHeat>
|
||||
<maxHeat>20000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 4</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>300000</buyPrice>
|
||||
<sellPrice>30000</sellPrice>
|
||||
<baseHeat>200</baseHeat>
|
||||
<maxHeat>30000</maxHeat>
|
||||
<levelTable>
|
||||
<name>Weapon/Weapon 5</name>
|
||||
</levelTable>
|
||||
</entry>
|
||||
</itemProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Trinket</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Level">
|
||||
<itemProps>
|
||||
<entry>
|
||||
<buyPrice>150</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>3000</buyPrice>
|
||||
<sellPrice>100</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>7500</buyPrice>
|
||||
<sellPrice>250</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>35000</buyPrice>
|
||||
<sellPrice>1200</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>100000</buyPrice>
|
||||
<sellPrice>3500</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>300000</buyPrice>
|
||||
<sellPrice>10000</sellPrice>
|
||||
</entry>
|
||||
</itemProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Vitapod</name>
|
||||
<implementation class="com.threerings.projectx.item.config.ItemPropertyConfig$Level">
|
||||
<itemProps>
|
||||
<entry>
|
||||
<buyPrice>400</buyPrice>
|
||||
<sellPrice>1</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>600</buyPrice>
|
||||
<sellPrice>60</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>800</buyPrice>
|
||||
<sellPrice>80</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>1200</buyPrice>
|
||||
<sellPrice>120</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>1800</buyPrice>
|
||||
<sellPrice>180</sellPrice>
|
||||
</entry>
|
||||
<entry>
|
||||
<buyPrice>3000</buyPrice>
|
||||
<sellPrice>300</sellPrice>
|
||||
</entry>
|
||||
</itemProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
@@ -0,0 +1,849 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.projectx.item.config.LevelTableConfig;">
|
||||
<entry>
|
||||
<name>Base/Attack/Attack Bonus (0, 1)</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Levels">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Empty">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.05</damage>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.1</damage>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.15</damage>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.25</damage>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.4</damage>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.55</damage>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.7</damage>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.85</damage>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>1.0</damage>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
</levels>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Attack/Attack Bonus (2, 3)</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Levels">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Empty">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.03</damage>
|
||||
<startDepth>8</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.06</damage>
|
||||
<startDepth>8</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.1</damage>
|
||||
<startDepth>8</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.17</damage>
|
||||
<startDepth>8</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.28</damage>
|
||||
<startDepth>8</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.39</damage>
|
||||
<startDepth>8</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.51</damage>
|
||||
<startDepth>8</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.63</damage>
|
||||
<startDepth>8</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.75</damage>
|
||||
<startDepth>8</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
</levels>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Attack/Attack Bonus (4, 5)</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Levels">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Empty">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.02</damage>
|
||||
<startDepth>18</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.05</damage>
|
||||
<startDepth>18</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.08</damage>
|
||||
<startDepth>18</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.13</damage>
|
||||
<startDepth>18</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.2</damage>
|
||||
<startDepth>18</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.27</damage>
|
||||
<startDepth>18</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.34</damage>
|
||||
<startDepth>18</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.42</damage>
|
||||
<startDepth>18</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$RelativeDamageBonus">
|
||||
<damage>0.5</damage>
|
||||
<startDepth>18</startDepth>
|
||||
<capped>false</capped>
|
||||
</entry>
|
||||
</levels>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Charge/Base</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>1-4 Charge Reduction</name>
|
||||
<paths>implementation.levels[0].bonus, implementation.levels[1].bonus, implementation.levels[2].bonus, implementation.levels[3].bonus</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>5-9 Charge Reduction</name>
|
||||
<paths>implementation.levels[4].bonus, implementation.levels[5].bonus, implementation.levels[6].bonus, implementation.levels[7].bonus, implementation.levels[8].bonus</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>10 Charge Reduction</name>
|
||||
<paths>implementation.levels[9].bonus</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Levels">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$ChargeTimeReduction">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$ChargeTimeReduction">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$ChargeTimeReduction">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$ChargeTimeReduction">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$ChargeTimeReduction">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$ChargeTimeReduction">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$ChargeTimeReduction">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$ChargeTimeReduction">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$ChargeTimeReduction">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$ChargeTimeReduction">
|
||||
</entry>
|
||||
</levels>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Charge/Charge Reduction</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Charge/Base</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">1-4 Charge Reduction</key>
|
||||
<value class="com.threerings.projectx.item.data.ItemCodes$ItemBonus">CUSTOM</value>
|
||||
<key class="java.lang.String">10 Charge Reduction</key>
|
||||
<value class="com.threerings.projectx.item.data.ItemCodes$ItemBonus">MEDIUM</value>
|
||||
<key class="java.lang.String">5-9 Charge Reduction</key>
|
||||
<value class="com.threerings.projectx.item.data.ItemCodes$ItemBonus">LOW</value>
|
||||
</arguments>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Defense/Defense Bonus</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Levels">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Empty">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$DefenseIncrease">
|
||||
<defense>2.0</defense>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$DefenseIncrease">
|
||||
<defense>4.0</defense>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$DefenseIncrease">
|
||||
<defense>6.0</defense>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$DefenseIncrease">
|
||||
<defense>8.0</defense>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$DefenseIncrease">
|
||||
<defense>12.0</defense>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$DefenseIncrease">
|
||||
<defense>15.0</defense>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$DefenseIncrease">
|
||||
<defense>18.0</defense>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$DefenseIncrease">
|
||||
<defense>21.0</defense>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$DefenseIncrease">
|
||||
<defense>25.0</defense>
|
||||
</entry>
|
||||
</levels>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Defense/Defense Bonus (0, 1)</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Defense/Defense Bonus (2, 3)</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Defense/Defense Bonus (4, 5)</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Health/Health Base</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>1-4 Health</name>
|
||||
<paths>implementation.levels[0].levels[0].health, implementation.levels[1].levels[0].health, implementation.levels[2].levels[0].health, implementation.levels[3].levels[0].health</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>5-10 Health</name>
|
||||
<paths>implementation.levels[4].levels[0].health, implementation.levels[5].levels[0].health, implementation.levels[6].levels[0].health, implementation.levels[7].levels[0].health, implementation.levels[8].levels[0].health, implementation.levels[9].levels[0].health</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>1-4 Health (Tier 2+)</name>
|
||||
<paths>implementation.levels[0].levels[1].health, implementation.levels[1].levels[1].health, implementation.levels[2].levels[1].health, implementation.levels[3].levels[1].health</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>5-10 Health (Tier 2+)</name>
|
||||
<paths>implementation.levels[4].levels[1].health, implementation.levels[5].levels[1].health, implementation.levels[6].levels[1].health, implementation.levels[7].levels[1].health, implementation.levels[8].levels[1].health, implementation.levels[9].levels[1].health</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>1-4 Health (Tier 3+)</name>
|
||||
<paths>implementation.levels[0].levels[2].health, implementation.levels[1].levels[2].health, implementation.levels[2].levels[2].health, implementation.levels[3].levels[2].health</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>5-10 Health (Tier 3+)</name>
|
||||
<paths>implementation.levels[4].levels[2].health, implementation.levels[5].levels[2].health, implementation.levels[6].levels[2].health, implementation.levels[7].levels[2].health, implementation.levels[8].levels[2].health, implementation.levels[9].levels[2].health</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Levels">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Compound">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>8</minDepth>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>18</minDepth>
|
||||
</entry>
|
||||
</levels>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Compound">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>8</minDepth>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>18</minDepth>
|
||||
</entry>
|
||||
</levels>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Compound">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>8</minDepth>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>18</minDepth>
|
||||
</entry>
|
||||
</levels>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Compound">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>8</minDepth>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>18</minDepth>
|
||||
</entry>
|
||||
</levels>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Compound">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>8</minDepth>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>18</minDepth>
|
||||
</entry>
|
||||
</levels>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Compound">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>8</minDepth>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>18</minDepth>
|
||||
</entry>
|
||||
</levels>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Compound">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>8</minDepth>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>18</minDepth>
|
||||
</entry>
|
||||
</levels>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Compound">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>8</minDepth>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>18</minDepth>
|
||||
</entry>
|
||||
</levels>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Compound">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>8</minDepth>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>18</minDepth>
|
||||
</entry>
|
||||
</levels>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$Compound">
|
||||
<levels>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>8</minDepth>
|
||||
</entry>
|
||||
<entry class="com.threerings.projectx.item.config.LevelConfig$HealthBonus">
|
||||
<health>0</health>
|
||||
<minDepth>18</minDepth>
|
||||
</entry>
|
||||
</levels>
|
||||
</entry>
|
||||
</levels>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Health/Health Bonus 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Health/Health Base</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">1-4 Health</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
<key class="java.lang.String">1-4 Health (Tier 2+)</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
<key class="java.lang.String">1-4 Health (Tier 3+)</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
<key class="java.lang.String">5-10 Health</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">5-10 Health (Tier 2+)</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
<key class="java.lang.String">5-10 Health (Tier 3+)</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
</arguments>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Health/Health Bonus 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Health/Health Base</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">1-4 Health</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
<key class="java.lang.String">1-4 Health (Tier 2+)</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">1-4 Health (Tier 3+)</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
<key class="java.lang.String">5-10 Health</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">5-10 Health (Tier 2+)</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">5-10 Health (Tier 3+)</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
</arguments>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Health/Health Bonus 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Health/Health Base</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">1-4 Health</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">1-4 Health (Tier 2+)</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">1-4 Health (Tier 3+)</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
<key class="java.lang.String">5-10 Health</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">5-10 Health (Tier 2+)</key>
|
||||
<value class="java.lang.Integer">80</value>
|
||||
<key class="java.lang.String">5-10 Health (Tier 3+)</key>
|
||||
<value class="java.lang.Integer">0</value>
|
||||
</arguments>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Health/Health Bonus 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Health/Health Base</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">1-4 Health</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">1-4 Health (Tier 2+)</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">1-4 Health (Tier 3+)</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">5-10 Health</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">5-10 Health (Tier 2+)</key>
|
||||
<value class="java.lang.Integer">80</value>
|
||||
<key class="java.lang.String">5-10 Health (Tier 3+)</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
</arguments>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Health/Health Bonus 5</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Health/Health Base</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">1-4 Health</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">1-4 Health (Tier 2+)</key>
|
||||
<value class="java.lang.Integer">80</value>
|
||||
<key class="java.lang.String">1-4 Health (Tier 3+)</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">5-10 Health</key>
|
||||
<value class="java.lang.Integer">40</value>
|
||||
<key class="java.lang.String">5-10 Health (Tier 2+)</key>
|
||||
<value class="java.lang.Integer">80</value>
|
||||
<key class="java.lang.String">5-10 Health (Tier 3+)</key>
|
||||
<value class="java.lang.Integer">80</value>
|
||||
</arguments>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear (+Health) 0</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (0, 1)</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear (+Health) 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Compound">
|
||||
<tables>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (0, 1)</name>
|
||||
</table>
|
||||
</entry>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Health/Health Bonus 1</name>
|
||||
</table>
|
||||
</entry>
|
||||
</tables>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear (+Health) 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Compound">
|
||||
<tables>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (2, 3)</name>
|
||||
</table>
|
||||
</entry>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Health/Health Bonus 2</name>
|
||||
</table>
|
||||
</entry>
|
||||
</tables>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear (+Health) 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Compound">
|
||||
<tables>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (2, 3)</name>
|
||||
</table>
|
||||
</entry>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Health/Health Bonus 3</name>
|
||||
</table>
|
||||
</entry>
|
||||
</tables>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear (+Health) 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Compound">
|
||||
<tables>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (4, 5)</name>
|
||||
</table>
|
||||
</entry>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Health/Health Bonus 4</name>
|
||||
</table>
|
||||
</entry>
|
||||
</tables>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear (+Health) 5</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Compound">
|
||||
<tables>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (4, 5)</name>
|
||||
</table>
|
||||
</entry>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Health/Health Bonus 5</name>
|
||||
</table>
|
||||
</entry>
|
||||
</tables>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear 0</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (0, 1)</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (0, 1)</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (0, 1)</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (0, 1)</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (0, 1)</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Gear 5</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Base/Defense/Defense Bonus (0, 1)</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Helm 0</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Gear/Gear (+Health) 0</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Helm 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Gear/Gear (+Health) 1</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Helm 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Gear/Gear (+Health) 2</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Helm 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Gear/Gear (+Health) 3</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Helm 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Gear/Gear (+Health) 4</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Helm 5</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Derived">
|
||||
<table>
|
||||
<name>Gear/Gear (+Health) 5</name>
|
||||
</table>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Weapon 0</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Compound">
|
||||
<tables>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Attack/Attack Bonus (0, 1)</name>
|
||||
</table>
|
||||
</entry>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Charge/Charge Reduction</name>
|
||||
</table>
|
||||
</entry>
|
||||
</tables>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Weapon 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Compound">
|
||||
<tables>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Attack/Attack Bonus (0, 1)</name>
|
||||
</table>
|
||||
</entry>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Charge/Charge Reduction</name>
|
||||
</table>
|
||||
</entry>
|
||||
</tables>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Weapon 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Compound">
|
||||
<tables>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Attack/Attack Bonus (2, 3)</name>
|
||||
</table>
|
||||
</entry>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Charge/Charge Reduction</name>
|
||||
</table>
|
||||
</entry>
|
||||
</tables>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Weapon 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Compound">
|
||||
<tables>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Attack/Attack Bonus (2, 3)</name>
|
||||
</table>
|
||||
</entry>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Charge/Charge Reduction</name>
|
||||
</table>
|
||||
</entry>
|
||||
</tables>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Weapon 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Compound">
|
||||
<tables>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Attack/Attack Bonus (4, 5)</name>
|
||||
</table>
|
||||
</entry>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Charge/Charge Reduction</name>
|
||||
</table>
|
||||
</entry>
|
||||
</tables>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Weapon 5</name>
|
||||
<implementation class="com.threerings.projectx.item.config.LevelTableConfig$Compound">
|
||||
<tables>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Attack/Attack Bonus (4, 5)</name>
|
||||
</table>
|
||||
</entry>
|
||||
<entry>
|
||||
<table>
|
||||
<name>Base/Charge/Charge Reduction</name>
|
||||
</table>
|
||||
</entry>
|
||||
</tables>
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
@@ -0,0 +1,71 @@
|
||||
#
|
||||
# $Id: manager.properties 10971 2010-11-30 02:11:50Z mjohnson $
|
||||
#
|
||||
# Configuration manager configuration
|
||||
|
||||
types = global, model, user_interface, scene
|
||||
|
||||
global.classes = com.threerings.tudey.config.ActorConfig, \
|
||||
com.threerings.tudey.config.AreaConfig, \
|
||||
com.threerings.projectx.dungeon.config.AttackConfig, \
|
||||
com.threerings.tudey.config.BehaviorConfig, \
|
||||
com.threerings.projectx.shop.config.CatalogConfig, \
|
||||
com.threerings.projectx.config.ConversationConfig, \
|
||||
com.threerings.opengl.gui.config.CursorConfig, \
|
||||
com.threerings.projectx.dungeon.config.DepthScaleConfig, \
|
||||
com.threerings.tudey.config.EffectConfig, \
|
||||
com.threerings.projectx.config.EmoteConfig, \
|
||||
com.threerings.projectx.dungeon.config.FireActionConfig, \
|
||||
com.threerings.opengl.gui.config.FontConfig, \
|
||||
com.threerings.tudey.config.GroundConfig, \
|
||||
com.threerings.projectx.item.config.ItemConfig, \
|
||||
com.threerings.projectx.dungeon.config.ItemDepthWeightConfig, \
|
||||
com.threerings.projectx.item.config.ItemPropertyConfig, \
|
||||
com.threerings.projectx.item.config.LevelTableConfig, \
|
||||
com.threerings.opengl.material.config.MaterialConfig, \
|
||||
com.threerings.tudey.config.PathConfig, \
|
||||
com.threerings.tudey.config.PlaceableConfig, \
|
||||
com.threerings.projectx.craft.config.RecipeConfig, \
|
||||
com.threerings.projectx.craft.config.RecipePropertyConfig, \
|
||||
com.threerings.opengl.compositor.config.RenderEffectConfig, \
|
||||
com.threerings.opengl.compositor.config.RenderQueueConfig, \
|
||||
com.threerings.opengl.compositor.config.RenderSchemeConfig, \
|
||||
com.threerings.tudey.config.SceneGlobalConfig, \
|
||||
com.threerings.opengl.renderer.config.ShaderConfig, \
|
||||
com.threerings.openal.config.SounderConfig, \
|
||||
com.threerings.projectx.dungeon.config.SpawnTableConfig, \
|
||||
com.threerings.projectx.dungeon.config.StatusConditionConfig, \
|
||||
com.threerings.opengl.gui.config.StyleConfig, \
|
||||
com.threerings.opengl.renderer.config.TextureConfig, \
|
||||
com.threerings.tudey.config.TileConfig, \
|
||||
com.threerings.projectx.item.config.VariantConfig, \
|
||||
com.threerings.projectx.item.config.VariantTableConfig, \
|
||||
com.threerings.tudey.config.WallConfig
|
||||
|
||||
model.classes = com.threerings.opengl.gui.config.CursorConfig, \
|
||||
com.threerings.opengl.gui.config.FontConfig, \
|
||||
com.threerings.opengl.material.config.MaterialConfig, \
|
||||
com.threerings.opengl.renderer.config.ShaderConfig, \
|
||||
com.threerings.opengl.gui.config.StyleConfig, \
|
||||
com.threerings.opengl.renderer.config.TextureConfig
|
||||
|
||||
user_interface.classes = com.threerings.opengl.gui.config.CursorConfig, \
|
||||
com.threerings.opengl.gui.config.FontConfig, \
|
||||
com.threerings.opengl.gui.config.StyleConfig
|
||||
|
||||
scene.classes = com.threerings.tudey.config.ActorConfig, \
|
||||
com.threerings.tudey.config.AreaConfig, \
|
||||
com.threerings.projectx.shop.config.CatalogConfig, \
|
||||
com.threerings.projectx.config.ConversationConfig, \
|
||||
com.threerings.tudey.config.EffectConfig, \
|
||||
com.threerings.tudey.config.GroundConfig, \
|
||||
com.threerings.tudey.config.PathConfig, \
|
||||
com.threerings.tudey.config.PlaceableConfig, \
|
||||
com.threerings.projectx.dungeon.config.SpawnTableConfig, \
|
||||
com.threerings.tudey.config.TileConfig, \
|
||||
com.threerings.tudey.config.WallConfig
|
||||
|
||||
resource.classes = com.threerings.opengl.model.config.ModelConfig, \
|
||||
com.threerings.opengl.model.config.AnimationConfig, \
|
||||
com.threerings.opengl.gui.config.UserInterfaceConfig
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,185 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.projectx.craft.config.RecipePropertyConfig;">
|
||||
<entry>
|
||||
<name>Alloy</name>
|
||||
<implementation class="com.threerings.projectx.craft.config.RecipePropertyConfig$Base">
|
||||
<recipeProps>
|
||||
<entry>
|
||||
<crowns>100</crowns>
|
||||
<energy>2</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>200</crowns>
|
||||
<energy>5</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>400</crowns>
|
||||
<energy>10</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>800</crowns>
|
||||
<energy>50</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>1600</crowns>
|
||||
<energy>100</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>3200</crowns>
|
||||
<energy>200</energy>
|
||||
</entry>
|
||||
</recipeProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Armor</name>
|
||||
<implementation class="com.threerings.projectx.craft.config.RecipePropertyConfig$Derived">
|
||||
<recipeProperty>
|
||||
<name>Base/Equipment</name>
|
||||
</recipeProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Base/Equipment</name>
|
||||
<implementation class="com.threerings.projectx.craft.config.RecipePropertyConfig$Base">
|
||||
<recipeProps>
|
||||
<entry>
|
||||
<crowns>40</crowns>
|
||||
<energy>2</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>200</crowns>
|
||||
<energy>10</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>400</crowns>
|
||||
<energy>50</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>1000</crowns>
|
||||
<energy>100</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>2500</crowns>
|
||||
<energy>200</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>5000</crowns>
|
||||
<energy>300</energy>
|
||||
</entry>
|
||||
</recipeProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Bomb</name>
|
||||
<implementation class="com.threerings.projectx.craft.config.RecipePropertyConfig$Derived">
|
||||
<recipeProperty>
|
||||
<name>Base/Equipment</name>
|
||||
</recipeProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Handgun</name>
|
||||
<implementation class="com.threerings.projectx.craft.config.RecipePropertyConfig$Derived">
|
||||
<recipeProperty>
|
||||
<name>Base/Equipment</name>
|
||||
</recipeProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Helm</name>
|
||||
<implementation class="com.threerings.projectx.craft.config.RecipePropertyConfig$Derived">
|
||||
<recipeProperty>
|
||||
<name>Base/Equipment</name>
|
||||
</recipeProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Material</name>
|
||||
<implementation class="com.threerings.projectx.craft.config.RecipePropertyConfig$Base">
|
||||
<recipeProps>
|
||||
<entry>
|
||||
<crowns>100</crowns>
|
||||
<energy>20</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>200</crowns>
|
||||
<energy>40</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>400</crowns>
|
||||
<energy>80</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>800</crowns>
|
||||
<energy>160</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>1600</crowns>
|
||||
<energy>320</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>3200</crowns>
|
||||
<energy>640</energy>
|
||||
</entry>
|
||||
</recipeProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Quest</name>
|
||||
<implementation class="com.threerings.projectx.craft.config.RecipePropertyConfig$Base">
|
||||
<recipeProps>
|
||||
<entry>
|
||||
<crowns>100</crowns>
|
||||
<energy>20</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>200</crowns>
|
||||
<energy>40</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>400</crowns>
|
||||
<energy>80</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>800</crowns>
|
||||
<energy>160</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>1600</crowns>
|
||||
<energy>320</energy>
|
||||
</entry>
|
||||
<entry>
|
||||
<crowns>3200</crowns>
|
||||
<energy>640</energy>
|
||||
</entry>
|
||||
</recipeProps>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Shield</name>
|
||||
<implementation class="com.threerings.projectx.craft.config.RecipePropertyConfig$Derived">
|
||||
<recipeProperty>
|
||||
<name>Base/Equipment</name>
|
||||
</recipeProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Sword</name>
|
||||
<implementation class="com.threerings.projectx.craft.config.RecipePropertyConfig$Derived">
|
||||
<recipeProperty>
|
||||
<name>Base/Equipment</name>
|
||||
</recipeProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Trinket</name>
|
||||
<implementation class="com.threerings.projectx.craft.config.RecipePropertyConfig$Derived">
|
||||
<recipeProperty>
|
||||
<name>Base/Equipment</name>
|
||||
</recipeProperty>
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
@@ -0,0 +1,396 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.tudey.config.SceneGlobalConfig;">
|
||||
<entry>
|
||||
<name>Camera</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>FOV</name>
|
||||
<paths>implementation.camera.fov</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Near</name>
|
||||
<paths>implementation.camera.near</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Far</name>
|
||||
<paths>implementation.camera.far</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Coords</name>
|
||||
<paths>implementation.camera.coords</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$Camera">
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Dungeon Modifiers/Party Monster Damage Max Boost</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Max Bonus</name>
|
||||
<paths>implementation.max_bonus</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonSceneGlobalConfig$PPMonsterDamageBonus">
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Dungeon Modifiers/Party Monster HP Max Boost</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Max Bonus</name>
|
||||
<paths>implementation.max_bonus</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonSceneGlobalConfig$PPMonsterHealthBonus">
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Ambient</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Color</name>
|
||||
<paths>implementation.model["Color"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$EnvironmentModel">
|
||||
<model>
|
||||
<name>world/environment/global_ambient.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Color</key>
|
||||
<value class="com.threerings.opengl.renderer.Color4f">0.2, 0.2, 0.2, 1.0</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Background Color</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Color</name>
|
||||
<paths>implementation.model["Color"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$EnvironmentModel">
|
||||
<model>
|
||||
<name>world/environment/global_background_color.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Color</key>
|
||||
<value class="com.threerings.opengl.renderer.Color4f">0.0, 0.0, 0.0, 1.0</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Fog</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>State</name>
|
||||
<paths>implementation.model["State"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$EnvironmentModel">
|
||||
<model>
|
||||
<name>world/environment/global_fog.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">State</key>
|
||||
<value class="com.threerings.opengl.renderer.config.FogStateConfig$Linear">
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Intro Mix</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Intro File</name>
|
||||
<paths>implementation.model["Sounder"]["Sounders"][0].sounder["File"]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Files</name>
|
||||
<paths>implementation.model["Sounder"]["Sounders"][1].sounder["Files"]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Gain</name>
|
||||
<paths>implementation.model["Sounder"]["Sounders"][0].sounder["Gain"], implementation.model["Sounder"]["Sounders"][1].sounder["Gain"]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Cross Fade</name>
|
||||
<paths>implementation.model["Sounder"]["Sounders"][1].sounder["Cross Fade"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$EnvironmentModel">
|
||||
<model>
|
||||
<name>world/environment/global_sounder.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Sounder</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>Sequential</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Sounders</key>
|
||||
<value class="[Lcom.threerings.openal.config.SounderConfig$ComponentSounder;">
|
||||
<entry>
|
||||
<sounder>
|
||||
<name>Stream/Default (Gain, Loop)</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">File</key>
|
||||
<value/>
|
||||
<key class="java.lang.String">Gain</key>
|
||||
<value class="java.lang.Float">1.0</value>
|
||||
<key class="java.lang.String">Loop</key>
|
||||
<value class="java.lang.Boolean">false</value>
|
||||
</arguments>
|
||||
</sounder>
|
||||
</entry>
|
||||
<entry>
|
||||
<sounder>
|
||||
<name>Meta Stream/Default (Gain)</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Cross Fade</key>
|
||||
<value class="java.lang.Float">0.0</value>
|
||||
<key class="java.lang.String">Files</key>
|
||||
<value class="[Lcom.threerings.openal.config.SounderConfig$WeightedFile;">
|
||||
</value>
|
||||
<key class="java.lang.String">Gain</key>
|
||||
<value class="java.lang.Float">1.0</value>
|
||||
<key class="java.lang.String">Range</key>
|
||||
<value class="java.lang.String">Medium</value>
|
||||
</arguments>
|
||||
</sounder>
|
||||
</entry>
|
||||
</value>
|
||||
</arguments>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Light</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Light</name>
|
||||
<paths>implementation.model["Light"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$EnvironmentModel">
|
||||
<model>
|
||||
<name>world/environment/global_light.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Light</key>
|
||||
<value class="com.threerings.opengl.renderer.config.LightConfig$Directional">
|
||||
<direction>0.0, -4.371139E-8, 1.0</direction>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Model</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Model</name>
|
||||
<paths>implementation.model</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Music</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>File</name>
|
||||
<paths>implementation.model["File"]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Gain</name>
|
||||
<paths>implementation.model["Gain"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$EnvironmentModel">
|
||||
<model>
|
||||
<name>world/environment/global_music.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">File</key>
|
||||
<value/>
|
||||
<key class="java.lang.String">Gain</key>
|
||||
<value class="java.lang.Float">1.0</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Music Mix</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Files</name>
|
||||
<paths>implementation.model["Files"]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Gain</name>
|
||||
<paths>implementation.model["Gain"]</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Cross Fade</name>
|
||||
<paths>implementation.model["Cross Fade"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$EnvironmentModel">
|
||||
<model>
|
||||
<name>world/environment/global_music_mix.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Cross Fade</key>
|
||||
<value class="java.lang.Float">1.0</value>
|
||||
<key class="java.lang.String">Files</key>
|
||||
<value class="[Lcom.threerings.openal.config.SounderConfig$WeightedFile;">
|
||||
</value>
|
||||
<key class="java.lang.String">Gain</key>
|
||||
<value class="java.lang.Float">1.0</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Particles</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Model</name>
|
||||
<paths>implementation.model["High"]["Model"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$EnvironmentModel">
|
||||
<model>
|
||||
<name>model/schemed/high_medium.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">High</key>
|
||||
<value class="com.threerings.config.ConfigReference">
|
||||
<name>world/environment/global_particles.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Model</key>
|
||||
<value/>
|
||||
</arguments>
|
||||
</value>
|
||||
<key class="java.lang.String">Medium</key>
|
||||
<value/>
|
||||
</arguments>
|
||||
</model>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Render Effect</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Render Effect</name>
|
||||
<paths>implementation.model["Render Effect"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$EnvironmentModel">
|
||||
<model>
|
||||
<name>world/environment/global_render_effect.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Render Effect</key>
|
||||
<value/>
|
||||
</arguments>
|
||||
</model>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Shadow Color</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Color</name>
|
||||
<paths>implementation.model["Definitions"][0].expression.value</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$EnvironmentModel">
|
||||
<model>
|
||||
<name>world/environment/global_definitions.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Definitions</key>
|
||||
<value class="[Lcom.threerings.expr.ExpressionDefinition;">
|
||||
<entry class="com.threerings.expr.ExpressionDefinition$Color4fDefinition">
|
||||
<name>shadowColor</name>
|
||||
<expression class="com.threerings.expr.Color4fExpression$Constant">
|
||||
<value>0.0, 0.0, 0.0, 1.0</value>
|
||||
</expression>
|
||||
</entry>
|
||||
</value>
|
||||
</arguments>
|
||||
</model>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Environment/Skybox</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Model</name>
|
||||
<paths>implementation.model["Model"]</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.tudey.config.SceneGlobalConfig$EnvironmentModel">
|
||||
<model>
|
||||
<name>world/environment/global_skybox.dat</name>
|
||||
<arguments>
|
||||
<key class="java.lang.String">Model</key>
|
||||
<value/>
|
||||
</arguments>
|
||||
</model>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Prefabs/PrefabData</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Tags</name>
|
||||
<paths>implementation.tags.derived</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>ExclusiveTags</name>
|
||||
<paths>implementation.exclusive_tags.derived</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Rarity</name>
|
||||
<paths>implementation.rarity</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Trivial</name>
|
||||
<paths>implementation.trivial</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>NoTransition</name>
|
||||
<paths>implementation.noTransition</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>MinDepth</name>
|
||||
<paths>implementation.minDepth</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonSceneGlobalConfig$PrefabData">
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Prefabs/PrefabLayerData</name>
|
||||
<parameters>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Layer</name>
|
||||
<paths>implementation.layer</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Additional Tags</name>
|
||||
<paths>implementation.tags.derived</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>Rarity Override</name>
|
||||
<paths>implementation.rarity</paths>
|
||||
</entry>
|
||||
<entry class="com.threerings.config.Parameter$Direct">
|
||||
<name>MinDepth Override</name>
|
||||
<paths>implementation.minDepth</paths>
|
||||
</entry>
|
||||
</parameters>
|
||||
<implementation class="com.threerings.projectx.dungeon.config.DungeonSceneGlobalConfig$PrefabLayerData">
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,23 @@
|
||||
#
|
||||
# $Id: scene.properties 6890 2010-04-12 22:05:52Z andrzej $
|
||||
#
|
||||
# Tudey scene configuration
|
||||
|
||||
# Elevation granularity in world units
|
||||
elevation_scale = 0.5
|
||||
|
||||
# The camera's vertical field of view (in degrees)
|
||||
camera_fov = 60
|
||||
|
||||
# Distances to the near and far clip planes
|
||||
camera_near = 1
|
||||
camera_far = 100
|
||||
|
||||
# Sphere coordinates relative to the camera target
|
||||
camera_azimuth = 0
|
||||
camera_elevation = 45
|
||||
camera_distance = 10
|
||||
|
||||
# Offset from target translation to camera target
|
||||
camera_offset = 0, 0, 1
|
||||
|
||||
@@ -0,0 +1,645 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.projectx.item.config.VariantConfig;">
|
||||
<entry>
|
||||
<name>Gear/Curse Resist 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>32</conditionMask>
|
||||
<resist>5</resist>
|
||||
<statusResist>LOW</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Curse Resist 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>32</conditionMask>
|
||||
<resist>10</resist>
|
||||
<statusResist>MEDIUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Curse Resist 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>32</conditionMask>
|
||||
<resist>15</resist>
|
||||
<statusResist>HIGH</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Curse Resist 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>32</conditionMask>
|
||||
<resist>25</resist>
|
||||
<statusResist>MAXIMUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Elemental Defense 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>5</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base</name>
|
||||
</depthScale>
|
||||
<type>ELEMENTAL</type>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Elemental Defense 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>10</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +05</name>
|
||||
</depthScale>
|
||||
<type>ELEMENTAL</type>
|
||||
<bonus>MEDIUM</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Elemental Defense 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>15</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +10</name>
|
||||
</depthScale>
|
||||
<type>ELEMENTAL</type>
|
||||
<bonus>HIGH</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Elemental Defense 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>25</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +15</name>
|
||||
</depthScale>
|
||||
<type>ELEMENTAL</type>
|
||||
<bonus>MAXIMUM</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Fire Resist 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>4</conditionMask>
|
||||
<resist>5</resist>
|
||||
<statusResist>LOW</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Fire Resist 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>4</conditionMask>
|
||||
<resist>10</resist>
|
||||
<statusResist>MEDIUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Fire Resist 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>4</conditionMask>
|
||||
<resist>15</resist>
|
||||
<statusResist>HIGH</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Fire Resist 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>4</conditionMask>
|
||||
<resist>25</resist>
|
||||
<statusResist>MAXIMUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Freeze Resist 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>8</conditionMask>
|
||||
<resist>5</resist>
|
||||
<statusResist>LOW</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Freeze Resist 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>8</conditionMask>
|
||||
<resist>10</resist>
|
||||
<statusResist>MEDIUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Freeze Resist 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>8</conditionMask>
|
||||
<resist>15</resist>
|
||||
<statusResist>HIGH</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Freeze Resist 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>8</conditionMask>
|
||||
<resist>25</resist>
|
||||
<statusResist>MAXIMUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Normal Defense 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>5</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base</name>
|
||||
</depthScale>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Normal Defense 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>10</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +05</name>
|
||||
</depthScale>
|
||||
<bonus>MEDIUM</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Normal Defense 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>15</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +10</name>
|
||||
</depthScale>
|
||||
<bonus>HIGH</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Normal Defense 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>25</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +15</name>
|
||||
</depthScale>
|
||||
<bonus>MAXIMUM</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Pierce Defense 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>5</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base</name>
|
||||
</depthScale>
|
||||
<type>PIERCING</type>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Pierce Defense 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>10</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +05</name>
|
||||
</depthScale>
|
||||
<type>PIERCING</type>
|
||||
<bonus>MEDIUM</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Pierce Defense 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>15</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +10</name>
|
||||
</depthScale>
|
||||
<type>PIERCING</type>
|
||||
<bonus>HIGH</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Pierce Defense 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>25</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +15</name>
|
||||
</depthScale>
|
||||
<type>PIERCING</type>
|
||||
<bonus>MAXIMUM</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Poison Resist 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>2</conditionMask>
|
||||
<resist>5</resist>
|
||||
<statusResist>LOW</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Poison Resist 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>2</conditionMask>
|
||||
<resist>10</resist>
|
||||
<statusResist>MEDIUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Poison Resist 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>2</conditionMask>
|
||||
<resist>15</resist>
|
||||
<statusResist>HIGH</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Poison Resist 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>2</conditionMask>
|
||||
<resist>25</resist>
|
||||
<statusResist>MAXIMUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Shadow Defense 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>5</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base</name>
|
||||
</depthScale>
|
||||
<type>SHADOW</type>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Shadow Defense 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>10</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +05</name>
|
||||
</depthScale>
|
||||
<type>SHADOW</type>
|
||||
<bonus>MEDIUM</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Shadow Defense 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>15</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +10</name>
|
||||
</depthScale>
|
||||
<type>SHADOW</type>
|
||||
<bonus>HIGH</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Shadow Defense 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
|
||||
<amount>25</amount>
|
||||
<depthScale>
|
||||
<name>PC/Defense/Variant/Variant Base +15</name>
|
||||
</depthScale>
|
||||
<type>SHADOW</type>
|
||||
<bonus>MAXIMUM</bonus>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Shock Resist 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>16</conditionMask>
|
||||
<resist>5</resist>
|
||||
<statusResist>LOW</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Shock Resist 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>16</conditionMask>
|
||||
<resist>10</resist>
|
||||
<statusResist>MEDIUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Shock Resist 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>16</conditionMask>
|
||||
<resist>15</resist>
|
||||
<statusResist>HIGH</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Shock Resist 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>16</conditionMask>
|
||||
<resist>25</resist>
|
||||
<statusResist>MAXIMUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Sleep Resist 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>256</conditionMask>
|
||||
<resist>5</resist>
|
||||
<statusResist>LOW</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Sleep Resist 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>256</conditionMask>
|
||||
<resist>10</resist>
|
||||
<statusResist>MEDIUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Sleep Resist 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>256</conditionMask>
|
||||
<resist>15</resist>
|
||||
<statusResist>HIGH</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Sleep Resist 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>256</conditionMask>
|
||||
<resist>25</resist>
|
||||
<statusResist>MAXIMUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Stun Resist 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>1</conditionMask>
|
||||
<resist>5</resist>
|
||||
<statusResist>LOW</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Stun Resist 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>1</conditionMask>
|
||||
<resist>10</resist>
|
||||
<statusResist>MEDIUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Stun Resist 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>1</conditionMask>
|
||||
<resist>15</resist>
|
||||
<statusResist>HIGH</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Gear/Stun Resist 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
|
||||
<conditionMask>1</conditionMask>
|
||||
<resist>25</resist>
|
||||
<statusResist>MAXIMUM</statusResist>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Attack Speed 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$AttackSpeedChange">
|
||||
<bonus>LOW</bonus>
|
||||
<speed>0.02</speed>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Attack Speed 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$AttackSpeedChange">
|
||||
<bonus>MEDIUM</bonus>
|
||||
<speed>0.03</speed>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Attack Speed 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$AttackSpeedChange">
|
||||
<bonus>HIGH</bonus>
|
||||
<speed>0.05</speed>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Attack Speed 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$AttackSpeedChange">
|
||||
<bonus>VERY_HIGH</bonus>
|
||||
<speed>0.08</speed>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Beast Damage 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>LOW</bonus>
|
||||
<tag>fam_beast</tag>
|
||||
<damage>0.05</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Beast Damage 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>MEDIUM</bonus>
|
||||
<tag>fam_beast</tag>
|
||||
<damage>0.1</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Beast Damage 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>HIGH</bonus>
|
||||
<tag>fam_beast</tag>
|
||||
<damage>0.15</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Beast Damage 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>VERY_HIGH</bonus>
|
||||
<tag>fam_beast</tag>
|
||||
<damage>0.25</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Charge Time 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$ChargeTimeReduction">
|
||||
<bonus>LOW</bonus>
|
||||
<reduction>0.05</reduction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Charge Time 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$ChargeTimeReduction">
|
||||
<bonus>MEDIUM</bonus>
|
||||
<reduction>0.1</reduction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Charge Time 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$ChargeTimeReduction">
|
||||
<bonus>HIGH</bonus>
|
||||
<reduction>0.15</reduction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Charge Time 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$ChargeTimeReduction">
|
||||
<bonus>VERY_HIGH</bonus>
|
||||
<reduction>0.2</reduction>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Construct Damage 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>LOW</bonus>
|
||||
<tag>fam_construct</tag>
|
||||
<damage>0.05</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Construct Damage 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>MEDIUM</bonus>
|
||||
<tag>fam_construct</tag>
|
||||
<damage>0.1</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Construct Damage 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>HIGH</bonus>
|
||||
<tag>fam_construct</tag>
|
||||
<damage>0.15</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Construct Damage 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>VERY_HIGH</bonus>
|
||||
<tag>fam_construct</tag>
|
||||
<damage>0.25</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Fiend Damage 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>LOW</bonus>
|
||||
<tag>fam_fiend</tag>
|
||||
<damage>0.05</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Fiend Damage 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>MEDIUM</bonus>
|
||||
<tag>fam_fiend</tag>
|
||||
<damage>0.1</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Fiend Damage 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>HIGH</bonus>
|
||||
<tag>fam_fiend</tag>
|
||||
<damage>0.15</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Fiend Damage 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>VERY_HIGH</bonus>
|
||||
<tag>fam_fiend</tag>
|
||||
<damage>0.25</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Gremlin Damage 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>LOW</bonus>
|
||||
<tag>fam_gremlin</tag>
|
||||
<damage>0.05</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Gremlin Damage 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>MEDIUM</bonus>
|
||||
<tag>fam_gremlin</tag>
|
||||
<damage>0.1</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Gremlin Damage 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>HIGH</bonus>
|
||||
<tag>fam_gremlin</tag>
|
||||
<damage>0.15</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Gremlin Damage 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>VERY_HIGH</bonus>
|
||||
<tag>fam_gremlin</tag>
|
||||
<damage>0.25</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Slime Damage 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>LOW</bonus>
|
||||
<tag>fam_slime</tag>
|
||||
<damage>0.05</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Slime Damage 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>MEDIUM</bonus>
|
||||
<tag>fam_slime</tag>
|
||||
<damage>0.1</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Slime Damage 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>HIGH</bonus>
|
||||
<tag>fam_slime</tag>
|
||||
<damage>0.15</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Slime Damage 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>VERY_HIGH</bonus>
|
||||
<tag>fam_slime</tag>
|
||||
<damage>0.25</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Undead Damage 1</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>LOW</bonus>
|
||||
<tag>fam_undead</tag>
|
||||
<damage>0.05</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Undead Damage 2</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>MEDIUM</bonus>
|
||||
<tag>fam_undead</tag>
|
||||
<damage>0.1</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Undead Damage 3</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>HIGH</bonus>
|
||||
<tag>fam_undead</tag>
|
||||
<damage>0.15</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
<entry>
|
||||
<name>Weapon/Undead Damage 4</name>
|
||||
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
||||
<bonus>VERY_HIGH</bonus>
|
||||
<tag>fam_undead</tag>
|
||||
<damage>0.25</damage>
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
~ Copyright (c) 2014-2021 Thetya Team
|
||||
~ Copyright (c) 2005-2011 Three Rings
|
||||
~
|
||||
~ https://github.com/Thetya
|
||||
-->
|
||||
|
||||
<java class="com.threerings.export.XMLImporter" version="1.0">
|
||||
<object class="[Lcom.threerings.tudey.config.WallConfig;">
|
||||
<entry>
|
||||
<name>Wall Test</name>
|
||||
<implementation class="com.threerings.tudey.config.WallConfig$Original">
|
||||
<ground>
|
||||
<name>Ground Test</name>
|
||||
</ground>
|
||||
<cases>
|
||||
<entry>
|
||||
</entry>
|
||||
</cases>
|
||||
</implementation>
|
||||
</entry>
|
||||
</object>
|
||||
</java>
|
||||
@@ -0,0 +1,19 @@
|
||||
#
|
||||
# $Id: thetya-server 2020-12-21 12:09 michael $
|
||||
#
|
||||
# Translation messages for Thetya Discord services
|
||||
|
||||
#
|
||||
# Embeds
|
||||
|
||||
m.embed_footer_node = Node: {0}
|
||||
|
||||
m.embed_complaint_title = Complaint received
|
||||
m.embed_complaint_desc = A complaint was filed and is ready for the Game Masters to be reviewed. \
|
||||
[Click here]({0}) to open the Support Office page regarding this complaint.
|
||||
m.embed_complaint_by = By
|
||||
m.embed_complaint_against = Against
|
||||
m.embed_complaint_as_knight = {0} `(ID: {1})` as knight {2} `(ID: {3})`
|
||||
m.embed_complaint_reason = Reason
|
||||
m.embed_complaint_mail = Regarding a mail?
|
||||
m.embed_complaint_chat = Chat log saved?
|
||||
@@ -0,0 +1,51 @@
|
||||
#
|
||||
# $Id: thetya-server 2020-11-11 14:24 micha $
|
||||
#
|
||||
# Configuration for a Thetya server instance
|
||||
|
||||
#
|
||||
# The private key to encrypt, decrypt and securely authenticate.
|
||||
key.private =
|
||||
|
||||
#
|
||||
# The hostname this server will bind to. It will also listen to datagrams
|
||||
# on this hostname unless you specify the hostname.datagram property.
|
||||
hostname.bind =
|
||||
|
||||
#
|
||||
# The ports this server will listen on. Defaults to 47624.
|
||||
ports.listen = 47624
|
||||
|
||||
#
|
||||
# The ports this server will listen to datagrams on. Defaults to 47625.
|
||||
ports.datagram = 47625
|
||||
|
||||
#
|
||||
# Whether debug logging (all levels) should be enabled.
|
||||
debug.verboselog = true
|
||||
|
||||
#
|
||||
# Server authenticator's class name - should extend
|
||||
# ThetyaAuthenticator or the base presents Authenticator.
|
||||
server.authenticator = com.github.thetya.server.ooo.OOOAuthenticator
|
||||
|
||||
#
|
||||
# Database settings for the ooo-user db.
|
||||
db.userdb.driver = com.mysql.jdbc.Driver
|
||||
db.userdb.url = jdbc:mysql://localhost:3306/snarbolax_userdb
|
||||
db.userdb.username = snarbolax
|
||||
db.userdb.password = snarbolax
|
||||
|
||||
#
|
||||
# Database settings for the account action db.
|
||||
db.actiondb.driver = com.mysql.jdbc.Driver
|
||||
db.actiondb.url = jdbc:mysql://localhost:3306/snarbolax_actiondb
|
||||
db.actiondb.username = snarbolax
|
||||
db.actiondb.password = snarbolax
|
||||
|
||||
#
|
||||
# Database settings for the main game db.
|
||||
db.projectxdb.driver = com.mysql.jdbc.Driver
|
||||
db.projectxdb.url = jdbc:mysql://localhost:3306/snarbolax_projectxdb
|
||||
db.projectxdb.username = snarbolax
|
||||
db.projectxdb.password = snarbolax
|
||||
@@ -0,0 +1,29 @@
|
||||
#
|
||||
# $Id: thetya-server 2020-11-16 12:37 micha $
|
||||
#
|
||||
# Configuration for Three Rings services
|
||||
|
||||
#
|
||||
# Max subsequent failed logins for an IP address to perform
|
||||
throttle.ip.maxlogins = 3
|
||||
|
||||
#
|
||||
# The time period after which the throttle allows the IP address
|
||||
# to log on again (in milliseconds)
|
||||
throttle.ip.timeout = 120000
|
||||
|
||||
#
|
||||
# Max subsequent failed logins for a given username to perform
|
||||
throttle.user.maxlogins = 5
|
||||
|
||||
#
|
||||
# The time period after which the throttle allows the given username
|
||||
# to log on again (in milliseconds)
|
||||
throttle.user.timeout = 120000
|
||||
|
||||
#
|
||||
# Mail configuration for the invitation service. Leave username and
|
||||
# password empty if you're testing on localhost and authentication is not required.
|
||||
smtp.host = localhost
|
||||
smtp.username =
|
||||
smtp.password =
|
||||
Reference in New Issue
Block a user